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Tongue of Rebuke

Navior's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,730 posts (7,040 including aliases). 111 reviews. No lists. 1 wishlist. 34 aliases.


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Well, I certainly won't say no to a free book. As for remaking Mahjik, we can probably work something out, provided I don't discover that your new version of the monk gains the Instant Win ability at level 1 or something. ;)


It seems that American holiday weekends, while powerful, are surmountable, as both Dragonborn and Lorekeeper have replied to my PMs. :)

Hopefully, they'll check in hear soon and we can discuss what we're going to do. I suppose the first question ought to be, just to be sure, do people want to continue this campaign? Given the length of time away from it, I would understand if anyone felt it's time to move on.


I've sent PMs to Lorekeeper and Dragonborn. We'll see if they check in...


I'm not surprised if anyone thought this game was totally dead. I disappeared more completely than I had intended, pretty much vanishing entirely from these boards for the last eight or nine months. The workload was much more intense than I anticipated.

But I'm back now!

Of course, depending how many people are still around and how many actually still want to continue, the game might be dead anyway.

I'm also still reorganizing myself, so it'll be a few more days at least before I'm ready to resume the game--probably not until early next week.


That wasn't a nap. That was a hibernation! :)


Okay, that seems to have done the trick.


Well, I'm back. It's been a crazy busy 9 months or so, but they are finally over. Yay!

So who's still here?


Well, I'm back. It's been a crazy busy 9 months or so, but they are finally over. Yay!

So who's still around?


Neither campaign has the inactive box checked and yet they're still not showing up. Maybe I need to post in the game threads. I'll try that. If it works, we can see who's still around.


It is over at last. Friday was my last day. Then I took the holiday weekend plus an extra day or so to just relax. Now it's time to think about rejoining the world.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sphere wrote:
I actually work up near Pearson so according to Google I should be able to get to Wilson station in 30-40 minutes during rush hour on the side roads. When would the game normally start and how late would the game run?

I've sent you a PM in response to yours.


One week of classes left.

I am so exhausted and looking forward to resting a bit.

Just one week to go...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm going to be starting a new Pathfinder game in a couple weeks. I have two confirmed players and a potential third, and could definitely use at least one more player. Location and time might not fit what you're looking for though. The game will be on Wednesday evenings and is located in North York, a couple minutes walk from Wilson subway station.

If that works for you, let me know and we can discuss more.


Heh. There's not much arguing with that.

As for the thread necro, you seem to have necroed me along with it! :)

Yep, I still exist, and I will return. Six weeks to go... Never have six weeks seemed so far away.

Anyway, I'm procrastinating on assignments 35,423 and 35,424, so I better get back to work.

Take care all.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Got the updated email! Thanks again!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yes, please.

Thanks so much!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Strategy Guide order was originally 2119989. That was later combined with order 3350268. Then that whole order was moved to order 3319861, which is the page I linked above, but that page oddly doesn't actually say the number on it. The number is only listed in the other two orders.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I got my subscription notification for this month, but the Strategy Guide is not part of it, even though I preordered it ages ago. I noticed it's also not in my sidecart anymore. With some searching, I found that it's been attached to this order, which I made in the fall and then completely forgot about. Can that order be added to this month's?

Thanks.


What Joana said. I do hope to stick around, but if I'm slow responding, please bot me. I don't want to hold things up.


I've been putting off writing this for a few days as I really don't want to do this. However, I've come to the conclusion that I don't have a choice. I'm back at school full time for a year (from two weeks ago to next May). I have 30 class hours per week (that's including a practicum assignment), plus attendant readings and assignments (those readings are already piling up on me). My program also requires that I fit in a minimum of two hours of community service every week. On top of that, I'm trying to maintain part-time work so that I actually have a bit of money to pay bills with. Over the past week or so, I've had to think carefully about what things I need to cut--at least for the time being.

I don't want to end my pbps permanently, as these games (especially Serpent's Skull) have been very important to me. They've helped me through some rough patches over the last few years. As such, I'm not so much ending the games as I am putting them on hiatus. If people are around in a few months and still want to be part of them, hopefully we can resume them once my schedule clears up a little again.

I want to thank everyone for a great game. It's been huge fun for me, and I really wish I didn't have to put it aside for now.

:(

Michael.


