Two sessions later and things are going in an entirely different direction than the first time we ran through this AP, which everyone seems to be enjoying.
The party split into two groups, Ankou the Cleric and Max would head into the streets to be do-gooders and Cyril the Ranger and Tanoff would make their way to Cyril’s mother’s house to make sure that she was alright. Ankou and Max ran into a group of Korvosan guardsmen who were in a tense standoff with a mob of drunken rioters. It looked like violence could erupt at any moment, but with some smooth talking from the Cleric of Pharasma and some angry looks from the towering Shoanti, both groups headed away peacefully.
Things didn’t go so well for Cyril and Tanoff who, after finding Cyril’s mother’s house relatively unmolested, ran into a similar situation. The half-elf and dwarf tried talking the drunken mob down, but after a glass bottle was hurled at Cyril’s head, a melee broke out. The fight was a free for all between guards, rioters, and PC’s. Cyril and Tanoff restrained themselves, pulling the blows from the weapons so that they only dealt non-lethal damage, but the guards and rioters had no such compunctions. Cyril was slashed a couple of times by the guards, who saw him as an instigator and the largest threat. Tanoff held off the rioters until he knocked out the man he identified as the leader and the rest of the peasants fled. After a couple more rounds of fighting, three of the four guards were out cold and the fourth fled, screaming for backup. Cyril noted that his goal of getting into the Sable Company was looking at having a couple of bumps in it now. Before the two of them left to regroup with Ankou and Max.
The group came together again in the streets, tired and still wounded from the assault on Gaedrin’s fishery and the riots. They decided they enough was enough for one night and were preparing to find a safe place to rest when all four of them were stung by a flock of invisible imps who saw the wounded PC’s as easy prey. The imps were fast and stung them all again with their poisoned barbs, though only the hearty Shoanti succumbed to the poison and then the fight was on. Everyone was finding it hard to damage the nasty devils (except for Max and his greatsword of imp-smiting) and things only got worse when the imps suggested that it was getting hot and a pleasant dip in the nearby Jeggare River would be quite refreshing. Most of the group just laughed at their trickery, but Ankou thought that they were on to something and the party’s cleric took off at a sprint towards the dark waters. Left without a holy man, the party circled together while Max held the imps off until a flight of pseudo-dragons swooped down to the rescue. The imps and pseudo-dragons fought viciously but with the help of the PC’s the imps were dragged down and sent back to hell. Ankou came back sopping and angry, just in time to see the fight finished. Really needing their rest, the group followed Ankou back to the church of Pharasma in the strangely peaceful Grey District and passed out for the night.
Over the next couple of days the group went back out into Korvosa to help quell the riots where the could, Simon the wizard rejoining them. Of note, the group helped a young nobleman escape from an angry mob with little fanfare and then ran into a drunken guardsmen whom Cyril recognized as Grau Soldato, a well-liked Watch Sergeant. Grau was thoroughly hammered and seemed to think that Simon was a someone he knew from his hometown of Sandpoint. The group attempted to coerce the drunken sergeant to follow them, but after some abysmal rolling, Grau insisted on sharing drinks and getting reacquainted with his pal. Max decided that some “barbarian diplomacy” was in order and punched Grau in the face. Grau was slightly stunned and though they could tell that he was a far superior fighter than any of them, his extreme drunkenness worked against him. Max wrestled Grau to the ground while the rest of the group helped or shooed passerby’s on. Good roll’s from Max and bad rolls from drunken Grau let Max tie the Sergeant up and knock him out for good.
Max hoisted the unconscious Grau onto his shoulder and they set off towards the only neutral place that they could think of to stash the soldier, Zellara’s house. Unfortunately, they didn’t make any attempt to get him there stealthily and ran into a Korvosan guard patrol. Seeing the unconscious soldier bound up and being toted around, the guards drew their weapons and entered combat. Most of the group decided to run for it while Cyril valiantly stepped forward and began defensively knocking the pursuing guardsmen out. After a quick and relatively bloodless scuffle, the group decided to proceed with a bit more stealth and Cyril was really beginning to feel that his chances of joining the Sable Company were going down the drain.
The group ousted a squatter from Zellara’s place and untied the unconscious Grau, letting him sleep off the worst of his drunkenness. Grau woke half a day later with no memory of what happened courtesy of too much alcohol and a big meaty Shoanti fist. The group successfully diplomacized Grau into swearing off alcohol and returning to the guard.
Noticing that the riots were subsiding and the city was getting back under control, Ankou sent a courier to Castle Korvosa with a message that the group had found the queen’s brooch in the stash of a petty crime lord during the riots and retired to the Church of Pharasma for an evening’s rest. They receive a reply invitation to come to Castle Korvosa early the next morning and set off.
Unfortunately for them, on the way to return the brooch an Otyugh erupts from the sewers underneath them. A fight ensues and the party sustains some damage while putting the beast down. Unknown to him, Max has been diseased by the bite of the foul creature and will soon begin feeling the effects. Realizing that they can’t meet the queen in their disheveled state, the group quickly finds a place where they can clean off before arriving at Castle Korvosa (bunch of preening ninnies).
They successfully return the Queen’s brooch and are rewarded with a job for the Korvosan Guard as well as money. The group realizes that they seem to work well together and they accept Queen Illeosa’s offer. That was where we finished for the evening.

