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Chain Mauler

Necromancer's page

Pathfinder Roleplaying Game Subscriber. 1,537 posts (1,573 including aliases). 3 reviews. 1 list. No wishlists. 8 aliases.


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Further information:

A detailed look at Dr. Sommers, her claims, and the data referenced.


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Artanthos wrote:
thejeff wrote:

Obvious realistic threat, assuming this was available to everyone: Criminals have access too. They can watch a target building to know when everyone, maybe including the neighbors have left and then break in. Without sitting obviously across the street.

Or a stalker, to know when his target is alone.

There are certain levels of information the public should never have access too.

And there are many levels of information that the government should never have access to.


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Just wanted to share this:

A sane feminist investigates the ongoing online moral panic surrounding video games and the gamers who buy them. The video's short (six and a half minutes) and doesn't play into any particular "side" of recent debates.


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MrTsFloatinghead wrote:
Necromancer wrote:
Accusing others of sophistry while using it to try and discredit opposing viewpoints.
A) Accusations of sophistry work a lot better if you actually attempt to demonstrate (as I did) where the error in logic is, why it's in error, and trace where that error may have stemmed from.

Lunch got in the way. Fortunately, the next two hours are all mine...

MrTsFloatinghead wrote:


The push back against this seems to be something akin to the tired sophistry about how political correctness stifles thought and communication - that if we spend so much time trying to sort out what the right words are and how our cultural history might be coloring our perspectives, we end up becoming a bunch of navel-gazing solipsists who are too afraid to peer out of our critical examinations of identity for fear of being labelled "racists".

Political correctness does stifle thought and communication as pluralistic ignorance takes hold. This is when the majority of a group's members privately reject a norm while assuming their peers accept said norm. In order to avoid a negative image, those members maintain norms that they personally reject. What worsens this is when popular personalities suffer from false-consensus bias thanks to pluralistic ignorance. Some examples. Hardly sophistry.

MrTsFloatingHead wrote:


At best, the argument goes, forcing all this self examination and reflection on people is an exhausting, tedious punishment for the crime of "being white".

This is cherry picking specific responses while suffering from pluralistic ignorance.

MrTsFloatingHead wrote:
Ironically, this very argument demonstrates exactly how "being white" is privileged. People get upset at the idea of having to confront their "race" and identity before speaking, because it seems exhausting, and demeaning, and a bit like a punishment, all without realizing that often "non-white" or "non-normal" people are forced to do that exact same kind of thinking every day.

And the fallacies continue with a fallacy of relative privation. Foisting guilt is a hostile tactic and using "privilege" in such a way always comes off as a hostile intent.

MrTsFloatingHead wrote:


"Normal" people don't often have to make calculations based on the lives and experiences of other people - they don't have to think, for example, about how they will be treated when the go into a store, or get stopped by the police. They don't have to ask the question "will my <identity> be a problem here?" because they can just assume it won't - after all, that's what being "normal" means, right? Is it possibly exhausting having to think about race/class/gender all the time? Maybe. Probably. I don't really know, because I don't have to do it, because I'm a white male, and that's what white privilege means.

This supports shoving members of a race into perpetual victimhood. They have every right to expect civil treatment and when someone denies them that that person is in the wrong--not everyone who shares a single characteristic with the denier. Those who discriminate are the issue, not those aren't an immediate target. People that behave this way will attack whoever is "weaker" in their eyes.

MrTsFloatingHead wrote:
It's also important to note that being told you are wrong about how you think about race isn't automatically an attempt to "shame" or "punish" people. Nobody likes being wrong, that's true. It can certainly be embarrassing to realize that you've been mistaken about something for a long time, but it's important to realize that being told that you should "check your privilege" is ultimately not about "shaming" any more than telling a child that six times six doesn't equal sixty six is. It's about trying to educate people to see the world differently, and understand that being "normal" is itself a privilege.

Argumentum ad populum. Bandwagon appeal combined authority appeal-by-proxy. This is the paragraph falls back into pluralistic ignorance in the assumption of a norm.


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Dale McCoy Jr wrote:

Latest Round of Race Votes:

[...]
Paizo Classes
ACG Classes 4
Anti-Paladin 2
Gunslinger 0
Ninja/Samurai 3

Put me down for a vote per each class. Especially the gunslinger.


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Any non-consumable items are rare as all hell and have definite ties to the campaign world's history. When our group has the time, I like to use the piecemeal armor variant system and provide full set bonuses tied to the armor's visual theme. If the campaign's low magic, then I have the players activate the magic weapons/armor they've found before applying its effects. No one's complained and some have even remembered the custom names I gave the weapons from previous years.