I've been putting off writing this for a few days as I really don't want to do this. However, I've come to the conclusion that I don't have a choice. I'm back at school full time for a year (from two weeks ago to next May). I have 30 class hours per week (that's including a practicum assignment), plus attendant readings and assignments (those readings are already piling up on me). My program also requires that I fit in a minimum of two hours of community service every week. On top of that, I'm trying to maintain part-time work so that I actually have a bit of money to pay bills with. Over the past week or so, I've had to think carefully about what things I need to cut--at least for the time being.

I don't want to end my pbps permanently, as these games (especially Serpent's Skull) have been very important to me. They've helped me through some rough patches over the last few years. As such, I'm not so much ending the games as I am putting them on hiatus. If people are around in a few months and still want to be part of them, hopefully we can resume them once my schedule clears up a little again.

I want to thank everyone for a great game. It's been huge fun for me, and I really wish I didn't have to put it aside for now.

:(

Michael.


Hey folks, apologies for the game delay. My schedule has been turned upside down, and I'm trying to figure out where to fit everything now. Will be back in operation in the next couple of days.

Thanks for the patience.


Hey folks, apologies for the game delay. My schedule has been turned upside down, and I'm trying to figure out where to fit everything now. Will be back in operation in the next couple of days.

Thanks for the patience.


Those are good points about grapple and reposition. Grapple and moving, however, would provoke. While the grapple itself doesn't, the move does. Reposition, however, is definitely a good way to get Jacinth away from the Lotus Dragons' immediate vicinity.

Now that he's armed with all this additional information, I'll let Felos decide exactly what he wants to do and when. :)


Douena Trestleben wrote:
Looks like we'd better heal before Mahjik provokes another encounter. Is anyone besides Makoa hurt?

I have no problem assuming the healing took place before you reached the temple.

Pezock was injured (he took 19 points total), as was Ishirou a little (4 points total).


Festa Fire wrote:

[dice=Stabilize]1d20 + 2

I'm not sure if the stabilize check happens before or after the bleed happens for the round. If the check happens first, then Festa is stable, otherwise he bleeds to -8

I've always done it that the check happens first. It lets you survive just a little bit longer. As such, Festa will stabilize when his turn comes up again.


Douena places her hand on the double doors to the right of the stairs and concentrates. Gradually, an image of what lies on the other side becomes apparent to her.

Cracked, faded paintings on the walls of this room depict ancient soldiers fighting snake-headed creatures under bright skies. The stonework beneath the paintings appears damp and is covered with condensation. The ceiling above is decorated with faded solar designs. Light leaks into the room through one spot where the ceiling has partially collapsed.

Knowledge (religion) DC 25:
Various symbols in the solar designs and paintings indicate that this room is dedicated to Nurgal, demon lord of warfare and the sun.

Map Updated


Longspears have reach, so Jacinth was able to get at Rowyn that way.

Felos can grab Jacinth as a move action and then drag him out as a separate move action.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious), Felos.

Map Updated


Felos swings again at #3, this time connecting with the Lotus Dragon's face and taking him down.

Felos wrote:
Assuming that puts down number 3, he steps into 3's space. Does that put him adjacent to Jacinth?

It does, although he already was adjacent to him. Jacinth is in BB 16 (obscured by #11's token). Do you still want to step forward?


Douena Trestleben wrote:
Navior wrote:
He does avoid fighting, it's true. Mainly because he's not very good at it. :)
Pshaw! Neither is Douena, but she doesn't let it stop her. ;)

Ha! Fair point. :)

The journey across the tar pits is relatively easy. At points, the trail is quite narrow, but not so much that it becomes unnavigable. At the front of the ziggurat, a wide flight of stairs leads up to a columned entrance. Rubble litters the steps and vines grow over just about everything. You can only see a portion of the chamber that the steps lead into, but given the rubble, it's clear that portions of the ceiling have collapsed. Plants and more tangled vines grow up through the floor.

In addition to the stairs, you can see two other entrances to the ziggurat. A pair of double doors to the right allow entry to a side section, while to the left, a single door provides entry to another side section.

New Map


Douena Trestleben wrote:
If it's Small, Douena can use it, once it's not radiating darkness anymore. It's better than her quarterstaff. For now, give it to Shokambe if he'll carry it; he never fights if he can avoid it. Or Makoa could put it in his pack maybe.

It is Small. Shokambe will happily carry it for now. He'll pack it with his other belongings. He does avoid fighting, it's true. Mainly because he's not very good at it. :)


Jacinth the Bright wrote:

Stabilization Check 1d20+1

That might just do it. Of course they'll kill me anyway. I wonder what my next character will be.

That will indeed stabilize you.

The lotus dragons continue their attacks on Felos. Luckily, no more can get close to him to attack.

