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Tongue of Rebuke

Navior's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,707 posts (7,015 including aliases). 110 reviews. No lists. 1 wishlist. 34 aliases.


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Those are good points about grapple and reposition. Grapple and moving, however, would provoke. While the grapple itself doesn't, the move does. Reposition, however, is definitely a good way to get Jacinth away from the Lotus Dragons' immediate vicinity.

Now that he's armed with all this additional information, I'll let Felos decide exactly what he wants to do and when. :)

Douena Trestleben wrote:
Looks like we'd better heal before Mahjik provokes another encounter. Is anyone besides Makoa hurt?

I have no problem assuming the healing took place before you reached the temple.

Pezock was injured (he took 19 points total), as was Ishirou a little (4 points total).

Festa Fire wrote:

[dice=Stabilize]1d20 + 2

I'm not sure if the stabilize check happens before or after the bleed happens for the round. If the check happens first, then Festa is stable, otherwise he bleeds to -8

I've always done it that the check happens first. It lets you survive just a little bit longer. As such, Festa will stabilize when his turn comes up again.

Douena places her hand on the double doors to the right of the stairs and concentrates. Gradually, an image of what lies on the other side becomes apparent to her.

Cracked, faded paintings on the walls of this room depict ancient soldiers fighting snake-headed creatures under bright skies. The stonework beneath the paintings appears damp and is covered with condensation. The ceiling above is decorated with faded solar designs. Light leaks into the room through one spot where the ceiling has partially collapsed.

Knowledge (religion) DC 25:
Various symbols in the solar designs and paintings indicate that this room is dedicated to Nurgal, demon lord of warfare and the sun.

Map Updated

Longspears have reach, so Jacinth was able to get at Rowyn that way.

Felos can grab Jacinth as a move action and then drag him out as a separate move action.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious), Felos.

Map Updated

Felos swings again at #3, this time connecting with the Lotus Dragon's face and taking him down.

Felos wrote:
Assuming that puts down number 3, he steps into 3's space. Does that put him adjacent to Jacinth?

It does, although he already was adjacent to him. Jacinth is in BB 16 (obscured by #11's token). Do you still want to step forward?

Douena Trestleben wrote:
Navior wrote:
He does avoid fighting, it's true. Mainly because he's not very good at it. :)
Pshaw! Neither is Douena, but she doesn't let it stop her. ;)

Ha! Fair point. :)

The journey across the tar pits is relatively easy. At points, the trail is quite narrow, but not so much that it becomes unnavigable. At the front of the ziggurat, a wide flight of stairs leads up to a columned entrance. Rubble litters the steps and vines grow over just about everything. You can only see a portion of the chamber that the steps lead into, but given the rubble, it's clear that portions of the ceiling have collapsed. Plants and more tangled vines grow up through the floor.

In addition to the stairs, you can see two other entrances to the ziggurat. A pair of double doors to the right allow entry to a side section, while to the left, a single door provides entry to another side section.

New Map

Douena Trestleben wrote:
If it's Small, Douena can use it, once it's not radiating darkness anymore. It's better than her quarterstaff. For now, give it to Shokambe if he'll carry it; he never fights if he can avoid it. Or Makoa could put it in his pack maybe.

It is Small. Shokambe will happily carry it for now. He'll pack it with his other belongings. He does avoid fighting, it's true. Mainly because he's not very good at it. :)

Jacinth the Bright wrote:

Stabilization Check 1d20+1

That might just do it. Of course they'll kill me anyway. I wonder what my next character will be.

That will indeed stabilize you.

The lotus dragons continue their attacks on Felos. Luckily, no more can get close to him to attack.

Lotus Dragon #3 rapier at Felos: 1d20 + 1 ⇒ (20) + 1 = 21 -- hit
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Lotus Dragon #11 rapier at Felos: 1d20 + 1 ⇒ (7) + 1 = 8 -- miss
Lotus Dragon #13 rapier at Felos: 1d20 + 1 ⇒ (14) + 1 = 15 -- miss

#3 gets another successful stab at Felos, but the others miss him.

Gut Tugger snarls and delays.

