Everyone in the US should be calling for an internal security reform; none of this garbage is acceptable. If PRISM/Stellar Wind has to be used, it should focus on every employee (including senators, reps, president, etc.) in the three branches and allow for public access.
Arni Carni wrote:
We should be talking about Snowden (and Stellar Wind/Prism by extension) because this doesn't need to drop in a week. Seriously.
Why isn't anyone dragging out all the old Bush-era excuses? "If you have nothing to hide, you shouldn't have a problem with it" was a good one; oh, and "You want the terrorists to win!"
I imagine many people are stuck between but-Barack-seemed-like-such-a-nice-guy-so-I'll-continue-to-blindly-believe- everything-he-says and I'm-pretty-"normal"-so-I-shouldn't-really-worry-about-this. Both outlooks are just as dangerous as the old versions.
Guy Humual wrote:
Supposedly he doesn't have a high school diploma but yet he's got a $200,000 salary?
Four people I know dropped out of high school, got a GED, enrolled in college to get an early start, and ended up with six figure salaries...I'm ashamed that I didn't do the same.
His reasons for sacrificing his freedoms for others' and Julian Assange shows support. We've assumed our government was spying on us for years...turns out we were right.
all of my "YES"
Most parents today don't really want kids, just the absurd social status that accompanies child ownership.
Then don't buy it. This is exactly why I created the thread, because I won't be buying it. Because they [Square Enix/Eidos] have shifted their target demographic away from a large portion of Deus Ex fans. They plan to move a successful title to a mobile non-gaming platform (maybe only as a test, initially) and that is why this news is fairly disturbing. If they were creating some sort of Deus Ex-meets-Xcom EU hybrid, I'd actually be tempted to buy it. As it stands, mobile devices simply aren't ready for action titles, because of their inherent limitations; if I've got to buy adapters and accessories, what was the advantage in moving to mobile?
How are any of these concerns ridiculous?
As for being premature, well why not? If we wait and endure publisher hype and marketing before forming an opinion, when will we have an opportunity to express our dislike? When the prepurchases are already sold? When the company feels justified in their migration to mobile, despite financial indications otherwise? Sorry, but I just can't see how early opinions are a bad thing.
Scott Betts wrote:
Because the traditional Deus Ex gameplay will suffer. That very gameplay is the reason for its success. This isn't about gamers trying to "fight progress", but rather the potential butchering of a franchise.
Scott Betts wrote:
More resources will be devoted if this deviation sells comparatively better than a standard PC/console release. Then we can expect a delay in the next proper release--if they choose to make one. Let's say they do: they won't want to miss out on additional mobile-platform cash, so they opt to use the same "streamlined" approach for the PC/console platform. And that is a new direction.
I love how an assortment of text can be seen as "foam flecked ranting" and a genuine complaint about the direction of a franchise can be labeled "entitled, whining, elitist nerd rage".
Apologies for the Gawker-like title, but it's a lot nicer than what I had in mind.
Deux Ex: The Fall will release exclusively to mobile devices. I've pasted the press release for those who want to avoid the site's ads:
Press Release wrote:
This really didn't surprise me that much, but I was a bit amused that SE decided to move to mobile at the worst possible time. I'd given up on the franchise after the ending given to Deus Ex:HR and that absurd arcade boss battle.
"But you own a tablet, why are you so negative?
I really hope Square Enix finds their Waterloo next year and we get another THQ scenario wherein IPs get distributed to worthy publishers.
Microsoft's Phil Spencer claims that there are advantages to DRM. Yes, yes there are...for the publishers. The next generation of consoles (following the XBone, Wii, PS) will likely be little more than a terminal that renders gameplay, leaving customers at the mercy of the publishers. Then I'll be able to wear my "I CALLED IT M@%$!$&++*%#S!" T-shirt with exaggerated pride.
Necromancer: Wait a few days. I have pre-ordered the game and will try to start ist when I have disconnected my PC, so I can tell you if the internet connection is really required. I am afraid I will not be able to do so before the weekend, though.
