Raistlin

Nebelwerfer41's page

Organized Play Member. 686 posts (845 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


Sovereign Court

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Why isn't a spear a double weapon? Because Darth Maul didn't fight with a two-ended spear.

Star Wars Episode 1: 1999
D&D 3.0 (which included the ass-ridiculous double sword: 2000

Sovereign Court

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Well, when one pugampi loves another pugwampi very much, they share a special kind of hug...

Sovereign Court

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It is pretty sexist to assume the female bugbears aren't capable of the same amount of violence as a male bugbear.

If you're going to put modern subjective morality into your character's worldview, they should also be pretty open minded about gender roles and equality.

Sovereign Court

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Cao Phen wrote:


125' Movement Speed, 250' Charge. A.k.a. 28.4091038223 mph on the charge.

You are faster than Usain Bolt.

WE NEED MORE MOVEMENT!

No, you're already much faster than him. Remember you can run at 4x your base speed. 500 feet per round = 56.818 MPH

Sovereign Court

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There are more issues at work here. Talk to the bard player and see why she doesn't want to fight. It could be that she has a very different idea of how the game will play out. If she is going to go out of her way to avoid combat, and the other two players are doing the opposite, at least one of the three players will not be having a good time. Involve the DM as well to figure out what will be the focus of the campaign before you just whip up a combat-optimized opposite of the bard.

Also, shaming and brow-beating the bard player will NOT help the situation.

Sovereign Court

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RuyanVe wrote:

*slight derailment*

Well, my thinking goes along the lines of adding the lining not to the surface of a wall but having the wall built like a sandwich, where the typical inconspicuous masonry encases the lead, thus minimizing emission.

In addition, followign a more scientific (and thus to RPGing completely irrelevant) argument, lead is easily oxized and especially in a rather humid environment forms a quite inert patina (confer usage of leaden tubes for water pipes). Thus, lead poisoning would indeed occur over a rather longish (decades) period of time.

Ruyan.

Cover it with plaster and it is no longer a problem.

Sovereign Court

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deuxhero wrote:
SlimGauge wrote:
How much damage does standing in a campfire do ? How long does it take the water in a teakettle set in the same campfire to be boiled away ? Do a little math and we've got the answer.
I think mundane fire is typically 1d6

Ok, let's do some math.

First off, some assumptions:
-For this post, if I am using quotes, I am using PF terms.
-The fire will be of dry oak wood, assuming that we're burning 5 lbs per hour (a pretty standard rate for a cooking fire).
-The 1d6 damage from a campfire is the amount done to an object (the water in this instance) in contact with the fire, we'll assume that is only 1/3 of the total heat output, the other 2/3 being radiated/conducted/convected to the air, soil, rocks, etc. This efficiency rating is probably MUCH higher than most open-air campfires.
-The water will be 1 liter of water at room temp (72 F, 1 atmosphere of pressure).
-Water boils at 212 F, we're assuming that once water beings to boil, it is essentially "destroyed" through "damage" from the fire.
-Water would not have any "hardness" because it is not hard by any definition of the word until it becomes ice.
-The average of 1d6 is 3.5
-Since water takes the form of its container, it cannot be measured in inches of thickness and we have to work it out by volume.

Things not taken into account
-The container. Assuming that the heat "damage" is being directly applied to the water and there is no "DR" to overcome from the metal pot or whatever.
-Probably some other stuff such as ambient air temperature.

The math
-The BTU capacity of dry oak is 6,388 BTU/lb.
-If we have a campfire burning 5 lbs of oak per hour, the BTU output is 53 BTUs/"round" [(5 lbs*6388 BTUs)/60 min/10 rounds].
-Using the 33% efficiency assumption, that comes to 18 BTUs/round.
-So, 1d6 damage is approx. 18 BTUs of heat energy.
-We need to raise the water from 72 F to 212 F, which requires 308 BTUs [(212-72)*2.2]
-That comes to a little more than 17d6 of damage (308/18)
-Converting to straight HP, you would need to deal about 60 points of damage to a liter of water to boil it (17*3.5).

Water has 60 HP/Liter

So, if you want to destroy a 55 gallon drum of water? You'll have to deal 12,480 points of fire damage to it (208 L*60)

Sovereign Court

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Also, the best advice is, "If the DM describes it, you can use it."

Bucket of hot coals in a torture room? You can throw that to deal fire damage. The same goes for pots of stew and burning campfires. Is there dust or sand on the ground? Grab and handful and throw it at the enemy to try to blind them for a few rounds.