Lotus Dragon #3 rapier at Felos: 1d20 + 1 ⇒ (20) + 1 = 21 -- hit
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Lotus Dragon #11 rapier at Felos: 1d20 + 1 ⇒ (7) + 1 = 8 -- miss
Lotus Dragon #13 rapier at Felos: 1d20 + 1 ⇒ (14) + 1 = 15 -- miss

#3 gets another successful stab at Felos, but the others miss him.

Gut Tugger snarls and delays.

Rowyn returns into the room, stepping past Festa's unconscious form. She looks considerably less hurt than she did before (although not in perfect condition) and the bleeding has stopped. With a muttered incantation, she casts a spell.

Felos Will: 1d20 + 5 ⇒ (9) + 5 = 14 -- pass

Felos feels a momentary cloudiness pass over his mind, but he fights it off. With a sigh, Rowyn says to the Lotus Dragons, "Come on, lads, can't you take one cat?"

ROUND 4

CURRENT EFFECTS:
Mage armour (Festa)

Another stabilization check needed from Festa.

Next Up: Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger (subject to delayed action), Rowyn, Festa (unconscious).

Map Updated


Douena Trestleben wrote:
Navior wrote:
The strength of the magic on the mace is faint.
Is there a single aura, i.e., the darkness effect, or two, implying that the mace has an enhancement bonus?

Oops! Yes, good point. It should be two magical auras, one for the darkness effect and one because it's a magical mace. :)


Joana wrote:

The treasure's back at Lavinia's place anyway, iirc.

Yeah, I'm pretty sure the merciful bit was allowing us to talk at all rather than be attacked on sight. Once everyone's dead, I'd like to know if there's something we missed; I don't see how 4 2nd-level PCs are supposed to survive this dungeon at all, unless it's one of those old-school static dungeons where you can take out a couple of encounters at a time and then go rest somewhere while the inhabitants completely don't notice that their friends are dead and looted. We haven't even cleared half of the place, judging from the GM-view map.

I don't mind revealing a few things right away.

The offer of employment from Rowyn is actually scripted. The remaining adventures in the AP even all have sidebars with suggestions on how to modify them if the PCs are working for Rowyn. I'm actually kind of curious to hear about any games out there where the PCs have actually accepted the offer. At any rate, she is supposed to attack you if you say no, but I wanted to make her a little more complex a character than written--particularly regarding the relationship between her and Vanthus. It also had the beneficial side effect of not having you all ganged up upon by a an unbeatable number of Lotus Dragons.

You've actually come very close to dealing with all the inhabitants. Even though there are quite a few areas you haven't explored, you encountered virtually all the occupants at this point, since almost all answer the alarm. The only ones left are the worg (Festa successfully blocked the Lotus Dragons that were on the way to let the Worg out), the spider (which is chained up a few rooms farther in, and one other Lotus Dragon who is specifically written as not responding to alarms. Oh, and the kobold of course.

Unless Tippi turns around and goes back, she should be able to get away alive. If Felos survives the next set of attacks on him, he might make it out alive as well (assuming he also retreats). Things don't look good for Festa and Jacinth though. Alas.


Felos wrote:
It's probably too late, but we could try offering them the treasure from the sea caves. The GM might be merciful...

The GM was being pretty merciful until someone attacked out of the blue. :)

Felos swings and just misses #3.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious), Felos.


The strength of the magic on the mace is faint.

It's not too difficult to find something to wrap around the mace to block its darkness effect. Pezock is rather fascinated that such a method works. "It's like anti-light," he mutters. "If I ever go back to my crab, I'll have to get something like this on one of the eyes. That way when I open it, it'll plunge the area into darkness. I'll get a magic light effect on the other eye, so I can light things up at night. And if I open both eyes at the same time, it'll cancel the effects. That way, I can surprise people by closing one eye suddenly and plunging them into darkness." He chuckles to himself as you begin moving on.

Who's going to carry the covered or wrapped-up mace?

You continue following the trail, which soon leads to three conical cylinders connected by low, thick walls of piled stone. Boab trees burst from the crumbling structures, their thick roots and branches devouring large chunks of ancient stonework. The walls surround an overgrown courtyard of topple statues, weathered foundations, and a path of broken cobbles winding around large, watery pools.

The trail continues past the structure, while another trail runs north and south from here, winding through tar pits in both directions. To the north, at the far side of the tar pits, you see a multitiered stone ziggurat, large portions of it covered in mounds of vegetation--presumably your destination.


