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Tongue of Rebuke

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RPG Superstar 2013 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,657 posts (6,959 including aliases). 105 reviews. No lists. 1 wishlist. 34 aliases.


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The twittering birds fly out of the cage as soon as it opens and begin fluttering around the room, chirping wildly.

You all pile into the kitchen, close the door and push the table up against it. The table is kobold height.

Which door is it to be?


I just noticed (too late for me to edit the post) that I accidentally included Untari twice in the initiative order. Alas, I'm afraid she only gets to take one turn. :)


Moving over to the relevant door, Festa opens it to reveal a kitchen beyond. A battered wooden table sits in the room, its surface covered with knives, pots, and other cooking implements. A fireplace to the north keeps this room relatively dry, if smoky. A bubbling cauldron simmers over the fire, the unseen contents filling the room with a bitter stink.

There are two further doors in the room, one in the north wall and one in the west (both off square BC 6). There is no current sign of the kobold cook.

Map Updated


Makoa savagely attacks the snake. He swings with his axe but fails to cut into its deep hide. However, the axe does momentarily distract the snake, allowing him to get in a powerful bite (but not the critical, alas) that tears out a sizeable chunk of snake meat.

Just as #5 comes unstunned, Mahjik steps up and attacks again (I 5-ft stepped him to -M 27 so he can attack), taking the charau-ka down with the first two attacks.

Next Up: Untari, Untari, Jask (subject to delayed action), Urza, Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Chu-tok, Shokambe (subject to delayed action), Douena (subject to delayed action), Makoa, Mahjik.

Map Updated


Tar'kanas wrote:
I'm guessing delay indefinitely. As far as Untari goes - when it's her turn - if she can use the Scent ability to find the creature, that'd be cool. But I'm not really sure how all that works. Otherwise, she'll just delay as well. Of course, I'm not so sure that even she'd be comfortable going in blind as far as that goes.

Untari can use scent to locate the darkened squares that the enemies are in, allowing her to attack. However, she will have a 50% miss chance.

#2 continues to stay put on the ground.

Alton Fly check to hover: 1d20 + 8 ⇒ (11) + 8 = 19 -- success
Alton bite at #5: 1d20 + 2 ⇒ (11) + 2 = 13 -- hit
Damage: 1d4 ⇒ 2

Alton bites at the stunned charau-ka, nipping at its cheeks.

Lorenz sighs, unable to see in the darkness. He keeps his bow primed. Ishirou stays put as well. Both delay.

Chu-tok bite at Makoa: 1d20 + 10 ⇒ (4) + 10 = 14
Miss chance 50%: 1d100 ⇒ 17 -- miss

The snake lashes out at Makoa but bites down too soon, snapping only the air.

ROUND 5

CURRENT EFFECTS:
Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Enlarge person (Makoa)
Deeper darkness (centred on Raogru's mace)

Shokambe continues to watch over charau-ka #2. Delay.

Next Up: Douena, Makoa, Mahjik, Untari, Jask (subject to delayed action), Urza, Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Chu-tok, Shokambe (subject to delayed action).

Map Updated


Actually, I'll let people in on a secret. Raogru didn't cast haste. Charau-ka have a special ability to create a short-duration haste-effect on themselves. When #5 comes unstunned (assuming he survives that long), you'll find his haste has worn off.

However, Raogru did just cast deeper darkness. :)


The door closes and Tippi slips away back to the dining room, the others catching up with her as she moves.

We'll leave rounds at this point.


Urza's fiery ray shoots out a bit too far to the right, making it easy for the snake to duck to the side. The fire streaks past without causing any harm.

Sasha prepares to help out against the snake by moving forwards and around it (double move to -I 37). Pezock does similarly (double move to -H 38).

To the south, another charau-ka comes out of the jungle and snarls when he sees that almost all the other charau-ka have fallen. He is wearing hide armour and carries a mace. With a hiss, he chants a spell and touches the top of his mace with his other hand. Suddenly, darkness spreads out around him, engulfing much of the battlefield. People in the darkened area on the map cannot see unless they have darkvision (or use some other magical method of sight).

