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I'm going to be away for a couple of days, so I'll go ahead and post for Makoa again to move things along, possibly to completion.
Makoa axe at #3: 1d20 + 8 ⇒ (7) + 8 = 15 -- miss
Makoa tries to get at the remaining cobra, but it darts aside of each of his attacks.
With a bit more space open to him, Lorenz decides to sacrifice a bit of accuracy in hopes of getting more hits. (Realized I've been forgetting Lorenz's Point Blank Shot bonus. Sigh.)
Lorenz longbow at #3, Rapid Shot 1, Point Blank Shot: 1d20 + 11 + 1 - 2 ⇒ (16) + 11 + 1 - 2 = 26 -- hit
He fires off two arrows in quick succession, both finding their marks. The second arrow pierces the eye of the metal snake, which topples over, twitches, then stops moving. Lorenz lets out a long breath of relief. "This is a horrible place to fight in," he says.
Realized I forgot Pezock's Fortitude against the ongoing poison.
Pezock shifts over beside Douena to make space for someone else to get at the snake (5-ft step).
Pezock sawtooth sabre at #3: 1d20 + 9 ⇒ (14) + 9 = 23 -- hit
He swings at the snake, hitting it across the head, but not penetrating its armoured scales. No damage due to damage reduction.
Shokambe continues to wait.
Untari continues to wait.
Next Up: Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou (subject to readied action), Tar'kanas (subject to delayed action), Douena (subject to delayed action), Pezock, Shokambe (subject to delayed action), Untari (subject to delayed action).
I'll have Makoa continue as he was before.
Makoa throwing axe at #3: 1d20 + 8 ⇒ (19) + 8 = 27 -- hit
Makoa turns his attention to the remaining metal cobra and swings his axe down. The blade connects with the snake's side, but slides off the thick scales. No damage due to damage reduction.
Lorenz longbow at #3: 1d20 + 11 ⇒ (17) + 11 = 28 -- hit
Lorenz takes a deep breath and tries again. This time, the arrow goes right between Pezock's and Makoa's legs and into the neck of the snake, slipping between the scales. The snake is still active, but quite damaged now.
Cobra #3 bite 1 at Makoa: 1d20 + 3 ⇒ (8) + 3 = 11
The snake lashes out once and then again. On the second try, it sinks its teeth into Makoa's ankle, once again depositing poison. But once again, Makoa resists.
Jask continues to wait, while Urza fires another glob of acid. This one lands just beside where Lorenz's arrow hit, causing a bit more of the scale to melt away.
Mahjik returns to the entrance to keep a better watch there. Everything there seems quiet at the moment.
Sasha waits and Ishirou remains ready to attack should an opportunity present itself. Tar'kanas waits as well.
Next Up: Douena, Pezock, Shokambe (subject to delayed action), Untari (subject to delayed action), Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou (subject to readied action), Tar'kanas (subject to delayed action).
Pezock sawtooth sabre at #2, flanking: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 -- hit
Although Douena is unable to hit the cobra this time around, she is able to distract it just long enough for Pezock to bring down his sabre in a swift arc that completely smashes the metal snake. "Ha!" Pezock yells triumphantly. "Good work!" he says to Douena.
Shokambe continues delaying.
Next Up: Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou (subject to readied action), Tar'kanas (subject to delayed action), Douena, Pezock, Shokambe (subject to delayed action).
Urza has better luck this time, as his target is not quite quick enough to move out of the way. A glob of acid splays across it, dissolving parts of the scales and sinking into the cracks. The snake continues to operate, however.
I'm going to keep Mahjik acting as before. Lorekeeper, if you wish to change anything, just let me know.
Mahjik remains on alert for other dangers. Sasha stands on tip-toes and tries to see what is happening, but otherwise delays.
Unable to reach any of the remaining cobras, Ishirou stands at ready. Ready action to attack if a cobra comes in reach.
Next Up: Tar'kanas (probably still delaying), Douena,, Pezock, Shokambe, Untari (subject to delayed action), Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou (subject to readied action).
Unfortunately, Makoa's attempts at greater accuracy don't go so well as the snake slips away from each attack.
Lorenz moves up a bit closer, beside Ishirou, trying to get a better shot.
Lorenz longbow at #3: 1d20 + 11 ⇒ (10) + 11 = 21
Unfortunately, once again, his arrow hits the floor harmlessly.
Cobra #2 bite 1 at Pezock: 1d20 + 3 ⇒ (9) + 3 = 12 -- miss
Cobra #3 bite 1 at Makoa: 1d20 + 3 ⇒ (18) + 3 = 21 -- hit
The cobras lash out again, each one managing to get a single hit on its opponent. Pezock is further weakened by the poison, but Makoa once again shrugs it off. Unfortunately, the cumulative damage of their bites is starting to show on Makoa.