Yeah, I noticed European buyers got a nice surprise (June 7th EU release date) last night. I was planning to wait for a sale, but if things turn out well--and I can access the German/French/non-English audio track--I'll likely grab it at full price. Thanks.
I'm a little over an hour into it and I'm enjoying myself. The sound design and overall feel is amazing. The story feels like it'll turn predictable at any moment, but the narrative had me sucked in so I don't expect it will matter that much.
Everywhere I've looked shows no indication to an always-online requirement. Right now my biggest concern is whether or not it will allow local saves. I've seen a few Steam titles launch with only save-by-Cloud options; this means that if the game fails to sync, the saves are gone.
Also, I've never seen a title using Steam authentication (that wasn't multiplayer only) list broadband connection as a requirement.
I looked at some reviews this morning and things aren't looking too good for Remember Me. Some reviewers have also mentioned that only four instances of memory editing made it in; this was one of the game's potential highlights for me.
The game releases tomorrow, but between the linear gameplay, Arkham Asylum combat, and the possibility of the requirement of an always-on connection, I just can't stay excited about this.
The Anita Sarkeesian thread is clearly not the place for this, so I'll make a new one.
There are so many big-budget games I never touch because of either the protagonist or the premise. As I look at the targeted demographics, I can easily see why. This thread is an attempt to generate discussion surrounding the gaping holes that major developers either refuse to, or are not allowed to touch. I covered some of this in my Combat-Sim thread, but that focus was fairly narrow.
My wishlist for the industry:
I could probably think of more, but that's it for now. How about you?
*looks at two pages of comments since last night* Speaking of spinning out of control...
After going back to the Kickstarter page, I see why so few stretch goals were put into place: there was simply no time. That said, I'd never heard of the woman until the rage-lulz-troll combo took over her marketing campaign.
My problem with the whole endeavor is that it seems Sarkeesian can't present her study from a detached viewpoint. The tone she takes ruins any chance of being taken seriously; no one wants to sit through a lecture when all they wanted was to listen in to commentary from a different viewpoint. Not to mention, some of the examples she crams into the second video leads me to believe that she barely pays attention to a game's plot and story during her playthroughs. She just needs to brush up her acting and speech, while adding a bit of humor to help with the flow.
How about you?
As far as graphic detail and squick levels? The sky's the limit. My regular group tends to dip into villainy on a frequent basis and refuses to let me fade-to-black anything that might relate to the story. Some of them have issues I know to avoid, but everything's discussed beforehand and no one's allowed to bully another into going along with material they hate. That said, the evil behavior the players engage in is usually over-the-top and played for laughs (black-hearted laughs, but laughs all the same). Example: one of the players built, or rather animated, a set of armor composed of undead infant parts.
Luckily, I've never had to draw any lines as the group pretty much knows what to expect from each other.
*narrows eyes at website* What do mean I can only favorite this once?!
Look, I'm just pointing out that I've not seen any improvement from her previous video. If I was attempting to draw attention to an issue and planned to execute it in video form, I'd try and iron out any imperfections before publishing the video. Sarkeesian has been uploading videos for some time and I expected higher quality on something that she feels strongly about.
Alice Margatroid wrote:
Not going to comment on most of your post, Necromancer, but it's not cool to judge someone's choice of attire as part of a critique of their arguments. Avoid the ad hominem attacks, hey?
Maybe I should've elaborated a bit more, but I mentioned the piercings (a distraction) as part of a larger problem. The combination of spinning metallic objects, in-your-face talking head approach to narration, and amateur voice-work prevents me from watching the video properly. Seriously, I end up just scrolling down from time to time to avoid closing the tab. I do this for ads; I shouldn't be doing this for the content I came to watch.
General disclaimer - I'm not against Sarkeesian's stance on this...not at the end of the day, anyways. I don't think she should've used a Kickstarter campaign to fund it, but people shelled out cash and that's that. What I dislike is the tone she's taken, the series' overly narrow focus, and some of the examples chosen. For instance, Dishonored doesn't feature violence against women as a major element nor does the game focus on Corvo's story more than any other character.
