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Croaker

Necromancer's page

Pathfinder Roleplaying Game Subscriber. 1,174 posts (1,202 including aliases). 3 reviews. 1 list. No wishlists. 3 aliases.


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Have you thought about mixing in horror elements? Possibly running the campaign as Ravenloft meets Lovecraft with more emphasis on the things-that-should-not-be and less on the plasma assault rifles.


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True story: My memory went hazy and I threw "klixen" into Google's image search (uncensored results as always) without adding "Mass Effect"...and then I had a good laugh before correcting the mistake.


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Udall and Wyden continue to punch holes in the NSA's flimsy excuses for unwarranted surveillance.


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thejeff wrote:
Necromancer wrote:
So it looks like the US is taking steps to discourage Bitcoin use. Lovely. As if there's not enough reasons to hate our government.
Because Bitcoin should be exempt from money laundering rules?

No, I'm just against a government attempting to regulate an unregulated currency. It's out of their control and they're pissed.


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Darksol the Painbringer wrote:
As the question says. Basically want to know if it's even possible for the Cleric class to function without worshipping a deity for a character concept I'd like to bring to life.

Quoting a response I gave almost a year ago here:

I wrote:
Clerics (along with inquisitors), to me, are the only truly offensive aspect of the game. I don't mind religions in games--the associated drama can be fantastic--but when a game attaches mechanics to an "existing" deity it becomes a different issue. And it's not just the patron requirement: deities in most settings are untouchable by even the highest HD mortal around. "Faith" is not magical and I'm sick of seeing mundanes drawing power from it.
I also wrote:

I don't see "divine" magic (mostly defensive & utility spells cast through armor) as originating from deities, but rather from the cosmos. Could be a natural resource floating through galaxies or some weird Lovecraftian connection--either way the caster receives their spells through meditation as this unusual energy is drawn in.

[...]I have a problem with any class pulling their power from an entity that can cut them off; nothing is appealing about a class like that. I've had to rework the logic behind summoners and witches to sort out such problems as well. For many, fantasy gaming is empowerment and nothing detracts from that like becoming a servant of something just to cast spells.

That's my stance; my solution is to treat the character with levels in cleric as a kind of space mage...but without the usual scifi accoutrements. The character might not even be aware of space as we understand it, but accepts that there is a source of power beyond.


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Get Malwarebytes (install in safe mode if necessary) and scan in safe mode without networking. Try to kill anything that crops up, reboot and scan again; if the second scan is clear, restart normally and check for improvements.


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Everyone in the US should be calling for an internal security reform; none of this garbage is acceptable. If PRISM/Stellar Wind has to be used, it should focus on every employee (including senators, reps, president, etc.) in the three branches and allow for public access.


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Necromancer wrote:
Meanwhile, John Bain continues to read my mind.

O-God-My-Sides Part II


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His reasons for sacrificing his freedoms for others' and Julian Assange shows support. We've assumed our government was spying on us for years...turns out we were right.


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CapeCodRPGer wrote:
Sony has a video on how PS4 will handle used games

I think I laughed for a solid minute.


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kmal2t wrote:

There are so many parents out there that I see that make me wonder why we don't have breeding laws. I was just in Claim Jumpers (an american restaurant) the other day and was with my parents, gf, and daughter. My daughter is 8 months and people from the other table even commented on her being the best behaved child they've ever seen and the manager came up to see her and enjoyed interacting with her. Is some of this natural temperment? Surely, yes. But when she started getting tired and fussy I didn't sit there and let her fuss and cry and bother people. I took her into another unoccupied area of the restaurant and did stuff to keep her calm and quiet.

The table across from us? This couple had a child that must've been at least 3...she was crawling all over the place. Being very loud and distracting and then when her mother took her into the restroom to "correct her" (we all know what that means) she was screaming like she was being murdered and even when she came out was screaming and yelling and making a gigantic scene. The dad just sat there. They had zero control over that child. Now some of this comes with having a kid in the terrible twos and threes..but the way they handled it showed a serious lack of parenting. I can't even imagine how that kid will act out later.

I see way too many stupid, irresponsible parents to think its an isolated few. There's enough young people in prison and dropping out of high school that it sure as hell isn't just a few kids rebelling against good parents. There is a serious parenting problem in this country.

all of my "YES"

Most parents today don't really want kids, just the absurd social status that accompanies child ownership.


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I usually experience the opposite: intended player arrived, got bored, found a distraction, their guest took over, and the session improved.


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John Bain discusses Xbone details (esp. licensing & used games).


