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Raistlin

NathanM's page

Pathfinder Society Member. 33 posts (71 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.


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Qadira

I would love to play in this game as well. Looks really fun.

Qadira

of

Qadira

I understand. Just checking to see if I had missed anything.

Qadira

Any new news?

Qadira

I am also in Pacific.
Sorry not to mention it earlier but I will be playing a half-elf not human.

Qadira

I am fine with that. I will give it a try at least

Qadira

No, I was just checking to see if the GM would allow the swap, I still want to play a ranger. Thanks for the offer though.

Qadira

Alright, I have been thinking and I have decided I will still play a ranger. Most likely I will go with human. The other option would be for you to open up the trade where I would drop Favored Enemy and Quarry/Improved Quarry and only take Ranger's Focus and Inspired Moment from the guide archetype in the advanced players guide. I know we aren't using stuff from other books but it is just an option. I got the idea from this thread.

Qadira

I have decided I will be going as a Ranger.
Gold:
5d6 ⇒ (2, 3, 1, 5, 1) = 12 = 120
Not very good rolls there.

Also, do you have any hints on what kinds of enemies we might face so I can choose a good favored enemy?

Qadira

Rolls
1. 4d6 ⇒ (6, 4, 2, 5) = 17 = 15
2. 4d6 ⇒ (3, 4, 6, 5) = 18 = 15
3. 4d6 ⇒ (4, 6, 4, 5) = 19 = 15
4. 4d6 ⇒ (4, 6, 1, 1) = 12 = 11
5. 4d6 ⇒ (5, 5, 3, 1) = 14 = 13
6. 4d6 ⇒ (1, 5, 1, 5) = 12 = 11

I am as of yet undecided about class. Will decide shortly.

Qadira

Sounds good. Slow is nice for me as I am busy. Take your time getting ready.

Nathan

Qadira

I am interested. Also haven't played in a pbp game before. I will try to write up a character soon.

What kind of campaign is this going to be? Also, what sources can we use?

Nathan

Qadira

Do we need to do anything else to prepare or are we ready?

Qadira

Darl Quethos wrote:


As dragons are the top of the pack at 6/6 attack/defense, any other unit will get no higher than 6 or no more than one 6 for attack or defense.

What does this mean? Does this mean that I cannot have 6/6/2/12 gearsmen?

Qadira

Just a question.
What is the garrison for?
Do we have to build it to make units?
Just wondering.

Qadira

I was also looking for this awhile ago.

Qadira

Also, the gold dragons should cost 15 (or 22.5 for 2 hits) right?

Qadira

Maybe I am missing something but Dezhem, you seem to have 5 special units:
Paladins
Patrol Guard
Low Templars
Gold Dragon

Qadira

slow and steady wins the race :)

Qadira

I came up with stats for the gearsmen. This is my final set of units I think.

Wizards 6/2/6Fly/15 (two hits to kill)
Wizards 6/2/6Fly/10
Gearsmen 6/6/2/12
Heavy ship 3/3/6/10
Light ship 2/2/6/7
Barbarians 4/2/2/6
Med infantry 2/3/1/4
Light infantry 1/2/2/3

Garrison 0/2/0/2

Qadira

If I give a unit the two hits template, can I make units with that template and without it? For example if I gave my heavy ship two hits, could I also make it with just one at a reduced price?

Qadira

The Gearsmen, Wizards, and Barbarians are my special units. I get heavy and light ship for free because I am next to water. At least that's how I thought Chainmail said it would work.

Qadira

So the options I have for my units are:

Light infantry 1/2/2/3
Med infantry 2/3/1/4
Barbarians 4/2/2/6.
Garrison 0/2/0/2
Heavy ship 3/3/6/10
Light ship 2/2/6/7
Wizards 6/2/6Fly/15 (two hits to kill) {10 cost for 1 hit}
Gearsmen

Is this right?

Qadira

If possible I would like to make my Technic League(Alchemists/Wizards) on the more powerful side so that they can fly.

Qadira

Mr. Bojangles wrote:
For Numeria, don't forget about the Gearsmen from the Silver Mount. I can imagine those being righteously awesome in a war. Plus SCIENCE!!

I was trying to get that idea across with the iron golem. Maybe I could just change the fluff to that of a Gearsmen.

Qadira

Never mind about the paladins

Name of Country: Numeria

Alignment of Country: CN

Leader of the Country: Kevoth-Kul(Barbarian)

Exotic Units:
Barbarian Natives(barbarians)
Technic League(Alchemists/Wizards)
Iron Golem

Qadira

Not entirely sure what units I get and what units are 'exotic' but here is a go:

Name of Country: Numeria

Alignment of Country: CN

Leader of the Country: Kelki-Kon or Kevoth-Kul(Barbarian)

Exotic Units:
Barbarian Natives(barbarians)
Technic League(Alchemists/Wizards)
Traveler to the Worldwound(paladins)

Qadira

Any room for another player?

Qadira

Thanks, so I can use Diplomacy to make my Familiar deliver touch spells say (though I hope to avoid this) and I don't need to have my Familiar have have that trick.

Nathan

Qadira

I have been trying to make a Witch for an upcoming game and have run into two problems.

1) How do I factor skill ranks for my familiar. I know I get the same ranks as my master gets in skill he puts a rank into. I also get skills as the base creature (owl). As I level up, does my familiar gain skill ranks as they gain hit dice and intelligence?

2) Familiars start at intelligence 6. What does this mean for how you control them using handle animal? Does it just mean I get more tricks, or does it make it easier for me to handle them. Handle animal is not a class skill for a Witch so I am not sure I could effectively use handle animal on my Familiar. Also at 5th level Familiars can talk to their masters. Does this make it easier to control them?

Thanks, any help would be great.
Nathan

Qadira

Thanks guys!
Staves seem a lot better now.

Qadira

Hello all you smart people!

I have a question about magic items and ability scores. In the staves section under using staves it says, "Because they use the wielder's DC for the spell, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell."

So from this I take it that a fist level wand is used with a 11 ability score.

Does this mean that a wand of burning hands would have a reflex save of 11? This makes no sense!

What am I missing? I could find no other mention to this any were else in the book.

Qadira

I have a few questions about wizards in the pathfinder society.

1. Say a wizard finds a scroll. When does he get to put it into his spellbook and for what price. There was something about this in the guide to the pathfinder society but when it changed I could not find it any more.
2. If a wizard want's to add a spell to his spellbook by independent study can he do this in the society and when does he make the checks.

Thanks,
Nathan


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