Alice Margatroid wrote:
So after a successful Kickstarter, Sarkeesian couldn't be bothered to brush up her acting/speaking skills a bit? Christ, I really must be a masochist to keep watching this series.
I love that Sarkeesian avoids the actual issues (dull-as-s~@#-stories, only-combat narratives & solutions, lack of protagonist variety, etc.) so that she can focus on the symptoms of the issues. I also love that she only mentions developers, as if publishers, religion, culture, and market trends have absolutely nothing to do with a title's creative direction... Really, the video has the same problems as her first installment:
On the bright side, the next video promises some actual variety. It probably won't happen, but sometimes I like to shove optimism into the strangest places.
Going to stop making popcorn posts and link commentary or useful information.
John Bain's thoughts on Xbone specs and the Xbone press thing in general. Yeah, this is pretty much where I stand at the moment (except the controller enthusiasm).
Scott Betts wrote:
With the way the reps have been beating around the bush, this wouldn't be a surprise. Either that or Sony's staff can't come to a consensus on it. In fact, I'd be shocked to discover Sony plans on allowing used game sales without any additional hurdles to clear.
No, you bought the right to install and use the software within certain parameters. If you don't agree with the EULA, you're supposed to uninstall the software (and hopefully get e refund). This is pretty much true of any proprietary software. If you want to run wild with the code, go open source. Or abide by the rules. Simple.
All of this means that the US legal system hasn't kept up technology. Couple this with the fact that software publishers hate the idea of used sales and insist on viewing them as potential losses. The problem is that "potential" does not/should not equal "definite". The idea of an economy based around "futures" is exactly why this country is in the mess that it's in.
*Sorry, rant's over.
Keep in mind that I never said I own the content, but I do own the reaction that includes the content. That is what I paid for and that is the final product in the sale.
Also, while games with regularly new purchaseable content might be seen as a service, they're really not. This view is entirely dependent on context. If a game functions without the new content and doesn't require any additional cash, it doesn't qualify as a service.
Scott Betts wrote:
I'm sure the legal department that helped compose the EULA would love for this to be the case, but it won't hold up against my argument provided that the licensed assets are housed locally on my hardware. Most EULAs are basically "don't cut into our profits or damage our image" threats and most customers see them as such. I know many companies would love to just keep eroding customer rights everytime they make a sale, but I'm not falling for it.
What creatures would you raise and as what?
I would create forty severed heads with the grabbing variant applied. All medium humanoid base races.
Why? To use their grabbing ability to weave their hair together forming a macabre floating throne for the PC. Next, I'll work on teaching them to sing...
I pretty much agree with you, but technically you haven't been buying games for quite a while now. As you alluded to, you have been licensing them for specific uses, ownership is not in the EULA (outside perhaps the disc itself?). The infamous EULA makes that clear. Some companies, Id, Epic, Bethesda, etc., encourage moding their games and may even open source the game code (minus assets like models and IP content), but they give specific permission to do so. Other companies don't give permission and have discouraged individuals from doing so. I think most clearly see the value of allowing it, but it is not a "right" and buying a software product is not the same as buying a material object.
I'm glad this has come up quickly, because it's been on my mind for some time. Anyone exposed to computers (esp. Windows OS variations) that refers to "buying a game" is at least somewhat aware of the licensing attached. No one--after they've had time to consider it--in their right mind believes that they "own" a game's franchise and IP simply because they shelled out $60. So what did we actually buy? The installation of the game.
General statement: Hear me out.
Remember buying a game decades ago? If not, hush for a moment, grown-ups are talking. We bought cartridges or floppy disks and the game's operation depended on a physical product. However, we weren't spending money on the physical storage: we wanted the content. A Sega Genesis cartridge was effectively an installation. It's the same today, outside MMOs and subscription-based software, we pay to legally/conveniently access assets so that we can play an installation of the game.
...but you don't own Windows anymore than you own the game. No, but I own the hard drive and associated components. The intersection of several resources is the installation and that is what we own. This is also why non-subscription-based games can never be called services.