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Off topic:
I love how an assortment of text can be seen as "foam flecked ranting" and a genuine complaint about the direction of a franchise can be labeled "entitled, whining, elitist nerd rage".

A fun screencap. As of right now, the negative votes are over 12k. Have a look.


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Microsoft's Phil Spencer claims that there are advantages to DRM. Yes, yes there are...for the publishers. The next generation of consoles (following the XBone, Wii, PS) will likely be little more than a terminal that renders gameplay, leaving customers at the mercy of the publishers. Then I'll be able to wear my "I CALLED IT M~$#*+$$$%%!S!" T-shirt with exaggerated pride.


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Yahtzee's Next Gen Buyer's Guide


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Rynjin wrote:
"skul fuk u n ur..."

Sounds like a dragon shout.


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This comes up a lot, so I thought it could do with its own thread.

When I see "Broadband Internet Connection" listed under a game's requirements, I don't get angry or depressed, I just ask WHY? This is not a question of corporate vs. customer rights as much as a question of efficiency.


  • If it's an MMO or multiplayer-only title, I get it. I usually move on, but I understand why this particular application needs network access.

  • If the game contains a single player campaign, there is no reason whatsoever to demand a connection. What about the multiplayer sections? Let the game talk to servers when it needs to.

    *What about games like Diablo 3? The game needs to be online for the auction house.
    The reasonable solution is to disallow players to sell items earned during single player campaigns; if a player wants to sell anything, let them create a multiplayer character. If the game cannot adjust its difficulty based on the number of players currently active, then it doesn't need an auction house. If a player will never use the auction house, they shouldn't have to jump through the same hoops.

  • If the game is only available for solo play, it certainly doesn't need to constantly communicate with company servers. This is a massive waste of bandwidth and should never be used as DRM (there are better and less intrusive ways).

  • If a single player game offers leaderboards or other features that directly tie into gameplay, the game was never intended to be played solo and should be considered multiplayer-only. Otherwise, leaderboards and whatnot should be completely optional.

An oft-quoted response to "why do we have to be online" complaints is "well you're online most of the time anyway...", yet we're not. Not really. I log onto Steam when I plan to play, I open a browser only when I need to, I download only when I feel the compulsion to do so. Every connection has a legitimate reason.

As to concerns about licensing and "proper usage":
If I'm playing a single-player title, without any player vs. player economy involved, I will modify any sprite, texture, model, sound, or script as I see fit. There is no sane argument in the world that says I cannot modify something I legally purchased for my own private consumption.

How does this apply to the topic at hand? For an example: It is none of Bioware or EA's business that I modify NPC textures or models in my personal installation of Dragon Age 2. None.

I blame Square Enix's poor reaction to Nude Raider mods for all the "proper usage" legalese... Another example: I routinely edit a game's ini files to hasten its launch time. If every meaningless "is this a legal copy, no there's no real content in this update" update replaces those files and forces me to do everything all over again, I consider the process inefficient. Let's say that my ini edits were only to force the game to run at a tolerable resolution. Is that also improper usage? No, not in context.

Until I sign a service plan instead of a license agreement, I expect to be able to access content I paid for however I choose. With this in mind, it is inefficient for me to be connected constantly.

Your mileage may vary.


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Rynjin wrote:

Okay, seriously?

Somebody try to defend this potential addition. I dare you.

...I seriously laughed for a solid minute after reading this. That'll make for a nice stealth update one day. Although I seriously doubt they'll disable the content, just charge the active Live account per extra user. And this is only if the filing wasn't more of a "wow that's a hilariously awful idea, let's file it before anyone else tries it".


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One memory:

Me - *staring at the screen, breathing hard, clenching controller*

Apartment owner - *walks back in after missing some gameplay, looks at me* What happened?

Me - The blonde...f$~%ing...shot me...


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Tacticslion wrote:
Guys! There's a Kickstarter now! Quick! Use that, too! :D

And, holy s%#~, does it look interesting.


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  • examines PS4 and associated "features"
  • examines Xbone (© Dudemeister) and associated "features"
  • remembers only borrowing a console once this generation to play a restricted title (Heavy Rain)
  • compares Kickstarters and indie titles to AAA titles only released to consoles
  • knows EA & Activision-Blizzard will still be run by uncompromising d!#*%eads
  • hugs desktop PC and buys something new on Steam

* While I do like the idea of a hands-free remote, I need to be able to control and reprogram the device as I see fit.


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Here's hoping they find a way to do a proper Kickstarter campaign; they've got my money if they manage it.

loved the sanity departures in Eternal Darkness...nostalgia...