Spellcraft DC 18:
The spell he cast was deeper darkness and he centred it on his mace.

Next Up: Tar'kanas, Charau-ka #2, Alton, Lorenz, Ishirou, Chu-tok, Shokambe, Douena, Makoa, Mahjik, Untari, Jask (subject to delayed action), Urza, Charau-ka #5, Sasha, Pezock, Raogru.

Map Updated


"Nowhere to go," the worg says. "They don't like it when I wander."


Untari rushes over to #5 and tears a chunk out of that one's leg. She tries to pull him down as she does so, but doesn't quite get a good enough grip for it.

Jask continues to delay.

Next Up: Urza, Charau-ka #5 (stunned), Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz, Ishirou, Chu-tok, Shokambe, Douena, Makoa, Mahjik, Untari, Jask (subject to delayed action).

Map Updated


Xanthippe wrote:

"As am I," she murmurs.

Hey, she hasn't said anything that's not technically true: I think he should be rolling Sense Motive vs. DC 20 for a Hunch that she's not trustworthy. She does have to make a Diplomacy check before she can make a request, though. Bluff and Diplomacy have the same untrained bonus, anyway. :P

True, she hasn't told an outright lie, but she is being deceptive. I'll use your roll as a Bluff (as whether or not he believes that you're with the Lotus Dragons determines his starting attitude), but give the worg a -5 penalty to his Sense Motive as what you are saying is believable (because it's technically true).

Worg Sense Motive: 1d20 + 2 - 5 ⇒ (4) + 2 - 5 = 1 -- fail

"Ask Rowyn," the beast says. "She probably knows where Vanthus is. Tell her I'm hungry."


As one of the ones who hasn't posted in a while, I will state that I am still here. Computer problems knocked me out of touch of a lot of things for a couple weeks, and it's taken several days to get caught up on everything I couldn't do without a computer.


Shokambe nods at Douena's words and over (to -I 22) to stand guard over charau-ka #2. Douena then takes off towards the jungle.

Makoa rushes forward at the giant snake, but nearly trips over the body of one of the charau-ka in his path, throwing off his attack.

Charau-ka #5 Fortitude: 1d20 + 3 ⇒ (9) + 3 = 12 -- fail

Mahjik kicks #5 deeply in the gut, winding and stunning the charau-ka. He follows this up with another quick kick that hits a little off balance, doing minimal damage.

Next Up: Untari, Jask (subject to delayed action), Urza, Charau-ka #5 (stunned), Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz, Ishirou, Chu-tok, Shokambe, Douena, Makoa, Mahjik.

Map Updated


Xanthippe wrote:
"Yes," she replies vaguely, "there was some sort of ruckus going on back there in the dining room. Vanthus wasn't there, though. Do you know where I might find him?" She toys idly with the key in her hand.

It shakes its head. "No. Surprised no one came to get me during fight."

I'm going to require a Bluff check from Tippi at this point (or possibly a Diplomacy check). I'm probably also going to leave rounds, but we'll see how this check goes first. :)


Jacinth turns around with the others.

ROUND 15

CURRENT EFFECTS:
Bless (entire party)

"I heard fighting," the wolf-beast says. "Vanthus in fight?" It delays its action for the moment.

Lotus Dragons... ?

Next Up: Xanthippe, Festa, Felos, Jacinth, Wolf Creature (subject to delayed action), Lotus Dragons

Map Updated


Tar'kanas's arrow shoots straight through #11's stomach, silencing the charau-ka.

Charau-ka #6 club at Pezock, haste: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 -- miss
Charau-ka #6 club at Pezock, haste, second attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 -- miss
Charau-ka #6 bite at Pezock, haste: 1d20 + 0 + 1 ⇒ (8) + 0 + 1 = 9 -- miss

#6, enraged at all the charau-ka falling to the party, lunges viciously at Pezock with a succession of lightning quick attacks. In his anger, however, he forfeits accuracy and Pezock just laughs.