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Slaunyeh wrote:

Uh. That's not the disgusting trend that is being exposed here. The disgusting trend being exposed is how a vocal minority (hopefully) will latch onto anything to spread disgusting lies and lash out at women, while hiding behind weak claims of "journalistic integrity".

I mean, they are literally discussing the pros and cons of harassing Zoe Quinn until she kills herself. (warning: not for the faint of heart.)

Are you sure that's the side you want to be on?

Did you watch the videos?

If there was any shred of dishonesty behind Eron's (Quinn's ex) claims, any one of the five guys mentioned would be filing a defamation suit. Hasn't happened. At this point, it doesn't matter who Quinn (or any other developer) was involved in; what matters is that the staff members involved, invested, or lightly connected tried to cover it up. I remember reading one of the articles and seeing the line "this is not something we should talk about". We shouldn't talk about corruption?

At this point, I don't care what happens involving Quinn and the men she slept with--I'm concerned about propaganda being injected into video game discussions. Legitimate concerns? Sure. Social justice warrior garbage and oppression olympics? There is no place for that when discussing video games. This "you are either with feminists or you're wrong" outlook is akin to religious extremism.

I just want to play video games without funding gender studies propaganda and politely worded hate speech.


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Some disgusting trends are steadily being exposed thanks to #gamergate raising awareness of corruption in video game journalism.

A plain-language examination of Zoe Quinn's lies, behavior, and her defenders.

A plain-language follow-up covering damage-control attempts, double standards, and the appalling lack of professional ethics.

Another plain-language follow-up covering sexual relationships between video game journalists, developers, and the (developer's) games they're reviewing.

"So it's just corruption in video games journalism, what does that have to do with your topic title?" Think about this: what if a group of academics decided to use social pressure and selective censorship to slowly change the culture and aesthetics surrounding a particular hobby (while the majority of enthusiasts didn't care for the interference). It would be wrong on so many levels. It would also be a conspiracy worth keeping an eye on.

This one is worth watching all the way to the end.

I really want to support independent titles, but now I've got to research them to death before I throw a dime at them.


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Orthos wrote:
Necromancer wrote:
Dale McCoy Jr wrote:
Necromancer wrote:

Caliban (either the Ravenloft version or the newer one)

Do you know if these have been reproduced anywhere beyond ravenloft? If not, is there a close monster/race?

Well, both are pretty different, but I like both uses of the term and its origin.

Ravenloft's caliban was basically an Igor race that used the half-orc stats. I can't give the specifics for the Paizo version, but I saw the entry in Tears at Bitter Manor when I was last at the bookstore (hadn't made up my mind whether to run--and buy--the pdf or not); basically Pathfinder's take on hagspawn.

*Why caliban? Because of my long time love of the hagspawn (male hag offspring) race and the massive appeal of an Igor race.

The one from Tears was from last year's Superstar, it was one of the submitted monsters. You can find it over on the Superstar forums.

Link to the entry--not sure if the final version was exactly the same

**Thanks, Demiurge 1138 for the cool creature.


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Dale McCoy Jr wrote:
Necromancer wrote:

Caliban (either the Ravenloft version or the newer one)

Do you know if these have been reproduced anywhere beyond ravenloft? If not, is there a close monster/race?

Well, both are pretty different, but I like both uses of the term and its origin.

Ravenloft's caliban was basically an Igor race that used the half-orc stats. I can't give the specifics for the Paizo version, but I saw the entry in Tears at Bitter Manor when I was last at the bookstore (hadn't made up my mind whether to run--and buy--the pdf or not); basically Pathfinder's take on hagspawn.

*Why caliban? Because of my long time love of the hagspawn (male hag offspring) race and the massive appeal of an Igor race.


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On a more serious note, I'll also cast votes for:


  • Caliban (either the Ravenloft version or the newer one)
  • Dark Folk
  • Derro
  • Morlocks
  • Sinspawn
  • Troglodytes


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MOAR CATFOLKSES!!!!11!!22!!!333456089854675981!!!

probably could've worded that better, but I haven't slept in an hour


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I've seen so many Drizzt, Legolas, and Gandalf clones, I would be entirely justified in just randomly weeping. Some players handle it well and roleplay their ripoff to the hilt, but even then it just reeks of LOLJUSTSAWTWOTOWERSANDIMABADASSNAO+5BOWPLZ!!!!!1111!!