Rowyn returns into the room, stepping past Festa's unconscious form. She looks considerably less hurt than she did before (although not in perfect condition) and the bleeding has stopped. With a muttered incantation, she casts a spell.

Felos Will: 1d20 + 5 ⇒ (9) + 5 = 14 -- pass

Felos feels a momentary cloudiness pass over his mind, but he fights it off. With a sigh, Rowyn says to the Lotus Dragons, "Come on, lads, can't you take one cat?"


Mage armour (Festa)

Another stabilization check needed from Festa.

Next Up: Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger (subject to delayed action), Rowyn, Festa (unconscious).

Map Updated

Douena Trestleben wrote:
Navior wrote:
The strength of the magic on the mace is faint.
Is there a single aura, i.e., the darkness effect, or two, implying that the mace has an enhancement bonus?

Oops! Yes, good point. It should be two magical auras, one for the darkness effect and one because it's a magical mace. :)

Joana wrote:

The treasure's back at Lavinia's place anyway, iirc.

Yeah, I'm pretty sure the merciful bit was allowing us to talk at all rather than be attacked on sight. Once everyone's dead, I'd like to know if there's something we missed; I don't see how 4 2nd-level PCs are supposed to survive this dungeon at all, unless it's one of those old-school static dungeons where you can take out a couple of encounters at a time and then go rest somewhere while the inhabitants completely don't notice that their friends are dead and looted. We haven't even cleared half of the place, judging from the GM-view map.

I don't mind revealing a few things right away.

The offer of employment from Rowyn is actually scripted. The remaining adventures in the AP even all have sidebars with suggestions on how to modify them if the PCs are working for Rowyn. I'm actually kind of curious to hear about any games out there where the PCs have actually accepted the offer. At any rate, she is supposed to attack you if you say no, but I wanted to make her a little more complex a character than written--particularly regarding the relationship between her and Vanthus. It also had the beneficial side effect of not having you all ganged up upon by a an unbeatable number of Lotus Dragons.

You've actually come very close to dealing with all the inhabitants. Even though there are quite a few areas you haven't explored, you encountered virtually all the occupants at this point, since almost all answer the alarm. The only ones left are the worg (Festa successfully blocked the Lotus Dragons that were on the way to let the Worg out), the spider (which is chained up a few rooms farther in, and one other Lotus Dragon who is specifically written as not responding to alarms. Oh, and the kobold of course.

Unless Tippi turns around and goes back, she should be able to get away alive. If Felos survives the next set of attacks on him, he might make it out alive as well (assuming he also retreats). Things don't look good for Festa and Jacinth though. Alas.

Felos wrote:
It's probably too late, but we could try offering them the treasure from the sea caves. The GM might be merciful...

The GM was being pretty merciful until someone attacked out of the blue. :)

Felos swings and just misses #3.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious), Felos.

The strength of the magic on the mace is faint.

It's not too difficult to find something to wrap around the mace to block its darkness effect. Pezock is rather fascinated that such a method works. "It's like anti-light," he mutters. "If I ever go back to my crab, I'll have to get something like this on one of the eyes. That way when I open it, it'll plunge the area into darkness. I'll get a magic light effect on the other eye, so I can light things up at night. And if I open both eyes at the same time, it'll cancel the effects. That way, I can surprise people by closing one eye suddenly and plunging them into darkness." He chuckles to himself as you begin moving on.

Who's going to carry the covered or wrapped-up mace?

You continue following the trail, which soon leads to three conical cylinders connected by low, thick walls of piled stone. Boab trees burst from the crumbling structures, their thick roots and branches devouring large chunks of ancient stonework. The walls surround an overgrown courtyard of topple statues, weathered foundations, and a path of broken cobbles winding around large, watery pools.

The trail continues past the structure, while another trail runs north and south from here, winding through tar pits in both directions. To the north, at the far side of the tar pits, you see a multitiered stone ziggurat, large portions of it covered in mounds of vegetation--presumably your destination.

While speaking angrily with Felos, Tippi tries to trip the nearest Lotus Dragon, but Felos himself gets in the way.

Jacinth, please give me a stabilization roll. Thanks.