Alton Fly to move less than half speed: 1d20 + 8 ⇒ (8) + 8 = 16 -- succeed

Alton makes a short hop over to #5 (5-ft fly to -L 27) and attacks.

Alton bite at #5: 1d20 + 2 ⇒ (13) + 2 = 15 -- hit
Damage: 1d4 ⇒ 3

He takes a nip out of the charau-ka's shoulder.

Lorenz sets his sights on the approaching giant snake. He moves closer (to -D 29) and fires an arrow.

Lorenz composite longbow at snake: 1d20 + 11 ⇒ (13) + 11 = 24 -- hit
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

The arrow lodges into the thick body of the snake, which keeps moving forward.

Ishirou moves up to flank #6 with Mahjik (move to -I 29) and attacks.

Ishirou katana at #6, flanking: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 -- hit
Damage: 1d8 + 4 + 2d6 ⇒ (2) + 4 + (2, 2) = 10

His brings his katana down at the back of the charau-ka's shoulder and cleaves into its back. #6 collapses.

The snake rushes forward as quickly as it can towards the party (run to -F/-E 35/36).

ROUND 4

CURRENT EFFECTS:
Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Haste (Charau-ka)
Enlarge person (Makoa)

Next Up: Makoa, Mahjik, Shokambe (subject to delayed action), Untari, Jask (subject to delayed action), Urza, Douena (subject to delayed action), Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz, Ishirou, Chu-tok.

Map Updated


Festa turns back the way he came, and Felos hurries back ahead of him.

Next Up: Jacinth, Wolf Creature, Lotus Dragons, Xanthippe, Festa, Felos.

Map Updated


With a screech, #5 rushes forward at Mahjik, pulling out his club (charge to -L 28).

Charau-ka club at Mahjik, haste, charge: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12 -- miss

He swings wildly and comes nowhere close to hitting Mahjik.

Sasha turns on #4 and attacks.

Sasha rapier at #4: 1d20 + 9 ⇒ (9) + 9 = 18 -- hit
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sasha kukri at #4: 1d20 + 6 ⇒ (4) + 6 = 10 -- miss

She stabs it through the shoulder.

Pezock sawtooth sabre at #4, aid, flanking: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28 -- hit
Damage: 1d8 + 2 + 3d6 ⇒ (3) + 2 + (3, 2, 6) = 16

Pezock also rounds on #4. His sabre cuts deeply across the charau-ka's back, sending the monkey-man toppling to the ground. "Too easy," Pezock grumbles, stepping up towards the next one (5-ft step to -I 27).

DM Stuff:
Raogru Stealth: 1d20 + 10 ⇒ (7) + 10 = 17

Douena Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Mahjik Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Makoa Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Tar’kanas Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Urza Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Untari Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Ishirou Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Jask Perception: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Lorenz Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Pezock Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Sasha Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Shokambe Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Alton Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Next Up: Tar'kanas, Tar'kanas, Charau-ka (except #5), Alton, Lorenz, Ishirou, Chu-tok, Makao, Mahjik, Shokambe (subject to delayed action), Untari, Jask (subject to delayed action), Urza, Douena (subject to delayed action), Charau-ka #5, Sasha, Pezock, Raogru.

Map Updated


Waiting to see how Festa completes his movement...


Untari moves up and with a roar, savagely tears into #3. Blood spatters about, leaving the charau-ka little more than a bloody body.

Jask stays put for the time being. Delay.

Urza completes his spell and Makoa suddenly grows to twice his normal size. The charau-ka nearby recoil slightly at the sudden giant.