Here's one of them: the Worst Gandalf Ever

D&D core, 3.0, 2004

When the DM told the player "no you can't have demigod powers and an outsider type", the player sulked until he finally rolled up an elf cleric with war and magic domains (and hated preparing heal spells). He named this character Arelrondalf...and I am not joking, not in the least. Most of the sessions were spent with him quoting LOTR films dialogue (just from the films, not the books) and insisting that his failed diplomacy attempts should work anyway.

The DM was an understanding, fair, clueless-in-a-good-way, and all around nice guy. He never caught on to any of Arelrondalf's passive aggressive crap, so the games were almost completely hilarious and the rest of us couldn't even laugh. Despite the ticking bomb, things went pretty well until Arelrondalf tried to dramatically suicide to save the rest of the party in one of the most surreal tabletop experiences I've had. I was running a human wizard/candle caster and the other players were a half-orc scythe-focused paladin and a dwarven something (started off as fighter and added thirty PrCs).

Jolly-but-oblivious-DM - The balor's hurting. It roars in frustration and swings at [Scythe-Master-Paladin]. rolls The attack was too high and you're able to duck. [Necro-the-Candle-Caster], it's your turn.

Me - speaks to the paladin and cleric players I call out to you guys, "The anchor is still holding, but the fiend's death is harmful to all. Get back so we can finish him!" knew that Arelrondalf had at least two flame strikes left I'll just ready a magic missile and wait for them to move clear.

Jolly-but-oblivious-DM - Now it's your turn, [Scythe-Master-Paladin].

Scythe-Master-Paladin - Can we use the pillars to shield us?

Jolly-but-oblivious-DM - You can get behind cover points on the map here and points again here to help lower the damage.

Scythe-Master-Paladin - Okay, I'll move to...here. waits

Jolly-but-oblivious-DM - rolls and shakes his head The balor misses and you're good to go. [Crazy-500-Class-Dwarf], you're still at five HP. You're waaaaay back here and it's your turn.

Crazy-500-Class-Dwarf - I'll take cure wounds potion for...rolls...nineteen, Alex! Then I'll move further away.

Jolly-but-oblivious-DM - And you're at twenty-four. Arelondalf, it's your turn.

Arelondalf-the-Neverheal - moves character token closer to balor but stops before entering threat zone I speak to the balor: "Go back to the shadows!" I cast--

Jolly-but-oblivious-DM - confused look Wait! Are you sure you want to get that close?

Arelondalf-the-Neverheal - nods and stares at the balor token "Go back to the shadows, demon!" raises hands

Me - slow motion facepalm We're not even on a bridge...

Arelondalf-the-Neverheal - still raising hands I call upon Pelor's wrath and invoke flame strike rolls for damage and raises hands again

Jolly-but-oblivious-DM - rolls and grins The balor fails its spell resi--

Arelondalf-the-Neverheal - literally bellows at the balor figurine YOOOUUUUU SHALL...NOT...PAAAAAAASSSSSSS

Jolly-but-oblivious-DM - raises eyebrows, but chuckles and continues Awesome, balor's dead. Arelondalf and [Scythe-Master-Paladin] roll reflex saves.

Scythe-Master-Paladin - rolls Sixteen! Nice.

Arelondalf-the-Neverheal - rolls with a stern look Three. raises head a bit and dramatically speaks As the blast burns me away, I turn to the others--

Jolly-but-oblivious-DM - Wait, you were at forty-six? Yeah, that puts you at neg-four. [Scythe-Master-Paladin], you've still got a couple of (lay on) hands left.

Scythe-Master-Paladin - nods I drop my scythe and run to Arelondalf. "Hang on, elf!"

Arelondalf-the-Neverheal - annoyed When the balor exploded, its remains still burned upon the floor. Arelondalf collapses into the flames and whispers "Fly you fools!" closes eyes and lowers head

Scythe-Master-Paladin - thoroughly confused You're just unconscious, man. You live.

Jolly-but-oblivious-DM - equally confused, starts looking through books to make sure he remembers the rules

Crazy-500-Class-Dwarf - cycles through a series of hilarious confused looks

Me - continues facepalm and tightens grip to keep from laughing

Jolly-but-oblivious-DM - shakes head and closes book There's no fiery surface left after a balor nuke; you're good.

Arelondalf-the-Neverheal - serious-business-face I fell so that you might live.

