Lady

Nemesis Melek's page

729 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Nemesis Melek

Race

Aasimar

Classes/Levels

Theologian 7

Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Gender

NN female

Size

medium

Age

93

Special Abilities

ash magic, celestial gifts, blazing mind and spirit, stunning beauty

Alignment

Neutral Neutral

Deity

Ymeri

Location

Kaer Maga, Varisia

Languages

Celestial, Varisian, Common, Ignan, Infernal, Polyglot, Grippli, Terran, Auran, Abyssal, Aquan, Draconic, Kelish, Thassilonian

Occupation

priestess of Ymeri, mercenary

Strength 10
Dexterity 10
Constitution 8
Intelligence 14
Wisdom 19
Charisma 18

About Nemesis Melek

5'11'', 129 lbs; black-red hair, ashen skin, gold eyes; native of Korvosa; was once cut in half by an enchanted chainsaw in Numeria, but was miraculously revived by Ymeri after her (would-be) final display of explosive valor...only to soon thereafter be incinerated by a Nessian warhound (and that time, resurrection was costly)

Absurdity:
Voice of: Leslie Ann Warren

Personality:
Primary Motivator: Understanding
Secondary Motivators: Service, Acquisition
Tertiary Motivators: Power, Hedonism, Torment
Emotional Disposition: Cynical
Moodiness: Phlegmatic
Outlook: Pessimistic
Integrity: Conscientious
Impulsiveness: Controlled
Boldness: Intrepid
Agreeableness: Agreeable
Interactivity: Reserved
Conformity: Heterodox
Sense of Humor: Laconic

If she were an ice cream, she would be...Cherries Jubilee

If she were a pie, she would be a...bitter toffee pecan pie

If she were a soup, she would be...Sólet

If she were an historical building, she would be...Yazd Atash Behram

Laurels:

#40025-11

Experience: 20

Prestige: 2

Fame: 34

Prestige Awards:
Temple Member

Faction Objectives:
Season 6:
DM + + +
Visit, purchase item in city of Kaer Maga+
Earn 50 gp from Day Job + +!
Earn 100 gp from Day Job +!
Visit trade center of Goka +!
Resolve potential combat nonviolently +!
Merchant's licence in Kaer Maga +!
Total Goals met: 5

Faction Rewards:
Entrepreneur
Associate

Titles:
Master of Trade
Trade Princess

Boons:
Confirmed Field Agent
Explore, Report, Cooperate
Friend of Janira Gavix
Golden Crown Advantage
Gripplis' Favor
Sky Key Component (Sargava)
Stinkeye's Friend
Vanei's Friend
Mwangi Exports
Expert Entrepreneur
Curious Pipefox
Marnarius's Blade
Yekai Deathhand's Marvel
Kelishite Patron
Wartime Knowledge
Mercy's Blessing
Nira's Gratitude
Duskwarden's Favor
The Paracountess's Debt
Respect of the Nail
Echoing Paradox
Kaer Maga Contract

Deaths: 2
- hewn by a chainsaw
- incinerated by a Nessian Warhound

Travails: 1
- secondhand-smoked by a zombie stuffed with flayleaf

Statistics:
Hit Points: 35 (7d8-7+4)
Initiative: 0
AC: 20, touch 10, flat-footed 20 (+7 armor, +3 shield)

Speed: 20 feet

BAB: +5
CMB: +5
CMD: 15

Attacks: +1 Adamantine Longsword +6 (1d8+1/19-20) or +1 Darkwood Heavy Crossbow +6 (1d10+1/19-20)

Saving Throws:
Fortitude: +4
Reflex: +2
Will: +9
Other: +1 on Constitution checks to stabilize; +2 effective Constitution for determining threshold of death

Skills: Appraise +8, Diplomacy +9, Heal +14, Knowledge (Planes, Religion) +8, Knowledge (Arcana, History, Nobility) +6, Linguistics +12, Sense Motive +12, Spellcraft +8

Other: may use Heal skill for Day Job rolls; +2 to Charisma-based checks to influence Gripplis