While speaking angrily with Felos, Tippi tries to trip the nearest Lotus Dragon, but Felos himself gets in the way.

Jacinth, please give me a stabilization roll. Thanks.

#13 steps up to Felos (5-ft step to BA 16), while #11 moves around to stand over Jacinth (move to BB 16 via BB 15 to avoid AoO) and #8 moves past Gut Tugger to get at Festa (move to BD 16)

Lotus Dragon #3 rapier at Felos: 1d20 + 1 ⇒ (5) + 1 = 6 -- miss
Lotus Dragon #11 rapier at Felos: 1d20 + 1 ⇒ (16) + 1 = 17 -- hit
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Lotus Dragon #13 rapier at Felos: 1d20 + 1 ⇒ (4) + 1 = 5 -- miss

Lotus Dragon #1 rapier at Festa, flanking: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
Lotus Dragon #6 rapier at Festa, flanking: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9 -- miss
Lotus Dragon #8 rapier at Festa: 1d20 + 1 ⇒ (17) + 1 = 18 -- miss

The Lotus Dragons unleash their attacks, but most prove unable to get past Festa and Felos's defences. Two manage to get in hits, however, one on Felos and one on Festa.

The dragon-like Gut Tugger goes for Festa (5-ft step to BC 16).

Gut Tugger bite at Festa: 1d20 + 5 ⇒ (19) + 5 = 24 -- hit
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Gut Tugger bites deeply into Festa's side. I believe that will take Festa down. Ouch.

Out of sight, Rowyn does something.

GM Stuff:
2d8 + 3 ⇒ (7, 7) + 3 = 17

ROUND 3

CURRENT EFFECTS:
Mage armour (Festa)

Stabilization check from Festa, please.

Due to the repositioning, Felos can't step to BA 16; however, he can still attack #3. I'll give you the opportunity to decide if you want to change your action.

Next Up: Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa (unconscious).

Map Updated
The map now refuses to accept Felos as a PC. Sigh.


As #9 tries to get in at Festa, Jacinth stabs out with his spear, taking the Lotus Dragon down. Jacinth is then felled by #3 and #6. This negates #9's attack on Festa, which missed anyway, so doesn't make much of a difference.

ROUND 2

CURRENT EFFECTS:
None.

Festa steps closer to the wall, pulls out a potion and quickly quaffs it down. This momentarily exposes him to attacks from #1 and #6, who take advantage of the opportunity. They lash out with their rapiers, but Festa, still drinking down the potion, gingerly dodges both attacks.

Felos steps forward, pulling out his flail and swinging at #3. He catches the Lotus Dragon on the side of the head, inflicting a nasty wound.

Next Up: Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger, Rowyn, Festa, Felos.

Map Updated
More and more things are going wrong with this map. Now it refuses to acknowledge Tippi as a PC, so since she's currently out of sight of the other PCs, it doesn't show her token in Player View. Even deleting her token and remaking it hasn't solved the problem. I don't have time to redo the entire map in a new uncorrupted file, so the screenshot is of the GM view, complete with stuff you haven't seen yet, but oh well. No big deal.


Urza's search (and anyone else who wants to assist him) of the charau-ka finds little of interest on most of them. All any of them carry is a club. Raogru, however, has additional items. He has a holy symbol of Ydersius and a heavy mace, which detects as magical. His hide armour also detects as magical. Finally, he has a spell component pouch and a vial of liquid that detects as magical.

Urza Spellcraft on mace: 1d20 + 8 ⇒ (3) + 8 = 11 -- fail
Urza Spellcraft on armour: 1d20 + 8 ⇒ (17) + 8 = 25 -- +1 hide armour
Urza Spellcraft on potion: 1d20 + 8 ⇒ (4) + 8 = 12 -- fail


In the confined space, Felos's arrow ends up hitting the ceiling and rebounding harmlessly to the floor.

Tippi attempts to trip a nearby Lotus Dragon. The whip wraps around the Lotus Dragon's leg, but doesn't quite get enough of a hold before pulling back. The Lotus Dragon remains standing.

Jacinth moves into the room and strikes at Rowyn with his longspear, piercing her other shoulder.

Their momentary surprise at the sudden attack over, the Lotus Dragons spring into action to protect Rowyn. #3 moves up behind Jacinth (5-ft step to BB 15). #9 moves up beside him (move to BC 15), briefly allowing an attack from Jacinth (Jacinth gets an AoO). #8 and #11 hang back and pull out their hand crossbows and load them. The other Dragons all attack.