Jask continues to wait.
Next Up: Urza, Mahjik, Sasha (subject to delayed action), Ishirou, Tar'kanas (subject to delayed action), Douena, Pezock, Shokambe, Untari (subject to delayed action), Makoa, Lorenz, Cobras, Jask (subject to delayed action).
Douena steps out of her hiding place, drawing the attention of snake #2. Immediately after she does so, Pezock steps over the downed snake to flank with her. Douena stabs with her starknife, the blade sinking just a little between the metal scales.
Yes, these can be sneak attacked. However, their damage reduction reduces her damage to just 1 point.
Pezock sawtooth sabre at cobra #2, flanking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 -- hit, critical threat
Pezock follows up with a stronger blow from his sabre, but still not enough to incapacitate it.
Shokambe continues to delay.
Next Up: Untari (probably still delaying), Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou, Tar'kanas (subject to delayed action), Douena, Pezock, Shokambe.
I think it's safe to assume that Mahjik will use total defence again.
Mahjik remains on alert at the back of the group. Sasha continues to wait.
Ishirou katana at #1: 1d20 + 9 ⇒ (17) + 9 = 26 -- hit
Ishirou attacks again, bringing his katana down squarely in the middle of nearest cobra, smashing it and nearly cutting it in half. It twitches briefly, almost like an actual living creature might, and then ceases all movement.
Next Up: Tar'kanas, Pezock, Shokambe (subject to delayed action), Untari (subject to delayed action), Douena (subject to delayed action), Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou.
Untari and Douena wait.
Makoa continues his attacks, swinging his axe and biting, but the snake ducks aside from each attack.
Lorenz squints and tries to fire between the increased number of people standing between him and the snakes.
Lorenz longbow at #1: 1d20 + 11 ⇒ (14) + 11 = 25 -- miss
Unfortunately, the cover and quickness of the snakes makes the shot too difficult and the arrow just hits the floor.
Cobra #1 bite 1 at Pezock: 1d20 + 3 ⇒ (3) + 3 = 6 -- miss
Cobra #2 bite 1 at Makoa: 1d20 + 3 ⇒ (15) + 3 = 18 -- hit
Cobra #3 bite 1 at Makoa: 1d20 + 3 ⇒ (15) + 3 = 18 -- hit
Total Damage to Makoa: 11
Pezock Fortitude against ongoing poison: 1d20 + 2 ⇒ (10) + 2 = 12 -- pass
The cobras snap to attack. Pezock is quicker to get out of the way this time, but the two snakes ganging up on Makoa make it more difficult for him to move out of the way of their bites. Their teeth pierce his calves several times, but his robustness protects him from the poison.
Jask continues to delay.
Urza sends a glob of acid flying into the battle field, but the snake slides quickly aside and the acid splashes harmlessly on the ground.
Next Up: Mahjik, Sasha, Ishirou, Tar'kanas (subject to delayed action), Pezock, Shokambe (subject to delayed action), Untari (subject to delayed action), Douena (subject to delayed action), Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza.
Taken by surprise by the speed of the snakes, Pezock has been unusually slow to act. He recovers now and places his attack.
Pezock sawtooth sabre at cobra #1: 1d20 + 9 ⇒ (20) + 9 = 29 -- hit, critical threat
His blade makes contact with the cobra's body, but just slides off. Pezock hisses angrily. No damage due to damage reduction.
Next Up: Untari, Douena, Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou, Tar'kanas (subject to delayed action), Pezock, Shokambe (subject to delayed action).
I suspect Untari will continue delaying, so it's probably actually Douena up next.
Turns out they have spell resistance.
Urza Spell Resistance Check: 1d20 + 6 ⇒ (5) + 6 = 11 -- fail
Urza's bolts fly out, but suddenly wink out of existence just before hitting their target.
Mahjik takes up a defensive stance in case something approaches from the rear.
Sasha waits. Delay.
Ishirou moves into the open space remaining beside Pezock and Makoa and attacks.
Ishirou katana at cobra #1: 1d20 + 9 ⇒ (2) + 9 = 11 -- miss
He swings down, but the snake is too quick and darts aside.
Next Up: Tar'kanas, Pezock, Shokambe, Untari (subject to delayed action), Douena, Makoa, Lorenz, Cobras, Jask (subject to delayed action), Urza, Mahjik, Sasha (subject to delayed action), Ishirou.
I'm going to go ahead and post Makoa's actions. They're pretty straight forward, I think.
Quick on Douena's heels, Makoa moves forward, but instead of disappearing into the rubble like Douena, Makoa stops to engage the snakes. Move to one square south of the top right corner of the room.