Scythe-Master-Paladin - But you're not dead! Lay on hands! Here, have some! reaches out

Crazy-500-Class-Dwarf - shrugs I'll just carry the silly elf back with us--we can spring for a raise dead, right?

Jolly-but-oblivious-DM - frustrated, raises voice He's not dead!

Arelondalf-the-Neverheal - still serious-business I cannot return...yet.

Jolly-but-oblivious-DM - realizes what's going on, gets angry, gets loud You're...not...dead!

Me - I pull out a mundane candle and light it over the elf. begins to sing Aaaamaaaazii-iiing Graaace! How sweeeet the sooounnnd, that saaaaaavvveeedddd...

Arelondalf-the-Neverheal - glares

The session broke down and we forcibly removed the player from Arelondalf. That character was never allowed to be reincarnated on a character sheet again.


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crashes into thread Summon Inferal-style to share new finds

Possible Shoanti with orcish heritage? Personally, this is too skinny for a proper half-orc, but I certainly see the appeal.

Possible tiefling ninja or slayer in, what looks like, Batman armor.

Possible older tiefling caster for cold settings with a slightly unusual look.


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Scintillae wrote:
Orthos wrote:
Lazarod Malloran wrote:
#ThrunesGoHome
"People called Thrune they go to the house"?
Oh, there could be a lot of fun with playing up the specific conjugations and declensions of Infernal...

mind wanders

Nearly every word acts as homograph and antonym, conveys at least five separate meanings dependent on the adjoining clause (may or may not be referenced at the time, but can be provided upon request), and is usually followed by several reference marks chosen from over four hundred varieties of oval shapes.

Most heterophones can act as synonyms if used in accordance with parameters laid forth in an adjacent clause. What constitutes as the "adjacent" clause is generally determined near the end of the Contract.

An Infernal thesaurus is usually mistaken for a set encyclopediæ. Infernal dictionaries are based around a central theme and no known complete dictionary exists as a stand-alone work. Information about Infernal grammar is uncommon. Many writers make the mistake of providing such a degree of instruction that threatens nascent contract authors; such writers often disappear for many...

taken by erinyes masquerading as nurses


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Todd Stewart wrote:
I've made my players cry. Not their characters, but the players. Do you really want me to write part of an AP?

nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod -nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-no d-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod-nod


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carborundum wrote:
Todd Stewart wrote:
An outer planar AP as a giant love-letter to Planescape. :D
With daemons, and you write some/ all of it :-)

Take my money...

TAKE IIIIIIIITTTTTTTTTTTTTT!!!!! erratically flourishes bundle of cash around


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Arikiel wrote:
If you did awaken a house and it started taking class levels what would be a good class to focus on?

Suburbian with the Village archetype specifically for Commons Stride and the Pass Without Zoning SLA.


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I miss hagspawn...and fey'ri...and tanarukks...and daelkyr half-bloods...and chitines...

weeps openly


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Yo dawg, I heard you like roleplaying stuff, so we put some roleplaying stuff in your roleplaying stuff so you can roleplay when--

abruptly yanked offstage


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Shensen wrote:
...the Thrunies!

imagines the Inferno drifting to the docks with a haunting voice bellowing "HEY YOU GUUUUYYSSSSS" as the vessel draws near...


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Not entirely sure if he's supposed to be a tiefling, but I'm calling him one as long as I'm looking... :D


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Missed a few classes:

  • Erudite (variant psion, Complete Psionic)
  • Factotum (Dungeonscape)
  • Beguiler (Player's Handbook II)
  • Dragon Shaman (Player's Handbook II)
  • Duskblade (Player's Handbook II)
  • Knight (Player's Handbook II)
  • Astral Deva* (1-20 monster class, Savage Species)
  • Ghaele* (1-20 monster class, Savage Species)

*Included because I've been in games where the DM offered these alongside regular classes.


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Tacticslion wrote:
Arg! Now you've changed and I'll never know who you are! Dang it, Necromancer! :p :D

Well, I did have to dip into rogue to get that guy...involuntary stealth?


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Mikaze wrote:
Nitro-13 wrote:

Arcadia, So I can play my Ulfen/Skraeling based off Askeladd from Vinland Saga.

winces

Just a quick heads-up, not accusational or anything, but "skraeling" is actually a real world racial slur. It's really unfortunate that it found its way in the campaign setting and slipped into casual use. It's so archaic most people don't know how ugly the connotations behind it really are.

does a quick search of the forums for that word

gets depressed

Well since Paizo hasn't named the Arcadian natives, people can only use the terms readily available. Intent matters.

hopes to see a reduction in Golarion/Earth parallels in future products


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The new hobgoblins (despite the awful non-Bestiary artwork) are closer to what I would call goblin in my mind than the small-size imp-things currently labeled "goblin".