One other trick similar to the silenced rock is darkness on the nock of a crossbow bolt or arrow. Aim, have the caster drop the spell and shoot to put a blob of darkness anywhere you want it up the the max range of the weapon. BTW, don't cast it in the head of the arrow, it'll get stuck in the surface and negate the effect.

Sovereign Court

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41. Your party has completely destroyed the local economy by infusing it with so many coins, gems and magic items that a simple loaf of bread costs 1,000 GP and a wand of Levitate goes for 4 CP.

Sovereign Court

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I would have no problem ruling that the inside of the birdhouse is hallowed. As long as he can completely fit inside the birdhouse, it would be legit at my table.

Sovereign Court

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No to sound super-cynical, but don't expect to make much. The folks at Paizo and WOTC have done well, but most in the gaming industry publish part-time and work around dayjobs. From what I have heard, it is a labor of love that may not always put dinner on the table.

Sovereign Court

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The Drunken Dragon wrote:
Only gameplay reason I could think of is that unless the setting is exotic, players will oftentimes run into bears earlier than into large wildcats...and its meant so that the more common animals doesn't kill them in one hit, but if they go looking for trouble in exotic locales...which they'd only have the liberty of doing at higher levels, the animals can present an equal challenge.

I don't buy it. You're already casting spells, EVERYTHING IS EXOTIC! STRONGER BEARS NOW!

Sovereign Court

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Don't kill it, take it in like a puppy and tell it your darkest fears and deepest secrets. Then, act surprised when the DM has it kill you in your sleep.

While you're at it, throw away all your weapons and armor because with a GM like yours, he'll probably punish you for actually using your full BAB. Classic case of Catch 22.

Sovereign Court

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Uninvited Ghost wrote:
If a tree falls in the forest, and no-one is around to make a Perception Check, does it make a sound? The rules are unclear on this.

Yes, it makes a sound. Afterwards, it is prone and cannot stand back up because it lacks legs.

Sovereign Court

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Adamantine Dragon wrote:


What is the "over the shoulder" rule?

That'd be the one where you just chuck the PHB over your shoulder and set your character sheet to AWESOME.

Sovereign Court

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Tom Baumbach wrote:


Griffon Books was more than willing to give us some table time if we had a group demanding it, but it was my perception (and again, I could be wrong) that ANY table time there would require "competing" against established groups and/or open play tables.

Tom, my wargaming group is one of the "established groups" you're referencing, and we'd be happy to move to a different room in the store if the space is an issue. There are three "large" areas for gaming and one small center room that can be used, so if there is demand there will be room. On Saturdays, there are usually only two groups using the gaming spaces. Space used to be at more of a premium a few months ago, but I think one of the groups dissolved. I'll talk to the guys at the store this weekend to see what is going on.

Sovereign Court

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richard develyn wrote:

Any anomaly in the rules can be sorted out on the fly by players and GMs.

You're *THIS* close to figuring out why RPGs need to be run by a DM and not a robot.

Sovereign Court

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A friend's character named Chlamydia Hypotenuse, elven beguiler.

Sovereign Court

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To the OP:

The paladin player probably doesn't give a rip about his character or your character. He was probably fed up with the BS of having to deal with someone who wants to play an 8 YO. Right now, he is emailing your DM about quitting the game or having you removed from it.

Sovereign Court

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KaeYoss wrote:
The natural unit for demons is the Horde, or maybe swarm. Whatever you want to call a truckload full of destructive malice.

How about a "forum" of demons?

Sovereign Court

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Rithralas, talk to your players about this. I'm running the campaign using 15 point buy with 6 players (increased challenge ratings for 6 PCs), and I am having to pull punches to avoid TPKs. -1000 XP will almost force your PCs to wander around in the Greenbelt, hoping to hit random monsters to "ping up" before taking on the Stag Lord.

Lower stats, random curses, lower levels may make things challenging, but it will probably be overwhelming unless you players are supremely tactical. If you're going to include weather effects for spring adventuring, the party will be at a HUGE disadvantage. Also, low stats will encourage even more min/maxing to be combat effective than having enough stat points to make well-rounded characters. Your character creation guidelines may be counter-productive to what you are trying to acheive.

Good luck with the adventure, don't bite off more (or less) than you can chew.

Sovereign Court

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Yes, I would like to know this as well. That way I can play the game correctly.

I would hate to be doing it wrong.