#9's attack is only assuming Jacinth's AoO doesn't take him down.

Lotus Dragon #1 rapier at Festa: 1d20 + 1 ⇒ (18) + 1 = 19 -- hit
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Lotus Dragon #9 rapier at Festa: 1d20 + 1 ⇒ (10) + 1 = 11 -- miss

Lotus Dragon #3 rapier at Jacinth, flanking: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
Lotus Dragon #6 rapier at Jacinth, flanking: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 -- hit
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
Lotus Dragon #13 rapier at Jacinth: 1d20 + 1 ⇒ (13) + 1 = 14 -- miss
Total damage to Jacinth: 15

Two assault Festa, but only the leader gets in a hit on him. Three go after Jacinth and the two on opposite sides of him manage to each score powerful hits, taking him down.

The dragon-like creature, Gut Tugger, attacks Festa.
Gut Tugger bite at Festa: 1d20 + 5 ⇒ (15) + 5 = 20 -- hit
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The beast manages to sink his teeth into Festa's thigh.

Badly hurt and still bleeding, Rowyn flees for the open northwest door.

Rowyn Acrobatics to avoid AoO: 1d20 + 12 ⇒ (9) + 12 = 21 -- success

She rolls under Festa's reach and out the door.

Next Up: AoO for Jacinth, Festa, Felos, Xanthippe, Jacinth (unconscious), Lotus Dragons, Gut Tugger.
Jacinth's AoO is obviously before he goes down.

Map Updated


Felos wrote:
Edit: Okay, if you have the Campaign Aetting, look them up there, since that version makes a lot more sense than the Adventurer's Armoury version.

Ah yes, that does make much more sense. So 1 point per round then. Thanks!

Rowyn Fortitude: 1d20 + 2 ⇒ (11) + 2 = 13 -- pass

Festa steps up and punches Rowyn in the gut, momentarily knocking the wind out of her, but not quite having the stunning effect he'd hoped for. She is looking quite hurt, though.

Next Up: Felos, Xanthippe, Jacinth, Lotus Dragons, Gut Tugger, Rowyn, Festa.

Map Updated


The cowering charau-ka looks up meekly at Douean and nods very slowly. Then he slowly sits up and looks cautiously at the rest of your large group, making certain that no one looks ready to start swinging weapons again. Finally, the charau-ka stands up and runs off into the woods.


Since Rowyn has been chatting away, I'll allow that as a surprise round action for Felos. Do thistle arrows really do their full initial damage as bleed damage (first time I've ever actually seen them in play, so it's never come up before)? That seems a lot. Hmmm...

An arrow suddenly flies at Rowyn, hitting her in the shoulder near the neck. She gasps, utterly shocked that anyone would be so bold. "Wha--?! Kill! Gut Tugger, kill! All of you, kill them!" she screams.

Felos Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Festa Fire Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Jacinth Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Xanthippe Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Gut Tugger Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Lotus Dragons Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Rowyn Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Roll-off between Gut Tugger and Lotus Dragons (not that it really makes a big difference):
Gut Tugger Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Lotus Dragons Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Order: Festa, Felos, Xanthippe, Jacinth, Lotus Dragons, Gut Tugger, Rowyn.
I always seem to roll really low initiatives for villains.

ROUND 1

CURRENT EFFECTS:
None.

Up First: Festa

Map Updated
Something weird has happened with this particular map and I can't take a screenshot using the in-program method, so I've just taken a screenshot of my entire computer screen.


Tar'kanas flanks with Sasha at that position, so gets an additional +2 to his attack roll. I also have his unadjusted attack as +9 (+6 BAB, +3 Str), which brings his total roll to 17. It makes a difference because in his current prone state, Raogru's AC is exactly 17. :)

Tar'kanas brings his sword down at Raogru. The charau-ka tries to roll aside, but isn't fast enough. Tar'kanas's sword cuts deep, leaving the charau-ka very injured.

#2 continues to do nothing but cower.

Alton flies in (to -B 38) and attacks.

Alton bite at Raogru: 1d20 + 2 ⇒ (1) + 2 = 3 -- miss

However, as he swoops down, he gets the angle wrong and bites much too high.

Lorenz moves to try to get an unobstructed shot (move to B 32).

Lorenz composite longbow at Raogru, Point Blank Shot: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 -- hit
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

He lest loose an arrow which flies straight into the charau-ka's forehead. Raogru's shrieking and rolling about immediately stop.

