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Tongue of Rebuke

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RPG Superstar 2013 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,756 posts (7,070 including aliases). 111 reviews. No lists. 1 wishlist. 34 aliases.


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Douena Trestleben wrote:
Untari wrote:
My gosh what a tin can we're in.
Yeah, this is one of those dungeon rooms where a four-person party would be cramped. We've got three four-person parties. ;P

Yeah, I suspect lots of people will be delaying in this battle. Luckily, it should be a simple one and over quickly.

Great Acrobatics roll!

Douena scurries between the awakening metal snakes fast enough that they are unable to react. Reaching the stairs, she starts down them only to find that past the curve, the stairs descend into rubble. Whatever they once led to has collapsed with age and the stairs are now impassable.

Douena still has movement left, so she can back up a bit if you'd like, though she doesn't have enough movement to get back to where she started.
Next Up: Makoa, Lorenz, Cobras, Jask, Urza, Mahjik, Sasha, Ishirou, Tar'kanas, Pezock, Shokambe, Untari (subject to delayed action), Douena.

Map Updated


Ah, yes! I'm forever forgetting the Knowledge checks. Thank you for reminding me.

Knowledge (arcana) DC 18:
These are mithral cobras, constructs that are similar to iron cobras, only faster moving. Their bite is poisonous, but since they are constructs and do not produce their poison naturally, the poison only lasts for three bites before having to be replaced manually by the cobras' creator. They can potentially hold any kind of poison.


"Then let's do it," Pezock says, drawing his sabre and moving forward. Jask backs away.

Sure enough, as soon as Pezock moves towards the stairs, metal eyelids on the cobras slide open revealing red glows beneath.

Douena Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Mahjik Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Makoa Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Tar’kanas Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Urza Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Untari Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Ishirou Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Jask Initiative: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
Lorenz Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Pezock Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Sasha Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Shokambe Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Cobras Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Order: Untari, Douena, Makoa, Lorenz, Cobras, Jask, Urza, Mahjik, Sasha, Ishirou, Tar'kanas, Pezock, Shokambe.

First Up: Untari

Map Updated


Thank you for the kind words! I do my best.

I've always felt it important that NPCs be fully believable characters, especially if they're tagging along with the party, and that means they should interact and become involved in what's happening. After all, from the point of view of the characters, they don't know who's a PC and who's an NPC. Of course, on a meta-level, there's then a delicate balancing act to make sure the PCs remain the stars of the show and that the NPCs never overshadow the PCs. It's a balancing act that I really enjoy, and it's always good to hear that I'm getting it right!

Now this group has a very large number of NPCs tagging along, which makes it very difficult. As much as I enjoy tag-along NPCs, I'm looking forward to being able to reduce the number somewhat. :)


Douena Trestleben wrote:

Unless anyone objects, she checks the door for traps and to see if it is unlocked.

Unless otherwise specified, assume she's taking 10 on Perception for a total of 23. Also, I've lost track if she's already done this today, but I assume there's enough rubble around for her to pick up a few small stones for purposes of casting light on when needed?

There's loads of rubble for a light spell.

Douena finds no signs of traps on the door, which is also unlocked. Opening it reveals a room with a high, arched ceiling embedded with crystals to represent a starry sky. Friezes along the walls show people of noble bearing travelling through a variety of landscapes and terrains. The hall ends at a curved flight of descending stairs.

On the floor in front of the stairs are three metal statues of cobras. The bodies are made of overlapping metallic plates, suggesting that the poses of the snakes are adjustable.

Map Updated


Douena Trestleben wrote:
How about sounds? Can we hear the buzzing, or any other sounds from any particular direction? Take 10 for 23

Through the doors to the west, Douena can hear a very slight rustling, like wind through leaves. No sounds come from the north or east.


Hey folks,

I'm going to be away for a few days and won't have internet access. I'll be back on Sunday. Take care!


Douena sees no footprints/slithermarks/other trails in the room. It doesn't look like anything has been through here in quite some time.