That said, I've seen a few examples of individual goblins that felt like goblins (the Hellknight-wannabe goblin in Westcrown immediately comes to mind). Varisian goblin tribes probably are insane by default, but the race tends to get more and more sane as you move away from Varisia.

I think goblins can be redeemed and I don't think the race is anymore "always" evil than your typical human.


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Would that make this a hymn then?


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Before I get into this, horror does not have to involve terror elements to be considered "true horror".

Askren wrote:
...because no matter how hard the DM works, you can't make Frankenstein scary.

Frankenstein's only dull if you know what to expect.

Offhand, I would handle the Frankenstein story like this:


  • begin with a local bogeyman, an urban myth
  • GM avoids dropping piles of corpses for the party to find and settles on rumors instead
  • casually have one or two NPCs remark that they normally do something else, but since someone hasn't shown up for work recently they have to pitch in
  • before letting the players think about missing townsfolk, provide a mundane distraction (solving a robbery, for instance) that leads to the party wandering the streets after dark or watching for the culprit to reveal themselves
  • during the above activity, carefully tease the party with a glimpse of the bogeyman in the distance (preferably wearing enough old sheets to mimic hooded robes), but just close enough to notice something unsettling
  • complicate the mundane concern and keep the players concerned about their current task
  • have a few missing citizens return to work; some are healthier than before and some are worse off
  • continue to drop rumors and truths surrounding the bogeyman without dwelling on it for too long
  • involve the overreacher (a chirurgeon alchemist) that created the bogeyman in resolving the mundane problem and mention a haunted look or slightly paranoid behavior
  • resolve the mundane problem and draw attention to an NPC's obvious-yet-repressed physical pain
  • further attention reveals that the NPC has had some unexplained surgery recently and can't account for several days of lost time
  • have the party bring the matter to the local alchemist-and-healer-and-bogeyman-creator; the alchemist either pays little attention and dismisses concerns or displays more fear and shock than the occasion warrants
  • bogeyman sighting after hours
  • another missing person returns home with issues similar to the previous NPC
  • party gets a second opinion from priest, mage, etc.
  • party learns that the NPC had some of their organs removed and replaced with inferior parts; investigation into NPCs formerly missing that appear healthier than before reveals an opposite situation (poor parts swapped for better ones)
  • party-bogeyman cat-and-mouse
  • party uncovers a bungalow that used to belong to the local alchemist; party discovers hidden entrance to underground laboratory
  • party finds preserved organs, bones, tissue, etc. and detailed journals describing how to better preserve human life
  • encounter with bogeyman still robed in rags and sheets
  • party realizes the bogeyman is wearing a child's preserved face
  • party encounters the local alchemist entering the laboratory
  • reveals (through diplomacy or violence) that their only child died young and they spent years working on ways to return them to life using parts from dead travelers, inadvertently created the bogeyman, realized the bogeyman was poorly made, and taught the creature how to borrow tissue from others to improve its anatomy
  • further investigation reveals that the bogeyman was abducting townsfolk suffering from health problems, kidnapped and released healthy citizens that were deemed "ungrateful for their anatomy", swapped healthy organs and tissue into unhealthy patients, and experimented on the "ungrateful" ones before patching them up and returning them home
  • party also finds an abnormal fetus-thing alive and floating inside a large glass container; a closer look reveals that the creature has been stitched together from stillborn parts

A new coat of paint works wonders.


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Nobody expects the Chelish Inquisition.


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The fact that this thread exists makes me happy. What doesn't make me happy is the significant dearth of non-D&D (AKA dragon-fiend), male tiefling artwork. stares expectantly at upcoming products

A tiefling iconic is almost a must at this point.


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Another thread regarding writer's block and the advice given.


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Pan wrote:
So in interest of taking this conversation in a new direction; what would a more balanced spread look like?

A mandate that every AP include something equivalent to "every pregen iconic in the group topless inside a bathhouse". We simply do not have enough illustrations involving downtime shenanigans.


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I keep hearing Occult Adventures and "hardback" in my head and I'm convinced I must be dreaming...