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Hama wrote:

Not only does Disney shut down Lucastars, they also licence Freaking ELECTRONIC ARTS to develop CORE STAR WARS GAMES for them.

What the hell Disney? Really, What. The. Hell. You could have chosen any game company in the world. Any. And yet you license the franchise to the company voted WORST GAME COMPANY OF THE YEAR, twice in a row. That's right. Two years running.

Occasionally Neutral Evil and Lawful Evil work together.


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Kthulhu wrote:
Ilja wrote:
That said, I have to recommend the games The Longest Journey and Dreamfall to everyone who wants a less combaty fantasy/scifi game. There is some combat in the game, but it's only a little and doesn't feel as much as "filler" as in other games. It focuses heavily on story, has some great dialogue and a bit of sneaking.
There's also a third game in the series coming, and the possibility of a fourth.

Late 2014 seems so far away...


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Generic Villain wrote:
Necromancer wrote:

sexual orientation is still seen as a 0, 1, 2, or 3 category, when everyone knows it's an organic spectrum without arbitrary borders

That's incorrect - not everyone knows it, and it's not a fact. Sexuality is a a biological urge, while sexual orientation is more a social construct. I agree with you that no one is gay or straight, but rather fall on a continuum. Whether or not that's true, however, society doesn't really dig it. People categorize one another, and will always do so. It's just like if you have a black and white parent, much of society still considers you black. Is it technically correct? No, but in day-to-day life, the difference is irrelevant. Society decides who and what you are.

American (and Western) society is a bad joke. "Acceptable" society hides from reality behind blissful ignorance and identical suburban rental homes (none of us really own property, not really); it's become dead skin that simply won't rot off. The fact that people won't be honest with themselves is why I said "everyone knows", because everyone is aware of their own half-thoughts and restrained desires. Many would rather lie to themselves as they bully others than face their own issues.

Generic Villain wrote:
Necromancer wrote:


How many generations will this country have to cycle through before sex becomes a non-issue? As long as there's still a closet, baby steps are just bandages.
As many generations as it takes. More importantly, baby steps are just bandages? Alright, than would you prefer to take no steps at all? Would you prefer no progress to some progress? Idealism is fine in an ideal world, but an ideal world this isn't. Civil liberty isn't something that can be forced on people - it has to come organically, and it takes time. Peeling back the layers of ignorance and injustice is a slow and painful process, but it is happening. Whether or not you are willing to be patient is entirely your choice.

Every transition is painful, but the quick and precise incisions hurt the least.


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melquisedeq wrote:
Necromancer wrote:
I'm surrounded by cultures I hate and want nothing to do with, yet customer service demands polite conversations with the clueless beasts on the other side of the counter.
This level of bitterness and apathy, though, I find to be far on the other side of the fence, and with all due respect I disagree vehemently with it. Are you perchance a goth, mate? ;)

Nope, never made it to Rome.


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I'm still not satisfied with the state of things:


  • sexual orientation is still seen as a 0, 1, 2, or 3 category, when everyone knows it's an organic spectrum without arbitrary borders
  • sexual interests continue to generate irrational social stigmas
  • financial incentives are still attached to marriage
  • same-sex couple adoption issues still exist

How many generations will this country have to cycle through before sex becomes a non-issue? As long as there's still a closet, baby steps are just bandages.


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Hama wrote:
Why, oh why, are people so incapable of playing normal, good people? Please share your insight.

Not incapable, just uninterested.

Heroism is boring. I have to live in a world that expects good actions, but never rewards; I tend to get disillusioned on a regular basis. I'm surrounded by cultures I hate and want nothing to do with, yet customer service demands polite conversations with the clueless beasts on the other side of the counter. I honestly don't live in a world I want to save. With these issues floating about in my head, I could care less about heroic endeavors...

I'm not even interested in anti-heroes or black knights anymore; give me villainy. I have to be a "normal" (as if that word means anything), good person on a daily basis; the appeal of taking what I want and running rampant across a fantasy setting is significant.

The cure for this is representing the antagonists as something everyone at the table hates and loathes. Use a group's real life frustrations as momentum and build NPCs the players will want to hate and keep friendly NPCs few and far between.


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  • swears off buying another $60 game right out of the gate
  • resists temptation to pre-order Dishonored
  • feeling uneasy as awesome experiences are catalogued from varying reviewers & peers
  • ends up buying another f+@*ing $60 game

I'm going to be strangled in my sleep by my own wallet...I know it.