Douena hears nothing beyond the door and finds no sign of any traps on it.

The door is unlocked and beyond lies a partly flooded foyer. Water has seeped in under a pair of double doors to the west. Another pair of double doors to the east are partially submerged in mud. It looks as though the entire east wall may have subsided since the doors otherwise look secure in their frame. Another single door is in the north wall.

Map Updated


Douena soon gets her answer. When Urza tosses the twigs onto the mould, puffs of smoke-like pores shoot into the air around the mould and several feet in front of it. As soon as Urza casts his spell, the floating spores go up in a quick burst of flame. The mould on the floor takes a little bit longer to burn up, but in under a minute, it's gone--almost like it was never there.

"Excellent work, my friend," Pezock says approvingly. "No worthless mould will stop us!"


Douena finds no sign of traps on the door. The door is not locked and opens easily. Your group moves carefully into the room. Around the corner, the walls are covered in the same kinds of faded paintings Douena could see in the front part of the room.

At the far north end, there is another door. A large patch of yellowish fungus grows on the floor in front of the door.

Knowledge (nature) DC 16:
The fungus is yellow mold. Disturbing it will cause it to burst in a cloud of poisonous spores. It is vulnerable to fire.

Map Updated

Bizarrely, it is not possible to label square grid coordinates in Roll20, though it is possible to label hex coordinates.


Jask ascends the steps to Mahjik and says, "Let's go Douena's way and avoid splitting the group up."

The buzzing sound is quite audible now, although it seems to have stopped getting louder. It sounds like whatever is making it must be on the other side of the inner building.


Makoa does not hear any sounds from the other side of the door. However, his keen hearing does pick up a faint hint of buzzing in Mahjik's direction.

Mahjikk is noticing the buzzing now too and it's starting to get louder.


True, but with Newhart at least, it was a gag at the very end of the series. They didn't attempt to continue with the series after it. I will admit I never watched or paid attention to Roseanne, so I don't really know what happened there. :)


Jask nods in acceptance at Tar'kanas's words.

Mahjik reaches the top of the steps and peers round the corner. A smaller, inner structure fills most of this large chamber. The ceiling has collapsed in some places, and a tangle of vines, mosses, and other plants grow in the thick mud covering the floor.

Map Updated


It is old, true. But there has never been another "it was all a dream" scenario that has matched the audacity of that one.


Joana wrote:
We all wake up in our beds at Stately Vanderboren Manor to find Bobby Ewing in the shower?

So be it! ;)


And we're back!

One snag: I've discovered that MapTool no longer works for me. There are compatibility issues between the latest versions of Java (which MapTool needs) and Linux. I am currently in the process of figuring out Roll20 and getting the maps done up there instead. This might mean a slight delay on map updates.


Although it's not too difficult to look back over the last few pages, I think a brief recap will be useful to help get us back into the game.

You have been making your way towards an old temple in Tazion where you expect to find a snake person, as well as some giant wasps. You have just defeated a large group of charau-ka led by their shaman, Raogru, and are hopeful that with their defeat, any remaining charau-ka will leave you along.

You have now reached the temple. To repeat the description from earlier: At the front of the ziggurat, a wide flight of stairs leads up to a columned entrance. Rubble litters the steps and vines grow over just about everything. You can only see a portion of the chamber that the steps lead into, but given the rubble, it's clear that portions of the ceiling have collapsed. Plants and more tangled vines grow up through the floor.

In addition to the stairs, you can see two other entrances to the ziggurat. A pair of double doors to the right allow entry to a side section, while to the left, a single door provides entry to another side section.

Douena approached the side door and used her door sight ability to peer through and see beyond: Cracked, faded paintings on the walls of this room depict ancient soldiers fighting snake-headed creatures under bright skies. The stonework beneath the paintings appears damp and is covered with condensation. The ceiling above is decorated with faded solar designs. Light leaks into the room through one spot where the ceiling has partially collapsed.