Charau-ka #6 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19 -- pass
Charau-ka #9 Reflex: 1d20 + 2 ⇒ (3) + 2 = 5 -- fail
Charau-ka #10 Reflex: 1d20 + 2 ⇒ (4) + 2 = 6 -- fail
Charau-ka #11 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19 -- pass
Charau-ka #12 Reflex: 1d20 + 2 ⇒ (2) + 2 = 4 -- fail

Urza follows that up by sending a ball of fire out towards the back of the rush of charau-ka. Although the point at which it explodes is empty, it quickly spreads out to engulf five of the nearby Charau-ka. When the smoke clears, three of the five are smouldering bodies. Two still stand, but they don't look well.

Next Up: Douena, Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (except #5), Alton, Lorenz, Ishirou, Chu-tok, Makao, Mahjik, Shokambe (subject to delayed action), Untari, Jask (subject to delayed action), Urza.

Map Updated


At last! It is over.

A friend and I spent a large chunk of Friday and Sunday struggling to get an operating system running on the new computer (I use Linux). This computer did not want to give up Windows 8. But we finally got it working last night and I now have a fully functional computer again!

I've just spent some time transferring all my MapTool resources and everything is good to go. I will start updating the games as soon as I'm done this post! :)


At last! It is over.

A friend and I spent a large chunk of Friday and Sunday struggling to get an operating system running on the new computer (I use Linux). This computer did not want to give up Windows 8. But we finally got it working last night and I now have a fully functional computer again!

I've just spent some time transferring all my MapTool resources and everything is good to go. I will start updating the games as soon as I'm done this post! :)


Ack, I have computer woes again. Although the replacement graphics card fixed the display issues, new problems have arisen resulting in the computer freezing frequently and repeatedly, amongst other things. My wife and I had already decided that we needed to get a new computer and these new problems made that even more necessary. The computer is over five years old now, so it's had a good life and until the last couple of weeks, we have had virtually no problems with it. Anyway, we went out this evening and purchased a new one, which I will be setting up some time tomorrow.

What this means for my games is another brief delay. I might get new posts up tomorrow, but they might have to wait until Saturday.


Ack, I have computer woes again. Although the replacement graphics card fixed the display issues, new problems have arisen resulting in the computer freezing frequently and repeatedly, amongst other things. My wife and I had already decided that we needed to get a new computer and these new problems made that even more necessary. The computer is over five years old now, so it's had a good life and until the last couple of weeks, we have had virtually no problems with it. Anyway, we went out this evening and purchased a new one, which I will be setting up some time tomorrow.

What this means for my games is another brief delay. I might get new posts up tomorrow, but they might have to wait until Saturday.


Xanthippe wrote:
Taking a wild stab in the dark, she tries, "Penkus sent me for Vanthus Vanderboren."

The creature's eyes narrow. "Vanthus," it says. "Like Vanthus."

Its slow speech means it's not going to be able to say anything more in the six seconds of a single round.


No doors to block him, but he does pass an open door at AS 21.

Festa moves forward and peers into the open door in the north side of the corridor. It leads into a small 5x5 space with another open door on the other side. That in turn leads into a room with a single desk and a couple chairs. Another open door at the other side leads to the corridor where your group first arrived.

Although there's still no sign of any Lotus Dragons, all these open doors indicate at least one went this way and was in too much of a rush to close the doors afterwards.

Further down the hall he's in, Festa can see a corridor branching off to the south (at AS 24) and then a widening out of the main corridor, possibly into a room (at AS 28-29).

He's only used 15 ft of movement to reach AS 21. Do you want to change directions or keep moving forward?

Map Updated


Makoa tears into #8, his teeth ripping out flesh and bone. The unfortunate charau-ka is a bloody mess afterwards. Makoa didn't need to make a claw attack since the bite took the charau-ka down, leaving him with a move action if he wishes to take it. He'll want to make sure he stays within range of Urza's spell though (which is close range).

Mahjik moves over to where Pezock and Sasha are being assaulted by many charau-ka. He attacks #3, but the charau-ka manages to duck low.

Shokambe continues to stay put. Delay.

Next Up: Untari, Jask, Urza, Douena, Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (except #5), Alton, Lorenz, Ishirou, Chu-tok, Makao, Mahjik, Shokambe (subject to delayed action).

