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Organized Play Member. 644 posts (19,190 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 24 aliases.


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Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji will hex the remaining assailant with misfortune forcing him to decide which of the 3 Ndombe is the real one.

will save dc 19


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji moves up slightly to help support her friends as she targets agent 4 with a slumber hex as well. If you can tie them up quickly before they awake. They will only be asleep for a little while.

will save DC 17 for slumber hex


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji steps to the door and opens it. Taking a second to grow accustomed to the lighting she sees Cevill engaged in a fight. She targets the foe attacking him with a slumber hex.

Will dc 17 or night night


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji also looks to be too far away to be woken up. As such she enjoys her peaceful sleep letting her thoughts drift away much akin to the visions the party had before with the recluse druid.

Perception 1d20 + 2 - 15 ⇒ (18) + 2 - 15 = 5

However some inner sense caused her to awake in the middle of the night. Perhaps it was the sound of casting outside her room. Perhaps it was Anthony that gave her a slight pinch. She wasn’t sure what it was but she awoke with a start and hopped out of bed casting mage armor on herself.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

3rd shift and Neltji is in her room already


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji lets Shalissa tell her yarn about what they are about and how long they are here for. While she shares the suspicions with her she is not without some compassion and understanding towards a possible orphan. Tires as she was she headed for the first bedroom and claimed the bed there. Wake me for last shift and Anthony and I will take a watch if needed. Otherwise I would prefer to get a full night's sleep and commune with Anthony in the morning.

As a spell caster I would need 8 hours sleep but since I have not cast any spells I could continue with my current spell selection if I need to take a watch.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Being the one that asked Kibi to stay until needed it felt that it was up to Neltji to dismiss her. Thank you Kibi. We will be spending the night here so you are free to go. Haps come back in the morning at around 10 if we need a guide for another day.With that she gives her another silver and stays at the inn for a little longer before she leaves to joinCheiton.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

On the way to the Shrunken Head Neltji keeps a look out for any immediate danger to the party. Granted she probably wouldn't see anything and even if she did she wouldn't recognize it as danger until too late.

perception 1d20 + 2 ⇒ (8) + 2 = 10
sense motive 1d20 + 2 ⇒ (8) + 2 = 10

Still it paid to keep ones eyes open to new and exciting sights.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Been dealing with holiday family and weather myself. Hopefully will be able to post on Thursday.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Finding the charms to grant neither luck nor unlock Neltji is willing to purchase a fetish as well just to support the child. Thank you child. May you grow strong and healthy. May you grow wise and find family and friends

Neltji will fish a pair of silver out to pay the girl. Food at the Shrunken Head sounds great as long as you stay there should we need you afterwards


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji looks out over the city landscape of Kalabuta in thought trying to process what it was that she was seeing. Something about the city didn't feel right but she struggled to find the right metaphor to try and explain it. This place is just...off. I can't tell if the colonists are like a parasite feeding off the natives and if removed the natives would be able to maintain their normal lives, or if the colonists are a rot that if removed would take away some healthy tissue as well, or simply a large tumor that can't be removed and will kill everything in time. Regardless the less time we spend here the better I think.

As the little girl approaches and Ndombe talks to her Neltji looks her over and tries to assess the health of the poor girl.

heal 1d20 + 6 ⇒ (10) + 6 = 16

Tell me little one, have you had a full meal today? Where can we get you some food to eat?

knowledges on the fetishes if anything in particular
arcane 1d20 + 13 ⇒ (7) + 13 = 20
local 1d20 + 6 ⇒ (8) + 6 = 14
nature 1d20 + 12 ⇒ (16) + 12 = 28
religion 1d20 + 6 ⇒ (15) + 6 = 21


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

With the help of the others Neltji is pointed out the tree as she would not have seen it herself. The sight of it makes her shudder from a memory of the island they were trapped on. Is that one of those death trees where it turns its victims into the walking dead? If so then we need to stay away from it and just destroy it from ranged with arrows and such like last time.

knowledge arcane 1d20 + 13 ⇒ (18) + 13 = 31
nature 1d20 + 12 ⇒ (3) + 12 = 15
religion 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

With the death of the beast and the celebration of the villagers Neltji will speak with the Shaman and thank her for the generous gift. You honor us with this gift of the monkey head and the map. We will use both to the best of our abilities. Further let it be known that we are friends, your village and us, and may we continue to exist together in peace.

Who wants to carry the monkey head?


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Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Thought I posted originally but must have never hit submit. My bad.

Neltji listened to the newcomer through all of her languages but tried not to respond till common was spoken. Afterall they had assassins supposedly after them to prevent them from finding the lost city first. However this new comer did help them and seemed trustworthy.

sense motive 1d20 + 2 ⇒ (17) + 2 = 19

Assuming her intuition was correct Neltji introduced herself and Anthony. Welcome. We could use another person as we travel this country. As Nothus says, we could use a trusty blade. I apologize for the less than warm welcome. We have had threats made against us and strangers appearing out of thin air make us cautious.