Mahjik has started his way up the main stairs to look into the area beyond. "Perhaps we shouldn't be hasty," Jask says to Mahjik.

Map from before


This game will be harder to get going again because we were in the middle of an extended combat, one that wasn't going particularly well for the PCs. Many of us may well have forgotten a lot of the specific details, and more importantly, what we intended to do next, making it difficult to just jump back in. Also, I'd hate to restart and then have everyone die three posts later.

So, it seems to me that we should probably "fast forward" to the end of the combat and simply agree on a resolution that makes sense. However, I am certainly open to suggestions, so suggest away...


That's everyone! Hooray!

The game shall resume tomorrow...


I think that's been pretty clear. :)

I've also been pretty open with my own disappointment with the second adventure. The perils of starting an AP before the whole thing's been published (wow, has it really been that long since we started?).

You're almost through the second adventure, and while the third one has a really bad reputation, it does have the advantage of being a lot more flexible. There's a lot I can do with it to make it a more interesting and fun adventure. And the PCs have a lot more control over what they do and how they do it.


Yeah, I wanted to get Serpent's Skull up and running first and then determine whether people wanted to continue both. Nazard is the only person in this group who isn't in Serpent's Skull as well and he's mentioned to me he's content with whatever happens.

This one will be the more difficult to jumpstart, that's true.


I'm still here! But only two people actually answered my question, and I've been a bit uncertain how to proceed from there...

At any rate, I guess I should assume from people being active on this thread that people would like to continue, so I will have Serpent's Skull up and running again on Monday.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Deadmanwalking wrote:
Albatoonoe wrote:
Like, they don't really get anything out of pornography and such.
Well, speaking purely for myself, I can enjoy pornography of some sorts, but only by constructing a narrative/fantasy where I know the woman in question. I find it no more (or less) stimulating than written pornography, and the same amount of imagination is involved.

Yeah, it's similar for me. I usually end up giving up on the pornography because it's much easier to invent my own fantasies.


2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Paladin of Baha-who? wrote:
Honestly, I think you're heterosexual and picky.

Speaking as another demisexual, it has absolutely nothing to do with being picky. Please do not deny people's sexuality.


Well, I certainly won't say no to a free book. As for remaking Mahjik, we can probably work something out, provided I don't discover that your new version of the monk gains the Instant Win ability at level 1 or something. ;)


It seems that American holiday weekends, while powerful, are surmountable, as both Dragonborn and Lorekeeper have replied to my PMs. :)

Hopefully, they'll check in hear soon and we can discuss what we're going to do. I suppose the first question ought to be, just to be sure, do people want to continue this campaign? Given the length of time away from it, I would understand if anyone felt it's time to move on.


I've sent PMs to Lorekeeper and Dragonborn. We'll see if they check in...


I'm not surprised if anyone thought this game was totally dead. I disappeared more completely than I had intended, pretty much vanishing entirely from these boards for the last eight or nine months. The workload was much more intense than I anticipated.

But I'm back now!

Of course, depending how many people are still around and how many actually still want to continue, the game might be dead anyway.

I'm also still reorganizing myself, so it'll be a few more days at least before I'm ready to resume the game--probably not until early next week.


That wasn't a nap. That was a hibernation! :)


Okay, that seems to have done the trick.


Well, I'm back. It's been a crazy busy 9 months or so, but they are finally over. Yay!

So who's still here?


Well, I'm back. It's been a crazy busy 9 months or so, but they are finally over. Yay!

So who's still around?


Neither campaign has the inactive box checked and yet they're still not showing up. Maybe I need to post in the game threads. I'll try that. If it works, we can see who's still around.


It is over at last. Friday was my last day. Then I took the holiday weekend plus an extra day or so to just relax. Now it's time to think about rejoining the world.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sphere wrote:
I actually work up near Pearson so according to Google I should be able to get to Wilson station in 30-40 minutes during rush hour on the side roads. When would the game normally start and how late would the game run?