#13 steps up to Felos (5-ft step to BA 16), while #11 moves around to stand over Jacinth (move to BB 16 via BB 15 to avoid AoO) and #8 moves past Gut Tugger to get at Festa (move to BD 16)

Lotus Dragon #3 rapier at Felos: 1d20 + 1 ⇒ (5) + 1 = 6 -- miss
Lotus Dragon #11 rapier at Felos: 1d20 + 1 ⇒ (16) + 1 = 17 -- hit
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Lotus Dragon #13 rapier at Felos: 1d20 + 1 ⇒ (4) + 1 = 5 -- miss

Lotus Dragon #1 rapier at Festa, flanking: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
Lotus Dragon #6 rapier at Festa, flanking: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9 -- miss
Lotus Dragon #8 rapier at Festa: 1d20 + 1 ⇒ (17) + 1 = 18 -- miss

The Lotus Dragons unleash their attacks, but most prove unable to get past Festa and Felos's defences. Two manage to get in hits, however, one on Felos and one on Festa.

The dragon-like Gut Tugger goes for Festa (5-ft step to BC 16).

Gut Tugger bite at Festa: 1d20 + 5 ⇒ (19) + 5 = 24 -- hit
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Gut Tugger bites deeply into Festa's side. I believe that will take Festa down. Ouch.

Out of sight, Rowyn does something.

GM Stuff:
2d8 + 3 ⇒ (7, 7) + 3 = 17


Mage armour (Festa)

Stabilization check from Festa, please.

Due to the repositioning, Felos can't step to BA 16; however, he can still attack #3. I'll give you the opportunity to decide if you want to change your action.

Next Up: Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious).

Map Updated
The map now refuses to accept Felos as a PC. Sigh.

As #9 tries to get in at Festa, Jacinth stabs out with his spear, taking the Lotus Dragon down. Jacinth is then felled by #3 and #6. This negates #9's attack on Festa, which missed anyway, so doesn't make much of a difference.



Festa steps closer to the wall, pulls out a potion and quickly quaffs it down. This momentarily exposes him to attacks from #1 and #6, who take advantage of the opportunity. They lash out with their rapiers, but Festa, still drinking down the potion, gingerly dodges both attacks.

Felos steps forward, pulling out his flail and swinging at #3. He catches the Lotus Dragon on the side of the head, inflicting a nasty wound.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa, Felos.

Map Updated
More and more things are going wrong with this map. Now it refuses to acknowledge Tippi as a PC, so since she's currently out of sight of the other PCs, it doesn't show her token in Player View. Even deleting her token and remaking it hasn't solved the problem. I don't have time to redo the entire map in a new uncorrupted file, so the screenshot is of the GM view, complete with stuff you haven't seen yet, but oh well. No big deal.

Urza's search (and anyone else who wants to assist him) of the charau-ka finds little of interest on most of them. All any of them carry is a club. Raogru, however, has additional items. He has a holy symbol of Ydersius and a heavy mace, which detects as magical. His hide armour also detects as magical. Finally, he has a spell component pouch and a vial of liquid that detects as magical.

Urza Spellcraft on mace: 1d20 + 8 ⇒ (3) + 8 = 11 -- fail
Urza Spellcraft on armour: 1d20 + 8 ⇒ (17) + 8 = 25 -- +1 hide armour
Urza Spellcraft on potion: 1d20 + 8 ⇒ (4) + 8 = 12 -- fail

In the confined space, Felos's arrow ends up hitting the ceiling and rebounding harmlessly to the floor.

Tippi attempts to trip a nearby Lotus Dragon. The whip wraps around the Lotus Dragon's leg, but doesn't quite get enough of a hold before pulling back. The Lotus Dragon remains standing.

Jacinth moves into the room and strikes at Rowyn with his longspear, piercing her other shoulder.

Their momentary surprise at the sudden attack over, the Lotus Dragons spring into action to protect Rowyn. #3 moves up behind Jacinth (5-ft step to BB 15). #9 moves up beside him (move to BC 15), briefly allowing an attack from Jacinth (Jacinth gets an AoO). #8 and #11 hang back and pull out their hand crossbows and load them. The other Dragons all attack.

#9's attack is only assuming Jacinth's AoO doesn't take him down.