Was anyone injured by the beast? I know your friend was injured Ndombe.

healing hex 2d8 + 5 ⇒ (4, 8) + 5 = 17

As you see Shalissa I bring some healing to the group along with knowledge and a few other tricks.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

will save 1d20 + 4 ⇒ (10) + 4 = 14 fail

With the beast so close Neltji doesn't have a lot of options before her. She sees Umngane get pummeled with a massive claw strike to the abdomen but can't heal it yet. She throws a hex at it hoping to weaken its resolve as she cackles at it hoping she has 6 more seconds to try and put the beast down next.

evil eye saves will save (cackle will make save moot at this point)

Slumber on it next


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

What time of the night is it and are there still other villages out and about? If so then Neltji would try to help them home and escort them to kepe them from being attacked. If all of the village is secured then she will stay in the hut with the others.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji will cast mage armor on herself in case the beast shows up in the next 5 hours. Otherwise, she paces the hut impatiently muttering to Anthony as the seconds drag into minutes and the minutes drag into hours.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Unless there is a way to get in the rafters or on top of the hit in safety all good. Too late I. The day to change spells slots.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

I stay in the back protected spamming hexes while you all protect me and try not to get yourselves killed while actively trying to kill the beast. Sounds like every encounter we have had in the past and it has worked for us so far.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

come in after the second round as you were tracking it sounds like a great idea.

Also Welcome!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Unable to not joining on razzing the men, That is not true...the three of your brains are much more valuable than mine pr Anthony's. Mine is used whilst yours are all brand new. But I do like the idea of being in a favorable position. Are any of the huts able to support 1 of our weights so we could attack it from up above? Reach weapons and staying out of brain eating range sounds preferable to me and Anthony.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

I have all the knowledges but just need to know which to roll


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Druids are great tanks and we have a great amount of spells and abilities...who needs a tank (says the 17 year old girl that hides behind all of the men)


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

knowledge ?nature? 1d20 + 12 ⇒ (8) + 12 = 20 looking for resistances primarily

That is horrible. What else do you know about this creature? Is it a natural beast or some planar or magical beast that haunts you all? I won't speak for the others but yes I will gladly help try to rid you of this threat. Where does it show itself mainly?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji's ears perk up at the mention of the curse as her face softens into pity and compassion. Please, ma'am, tell us more about this curse. I hate to see people suffer and would do what I could to help if it is within my ability.

sense motive 1d20 + 2 ⇒ (15) + 2 = 17


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

While typically willing to give people their privacy and space Neltji wants to make sure the elder is mollified and accepting of their presence. Honored elder, we have come specifically to speak with you. You have years of experience and wisdom that we wish to speak to you about. pulling the cloth door aside Neltji looks in but does not enter. After all she still wasn’t invited in.

Perception 1d20 + 2 ⇒ (14) + 2 = 16

Anthony stealth 1d20 + 19 ⇒ (9) + 19 = 28
Anthony perception 1d20 + 4 ⇒ (15) + 4 = 19


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Ah, the wise woman of your tribe. What is her name that I may go and speak with her bring some of this marvelous boar to her. We must honor her as the tribe shaman since we have come uninvited to her area.

Neltji will make her excuses as she brings some the feast out to the woman.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

During the meal and entertainment Neltji will compliment the different feats of the acrobats while tasting the native cuisine. Finding a fruit that she enjoys but may not know the name of she asks what it is and where do they find it. Continuing her questions she also asks about the old woman with the painted face and what the painted face represents. Is she an elder of the tribe and thus honor is bestowed upon her by being marked with paint?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Nice Nothus. That just added a whole new level to that scene for me.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji smiles at the mention of the large boar. In common, That is quite a feat. It is difficult to killa mighty creature like that on your own. Well done!

Neltji will happily join the feast and talk amongst the villages asking questions about their life and habits and keeping up a general chatter of conversation. Should anyone ask about bartering she will haggle with them with the meager supplies she brought.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

That is only a delicacy for important visiting dignitaries. I don't think we have reached that level yet. Don't forget the live snakes inside the snake as well.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji also listens into the conversation the people are having and invitations offered. She only respondsin common though for the moment to not alert them that she understands fully what they are saying. What is for supper? What type of meat? she asks as she has heard that distant tribes sometimes practiced cannibalism. Of course, she doesn't say this either but Ndombe is likely aware of why she is asking. It wouldn't do for the tribe to eat mule as well.

Would it be possible to purchase generic trade goods, say 50gp or so without specifying exactly what they are just to trade with each settlement as we meet with them? Seems easier than listing everything out.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji accepts the mule graciously and spends some time with it after casting speak with animals to introduce herself, Anthony, and Steve. Once duly acquainted she retires for the night to get a good nights sleep to head out in the morning on the next leg of their journey.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji tries to stay out of the limelight as the others go about decimating the thugs and then stabilizing them. Not sure how that will go as some of those arrows and blows were pretty lethal. She does claim her winnings as that was due to her as that was the whole point of the fight and to neglect to do so would just embolden other actions later. Hopefully though no one was the wiser as to her abilities and they would not consider her a threat.