I've sent you a PM in response to yours.


One week of classes left.

I am so exhausted and looking forward to resting a bit.

Just one week to go...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm going to be starting a new Pathfinder game in a couple weeks. I have two confirmed players and a potential third, and could definitely use at least one more player. Location and time might not fit what you're looking for though. The game will be on Wednesday evenings and is located in North York, a couple minutes walk from Wilson subway station.

If that works for you, let me know and we can discuss more.


Heh. There's not much arguing with that.

As for the thread necro, you seem to have necroed me along with it! :)

Yep, I still exist, and I will return. Six weeks to go... Never have six weeks seemed so far away.

Anyway, I'm procrastinating on assignments 35,423 and 35,424, so I better get back to work.

Take care all.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Got the updated email! Thanks again!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yes, please.

Thanks so much!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Strategy Guide order was originally 2119989. That was later combined with order 3350268. Then that whole order was moved to order 3319861, which is the page I linked above, but that page oddly doesn't actually say the number on it. The number is only listed in the other two orders.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I got my subscription notification for this month, but the Strategy Guide is not part of it, even though I preordered it ages ago. I noticed it's also not in my sidecart anymore. With some searching, I found that it's been attached to this order, which I made in the fall and then completely forgot about. Can that order be added to this month's?

Thanks.


What Joana said. I do hope to stick around, but if I'm slow responding, please bot me. I don't want to hold things up.


I've been putting off writing this for a few days as I really don't want to do this. However, I've come to the conclusion that I don't have a choice. I'm back at school full time for a year (from two weeks ago to next May). I have 30 class hours per week (that's including a practicum assignment), plus attendant readings and assignments (those readings are already piling up on me). My program also requires that I fit in a minimum of two hours of community service every week. On top of that, I'm trying to maintain part-time work so that I actually have a bit of money to pay bills with. Over the past week or so, I've had to think carefully about what things I need to cut--at least for the time being.

I don't want to end my pbps permanently, as these games (especially Serpent's Skull) have been very important to me. They've helped me through some rough patches over the last few years. As such, I'm not so much ending the games as I am putting them on hiatus. If people are around in a few months and still want to be part of them, hopefully we can resume them once my schedule clears up a little again.

I want to thank everyone for a great game. It's been huge fun for me, and I really wish I didn't have to put it aside for now.

:(

Michael.


I've been putting off writing this for a few days as I really don't want to do this. However, I've come to the conclusion that I don't have a choice. I'm back at school full time for a year (from two weeks ago to next May). I have 30 class hours per week (that's including a practicum assignment), plus attendant readings and assignments (those readings are already piling up on me). My program also requires that I fit in a minimum of two hours of community service every week. On top of that, I'm trying to maintain part-time work so that I actually have a bit of money to pay bills with. Over the past week or so, I've had to think carefully about what things I need to cut--at least for the time being.

I don't want to end my pbps permanently, as these games (especially Serpent's Skull) have been very important to me. They've helped me through some rough patches over the last few years. As such, I'm not so much ending the games as I am putting them on hiatus. If people are around in a few months and still want to be part of them, hopefully we can resume them once my schedule clears up a little again.

I want to thank everyone for a great game. It's been huge fun for me, and I really wish I didn't have to put it aside for now.

:(

Michael.


Hey folks, apologies for the game delay. My schedule has been turned upside down, and I'm trying to figure out where to fit everything now. Will be back in operation in the next couple of days.

Thanks for the patience.


Hey folks, apologies for the game delay. My schedule has been turned upside down, and I'm trying to figure out where to fit everything now. Will be back in operation in the next couple of days.

Thanks for the patience.


Those are good points about grapple and reposition. Grapple and moving, however, would provoke. While the grapple itself doesn't, the move does. Reposition, however, is definitely a good way to get Jacinth away from the Lotus Dragons' immediate vicinity.

Now that he's armed with all this additional information, I'll let Felos decide exactly what he wants to do and when. :)

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