Lotus Dragon #1 rapier at Festa: 1d20 + 1 ⇒ (18) + 1 = 19 -- hit
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Lotus Dragon #9 rapier at Festa: 1d20 + 1 ⇒ (10) + 1 = 11 -- miss

Lotus Dragon #3 rapier at Jacinth, flanking: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
Lotus Dragon #6 rapier at Jacinth, flanking: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
Lotus Dragon #13 rapier at Jacinth: 1d20 + 1 ⇒ (13) + 1 = 14 -- miss
Total damage to Jacinth: 15

Two assault Festa, but only the leader gets in a hit on him. Three go after Jacinth and the two on opposite sides of him manage to each score powerful hits, taking him down.

The dragon-like creature, Gut Tugger, attacks Festa.
Gut Tugger bite at Festa: 1d20 + 5 ⇒ (15) + 5 = 20 -- hit
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The beast manages to sink his teeth into Festa's thigh.

Badly hurt and still bleeding, Rowyn flees for the open northwest door.

Rowyn Acrobatics to avoid AoO: 1d20 + 12 ⇒ (9) + 12 = 21 -- success

She rolls under Festa's reach and out the door.

Next Up: AoO for Jacinth, Festa, Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger.
Jacinth's AoO is obviously before he goes down.

Map Updated

Felos wrote:
Edit: Okay, if you have the Campaign Aetting, look them up there, since that version makes a lot more sense than the Adventurer's Armoury version.

Ah yes, that does make much more sense. So 1 point per round then. Thanks!

Rowyn Fortitude: 1d20 + 2 ⇒ (11) + 2 = 13 -- pass

Festa steps up and punches Rowyn in the gut, momentarily knocking the wind out of her, but not quite having the stunning effect he'd hoped for. She is looking quite hurt, though.

Next Up: Felos, Xanthippe, Jacinth, Lotus Dragons, Gut Tugger, Rowyn, Festa.

Map Updated

The cowering charau-ka looks up meekly at Douean and nods very slowly. Then he slowly sits up and looks cautiously at the rest of your large group, making certain that no one looks ready to start swinging weapons again. Finally, the charau-ka stands up and runs off into the woods.

Since Rowyn has been chatting away, I'll allow that as a surprise round action for Felos. Do thistle arrows really do their full initial damage as bleed damage (first time I've ever actually seen them in play, so it's never come up before)? That seems a lot. Hmmm...

An arrow suddenly flies at Rowyn, hitting her in the shoulder near the neck. She gasps, utterly shocked that anyone would be so bold. "Wha--?! Kill! Gut Tugger, kill! All of you, kill them!" she screams.

Felos Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Festa Fire Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Jacinth Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Xanthippe Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Gut Tugger Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Lotus Dragons Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Rowyn Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Roll-off between Gut Tugger and Lotus Dragons (not that it really makes a big difference):
Gut Tugger Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Lotus Dragons Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Order: Festa, Felos, Xanthippe, Jacinth, Lotus Dragons, Gut Tugger, Rowyn.
I always seem to roll really low initiatives for villains.



Up First: Festa

Map Updated
Something weird has happened with this particular map and I can't take a screenshot using the in-program method, so I've just taken a screenshot of my entire computer screen.

Tar'kanas flanks with Sasha at that position, so gets an additional +2 to his attack roll. I also have his unadjusted attack as +9 (+6 BAB, +3 Str), which brings his total roll to 17. It makes a difference because in his current prone state, Raogru's AC is exactly 17. :)

Tar'kanas brings his sword down at Raogru. The charau-ka tries to roll aside, but isn't fast enough. Tar'kanas's sword cuts deep, leaving the charau-ka very injured.

#2 continues to do nothing but cower.

Alton flies in (to -B 38) and attacks.

Alton bite at Raogru: 1d20 + 2 ⇒ (1) + 2 = 3 -- miss

However, as he swoops down, he gets the angle wrong and bites much too high.

Lorenz moves to try to get an unobstructed shot (move to B 32).

Lorenz composite longbow at Raogru, Point Blank Shot: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 -- hit
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

He lest loose an arrow which flies straight into the charau-ka's forehead. Raogru's shrieking and rolling about immediately stop.