COMBAT OVER


Rowyn smirks. "Clever," she says to Tippi, ignoring Felos. "I suppose you'll have to make sure you don't outlive your usefulness--or if you do, make certain there's no one else I can send after you. But if you're loyal and not too ambitious, I don't see any reason why you'd outlive your usefulness." She sighs and shakes her head sadly. "I get the impression though that we are not going to come to an agreement here. A shame. Good help is hard to find."

She continues in a sterner tone. "Of course, if we can't come to an arrangement, I can't just let you walk out of here and go after my best employee. You've also killed quite a few of my people. I deserve some recompense, surely."


Felos detects a faint aura of evil from Rowyn, but nothing from her pet.

Rowyn actually looks a bit disappointed at Jacinth's outburst. "Vanthus is out taking care of a little matter for me. He won't be back for a few days. Yes, I can understand why you'd be hesitant to work beside a man who's tried to kill you. He's an ambitious man and very good at what he does. He's very useful to me, but there will come a time when his ambition outweighs his usefulness, and that's where you would all come in. Eventually, either I'll tire of him and want to be rid of him, or he'll try to kill me. Either way, I intend to be the one who comes out alive, and you can help ensure that. It will also give you a chance to take your revenge on him. Revenge can be a powerful motivator, don't you think?"


Rowyn raises an eyebrow. "Penkus? He's dead. Killed by zombies in some old tunnels we were considering using at one point. Or perhaps you're going to tell me Vanthus did it, or maybe that Vanthus abandoned him to be killed by the zombies?" She shrugs. "I've often suspected that maybe he did, but really, why should I care? Just shows that Penkus should have been smarter. Now you lot, on the other hand, clearly have been smarter. You bested Vanthus. That's not an easy task. He's a hard man to beat. I could use people like you. Why work for Vanthus's brat of a sister when you could come work for me? I'll double whatever she's giving you. No! Triple! What do you say?"


Urza's magical bolts slam into the prone charau-ka, who continues to shriek in rage.

Sasha hurries round to get an attack in (move to -A 38)

Sasha rapier at Raogru: 1d20 + 11 ⇒ (6) + 11 = 17 -- hit
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Raogru tries to roll aside, but Sasha has the advantage and neatly stabs him in the arm.

"Now we have you," Pezock says, chuckling and moving around Raogru to flank with Makoa (move to A 38).

Pezock sawtooth sabre at Raogru, aid, flanking: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30 -- hit
Damage: 1d8 + 2 + 3d6 ⇒ (1) + 2 + (5, 2, 6) = 16

He swings his blade down right into the back of the rolling charau-ka, leaving a large gash.

From his prone position and still shrieking, Raogru tries to attack Makoa.

Raogru heavy mace at Makoa, haste, prone: 1d20 + 13 + 1 - 4 ⇒ (5) + 13 + 1 - 4 = 15 -- miss
Raogru heavy mace at Makoa, haste, prone: 1d20 + 13 + 1 - 4 ⇒ (13) + 13 + 1 - 4 = 23 -- hit
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Raogru heavy mace at Makoa, haste, prone, iterative attack: 1d20 + 13 + 1 - 4 ⇒ (19) + 13 + 1 - 4 = 29 -- hit
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Raogru bite at Makoa, haste, prone: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12 -- miss

Total damage to Makoa: 18 - 2 damage reduction = 16

Despite his unfavourable position, Raogru still manages to get two hits with his mace on Makao.

Next Up: Tar'kanas, Charau-ka #2, Alton, Lorenz (subject to delayed action), Ishirou (subject to delayed action), Shokambe (subject to delayed action), Makoa, Mahjik, Douena, Untari, Jask (subject to delayed action), Urza, Sasha, Pezock, Raogru.

Map Updated


The Lotus Dragons glance at each other with uncertainty after Festa's introduction. "No carousing," their leader orders.

A couple of minutes pass in silence before the Lotus Dragon who left to fetch Mistress Kellani returns, followed by an imperious-looking woman and a green dragon-like creature. The woman is richly dressed with a rapier at her side. Her bare arms are tattooed, one with a coiled dragon, the other with a lotus.

"So," she says, "you're the ones who outwitted Vanthus, are you?" She shakes her head, more in amusement than disapproval. "I'm Rowyn Kellani, creator, owner, and leader of the Lotus Dragons. What do you have to say for yourselves?"

Picture of Rowyn and her dragon.


The man looks about to respond angrily, but stops himself. He nods to one of the other Lotus Dragons, who hurries off through the door. "We'll see what she says," he grumbles. "Don't try anything foolish in the meantime."

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