Makoa bite at cobra #1: 1d20 + 8 ⇒ (12) + 8 = 20 -- hit
He bites down at the cobra to his left, tearing into the metal scales and pulling bits of them apart. Overall, there is less damage than you might expect for the strength of his bite (damage reduction), but the cobra is still significantly dented.
Lorenz moves from the back to just behind Urza and tries to aim a shot into room.
Lorenz composite longbow at #1: 1d20 + 11 ⇒ (13) + 11 = 24 -- hit
Despite the people in the way, his shot flies true and lands solidly in the body of the snake. It doesn't quite take it down, however.
Cobra #1 bite 1 at Pezock: 1d20 + 3 ⇒ (10) + 3 = 13 -- miss
Cobra #2 bite at Makoa: 1d20 + 3 ⇒ (13) + 3 = 16 -- miss
Cobra #3 bite 1 at Makoa: 1d20 + 3 ⇒ (16) + 3 = 19 -- hit
The cobras lash out with lightning speed, each snapping twice with their sharp metal teeth at their targets. Most of the bites miss, but one bite lands on Pezock's leg, doing minor damage, but the tengu stumbles a bit, clearly weakened from the poison in their bite. Another bite gets Makoa's ankle, but Makoa resists the poison.
Next Up: Urza, Mahjik, Sasha, Ishirou, Tar'kanas, Pezock, Shokambe, Untari (subject to delayed action), Douena, Makoa, Lorenz, Cobras, Jask (subject to delayed action).
Douena Trestleben wrote:
Yeah, I suspect lots of people will be delaying in this battle. Luckily, it should be a simple one and over quickly.
Great Acrobatics roll!
Douena scurries between the awakening metal snakes fast enough that they are unable to react. Reaching the stairs, she starts down them only to find that past the curve, the stairs descend into rubble. Whatever they once led to has collapsed with age and the stairs are now impassable.
Douena still has movement left, so she can back up a bit if you'd like, though she doesn't have enough movement to get back to where she started.
Ah, yes! I'm forever forgetting the Knowledge checks. Thank you for reminding me.
Knowledge (arcana) DC 18:
These are mithral cobras, constructs that are similar to iron cobras, only faster moving. Their bite is poisonous, but since they are constructs and do not produce their poison naturally, the poison only lasts for three bites before having to be replaced manually by the cobras' creator. They can potentially hold any kind of poison.
"Then let's do it," Pezock says, drawing his sabre and moving forward. Jask backs away.
Sure enough, as soon as Pezock moves towards the stairs, metal eyelids on the cobras slide open revealing red glows beneath.
Douena Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
First Up: Untari
Thank you for the kind words! I do my best.
I've always felt it important that NPCs be fully believable characters, especially if they're tagging along with the party, and that means they should interact and become involved in what's happening. After all, from the point of view of the characters, they don't know who's a PC and who's an NPC. Of course, on a meta-level, there's then a delicate balancing act to make sure the PCs remain the stars of the show and that the NPCs never overshadow the PCs. It's a balancing act that I really enjoy, and it's always good to hear that I'm getting it right!
Now this group has a very large number of NPCs tagging along, which makes it very difficult. As much as I enjoy tag-along NPCs, I'm looking forward to being able to reduce the number somewhat. :)
Douena Trestleben wrote:
There's loads of rubble for a light spell.
Douena finds no signs of traps on the door, which is also unlocked. Opening it reveals a room with a high, arched ceiling embedded with crystals to represent a starry sky. Friezes along the walls show people of noble bearing travelling through a variety of landscapes and terrains. The hall ends at a curved flight of descending stairs.
On the floor in front of the stairs are three metal statues of cobras. The bodies are made of overlapping metallic plates, suggesting that the poses of the snakes are adjustable.
Douena hears nothing beyond the door and finds no sign of any traps on it.
The door is unlocked and beyond lies a partly flooded foyer. Water has seeped in under a pair of double doors to the west. Another pair of double doors to the east are partially submerged in mud. It looks as though the entire east wall may have subsided since the doors otherwise look secure in their frame. Another single door is in the north wall.
Douena soon gets her answer. When Urza tosses the twigs onto the mould, puffs of smoke-like pores shoot into the air around the mould and several feet in front of it. As soon as Urza casts his spell, the floating spores go up in a quick burst of flame. The mould on the floor takes a little bit longer to burn up, but in under a minute, it's gone--almost like it was never there.
"Excellent work, my friend," Pezock says approvingly. "No worthless mould will stop us!"