Rowyn smirks. "Clever," she says to Tippi, ignoring Felos. "I suppose you'll have to make sure you don't outlive your usefulness--or if you do, make certain there's no one else I can send after you. But if you're loyal and not too ambitious, I don't see any reason why you'd outlive your usefulness." She sighs and shakes her head sadly. "I get the impression though that we are not going to come to an agreement here. A shame. Good help is hard to find."

She continues in a sterner tone. "Of course, if we can't come to an arrangement, I can't just let you walk out of here and go after my best employee. You've also killed quite a few of my people. I deserve some recompense, surely."

Felos detects a faint aura of evil from Rowyn, but nothing from her pet.

Rowyn actually looks a bit disappointed at Jacinth's outburst. "Vanthus is out taking care of a little matter for me. He won't be back for a few days. Yes, I can understand why you'd be hesitant to work beside a man who's tried to kill you. He's an ambitious man and very good at what he does. He's very useful to me, but there will come a time when his ambition outweighs his usefulness, and that's where you would all come in. Eventually, either I'll tire of him and want to be rid of him, or he'll try to kill me. Either way, I intend to be the one who comes out alive, and you can help ensure that. It will also give you a chance to take your revenge on him. Revenge can be a powerful motivator, don't you think?"

Rowyn raises an eyebrow. "Penkus? He's dead. Killed by zombies in some old tunnels we were considering using at one point. Or perhaps you're going to tell me Vanthus did it, or maybe that Vanthus abandoned him to be killed by the zombies?" She shrugs. "I've often suspected that maybe he did, but really, why should I care? Just shows that Penkus should have been smarter. Now you lot, on the other hand, clearly have been smarter. You bested Vanthus. That's not an easy task. He's a hard man to beat. I could use people like you. Why work for Vanthus's brat of a sister when you could come work for me? I'll double whatever she's giving you. No! Triple! What do you say?"

Urza's magical bolts slam into the prone charau-ka, who continues to shriek in rage.

Sasha hurries round to get an attack in (move to -A 38)

Sasha rapier at Raogru: 1d20 + 11 ⇒ (6) + 11 = 17 -- hit
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Raogru tries to roll aside, but Sasha has the advantage and neatly stabs him in the arm.

"Now we have you," Pezock says, chuckling and moving around Raogru to flank with Makoa (move to A 38).

Pezock sawtooth sabre at Raogru, aid, flanking: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30 -- hit
Damage: 1d8 + 2 + 3d6 ⇒ (1) + 2 + (5, 2, 6) = 16

He swings his blade down right into the back of the rolling charau-ka, leaving a large gash.

From his prone position and still shrieking, Raogru tries to attack Makoa.

Raogru heavy mace at Makoa, haste, prone: 1d20 + 13 + 1 - 4 ⇒ (5) + 13 + 1 - 4 = 15 -- miss
Raogru heavy mace at Makoa, haste, prone: 1d20 + 13 + 1 - 4 ⇒ (13) + 13 + 1 - 4 = 23 -- hit
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Raogru heavy mace at Makoa, haste, prone, iterative attack: 1d20 + 13 + 1 - 4 ⇒ (19) + 13 + 1 - 4 = 29 -- hit
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Raogru bite at Makoa, haste, prone: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12 -- miss

Total damage to Makoa: 18 - 2 damage reduction = 16

Despite his unfavourable position, Raogru still manages to get two hits with his mace on Makao.

Next Up: Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik, Douena, Untari, Jask (subject to delayed action), Urza, Sasha, Pezock, Raogru.

Map Updated

The Lotus Dragons glance at each other with uncertainty after Festa's introduction. "No carousing," their leader orders.

A couple of minutes pass in silence before the Lotus Dragon who left to fetch Mistress Kellani returns, followed by an imperious-looking woman and a green dragon-like creature. The woman is richly dressed with a rapier at her side. Her bare arms are tattooed, one with a coiled dragon, the other with a lotus.

"So," she says, "you're the ones who outwitted Vanthus, are you?" She shakes her head, more in amusement than disapproval. "I'm Rowyn Kellani, creator, owner, and leader of the Lotus Dragons. What do you have to say for yourselves?"

