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Tongue of Rebuke

Navior's page

RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,898 posts (7,243 including aliases). 132 reviews. No lists. 1 wishlist. 34 aliases.



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Treasures with histories are a great thing

****( )

Read my full review on Of Dice and Pen.

Lost Treasures provides a large number of unique (or nearly unique) magic items, complete with background stories and adventure ideas for using them. It's a good book for GMs looking to add a few treasures into the game that stand out from the typical +1 weapon or cloak of resistance. A few are powerful items; many others are considerably less powerful; some aren't even magic items, but just mundane items of high value or historical importance. However, all the items have their own individual character to them and will add a ton of flavour to treasure hauls. Even the mundane items here are anything but mundane.


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Great ways to tinker with the game

*****

Read my full review on Of Dice and Pen.

Pathfinder Unchained offers a plethora of alternatives to modify the core Pathfinder rules in different ways, including possible solutions to various criticisms of the game. Some of the alternatives result in only minor changes to game-play, while others result in much more drastic changes. It's quite a remarkable book and I like it a great deal. If there's something about the Pathfinder rules that you really don't like, or you just feel like tinkering with the rules a bit, Pathfinder Unchained may just have what you're looking for.


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Excellent

*****

Read my full review on Of Dice and Pen.

I hugely enjoyed reading Occult Realms. It offers wonderful glimpses and insights into areas of Golarion that have only received a small amount of attention previously, even a place or two where you might not expect the occult, such as Razmiran. Some of the places are quite small, sometimes just a single building, but the small areas mean that the details can actually be more specific. There is a better sense of a lived-in world from this book than from some other Pathfinder Campaign Setting books, which tend to focus more on providing a list of locations than on what it's like to live there. The approach here is still on listing locations, but there is more room for detail about those locations.


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Fun Book!

****( )

Read my full review on Of Dice and Pen.

These days, I generally find myself growing tired of books that are almost entirely crunch. There's so much out there already that, unless the new stuff is exemplary, it just ends up seeming forgettable. Familiar Folio, however, is a definite exception. It expands the game in an area that has seen very little expansion, and thus is far more memorable. It is a very welcome resource and will add needed new levels of fun to familiars.


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Wonderfully alien

*****

Read my full review on Of Dice and Pen.

Overall, Valley of the Brain Collectors is a very good adventure and it would be great for PCs (or players) who think they've seen it all. It does a particularly good job of making its aliens truly alien, while still providing them with personalities and motivations. At its barest, this is an adventure where the PCs explore an area of wilderness and fight monsters there, something done many times before in countless other adventures. But nevertheless, this adventure is unlike any other adventure out there. As much as I've always loved brain collectors, I haven't seen an adventure before that effectively uses them. This adventure rectifies that.


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