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About Neculai DumitruUsed Resources:
3/10 rounds remaining Stat Block:
Male Human Bard 2
CG Medium Humanoid (Human) Init +2; Senses Perception +5 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 14. . (+3 armor, +1 shield, +2 Dex, +1 dodge) hp 18 (2d8+4) Fort +2, Ref +5, Will +3 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Rapier +3 (1d6+2/18-20/x2) and . . Unarmed Strike +3 (1d3+2/20/x2) and . . Whip +3 (1d3+2/20/x2) Special Attacks Bardic Performance (standard action) (10 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 15), Bardic Performance: Inspire Courage +1 Bard Spells Known (CL 2, +3 melee touch, +3 ranged touch): 1 (3/day) Ventriloquism (DC 15), Grease (DC 15), Chord of Shards (DC 15) 0 (at will) Message, Dancing Lights, Prestidigitation (DC 14), Detect Magic, Summon Instrument -------------------- STATISTICS -------------------- Str 14, Dex 15, Con 14, Int 15, Wis 11, Cha 19 Base Atk +1; CMB +3; CMD 16 Feats Arcane Strike, Bard Weapon Proficiencies, Dodge Traits Canter, Prehensile Whip Skills Acrobatics +9, Bluff +9, Climb +0, Diplomacy +9, Disguise +9, Escape Artist +0, Fly +9, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +3, Knowledge (Engineering) +3, Knowledge (Geography) +3, Knowledge (History) +3, Knowledge (Local) +3, Knowledge (Nature) +3, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Perception +5, Perform (Dance) +9, Perform (Sing) +9, Ride +0, Spellcraft +7, Stealth +5, Swim +0, Use Magic Device +9 Languages Common, Draconic, Elven SQ Bardic Knowledge +1 (Ex), Versatile Dance +9 (Ex), Well Versed (Ex) Combat Gear Buckler, Rapier, Studded Leather, Whip; Other Gear Backpack (empty), Chalk, 1 piece (10), Chalkboard, Eyeglasses, Pouch, belt (empty), Straw Hat, Bullseye Lantern, Bedroll, flask of oil(2), -------------------- SPECIAL ABILITIES -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (DC 15) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5. Versatile Dance +9 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects. |
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