Picture of Rowyn and her dragon.

The man looks about to respond angrily, but stops himself. He nods to one of the other Lotus Dragons, who hurries off through the door. "We'll see what she says," he grumbles. "Don't try anything foolish in the meantime."

"We'll take you to her," the man replies, motioning to the door in the northwest corner of the room.

Felos does not detect any evil auras from the people in the room.

Urza Sha'rahad wrote:
Isn't this the turn that I lose or did I miss that?

That was last round. We passed it in this post. While most people were in darkness and delaying, we got through rounds pretty quickly. :)

Leaving Churtle to hide in her room, you make your way back round to the sparring room where this all started. A bunch of the Lotus Dragons wait for you there, spread out around the room in a good position to ambush you. However, while they have weapons drawn, they don't move to attack. Instead, one of them--the one who seemed to be in charge earlier (#1)--steps forward and says, "Mistress Kellani would like to speak to you."

You get your first good look at the room itself. The floor is covered in thick padded mats and there are numerous target dummies positioned along the walls. To the west, a wooden stage sits a foot off the floor. A padded throne flanked by potted plants sits on the stage.

Map Updated

As the darkness recedes, Douena hurries over to help Makoa recover from his wounds.

With prey at last in her sight, Untari leaps at the enemy, gore into the shrieking charau-ka and pulling him off his feet.

Jask delays.

Next Up: Urza, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik, Douena, Untari, Jask (subject to delayed action).

Map Updated

Still shrieking madly, the small charau-ka ducks swiftly under Makoa's massive axe and then away from his sharp teeth. Neither of the half-orcs attack manage to cause any damage.

Mahjik moves up closer, causing the darkness to recede ahead of him, but also eventually for the darkness to reappear behind him. However, Raogru is soon brought into the light, as is Douena.

"Ha!" Pezock exclaims as the charau-ka becomes visible. "Now you die!"

I'll put Douena next in the order since she said she would come off delay as soon as she can see.

Next Up: Douena, Untari, Jask (subject to delayed action), Urza, Sasha, Pezock, Raogru, Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik.

Map Updated

Tar'kanas moves up beside Urza, while charau-ka #2 continues to lie where he is. Alton flies into the gap in the darkness and up to Sasha (double move to -E 38). Lorenz and Ishirou stay put (delay).


Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Enlarge person (Makoa)
Deeper darkness (centred on Raogru's mace)
Protection from energy - fire (Raogru)
Haste (Raogru)

Shokambe waits.

Next Up: Makoa, Mahjik, Untari, Jask (subject to delayed action), Urza, Sasha, Pezock, Raogru, Douena (subject to delayed action), Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action).

Map Updated

Churtle nods. "Yes, her assistant because she's the nice one."

Tippi does not hear any suspicious noises through the door.

Heading back to the sparring room, I presume? In what order?


Churtle cowers away from Felos. "Well, they sometimes like to throw prisoners to the crocodiles, but then they throw you in the water. They don't throw water at you."

"Hmmm... Maybe around ten or fifteen," the kobold replies. "Plus Rowyn. They come and go a lot. Other surprises? Oh! There's a zombie. Forgot about that because it's new. Rowyn just got it a couple days ago. That's it, I think. Oh, my name is Churtle."

She looks about to say something else, but pauses, apparently having second thoughts about it. But then she seems to decide to go ahead anyway and says to Tippi, "Do you need a new personal assistant? Rowyn will probably be angry at me now, so I'll need a new job. I'm an excellent cook and poison-maker, and I never get the two mixed up."

Joana wrote:
Kern Bevaniky wrote:
"Is he cured? Nuri?"

I actually don't know if a caster knows if remove disease/curse/what-have-you works or not, or whether it makes a difference if you're casting the spell or using a scroll or potion. You know if someone's saved against a spell you cast, but I don't know if there's any immediate feedback on whether your caster-level-check beat the DC other than just waiting to see if they stop getting worse.

In Serpent's Skull, when we used the potion of remove disease and didn't roll high enough for it have any effect, we didn't know it was a complete waste of 750 gp.

