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I was actually thinking I might lay here for a while. :P
Regarding OOC actions, I'm not entirely sure. I'm going to wait for the DM before I get started on anything, though.
I suppose that's true. I didn't realize that you had such a high DD. In any case, those at -anything with lethal won't be getting up anytime soon. Nonlethal may heal at a rate of 1/level/hour, but not lethal.
Ninjas don't get trapfinding. Also, you can't exactly wake us up. On a related note, I'm not down, I'm dead. Only just barely, but I'm dead, unless I make a con check, DC 23.
Con Check: 1d20 + 2 ⇒ (5) + 2 = 7
I lose 1hp, and die.
Tarvinda's correct. You're at -2. Sorry buddy. Your Total hitpoints =/= hP+con, which is what it takes to kill you. So you started taking lethal at damage 19.
I know it doesn't, but some GMs award circumstantial bonuses. I was just saying it in case he wanted to.
Also, you aren't dead Xeros. Not yet.
"Here goes nothing!" Neculai, before the mechanism starts up again, runs over to the pillar, trying to get in range before it starts again, and releases a full-on assault with Chord of Shards, trying to get his hand as close to the pillar as possible.
Point-blank chord of shards, dunno if you want to give a bonus for the lack of range, and vs a single target, but here we go.2d6 ⇒ (5, 3) = 8
I do not, in fact, have CLW.
Holy.....Ouch. That's really, really, painful.
Haven't heard anything from him.
Neculai is just keeping watch, at this point. Making sure nothing sneaks up on us. He shows little to no fear, but is paranoid. this is the most danger he's been in in quite a while.
That is interesting, Tarvinda.
Bardic Knowledge: 1d20 + 3 ⇒ (2) + 3 = 5
I haven't the foggiest idea of what either of those are.
That's fine with me too, I suppose. I have no need for it.
Neculai will search as well, although he can get no higher than the people already taking 20s.
Neculai comes back to his senses. That thing was a shadow. Don't let it touch you; it'll sap your strength. That's one way of becoming a shadow, in fact. The other way is dying traumatically. So either there's another shadow around, or something incredibly frightening.
Kn:Religion: 1d20 + 3 ⇒ (14) + 3 = 17
I'd imagine it was undead. Certainly looks it. It's a... a...
Neculai strains in thought.
Very sorry. I've been out the last few days and haven't had much time to post.
Neculai starts, pulling himself from a rather pleasant daydream, and begins singing of the might and accuracy if the party.
2/10 rounds left.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
When he sees it back off,assuuming he can, he'll say, "What in the nine hells was that?"
Neculai will continue singing, and try to strike again, if it is still alive when he comes up. He will also activate Arcane Strike as a swift action.
3/10 rounds.
Attack: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Neculai will continue singing, move next to the creature and draw his rapier, and attack it, using a swift action to use Arcane strike.
Attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Init:1d20 + 2 ⇒ (13) + 2 = 15
Neculai will start singing, drawing his buckler as well.Inspire Courage, +1 hit/damage, +1 on saves vs fear.
or
Neculai will draw his buckler, readying an action to start singing once either the beetle or Tarvinda closes with the other.
Neculai will take a lantern, a bedroll, and 2 flasks of oil.
Etna, you could put (Pia) into your profile, next to Female, Succubus touched, or ninja 2, and that might help. Your posts would have, next to them, Female (Pia) etc...
What other songs would I sing of Andwell? Nothing but Andy the Brave makes any sense.
I'll go with you, Tarry.
"Yes, us Andwell. We were told to get the flame, and if that means we've got to do some actual work, as opposed to the testing it normally is, so be it. It just means we'll be more experienced.
We're not here to hurt you, we swear. What's got you so worked up? We're from Kassen, y'know!
Diplomacy1d20 + 9 ⇒ (9) + 9 = 18
Let me try. Neculai will try his hand at busting down the door, getting some momentum, first.
Strength Check for the door:1d20 + 2 ⇒ (17) + 2 = 19
Diplomacy1d20 + 9 ⇒ (11) + 9 = 20
"Stop the freaking bolts! There's someone in there, right? STOP THE BOLTS! You're gonna freaking kill us!"
Not that great on the diplomacy. :/
Neculai drops, not wanting to be hit with a bolt anymore than his companions.
"So, now that I've got to do something, will you notice me? Well, now that we know what the switches are for, I don't need that. Where's the exit, now?"
He hasn't seen the exit.
There's a switch over here, guys.
Climb Check to get out:1d20 + 1 ⇒ (17) + 1 = 18
Hey! I've found one! Err.... I'm in one!
Reflex1d20 + 5 ⇒ (7) + 5 = 12 +4, if the broom gives the same bonus.
Left and around a corner sounds good to me.
I'll take a broom, and start checking.
Pits? That's not good. I think it'd be wise if we all got brooms. At least, I'd like to get one.
Yeah, that makes sense.
Well, they're definitely personalized, but I think it's probably just as the notes, or at least my note, says. The top floor was just a test.
Neculai starts smiling as he reads his note, grabbing the rapier and twirling it about a few times, away from the others so they don't get hit.
I dunno. That is kind of strange that these got past here. Maybe it's as the notes said, and that was a test for us?
Funny thing, I don't either. :P
I'm note entirely sure how much help I'll be if that happens, either.
I'm not sure what help I'll be, but sure.
I don't have any ranks in Disable Device.
Perception1d20 + 5 ⇒ (15) + 5 = 20
That's what I was thinking, myself, Andwell. I guess great minds think alike. Neculai says with a foolish grin.
Alrighty then. The door works for me as well.
Well, whatever the case, we still haven't finished our task. Let's take a short break, a few minutes at the most, regroup, and get back on track.
Neculai stops singing, breathing a sigh of relief.
Sorry I wasn't more help. My talents don't exactly help much in this situation.
Neculai will Continue to sing (Inspire Courage, +1). He'll also cast Dancing Lights(Humanoid Form) near the Construct, trying to distract it.
6/10 rounds left.
I wonder what I'll do? Continue singing, right. Remember, Andwell, that my singing applies to your grapple.
7/10 rounds left
I'd Grease, but that seems a tad dangerous with my companion on it.
Neculai will continue singing, and draw his whip.Inspire Courage +1; 8/10 rounds left
Neculai will start nervously singing and draw his buckler. Inspire Courage +1
I don't really have anything that'll fit here.
9/10 rounds left
Perception1d20 + 5 ⇒ (9) + 5 = 14
I'll be at B10.
1d20 + 2 ⇒ (13) + 2 = 15
Sorry I haven't been able to post much recently. I've been over at a friend's house for the last week and it cut into my post time severely. I've only been able to get a post here and there in some of my threads, and most have gotten none at all.
Hmmm.... why does Kassen have two shields in his hands?
Kn:Local:1d20 + 3 ⇒ (19) + 3 = 22
Kn:History 1d20 + 3 ⇒ (15) + 3 = 18
Perception1d20 + 5 ⇒ (16) + 5 = 21
Hmm....
Neculai will cast Detect Magic before any steps foot inside, unless someone has already done so. In which case, he will cast detect magic before anyone else steps inside.
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