Everything I know about about Aleister Crowley, Dragon Rouge, the Lemegeton, Abramelin, magic squares, tarot readings, etc. fills my head and I'm recalling all the old related woodcuts I've seen over the years. If this book offers what I think it will, I'll finally be able draw players in for my Victorian-esque setting.

Don't let me wake up, Paizo!!!


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Kryssa Lightbinder wrote:
Golarion is: "One campaign to rule them all and in the darkness bind them."

I've never read a better comparison that describes it so well.


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Drejk wrote:
Mikaze wrote:
But I also wanna play aaaaAAAAHHHH
Don't know that... Is that from Advanced Class Guide?

A new advanced class - barbarian and monk parent classes, designed specifically to end martial-caster disparity, involves suppressing rage, and channels caster-envy into thirty-foot wide cone bursts.

I think it was a misprint, but I'm being silent out of charity.

the halfing iconic for aaaaAAAAHHHH isn't that good...


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Lamontius wrote:
can we be on house thrune's side y/n

also lurks for an answer


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Well, I have to admit I'm disappointed. My copy reads "Pathfinder Pathfinder Pathfinder: Advanced Bio-exorcist Guide" I read the logo section aloud and it summoned a hostile undead naga. Would it be possible to return just the naga and have a tiny humanoid shipped to me with the naga's face?


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[tangent]

Well, I feel a bit foolish. I've been teasing two of my players with ACG names of classes/archetypes and both separately asked me if the equivalent of "can 'steelhound' be stacked on the empiricist because any good detective needs guns".

._. so it's just me then...

[/tangent]


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I don't think it's been mentioned that arcanists can't qualify for arcane discoveries, so we're not quite in wizard replacement territory yet. As for sorcerers, actually look at what the eldritch scrapper does and what it's capable of doing before throwing in the towel.

people act like spontaneous casting isn't an advantage


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My knee-jerk aesthetic and mechanics expectation list (this does not represent all or any archetype abilities):

Inspired Alchemist - alchemist with an inspiration pool
Blade Adept - bladed weapon proficiency and bonded "sword"
Blood Arcanist - burn health to add to arcane reservoir + penalty to healing magic
Brown-fur Transmuter - permanently take on bestial aspects
Eldritch Font - warlock?
Elemental Master - elemental specialist
Occultist - spirit/shaman things
School Savant - be a wizard!
Spell Specialist - nonracist spellbinder?
Unlettered Arcanist - no more quills, no more spellbooks, no more teachers dirty looks...?
White Mage - anti-undead necromancer-thing
Flame Dancer - a fire bard?
Voice of the Wild - Pied Piper?
Blood Conduit - blood magic this time?
Blood Rider - crazy mount with weird bloodline options
Crossblood Rager - two-bloodlines mongrel
Greenrager - rage with treants maybe?
Metamagic Rager - what-it-says-on-the-tin
Primalist - elemental specialist?
Rageshaper - change spell range/shape?
Spelleater - anti-mage rager
Steelblood - high damage reduction, juggernaut
Untouchable Rager - incorporeal rager
Exemplar - higher damaging unarmed strike?
Mutagenic Mauler - alchemical brawler
Shield Champion - they seriously made a shield specialist...
Snakebite Striker - poisonous brawler?
Steelbreaker - sunder-happy brawler
Strangler - what-it-says-on-the-tin
Wild Child - a raging brawler?
Daring Champion - knights on the high seas?
Ecclesitheurge - (was not sure what to expect at all)
Feral Shifter - werewolf transition across levels
Nature Fang - (again, was not sure what to expect at all)
Wild Whisperer - control incorporeal undead!!!
Martial Master - the fighter to end all fighter-vs-caster threads
Mutation Warrior - alchemical fighter; possibly mutant fighter
Ace Bolt - laserslinger!?! (I have no rational explanation for this)
Divine Hunter - anti-undead hunter
Feral Hunter - get a larger, meaner animal companion
Packmaster - what-it-says-on-the-tin
Primal Companion Hunter - elemental companion?
Verminous Hunter - bugmaster! Yay!
Sacred Huntsman - hunter-meets-cleric?
Sanctified Slayer - anti-undead
Empiricist - skill bonus? No idea...
Infiltrator - stealth and disguise improvements
Mastermind - get minions? Please get minons...
Sleuth - better combat capability
Spiritualist - gumshoe to the undead?
Steel Hound - gain a clockwork construct companion
Eldritch Scion - combat-focused warlock?
Monk Kata Master, Wildcat
Psychic Searcher - no spirit companion + telepathy related perks
Spirit Guide - superior spirit companion
Warsighted - warrior-mode with martial proficiencies
Holy Guide - holy investigator? Cadfael :D?
Temple Champion - paladin + brawler?
Divine Tracker - another ranger-meets-cleric hybrid
Hooded Champion - robs from the rich and gives to his personal retirement fund the poor
Wild Hunter - feral ranger + rage powers
Counterfeit Mage - scroll specialist and glyphbreaker extraordinaire
Underground Chemist - (again, was not sure what to expect at all)
Animist - possess people?
Possessed Shaman - possess yourself...wait
Speaker for the Past - initiative bonus and time effects
Spirit Warden - undead management
Unsworn Shaman - no boundaries, no companion, mix and match with restrictions
Visionary - spirit bard?
Witch Doctor - healer or zombie maker
Fated Champion - Herald of Rerolls
Herald of the Horn - Brass specialist
Spell Warrior - get spell combat?
Totemic Skald - great...these things are back...
Bounty Hunter - tracking and net specialist
Cleaner - a slayer with a really modern name?
Cutthroat - stealth focused
Deliverer - (once more, was not sure what to expect at all)
Grave Warden - another anti-undead archetype
Sniper - master of all critical arrows?
Stygian Slayer - fiend companion?
Vanguard - defense-focused (no idea why)
Eldritch Scrapper - this time warlock, maybe?
Mongrel Mage - lots of itty-bitty bloodlines
Naturalist - druid becomes a summoner
Spirit Summoner - shaman becomes a summoner
Daring Infiltrator - Bond. Errol Bond.
Flying Blade - whirling ball of ranged death
Inspired Blade - toggle detective mode
Mouser - a...cat?
Musketeer - Yay, classics!
Mysterious Avenger - stealth-based, gaining sneak attack
Picaroon - I don't speak whatever language this is...
Champion of the Faith - didn't I see this name back in 3.0...(got distracted)
Cult Leader - mind control and disguise goodies
Disenchanter - anti-curse warpriest? Exorcist?
Divine Commander - improved mass spells
Forgepriest - fire-focused?
Sacred Fist - brawling priest
Hex Channeler - use hexes on large numbers of enemies/allies
Mountain Witch - goat familiar improvements? No idea.
Exploiter Wizard - what-it-says-on-the-tin
Spell Sage - bardic knowledge? untrained skill checks
Spirit Whisperer - possession? possessed spellbook?