Map Updated


Tippi heads down the eastern corridor and peers round the corner. About 15 feet further down, it ends at a door. With a quick spell, the door swings open to reveal a room with a floor cluttered with partially eaten bones and clumps of dark fur. A wolf-like creature with a dim glow in its eyes stares at her from the centre of the room. Its lips pull back into a pointed-tooth snarl. "I don't know you," it says slowly.

As Tippi is the only one to see the creature, I'll just roll the Knowledge check for her:
Tippi Knowledge (arcana): 1d20 + 2 ⇒ (19) + 2 = 21 -- success

Tippi:
The creature is a worg.

The creature will go at the beginning of the next round, just before the Lotus Dragons.

Next Up: Festa, Felos, Jacinth, Wolf Creature, Lotus Dragons, Xanthippe.

Map Updated


Tippi sees no sign of any remaining enemies in the sleeping quarters.
The western door is already open, so she could do something else if you wish.


Jacinth follows after the others, but being slower, lags behind.

ROUND 14

CURRENT EFFECTS:
Bless (entire party)

The Lotus Dragons take their actions out of sight.

Next Up: Xanthippe, Festa, Felos, Jacinth, Lotus Dragons.

Map Updated


Felos follows Festa and slightly overtakes him.

New round order: Lotus Dragons, Xanthippe, Festa, Felos, Jacinth.
Jacinth is the only one who remains in round 13 to go.

Next Up: Jacinth, Lotus Dragons, Xanthippe, Festa, Felos.

Map Updated


Tar'kanas moves up closer and fires an arrow at #5. Unfortunately, the arrow flies too high and sails over the charau-ka's head.

Lying on the ground, Charau-ka #2 stops screeching and scowls a bit at Douena's words, but lies still and does not try to attack. #3 pulls out a club while #4 and #8 move in closer, pulling out their clubs as they do so. #4 moves for Pezock, skirting around him to get the flank with #3, but avoiding an opportunity attack (move to -H 26). #8 goes for Makoa (move to -E 26). Those three attack.

Charau-ka #3 club at Pezock, haste, flanking: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27 -- hit
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Charau-ka #4 club at Pezock, haste, flanking: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17 -- miss

Charau-ka #8 club at Makoa, haste: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 -- miss

#3 strikes Pezock, but it's a minor blow.

#6, #9, and #10 each move in closer (#6 to -J 28, #9 to -H 28, #10 to -I 29) and throws their rocks at Pezock.

Charau-ka #6 thrown rock at Pezock, haste, Precise Shot: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 -- miss
Charau-ka #9 thrown rock at Pezock, haste, Precise Shot: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 -- hit
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Charau-ka #10 thrown rock at Pezock, haste, Precise Shot, 2nd range increment: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 20 -- hit
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Two rocks hit Pezock along the side of his head. The tengu snarls.

The remaining two charau-ka zip in closer to the battle (both double moves, #11 to -F 31 and #12 to -E 31).

Sasha directs Alton to #3. The flappybite flies around to flank with Pezock (at -K 26) and attacks.

Alton bite at #3, flanking: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 -- miss

Unfortunately, the charau-ka is too quick for Alton.

Lorenz moves up in front of Jask and sens an arrow sailing towards one of the charau-ka now ganging up on Pezock.

Lorenz composite longbow at #9: 1d20 + 11 ⇒ (3) + 11 = 14 -- miss

The arrow hits the ground by the charau-ka's feet.

Ishirou moves up to help Makoa, trying to tumble past #8 to reach a flank (at -E 27).

Ishirou Acrobatics to avoid AoO: 1d20 + 7 ⇒ (6) + 7 = 13 -- fail
Charau-ka #8 club AoO at Ishirou: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 -- hit
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Ishirou katana at #8, flanking: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 -- hit
Damage: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (5, 2) = 12

Unfortunately, the charau-ka gets a swing in on Ishirou's leg. This doesn't stop Ishirou's momentum, however. He returns the attack with a vicious slash across the charau-ka's back.

