Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tongue of Rebuke

Navior's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,711 posts (7,020 including aliases). 110 reviews. No lists. 1 wishlist. 34 aliases.



1 to 5 of 110 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Sign in to create or edit a product review.

Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

Disappointing adventure but great support articles and fiction

**( )( )( )

Read my full review on Of Dice and Pen.

In many ways, Pyramid of the Sky Pharaoh by Mike Shel feels like the same adventure as The Slave Trenches of Hakotep. Sure, the location is changed and the specific monsters and villains to fight are different, but the overall approaches to both adventures are identical. Both involve dungeon crawls with PCs overcoming difficult traps and dangerous monsters in order to solve a specific puzzle and reach their goal. To make matters worse, Pyramid doesn't really handle itself any better than Slave Trenches, and anyone who has read my review of that adventure knows that I was not very impressed by it. This makes the two concluding adventures of the adventure path into one extended slog through encounter after encounter with monsters and villains that serve no other purpose than to sit in one spot until the PCs arrive to kill them—adventures in which the villains take no active roles at all other than to wait for their demise. On the plus side, I absolutely love one of the support articles, and the fiction that has been running through the entire adventure path (reviewed at the end of this review) is the best I've read in Pathfinder Adventure Path so far.


Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

Tedious

**( )( )( )

Read my full review on Of Dice and Pen.

While there are aspects of the adventure that I like (including one great NPC), overall The Slave Trenches of Hakotep is a long slog through a succession of dungeons, each filled with traps and monsters, and many of them forming pieces in an overall puzzle for the PCs to put together. Apart from that one NPC, there's very little opportunity for roleplaying interactions, and very little to keep the adventure spiced up and moving along. It will take many sessions to play through, and most of those session will start to feel like the same thing over and over again—and that's not good.


Add Print Edition: $19.99

Add PDF: $13.99

Gorgeous Maps, but one oddity

****( )

The Mummy's Mask Poster Map Folio comes with three full-colour poster maps suitable for use with the Mummy's Mask Adventure Path. However, like other adventure path map folios from the past few years, all the maps are easily usable in any campaign set in Osirion. There are maps of the cities of Wati and Tephu, and one of the country of Osirion. The map of Osirion is designed as a player map in the style of something characters might actually acquire in the game world. However, the two city maps are also safe as player maps as well.

All three maps are beautiful, but accolades really must go to the map of Osirion. I really love these player-oriented, in-world maps. They truly are wonderful to behold, and this one is no different. However, there is a difference with this one and some of the others that have appeared before: This one has no labels, not even of cities. The odd part is, this is exactly the same map from the centre of People of the Sands, except larger and that map had not only the names of cities, but also rivers and mountains, as well as roads and common travel routes complete with the distances from one location to the other. This map completely lacks all labels, except for the name “Osirion” in the top right corner. This severely limits its usefulness during game play. While cities are marked (and are wonderfully illustrated to look like the actual cities rather than just having one common symbol for every city), players will still have to go to other sources to find out which city is which. This is rather surprising, considering that similar maps in other map folios (such as the maps of Varisia in the Shattered Star Poster Map Folio or Irrisen in the Reign of Winter Poster Map Folio) have had labels on them. I'm not sure what the motivation for removing the labels on this map might have been (or indeed if this is due to an error or oversight), but it does mar what is otherwise a gorgeous product. I hope the lack of labels will not be a trend in future map folios.

Of Dice and Pen


Add Print Edition: $12.99

Add PDF: $8.99

Non-Mint: $12.99

A bit too broad-ranging, but otherwise good

****( )

Read my full review on Of Dice and Pen.

On the whole, People of the River does a pretty good job of covering a large amount of material, but it is constrained somewhat by that large volume. While it's true that one can turn to more detailed sources (Numeria, Land of Fallen Stars and Guide to the River Kingdoms) for more information, I think I would have much preferred to see this book divided up into two books, one for Numeria and one for the River Kingdoms. They could then each be player-focused companions to the Campaign Setting books mentioned above. It would also allow for more in-depth coverage of the countries and the peoples who live there. But overall, People of the River is not a bad book and there's quite a bit in it to interest players creating new characters.


Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

Excellent Adventure

*****

Read my full review on Of Dice and Pen.

Secrets of the Sphinx by Amber E. Scott is an example of a dungeon crawl done well. It wraps together an interesting storyline with a compelling cast of characters (and lots of opportunity for roleplay with those characters), and places it all down in a setting that is more than just a static collection of locations and rooms.

The adventure also advances the plot of the Mummy's Mask Adventure Path in one of the most significant ways so far, leading at last to a confrontation between the PCs and one of the key antagonists. It's the first adventure where the PCs will feel that they've achieved a major accomplishment at the end of it.


1 to 5 of 110 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.