Douena finds no sign of traps on the door. The door is not locked and opens easily. Your group moves carefully into the room. Around the corner, the walls are covered in the same kinds of faded paintings Douena could see in the front part of the room.
At the far north end, there is another door. A large patch of yellowish fungus grows on the floor in front of the door.
Knowledge (nature) DC 16:
The fungus is yellow mold. Disturbing it will cause it to burst in a cloud of poisonous spores. It is vulnerable to fire.
Bizarrely, it is not possible to label square grid coordinates in Roll20, though it is possible to label hex coordinates.
Jask nods in acceptance at Tar'kanas's words.
Mahjik reaches the top of the steps and peers round the corner. A smaller, inner structure fills most of this large chamber. The ceiling has collapsed in some places, and a tangle of vines, mosses, and other plants grow in the thick mud covering the floor.
And we're back!
One snag: I've discovered that MapTool no longer works for me. There are compatibility issues between the latest versions of Java (which MapTool needs) and Linux. I am currently in the process of figuring out Roll20 and getting the maps done up there instead. This might mean a slight delay on map updates.
Although it's not too difficult to look back over the last few pages, I think a brief recap will be useful to help get us back into the game.
You have been making your way towards an old temple in Tazion where you expect to find a snake person, as well as some giant wasps. You have just defeated a large group of charau-ka led by their shaman, Raogru, and are hopeful that with their defeat, any remaining charau-ka will leave you along.
You have now reached the temple. To repeat the description from earlier: At the front of the ziggurat, a wide flight of stairs leads up to a columned entrance. Rubble litters the steps and vines grow over just about everything. You can only see a portion of the chamber that the steps lead into, but given the rubble, it's clear that portions of the ceiling have collapsed. Plants and more tangled vines grow up through the floor.
In addition to the stairs, you can see two other entrances to the ziggurat. A pair of double doors to the right allow entry to a side section, while to the left, a single door provides entry to another side section.
Douena approached the side door and used her door sight ability to peer through and see beyond: Cracked, faded paintings on the walls of this room depict ancient soldiers fighting snake-headed creatures under bright skies. The stonework beneath the paintings appears damp and is covered with condensation. The ceiling above is decorated with faded solar designs. Light leaks into the room through one spot where the ceiling has partially collapsed.
Mahjik has started his way up the main stairs to look into the area beyond. "Perhaps we shouldn't be hasty," Jask says to Mahjik.
This game will be harder to get going again because we were in the middle of an extended combat, one that wasn't going particularly well for the PCs. Many of us may well have forgotten a lot of the specific details, and more importantly, what we intended to do next, making it difficult to just jump back in. Also, I'd hate to restart and then have everyone die three posts later.
So, it seems to me that we should probably "fast forward" to the end of the combat and simply agree on a resolution that makes sense. However, I am certainly open to suggestions, so suggest away...
I think that's been pretty clear. :)
I've also been pretty open with my own disappointment with the second adventure. The perils of starting an AP before the whole thing's been published (wow, has it really been that long since we started?).
You're almost through the second adventure, and while the third one has a really bad reputation, it does have the advantage of being a lot more flexible. There's a lot I can do with it to make it a more interesting and fun adventure. And the PCs have a lot more control over what they do and how they do it.
Yeah, I wanted to get Serpent's Skull up and running first and then determine whether people wanted to continue both. Nazard is the only person in this group who isn't in Serpent's Skull as well and he's mentioned to me he's content with whatever happens.
This one will be the more difficult to jumpstart, that's true.
I'm still here! But only two people actually answered my question, and I've been a bit uncertain how to proceed from there...
At any rate, I guess I should assume from people being active on this thread that people would like to continue, so I will have Serpent's Skull up and running again on Monday.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Yeah, it's similar for me. I usually end up giving up on the pornography because it's much easier to invent my own fantasies.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Paladin of Baha-who? wrote:
Honestly, I think you're heterosexual and picky.
Speaking as another demisexual, it has absolutely nothing to do with being picky. Please do not deny people's sexuality.
It seems that American holiday weekends, while powerful, are surmountable, as both Dragonborn and Lorekeeper have replied to my PMs. :)
Hopefully, they'll check in hear soon and we can discuss what we're going to do. I suppose the first question ought to be, just to be sure, do people want to continue this campaign? Given the length of time away from it, I would understand if anyone felt it's time to move on.
I'm not surprised if anyone thought this game was totally dead. I disappeared more completely than I had intended, pretty much vanishing entirely from these boards for the last eight or nine months. The workload was much more intense than I anticipated.
But I'm back now!
Of course, depending how many people are still around and how many actually still want to continue, the game might be dead anyway.
I'm also still reorganizing myself, so it'll be a few more days at least before I'm ready to resume the game--probably not until early next week.