Yeah, I had Kern ask simply because he's not a spellcaster and doesn't know any of the details of how the spells work. He was also confused by Nuri's departure so was trying to think of something to call after her and that was the best he had. :)

She shakes her head. "No, it's in the pantry. Right through there." She indicates the other kitchen door beside the one you're standing by (the one you haven't checked yet).

She looks at the dripping catfolk and winces.

While Untari moves closer, Jask continues to wait, and Urza is still reeling from the deafening noise. Sasha and Pezock both move up closer (Sasha to -D 37 and Pezock to -C37). "You see?" Pezock calls out as he moves. "Your foul magic is already failing you!"

With the giant-sized Makoa bearing down on him, Raogru begins shrieking loudly and attacks.

Free action: active "shrieking frenzy" (haste effect).
Raogru heavy mace at Makoa, haste: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 -- hit
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Raogru heavy mace at Makoa, haste: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 -- hit
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Raogru heavy mace at Makoa, haste, iterative attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 -- hit
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Raogru bite at Makoa, haste: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 -- hit
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Total Damage to Makoa: 36 - 4 from damage reduction = 32

With blinding speed, Raogru swings his mace, then again, and again, each time slamming it heavily into Makoa's massive form. He then follows up with a bite into Makoa's thigh.

Next Up: Douena, Tar'kanas (subject to delayed action), Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik, Untari, Jask (subject to delayed action), Urza, Sasha, Pezock, Raogru.

Map Updated

The kobold shrugs. "They don't like intruders. Don't know how you can get in peacefully because they'll probably try to kill you. I feed the worg, but Rowyn acquires the food herself. I'm not allowed to do anything with it except give it to him. I'll take some food round to him soon. If you let me live, I mean."

The kobold thinks for a moment, then shakes her head. "No, don't know those names. Really. Please believe me."

Douena Trestleben wrote:
20-foot radius of normal light with a 20-foot halo of dim, I believe. But unless you're within that 40-foot-radius, you can't see the light because you're still in the darkness area, I think? Ought to put Pezock, Sasha, and Lorenz in dim light, and they and Mahjik can see each other and the dead snake and Big Makoa but not Raogru, if I'm counting squares right.

In this case, however, it cancels out the darkness and is similarly cancelled out by the darkness. In the area where they overlap, there is just the natural light levels, which happen to be normal light. There'll be no difference between normal or dim in this case.

Mahjik pulls out his everburning torch and hurries to the edge of the darkness effect. As the light from the torch touches the darkness, the darkness recedes to be replaced by the normal light from the cloudy sky above. Once Mahjik reaches his destination, most of the northwestern portion of the darkness is cancelled out. Only Douena and Raogru still remain in the dark.

Next Up: Untari, Jask (subject to delayed action), Urza (stunned), Sasha (subject to delayed action), Pezock (subject to delayed action), Raogru, Douena, Tar'kanas (subject to delayed action), Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik.

Map Updated

"That's okay," the kobold responds to Festa. "I wasn't expecting you either."

"The spider does," she says in response to Tippi. "It's on a big chain in the room before Rowyn's office. She pulls the chain in to let guests in and out, but loosens the chain to stop intruders. Gut Tugger--that's the dragon--he stays with Rowyn and goes wherever she goes. He's not really a dragon. He's actually a drake or something like that, but he looks like a dragon, except smaller, so everyone calls him a dragon."

Makoa bears down on Raogru, biting into his shoulder. The charau-ka screeches with anger.

Next Up: Mahjik, Untari (subject to delayed action), Jask (subject to delayed action), Urza (stunned), Sasha (subject to delayed action), Pezock (subject to delayed action), Raogru, Douena, Tar'kanas (subject to delayed action), Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa.

Map Updated

"That way." The kobold points to the west. "Through the room where they practise fighting. Big spider guard though. And nasty dragon pet."

Jacinth keeps watch by the kitchen door. So far, he hears nothing come from the other side except the ongoing twitter of the birds and that is calming down. Nothing tries to open the door.

The terrified kobold shakes her head. "R-Rowyn will know," she stutters. "Sh-she knows wh-where they all g-go."

