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Neltji's page

Pathfinder Society Member. 24 posts (12,202 including aliases). No reviews. No lists. 1 wishlist. 2 Pathfinder Society characters. 24 aliases.

Full Name





Haunted Oracle of the heavens





Special Abilities

Oracle abilities





About Neltji

Gnome Heavens Oracle 1
CG small Humanoid (gnome)
Init +2, Perception +6

AC: 17 touch: 13 flat-footed: 15
HP: 10 (1D8+2)
Fort: +2 Ref: +2 Will:+2


Speed 20ft
Melee: Mace +1 damage 1d6 /x2
Ranged: light crossbow +3 damage 1d6 19-20/x2


Str 11 Dex 14 Con 14 Int 10 Wis 10 Cha 18
BAB: +0 CMB: -1 CMD: 11
Languages: common and gnome

Skills: (temporary pending PG traits and rules)
Acrobatics: 0
Appraise: +0
Bluff: +4
Climb: -2
Diplomacy: +8 (1 rank)
Disguise: +4
Escape Artist: 0
Fly: +2
Heal: +0, +4 at night
Intimidate: +4
Perception: +6 (1 rank), +4 at night
Ride: +0
Sense Motive: +0, +4 at night
Stealth: +4
Swim: -2
spellcraft : +4 (1 rank)

light crossbow
heavy mace
studded leather
Light steel shield
Remaining gp for mundane items but wanting to see what is in the AP handout

0- Guidance, resistance, light, detect magic
1- Bless, Shield of Faith, cure light wounds

ORACLE Abilities
- Oracle Spells: Casts divine spells from cleric spell list; may cast any spell known without preparation; Charisma is primary ability for bonus spells and DC; at 4th level, and every even level thereafter may learn new spell in place of one already known: 1st level: (DC 15): 2 spells known, 4 spells per day
- Mystery: Heavens
Bonus Class Skills: Fly, Knowledge (arcana), Perception, Survival
Bonus Spells: color spray (2nd), hypnotic pattern (4th), daylight (6th), rainbow pattern (8th), overland f light (10th), chain lightning (12th), prismatic spray (14th), sunburst (16th), meteor swarm (18th)
- Oracle's Curse (Ex): Haunted
Retrieving stored item requires Standard Action, unless it would normally take longer; dropped items land 10' away in random direction. Add the following to your list of spells known: mage hand, ghost sound
- Orisons: 4 orisons known (DC 14), cast like any other spell, but do not consume any slots and may be used again)
- Revelations: Standard Action and DC 14 (unless noted otherwise)
Guiding Star (Su): when night sky is visible, may determine precise location, may add +4 on all Wisdom-based checks, and 1/night may cast 1 spell as if modified by Empower Spell, Extend Spell, Silent Spell, or Still Spell w/out increasing spell’s casting time or level
- Armor Proficiency, Light: No penalties on attack rolls while wearing light armor
- Armor Proficiency, Medium: No penalties on attack rolls while wearing medium armor
- Reach spell: cast spells at further distance by increasing spell level
- Shield Proficiency: No penalties on attack rolls when using a shield
Racial Abilities:
• Defensive Training: +4 Dodge bonus to AC vs. Giants
• Gnome Magic: +1 to DC of Illusion spells; Spell-like abilities (caster level 1): 1/day—dancing lights, ghost sound (Will DC 14), prestidigitation, speak with animals
• Hatred (reptilians and goblinoids): +1 bonus on attack rolls vs. hated foes
• Illusion Resistance: +2 Racial bonus on saves vs. Illusion spells/effects
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• Obsessive: +2 Racial bonus on one Craft or Profession skill
• Weapon Familiarity (Gnome): all "Gnome" weapons are Martial

Neji loved the expanse of the heaven and everything that they held. For hours at a time she would sit there in silent contemplation as she watched the stars and moon make their way across the night sky. She knew in her heart that if she could only sit there long enough and quiet enough she would have the answers to everything, for the answers were out there. She knew it, she only had to find the right spot to be able to understand it all. Most people and fellow gnomes did not understand her longings for such enlightenment. They felt that you had to tinker and manipulate the world to understand it. Yes she occasionally felt the stirrings to make something but it was more out of whimsy than a passion.

One evening as she was traveling with a caravan to find a new spot to study the stars, they were surprised by a red dragon attempting to raid the caravan of it wealth. Neji hardly had a chance to say anything before her world turned bright red. Darkness fell then and Neji swam through the void between spaces. She could see nothing but faintly she could hear what sounded like voices swirling around her. With a gasp it felt as if the voices penetrated her being. Her eyes flashed open then and she could see a man bending over her, blood and sweat and soot covering him. The dragon had picked the wrong caravan as it included crusaders off to the Worldwound to fight against the demons spawned from within. Neji hadn’t troubled herself with them before but was now glad they were present. It was at that time that she felt the callng as well to aid in their efforts and someday join an expedition herself.

There was another side effect of that fateful night though. Ever since then Neji found she could hear voices on the wind but never make out what was being said. Likewise whenever she reached for something in her pack it was never where she thought she had left it. She also found she was able to perform feats of magic that she didn't know she possessed before.

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