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daydreams of a Gawker-free internet


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Reminds me of a Sigil/Union/urban planar campaign I ran years ago:

Wealthy and decadent vampire lord hires the party to retrieve a solar and preserve the celestial's heart. Preserving a fresh heart and subsequently re-animating the organ was a common practice that allowed a vampire to savor a favored taste a bit longer than normally possible. The vampire in question had previously bought an aasimar slave and accidentally drained her; his reasoning was that the taste intoxicated one to such levels that reason vanished and a gluttonous euphoria overcame him. He sought to recapture that feeling and the costs be damned.

What the party didn't know was the vampire had also been experimenting with fiendish consumption in preparation for taking a level in the Acolyte of the Skin PrC (absorbs fiend's essence and eventually gets the half-fiend template). In mixing the aasimar's holy taint with a bit of fiendish energy, an internal reaction rocked the vampire's anatomy and just happened to hit the right spots to trigger a pleasing experience. By the time the party would return with the prize, the vampire lord would have completed his training (and, in fact, all ten levels of AotS).

The party managed to slay a solar and preserve the corpse--almost a campaign in and of itself--in order to finish the vampire's celestial "wine". Before paying the party, he poured a glass to sample only to experience the full celestial-vs-fiend reaction as his body caught fire. The vampire's body literally exploded as he attempted to transform into a mist to avoid the damage.

The party's immediate reward was permanent resistance vs. certain energy types.


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They should've just hired strippers and had a proper bachelor party.


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I just cannot, for the unlife of me, figure out why they opted for such a bizarre scenario when one, two, or more topless barmaids in period garb would've added to atmosphere and satisfied bachelor party requirements.


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I'd add ghost sound or some other siren effect used to lure prey. Alternatively, give them an ability to briefly animate corpses that also flushes the skin and mimics life; think wolf-in-sheep's-clothing. Villager sees a seemingly wounded deer, goes in to finish it off and collect the meat, gets tangled in web, and becomes an arachnid's snack.


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I don't have a "top 10"; anytime I see 'always' next to an alignment, I'm reminded of yet another unnecessary 3.5 remnant. However there are a few instances of alignment assignments that have always pissed me off:

Demons/daemons - I know that with ancient Christianity hijacking the Greek term (and villifying entire pantheons), neither version of the word will rarely be seen in a positive light (outside of linux/unix distros). In addition, the unwillingness of many to accept something sinister as non-evil certainly cements existing biases. Personally, I think 'outsider' should be swapped with demon or daemon, but too many good ideas have been grafted onto that image/cultural thematic for many publishers or writers to try anything different.

Also, I would answer concerns of "what would we use in place of daemons/devils/quippoths/etc?" with "anything". Seriously, the potential is staggering; one could adapt an unaligned daemon to any good, chaotic, lawful, or evil role with a minimal amount of work. Rather than having several types of outsiders (with a dozen species each), I'd love to see a hundred different varieties of unaligned daemons with variations covering specific roles (savior, tempter, destroyer, annoyer, and so on).

Undead - The evil nature attached to this brand of "monster" has been addressed above and I thoroughly support the idea of heroic or, at least, apathetic undead. I get that people want creepy creatures in their games (hell, so do I), but there's no need to cling to an over-established trope every time. Asian ghost stories are perfect examples of non-evil-but-f%&!ing-vicious-and-bitter-undead. Of course, all of those examples could be confined to ghost templates, but why should they? Creepy =/= evil.

An associated annoyance is the "positive energy = good" & "negative energy = evil". I know gothic horror and similar styles thrive on this, but I'd love to see both energy types vanish.


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9 - You inherit a large carnivorous potted plant that demands food whenever you are alone with it.


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thenovalord wrote:

Necromancer is my new friend

I have run an all wizard campaign for players up to about 8th in PF, set against the filth of spontaneus casters AND the petty god-worrying-types for the divine branch, with the backdrop of a grand structure, lost to time. now found

I love heavy urban stuff ....they need a wholly Absalom urban. Currently run a game like this on friday nites

As I think about it, more and more, I really want to write up a mage's school campaign setting--focusing entirely on the school/academy and the surrounding region.


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If 75% of the spells are new and new cantrips are included, count me in. What I'd love to see is a slew of non-combat spells (I can't tell you how many times I've seen skinsend used creatively and effectively).


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Awesome. I've had my fill of obsidian-skinned drow since Forgotten Realms; Paizo's dark blue drows were bringing me around and this seals it.

Many might just ignore something they dislike and move on with it, but when the artwork matches or comes close to what you see in your mind, it makes all the difference in the world.


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Do my eyes deceive me or is that a pale-teal skinned drow?

Unless it's a dhampir?

really wanting the player companion now...