I didn't keep score, but a few things really surprised me with regard to their names.


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Tels wrote:
That's really disappointing about the special undarmed condition feats. Still, I guess it was primarily to stop a class like the Monk from unleashing painbows (I'm so stealing this line).

Painbows can still appear, just small ones.


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EntrerisShadow wrote:
Kerney wrote:
DominusMegadeus wrote:
Kerney wrote:
Most of all NO DROW. Hate them as a pc race. Might consider them in an underdark campaign but even then I might instead just designate them the bad guy race. Probably reason I'm not running an underdark game and have no interest in playing in one.

But bro, I have this awesome idea for a drow character. He's trying to escape the prejudice against his race because he's a good person. He's also a TWF ranger and...

I can see this isn't swaying you. No worries, I also had an idea for a sociopath assassin...

As long as your sociopathic assasin is not in my good campaign sond good. Would fit right in with my "scum and villiany" game.

ONe of the best game I ever ran as a child was the "when the elves are dead" where tolkienesque evil had apparently won and proof of that was the recent extinction of the elves who were servants of the big good.

Most of the characters were half elves trying to remain hidden/not dead and eventually lead a countercoup.

Personally, I HATE Drow, no matter what the setting or campaign. The whole "good light elves are turned into dark skinned evil variants for having stained souls" just makes me feel icky. It's just too close to the 'Curse of Ham' justification slavers used to use for their treatment of blacks.

I know that wasn't the intention when the race was made, I know that wasn't the intention Paizo had when they made their own lore. But it still rubs me the wrong way.

This.

I like to rewrite drow as outcasts from the First World (or equivalent fey paradise) due to a drow noble's gift to an ungrateful Unseelie lord. As a cruel final touch, the drow were dropped directly into the underdark/darklands/etc. and had always been dark blue/purple. As their connection to the First World faded, insanity kicked in and now we have bat s@$% crazy drow.