From off to the southeast side of the road, a massive snake bursts out of the jungle, coming in the direction of the battle.

ROUND 3

CURRENT EFFECTS:
Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Haste (Charau-ka)
Bit of luck (Pezock) -- will end on Douena's turn this round
Enlarge person -- in the process of being cast on Makoa

Next Up: Makoa, Mahjik, Shokambe (subject to delayed action), Untari, Jask, Urza, Douena, Charau-ka #5, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (except #5), Alton, Lorenz, Ishirou, Chu-tok.

Map Updated


And we're back up and running! (Would've been earlier if the site hadn't been down.)


And we're back up and running! (Would've been earlier if the site hadn't been down.)


ROUND 13

As the Lotus Dragons pull back and out of sight, you all pause a brief moment to discuss your alternatives. Jacinth heals himself of his damage, and then Festa takes off after the Lotus Dragons. He hurries west down the hall and around the corner to the south. There he sees another corridor branches off to the right, while the current one ends at an open door (at AR 17). Taking a quick look through it, he sees that it's the other side of the barracks room, which is now empty of any people other than bodies. Turning back down the new corridor, he can see another open door up ahead (at AS 21), although he doesn't have the right angle to see into it. The passage continues past the door with a branch to the left (at AS 24) and eventually opening up into a wider area (at AS 28). There is still no sign of the Lotus Dragons.

The nearest bodies to Tippi are #14 and #12, who are lying on top of each other. Taking a quick look over them, she finds only weapons and armour and a few coins. There's no sign of any wands, potions, or similar items.

As Felos was delaying, he could go next if he wishes. I'll re-figure out initiative order once I know what he's doing.

Map Updated


Urza moves up behind Makoa and begins casting a spell. It has a 1-round casting time, so will take effect at the beginning of Urza's turn next round.

Douena hurries over to Pezock and the prone charau-ka, providing some luck for Pezock.

Sasha moves across the road and up to #3 (double move to -I 25), but that takes her just close enough to make #5 react.

Charau-ka #5 throne rock at Sasha, haste, fourth range increment: 1d20 + 5 + 1 - 6 ⇒ (16) + 5 + 1 - 6 = 16 -- miss

Pezock nods at Douena's words and, seeing that Sasha has moved up to #3, joins her, unfortunately unable to get round to get a flank [ooc](move to -I 26).

Pezock sawtooth sabre at #3, aid: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 -- hit
Pezock sawtooth sabre at #3, aid reroll: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Pezock brings his blade down along the charau-ka's upper arm.

GM Stuff:
Raogru Stealth: 1d20 + 10 ⇒ (13) + 10 = 23 -- unbeatable with distance penalties applied

Next Up: Tar'kanas, Charau-ka (except #5; #6, 9, 10, 11, 12 subject to readied actions), Alton, Lorenz, Ishirou, Chu-tok, Makoa, Mahjik, Shokambe (subject to delayed action), Untari, Jask, Urza, Douena, Charau-ka #5, Sasha, Pezock, Raogru.

Map Updated


The graphics card transplant was a success! The computer seems to be running more or less smoothly now.

I will update both games in the morning. Thanks again for the patience everyone!


The graphics card transplant was a success! The computer seems to be running more or less smoothly now.

I will update both games in the morning. Thanks again for the patience everyone!


Update:
The problem is confirmed as my graphics card. The fan on the GPU isn't working and the card is overheating. A friend of mine has a spare graphics card that he doesn't need and is going to bring it round on Sunday, so hopefully I'll be up and running by the end of the weekend.

Thanks for the patience.


Update:
The problem is confirmed as my graphics card. The fan on the GPU isn't working and the card is overheating. A friend of mine has a spare graphics card that he doesn't need and is going to bring it round on Sunday, so hopefully I'll be up and running by the end of the weekend.