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Now this looks sexy and looks like I'll be able to deal with all the core races, for once.

bought


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Dark_Mistress wrote:
Yes but if a person doesn't want it in their game why are the posting in a thread about mature content books? Since obviously the reason for the thread is to discuss them for use in a game.

Show me a multi-page thread where this doesn't happen...

Thread's made announcing the gunslinger class.
"OMFGbiscuits, this is not Tolkein fantasy! KILL W/ FIRE!!11!"
"This will never see the light of day at my table."
"No one will want to play melee classes anymore; this has ruined Pathfinder."
"When are you going to 'fix' the monk!?"

Thread's made to announce ninja and samurai classes.
"We're not playing BESM, get this crap off my subscription!"
"I really don't like the direction Paizo is going with all these new things."
"OMFG< I HATE ASIAN STUFF RAWWRRR!"
"When are you going to 'fix' the monk!?"

Someone makes a thread about wanting epic/mythic mechanics.
"I can safely say that I'll never use any of this s%+~ in my games!"
"Fifth level PCs are overpowered as it is now--what the hell Paizo?!"
"All this will do is generate more fighter vs. caster disparity."
"When are you going to 'fix' the monk!?"

Someone makes a thread about wanting non-combat mechanics.
"Guys...Pathfinder's a wargame...learn how to play, 'kay?"
"What's the fighter going to do during all this? This playstyle only caters to casters and skill-monkeys."
"I really don't think this should be a hardcover...how about a pamplet sized book instead?"
"When are you going to 'fix' the monk!?"

Someone makes a thread about wanting an evil module/adventure path.
"If this happens, I'm cancelling my subscription!"
"Pathfinder's about heroes, not villains. SNEER If you actually want to play these games, you are immature and childish. SNEER"
"I don't want my children to know that such things exist."
"When are you going to 'fix' the monk!?"

And so on, and so on. I try to avoid threads about things I have no interest in. The thread never goes anywhere useful with people b%*&@ing about the topic in every other post. Yes sometimes I do fail that will save (Shattered Star announcement being the only one I remember)...


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Wonder what a handle animal check to coax a horse into climbing a vertical wall would come to...DC 30? I believe more oats will be needed.


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...it's honestly like people just sit back and think up ways to impoverish me.

sigh...opens wallet


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The bottom line is that there is never enough pie.


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This thread has given me the idea for a Gatling wand bracelet.


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OmegaZ wrote:
Necromancer wrote:
I've swapped the term "patron" out for "path" in my games until I can decide on a better word. Neither the players or I care for the common trope of power-through-an-entity; I wonder if this holds true at other tables.
Interesting, care to elaborate?

Sure, I've never been a fan of D&D/Pathfinder's magic divisions; arcane and divine seem pointless as magic is simply magic. Since both are here to stay, I've altered the flavor a bit:

Arcane deals with manipulating the immediate reality/sphere. This type of magic is anchored to the caster's material plane, but not necessarily limited to that world. Arcane means changing local physics to suit the mage's needs.

Divine involves cosmic elements and is invoked from an opposite perspective. This color of magic snakes its way to the caster from either Lovecraftian paradoxes (oracles & yet-to-be-named-cleric-alternate-class) or fey-world/Hedge/First World dreams (druids & rangers). I use a combination of archetypes to keep paladins spell-less, but useful; I don't use inquisitors at all at this point unless using Golarion, FR, etc. Divine means bringing new laws of physics to the prime.

Obviously, there's a s@~&load of overlap in each magic's sphere of influence, but that's only because I'm trying to adapt the system's mechanics to something that makes sense to me.

With the witch sharing divine abilities and remaining an arcane caster, I flavor the class as a weird, "unnatural" variant to the wizard.


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I allow my players to add the outsiders or elementals they want based on the mechanics behind summon monster:

Each level and the highest CR creature available in the core rulebook.

Summon Monster I - 1/2
Summon Monster II - 1
Summon Monster III - 2
Summon Monster IV - 4
Summon Monster V - 6
Summon Monster VI - 8
Summon Monster VII - 10
Summon Monster VIII - 12 normally 11, but rounded up for consistency
Summon Monster IX - 14

None of these mechanics have been spelled out by Paizo, but the pattern speaks for itself. Summon nature's ally follows the same logic.

Hope this helps.


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Karelzarath wrote:

I'll just leave this here:

http://www.yaplakal.com/uploads/post-3-1142698771.jpg

Not only have my players been responsible for re-animated infant corpse-mail armor, but they also found out that the living variants make excellent giant flails.

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