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Set wrote:
Blackvial wrote:
LazarX wrote:
If you're speed shooting in combat, what you're generally doing is grabbing three or so arrows at a time and holding them against the front of the bow while you shoot.
or have a few stabbed into the ground in front of you

Ew. Bad enough to be shot with an arrow, but to be shot with an arrow whose fine edge has been blunted by ramming it into the ground, and, to add insult to injury, has dirt on it and is all unsanitary?

:)

expects to see players instructing their animal companion to drop feces before sticking arrows into the ground

Will save DC 5 to avoid taking a negative-one penalty to attack?

>_< War used to be so much easier...


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Googleshng wrote:
Necromancer wrote:
Crystal Frasier wrote:
...because all humans start off as female in-utero, and subsequent developments differentiate male traits away from that piece by piece.
I've been hearing this ever since that one House episode, but that's not how it works. The eggs begin with a single X chromosome and the sperm provides the second chromosome (the other half which is either X or Y) needed to begin development.
That isn't quite how it works. Here's a really science heavy explanation.

very interesting; wish they didn't have to make do with mice, but oh, well

As it stands, my argument has to change, but the goalposts are still right where I left them.

Serge Nef & Luis F. Parada wrote:
In females, differentiation occurs when the absence of MIS allows development of the Müllerian structures, the lack of androgens permits degeneration of Wolffian ducts, and the absence of Insl3 maintains the gonads in the abdomen.

Since differentiation is required, and both the Müllerian and Wolffian groundwork exist simultaneously, I say that the sex cannot be determined female until the "if MIS, then" statement is resolved. Before this step, whatever it is cannot be called "female" and it is certainly not "male".

What this does demonstrate is that we need a better understanding of sexual development at early, very early, stages in order to determine just how many sexes (or variances of the primary two) are possible.


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I think we need some old, poor-video-quality Robin Williams stand up. I have no idea what year this was, but I know it's old.


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The Peacekeeper's pulse rifle is meant to be an all-purpose death machine (which meant it shipped with every accessory). They were always described as a kind of assault rifle, but could easily switch into this minigun-lite mode seen in the previous image.

four seasons and a movie isn't enough ;_;


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xavier c wrote:
What are all of the rings of summoning affinity?

(From least expensive--7000--to most expensive--10600)

Rings of...
summoning affinity

(archon)
(angel)
(protean)
(kyton)
(asura)
(psychopomp)
(agathion)
(aeon)
(inevitable)
(qlippoth)
(div)
(daemon)

natural attunement

(kami)
(drake)

My take on the rings...:
I would never inflict such costs on my players just for wanting alternative summons...Christ


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Nytram wrote:
Any details about the Magus archetypes like the Eldritch Scion? Starting a campaign very soon and want to make sure I choose the right ones.
LoneKnave wrote:
Eldritch scion sounds like a trappy option; he needs to spend Pool Points to go into spell combat, which means it's also eating up your swifts. That's a really terrible downgrade from the vanilla magus.

Spontaneous casting will help with the bloodline perks slowing down spell combat at early levels. At level eight, the spell combat restriction vanishes, so it's not so bad at the middle levels.

master_marshmallow wrote:
Expanded alignments for paladins?

None for the paladin class, but the Champion of the Faith (warpriest archetype) gets smite and detect evil. This isn't restricted to LG and only requires the character to share part of their alignment with one of Chaos, Evil, Good, or Law (chosen at creation). This character would also be able to grab a new feat that adds CHA to saves.


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Alexander Augunas wrote:
zergtitan wrote:
I just hope it's filled to the brim with crunch and very little fluff.

I don't know, man.

I for one would love to see how the team manages to fit bloodragers into the campaign setting. In my opinion, they're the most exotic of the new classes.

Definitely getting this for flavor alone.

mind explodes with possibilities

- sin magic tainted bloodragers, specialties for each type
- Numerian bloodrager develops from alien substance exposure
- fleshforged Nexian bloodrager (resists transformation, manifests in offspring); possible drow fleshwarp variant
- Worldwound bloodrager...possibilities squared
- Kaer Maga bloatrager
- obligatory primal magic bloodrager

All I see is dozens of empty little bloodrager-shaped slots all over Golarion...


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I could make do with the class limitations (even without archetypes), but I always prefer more, more, and more options. When I have a chance to play, I like options that appeal to flavor over mechanics optimization. A solid build is all I need.

On the other hand, I would absolutely refuse to use those race options. I dealt with the human, elf, dwarf, and halfing limitations in AD&D and 3.0...never again. That exact combination just fills me with a blend of nausea and rage that would keep me from enjoying the campaign.

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