Thanks for the patience.


Happy birthday!


Hey folks, I'm having some major computer troubles at the moment. Either my screen is dying (again!) or my graphics card is. Either way, I can't use my main computer at the moment as the screen keeeps flickering and then going black. As my game maps and files are on that computer, I'm going to be very limited in the kinds of updates I can do until I get the problem solved (especially annoying since both games are in battles at the moment).


Hey folks, I'm having some major computer troubles at the moment. Either my screen is dying (again!) or my graphics card is. Either way, I can't use my main computer at the moment as the screen keeeps flickering and then going black. As my game maps and files are on that computer, I'm going to be very limited in the kinds of updates I can do until I get the problem solved (especially annoying since both games are in battles at the moment).


Untari rushes over and digs her teeth into #2's leg. As well as a nasty bite, she also pulls the charau-ka off its feet.

Jask moves up behind Pezock again (to -F 23) and touches the tengu. Casts shield of faith.

Next Up: Urza, Douena, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (#5, 6, 9, 10, 11, 12 subject to readied actions), Alton, Lorenz, Ishirou, Chu-tok, Makoa, Mahjik, Shokambe (subject to delayed action), Untari, Jask.

Map Updated


Xanthippe wrote:
Tippi shut the door with a cantrip on her turn, so you have a move action if you want it for anything, Jacinth. *looks back at post* Wait, did I put the wrong coordinate? I was meaning to close the door north of Jacinth so he wouldn't be threatened.

You had the correct coordinate. Jacinth probably just missed it due to that long work day and lack of sleep.

Felos misses in yet another attempt to get #10. She sneers at him, almost laughing at his inability to hit her, ignoring her own inability to do much damage to him.

ROUND 12

CURRENT EFFECTS:
Bless (entire party)

Tippi sheathes her weapon and uses her spell to close the door by Jacinth.

#10's grin is soon wiped from her face as Jacinth's stabs her through the chest. She topples over. Jacinth then steps back and Festa hurries over to take his place.

"Idiots! We outnumber them!" you hear #1's voice yelling angrily. "All right, fall back! Fall back!" With that, the remaining Lotus Dragons in sight retreat down the hall and around the corner. The door by Festa does not reopen.

If your characters wish to pause and rest a moment, we can leave rounds. Or if you'd like to give chase, then...

Next Up: Felos, Xanthippe, Jacinth, Festa (subject to readied action), Lotus Dragons.

Map Updated


ROUND 11

CURRENT EFFECTS:
Bless (entire party)

Tippi's whip only strikes the floor again. Reaching past Festa, she opens the door on the left to reveal another corridor. Although she can't see far down it, Festa can see that it turns to the right after only a short distance.

Jacinth shuts the door in #3's face and then channels energy, being sure to exclude the Lotus Dragons from the effect (a good choice as Felos did inflict some damage on #10 a couple rounds ago). Healing warmth spreads over Jacinth, Felos, and Tippi.

Meanwhile, Festa continues his attack on #14. Although his next strike isn't as powerful as he intended it to be, it turns out to be enough to knock the Lotus Dragon out.

Lotus Dragon #13 (the one behind #14) looks down at the two bodies now crumpled in the doorway and apparently decides that it's not worth facing Festa. He backs away from the door and out of sight.

Beside Jacinth, #3 opens the door again and attacks. #10 continues to press her attack on Felos.

Lotus Dragon #3 rapier at Jacinth: 1d20 + 1 ⇒ (14) + 1 = 15 -- hit
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Lotus Dragon #10 rapier at Felos: 1d20 + 1 ⇒ (9) + 1 = 10 -- miss

#3 scores a nasty hit on Jacinth, but Felos is able to dodge aside of the attack on him.

Next Up: Felos, Xanthippe, Jacinth, Festa, Lotus Dragons.

Map Updated


Mahjik lands a solid blow on #2, but the charau-ka continues to screech and holler.