DC to demoralize: 21

Favored Class: Cleric (+4 hit points, +3 skill points)

Abilities:
Racial Abilities:
Darkvision 60 feet
Acid/Cold/Electrical Resistance 5
Truespeaker
Radiance (Daylight or Wandering Ash Motes, DC 18) 2/day

Traits:
Faith: Sacred Conduit
Deity: Affinity for the Inferno

Feats:
Armor Proficiencies (Light, Medium)
Shield Proficiency
Weapon Proficiencies (Simple, Martial)
Selective Channeling
Channel Force
Student of Sulunai
Empyreal Radiance (wandering ash motes)


9th level: Improved Channel Force

11th-15th level: Empyreal Radiance (sunbeam), Greater Channel Force, Improved Channel? Quick Channel? Elemental Vigor?

Class Features:
aura of Evil (strong)
Channel Negative Energy 4d6 (DC 18) 7/day
Orisons
Focused Domain (Ash)
Fire Bolt 1d6+4 7/day

Inventory:

GP: 8,187

golden unholy symbol of Ymeri
courtier's finery
hot weather outfit (at home)
Handy Haversack
spell component pouch
mess kit
grooming kit
pyrography kit
scrivener's kit
1-oz. vial of ink
3 sheets of rice paper
5 days of trail rations
Wayfinder inset with Tourmaline Ioun Sphere
Scarlet and Blue Ioun Sphere (keyed to Heal)
Future Purchases: Scarlet and Green Ioun Cabochon (10,000 gp)
+1 Breastplate
+1 Darkwood Heavy Shield
+1 Adamantine Longsword
+1 Darkwood Heavy Crossbow
26 bolts
4 +1 Frost Bolts
3 +1 Seeking Bolts
flint and steel
1 pint of oil
20 candles
bedroll
whetstone
small shears
earplugs
marbles
500 gp worth of onyx*
10 gp worth of onyx dust*
25 gp worth of mixed gemstone dust
50 gp worth of ruby dust
200 gp worth of diamond dust
ritual-grade incense egg worth 25 gp
small silk pillow worth 100 gp
augury focus
a pair of platinum rings
a pair of golden bracelets
10 doses/1 use of phosphorus
15 doses/3 uses of spirit of wine
2 doses/2 uses of realgar
20 doses/5 uses of myrrh
10 doses/5 uses of magnesium
5 doses/1 use of darkwood bark
12 doses/4 uses of quicksilver
10 doses/2 uses of dew of Lunary
1 dose/1 use of black powder
2 doses/2 uses of reagent-grade pesh
60 doses/3 uses of natron
16 doses/16 uses of reagent-grade gold
15 doses/15 uses of saltpeter
4 flasks of alchemist's fire
2 flasks of acid
2 alkali flasks
2 thunderstones
2 doses of smelling salts
2 flasks of anointing oil
1 Ambrosia
potion of see invisibility
potion of desperate escape (functions as combined potion of cure light wounds and vanish, CL 2nd)
potion of greater desperate escape (functions as combined potion of cure moderate wounds and invisibility)
wand of burning hands (CL 3rd) (4 charges)
wand of cure light wounds (16 charges)
wand of lucky number (37 charges)
wand of cure moderate wounds (15 charges)
copy of "The Inward-Facing Circle"
Lesser Rod of Steam Spell
Future Purchase (6,500 gp): Greater Lantern of the Four Elements

* = cannot be sold

Magic:

Spells Per Day:
Orisons - 4 (DC 14/15*)
1st - 5+A (DC 15/16*)
2nd - 4+A (DC 16/17*)
3rd - 3+A (DC 17/18*)
4th - 2+A (DC 18/19*)

* = spells with the [Fire] descriptor

Domain:
Ash

Domain Secret:
Intensified burning hands

Spells Prepared:
Orisons - detect magic, read magic, stabilize, ?
1st - burning hands*, ?, ?, ?, ?, ?
2nd - produce flame*, ?, ?, ?, ?
3rd - fireball*, ?, ?, ?
4th - wall of fire*, ?, ?