Spells Memorized (Wis Mod + Level)
1: Guiding Bolt, Cure Wounds, Healing Word, Bless, Sanctuary, fog cloud (domain), thunderwave (domain)
Class & Race Abilities:
Class Features:
HD: 1d8 + Con
Tools: None
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Simple, martial
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, lnsight, Medicine, Persuasion, and Religion
Channel Divinity:
Turn Undead. All undead w/i 30 ft must make a Will Save or flee.
Destructive Wrath. Deal Max damage with Lightning or Thunder damage.
Tempest Domain
1st: fog cloud, thunderwave
3rd: gust of wind, shatter
5th: call fightning, sleet storm
7th: control water, ice storm
9th: destructive wave, insect plague
Wrath of the Storm: Wis Mod times per day, use reaction to deal lightning or thunder damage to enemy who strikes you. Dex Save, 2d8 or half.
Race Features:
+1 to all stats.
30 foot movement speed
Common + one other language (elven)
Inventory:
Coins & Gems:
GP 10
EP
SP
CP
Armor: Chainmail (AC 16), Sheild (+2 AC)
Weapon:
Warhammer. 1d8 B. Versatile.
Crossbow (20 bolts). 1d8 P. 80/320.
Trinkets:
A child's doll
Other Items:
Holy symbol: crystal ball with a thunderstorm raging inside.
Walking staff
Hunting trap
Traveller's Clothes
Explorer's pack. Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Wanderer:
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Trait: I'm running away from my past.
Trait: I'm open and talkative, even with strangers.
Ideal: Independence. I am a free spirit-no one tells me what to do. (Chaotic)
Bond: Talos gave me his power and made me his Cleric, and I have no idea why. I don't even like the guy.
Flaw: I'm prone to taking risks even if they're not necessary. And violence is usually the answer.
Backstory:
Do I worship Talos? No. F%$@ that guy. Am I embued with his power? Yes. F*~$ if I know why. But he annointed me in fire and thunder, and here I am. And I'm going to do damn well whatever I want with it. He don't like it, he can damn take it all away. The gods know I'd be happy to be rid of it.
But as long as I have it - as long as I control Nature's forces of fire, lightning, thunder, quakes, tornados, and more - I'll dam well ensure my wrath will be known.