Shokambe stays put for the moment. Delay.

Next Up: Untari, Jask, Urza, Douena, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (#5, 6, 9, 10, 11, 12 subject to readied actions), Alton, Lorenz, Ishirou, Chu-tok, Makoa, Mahjik, Shokambe (subject to delayed action).

Map Updated


Jacinth the Bright wrote:
Can I close the door on this guy? Would that be a move or standard action? Would it draw an AoO?

It's a move action that does not attract an AoO.

Felos tries again to hit the Lotus Dragon in front of him, but once more his flail only contacts the stone wall.

Next Up: Xanthippe, Jacinth, Festa, Lotus Dragons, Felos.

Map


Yeah, Makoa needs to take a 5-ft step to attack, which I'll assume he does.

#7's frenzied shrieking comes to an abrupt stop as Makoa bears down on him, shredding his face and chest.

Next Up: Mahjik, Shokambe, Untari, Jask, Urza, Douena, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (#5, 6, 9, 10, 11, 12 subject to readied actions), Alton, Lorenz, Ishirou, Chu-tok, Makoa.

Map Updated


Tar'kanas fires a pair of arrows at the nearest of the charau-ka, who collapses soon after as the arrows pierce his chest. Tar'kanas quickly fires another arrow at the next one (I'll assume, since the first one went down, he'll switch to another), but the arrow goes wide.

As if in anger at one of their number falling, the charau-ka begin to screech and holler wildly. Then, with unbelievable speed, they shoot out from the jungle (each moves 60 ft with a single move). Each one is carrying a pair of rocks and has a club strapped to its back. The closer ones then throw one of their rocks.

Charau-ka #2 thrown rock at Pezock, haste: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 -- hit critical threat
Charau-ka #2 critical confirm: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 -- confirmed
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Charau-ka #3 thrown rock at Pezock, haste, second range increment: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22 -- hit
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Charau-ka #4 thrown rock at Pezock, haste, fourth range increment: 1d20 + 5 + 1 - 6 ⇒ (3) + 5 + 1 - 6 = 3 -- miss

Charau-ka #7 thrown rock at Makoa, haste, second range increment: 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 24 -- hit, critical threat
Charau-ka #7 critical confirm: 1d20 + 5 + 1 - 2 ⇒ (19) + 5 + 1 - 2 = 23 -- confirmed
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Charau-ka #8 thrown rock at Makoa, haste, fourth range increment: 1d20 + 5 + 1 - 6 ⇒ (5) + 5 + 1 - 6 = 5 -- miss

A pair of rocks pelt Pezock on either side of his head, while a third flies over his shoulder. Another rock hits Makoa in the face, while another lands at his feet.

The remaining charau-ka heft their rocks in readiness (ready to throw if anyone comes within 40 ft).

"Alton!" Sasha calls, pointing to #2. "Attack!" Alton dives down at #2 (charge to -I 22).

Alton bite at #2, charge: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 -- miss

Unfortunately, the charau-ka's supernatural speed lets it bound aside before Alton's beak can get a hold.

Lorenz steps to the side to get a better view (5-ft step to -F 19) and begins firing arrows.

Lorenz composite longbow at #2, Rapid Shot, Precise Shot: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 -- miss
Lorenz composite longbow at #2, Rapid Shot, Precise Shot: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 -- miss

Unfortunately, he steps into a bit of soft ground which causes him to sink a little and throws off his aim.

Ishirou moves out by Sasha and Mahjik (to -B 23).

GM Stuff:
Chu-tok Stealth: 1d20 + 8 ⇒ (18) + 8 = 26 -- unbeatable with distance penalties applied

ROUND 2

CURRENT EFFECTS:
Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Haste (Charau-ka)

Next Up: Makoa, Mahjik, Shokambe, Untari, Jask, Urza, Douena, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka (#5, 6, 9, 10, 11, 12 subject to readied actions), Alton, Lorenz, Ishirou, Chu-tok.

Map Updated

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