Since Urza moved, there was no need for Raogru to move (as he only moved to get Urza in range of his spell), so I've moved him back to where he was. The sound burst spell was centred on Urza, so no longer catches Lorenz in the effect, but it does catch Douena instead. We'll keep the same damage roll as before and transfer Lorenz's Fortitude roll to Douena. Adjusting to her Fortitude bonus, the roll becomes a 21 which will pass. She is not stunned. Tar'kanas is no longer in darkness, but otherwise everything else happens the same way.

Charua-ka #2 remains huddled on the ground, covering his ears at the sounds of explosions.

Alton squawks with uncertainty and begins flying around the darkness in search of both an enemy and Sasha (double move to -N 38).

Lorenz and Ishirou wait (both delay).


Mage armour (Mahjik, Urza)
Barkskin (Mahjik)
Aid (Pezock)
Protection from evil (Makoa)
Expeditious retreat (Douena)
Enlarge person (Makoa)
Deeper darkness (centred on Raogru's mace)
Protection from energy - fire (Raogru)
Stun (Urza) -- will end at the beginning of Raogru's turn this round

Shokambe delays.

I'll assume Douena delays again (since she can go at any time anyway).

Next Up: Makoa, Mahjik, Untari (subject to delayed action), Jask (subject to delayed action), Urza (stunned), Sasha (subject to delayed action), Pezock (subject to delayed action), Raogru, Tar'kanas (subject to delayed action), Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Douena (subject to delayed action).

Map Updated

Douena Trestleben wrote:
Urza said he moved to A33 after casting his fireball, but you didn't move him on the map.

Oops! You're right. I totally missed that. I'll correct it in the morning (as I'm heading to bed now).

Untari holds back from entering the darkness. Jask continues to wait.

Chu-tok Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 -- fail
Raogru Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 -- fail

Urza sends a ball of fire blazing through the darkness. The light emitted as it explodes very briefly counters the darkness. The snake tries to duck beneath the flames but is too slow. The spellcasting charau-ka also tries to duck, but is too slow--yet in his case, the flames nevertheless still don't touch him. An energy field around him glows slightly and he is left unharmed. As the smoke clears (and the darkness reasserts itself), those with darkvision see that the snake is lying unmoving on the ground.

"You think this darkness will stop us!" Pezock calls out. "You only delay your demise!" Sasha and Pezock delay.

Raogru shrieks in rage at the sight of the snake lying on the ground. He looks angrily in Urza's direction and moves towards the half-orc (to -B 33). As he does so, the darkness moves with him, engulfing Untari, Tar'kanas, and Jask who were on the outskirts. He then casts a spell and a tremendous cacophony of noise booms around Urza and Lorenz.

Urza Fortitude: 1d20 + 5 ⇒ (9) + 5 = 14 -- fail
Lorenz Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23 -- pass
Damage: 1d8 ⇒ 2
Both Urza and Lorenz take full damage. Urza is stunned for 1 round.

The onslaught of noise leaves Urza reeling, the world seeming to spin around him.

Next Up: Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Chu-tok, Shokambe (subject to delayed action), Douena (subject to delayed action), Makoa, Mahjik, Untari (subject to delayed action), Jask (subject to delayed action), Urza (stunned), Sasha (subject to delayed action), Pezock (subject to delayed action), Raogru.

Map Updated

Felos steps up to the door and then Tippi opens it with her spell. The small room beyond is covered in a layer of sand and countless seashells. A small hammock hangs from hooks driven into the walls to the northwest, just above a heap of blankets and cushions.

There's only a brief moment to take this in, however, as the kobold, hovering just past the door, pulls on a rod in her hand. It pulls on a rope that runs into the wall and suddenly the cauldron is flung like a catapult straight at Felos.

Cauldron Trap at Felos: 1d20 + 8 ⇒ (8) + 8 = 16 -- hit (flat-footed)
Fire Damage: 1d6 ⇒ 5
Felos Fortitude vs poison: 1d20 + 8 ⇒ (15) + 8 = 23 -- pass

The scalding hot substance pours over Felos, burning him in several places. The kobold claps excitedly at first, but when she sees that Felos is still standing and apparently unaffected by the poison, she stops and cowers back, whimpering pathetically.

"I surrender!" she says.

Map Updated

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