When Nothus pipes up about watches she agrees to take her turn with Steve watching as well. I think we also need to be careful about who we talk to from here on out. We know that there are others behind us who do not want us to reach our final destination intact. Let's resupply as we need to and head out in the morning to get an early start on the day's travels.

She looks to see if there is a mule available for purchase to help carry items and make Steve's job easier. Otherwise she holds onto her money for now.

Only have 85gp to buy stuff with so waiting for now unless there is a mule available to help with hauling gear. Profile updated with spells for new day and abilities reset.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Did the thug make the will save against the slumber hex?

Neltji will shout Nothus praises while she targets the next thug with a slumber hex again, waiting for contact to make it seem like he knocked one out in a single blow!

Ready action Will save dc 17 slumber hex


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji will stay on the fringe of the fight and ready to hex one of the thugs that gets hit by Nothus. She tries to time it so when contact is made the hex affects him putting him to sleep!

Hex save will 17


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji yells out to the crowd placing bets on the fight. I can’t believe you are supporting Rickets and his dirty scam! However I am betting 50gp on us to win!

init!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji will head straight for the largest group of people she can find yelling at the top of her lungs. Rickets is refusing to pay up on the bets! He is a double crossing swindling CHEAT running a dirty SCAM!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji puts her hands on her hips and stares at Rickets like he is daft. What do you mean wiggle your fingers? Everyone was clapping, pointing and moving hands and fingers this entire time! You need to pay up before we have the entire camp in an uproar for your scam chicken fights.

At 2-1 odds I believe Neltji would get 20 gp back for her 10gp wager.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

For the knock out blow... 1d20 + 5 ⇒ (15) + 5 = 20 for 1d4 - 2 ⇒ (3) - 2 = 1


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

More Cornugon pecking! 1d20 + 5 ⇒ (19) + 5 = 24 for 1d4 - 2 ⇒ (1) - 2 = -1

Misfortune on Muddy Liza as well dc 19


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Cornugon goes for the advantage! 1d20 + 5 ⇒ (6) + 5 = 11 for 1d4 - 2 ⇒ (2) - 2 = 0


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

1d20 + 5 ⇒ (19) + 5 = 24 for 1d4 - 2 ⇒ (3) - 2 = 1


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Save dc is 17. Failed so -2 to saves for next 8 rounds. Next is evil eye to attack rolls dc 17


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Whoo hooo...first bruise goes to Cornugon. Also make sure to roll that will save for evil for Muddy. First round saves, second round attacks, 3rd round ac.

Neltji gets caught up in the fight as she cheers on Cornugon. Peck away little bird, peck away!

Wait...is that what I am suppose to be cheering like? How do you even encourage a bird that doesn't understand you? Does it even matter at this point? Our expenditure of energy to cheer on a bird is a waste, yet so engrossing!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Interesting, and is there anything special about the 2 cocks? Are they both healthy or is one of them sick? Why is one of them favored over the other? Is one of the owners that much better at training their cock?

Once she gets some answers then she will still put 10gp on Cornugon. During the match she will evil eye Muddy Lyza to shift the odds in her favor since there is no way to detect it.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Arriving at the clearing Neltji lets out a, Whoop, we made it guys! And we did it quicker than we thought by cutting through the mines. We have to be ahead of everyone else now. Nice job everyone!

At the merchant encampment Neltji is quite curious as to what is all going on and tries to get as close to the ring as possible. I have no idea Cevill but let’s go take a look! She grabs his hand and drags him along as well to see the spectacle. Asking around since the ring is empty, she gets the name of ‘Rickets’ and tries to find him. So what is this cock fighting all about? I have never heard of it before. How does it work, what’s the rules, who provides the cocks and how does one win?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji looks to Ndombe questioning what he means about needing a talk later. If you insist I will always be happy to talk with you about anything you feel is a pressing conversation. What is it that we are going to be talking about?

Just to be clear Neltji never said anything about the deed to the mine. She just followed through with a promise she made.

When Athyra gives her offer of help Neltji jumps at the idea. While I would love to have you be with us and your friend as well I think having you provide a safe and secure passage for the caravan is most important. As you can see we have taken care of ourselves already. I do not know how well the caravan is faring and how much help they will need.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Athyra, it is good to see you again! We could have used your help down in the mines but thank Gozreh we made it out in one peace. I do think Nothus is a little worse for the effort though as one of the creatures hit him and seemed to sap some of his strength. The creature that hit him was wearing a necklace. I have it here.[b] Pulling the necklace out of her pack she shows Athyra. [b]There is a picture inside the locket but it has some initials on it.

I am sorry to say that I believe that your father died while trying to recover a lockbox in the mine. He was found near a strange glowing blue orb that was the source of all the undead trouble. I am sorry Athyra.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Lvl 5 Witch
+8 hp
7 skill points: Spellcraft, Linguistics (free)(infernal), use magic device, know arcana x2, know nature, know history, know planes
feat: spell focus: necromancy
hexes increase DC by 1!
healing hex increases to 2d8+5
3 spells added to Anthony: Heroism, Dispel magic, bestow curse
Ex: Talk to familiar

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