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Mike McKeown wrote:
Art Lobdell is the NJ VC. Also my friend runs games in NYC if you're close to there.
Hello Beemer welcome to Pathfinder Society!
My name is Nathan and I and a Venture Agent for New York City. Please feel free to email me at Natertot@aol.com to discuss opportunities in NYC.
We have a weekly game that meets at a cafe in midtown Manhattan on Wednesday nights. There are also multiple games that are run in New Jersey and on Long Island.
Feel free to email me at Natertot@aol.com for more info.
Heinrich Lichtenshnitz wrote:
Your players need to start at exactly 12 level(33 xp)to play, and once they start they need to be commit to the whole story arc.
I went to Paizocon last year (2014) and I recieved a chronicle that allowed me to select a trait from Mummy's Mask AP. Knowing that we are limited to the guide, web traits doc thing..., and chronicle sheets. My question is this; is that a valid chronicle for selecting traitrs? I haven't played core yet and will be doing so next week for the first time.
I believe so, as long as it is not a race boon you should be good.
Matthew Downie wrote:
Maybe try Dragon's Demand.
John Compton wrote:
There is one Unique Orc boon from the Charity Auction last year.
Friend of mine has it.
Steven Schopmeyer wrote:
Or read Pathfinder Chronicles of the exploits of other Pathfinders?
John Compton wrote:
You could technically run it first, but when it came to you time to play it you would have MAJOR spoilers to deal with and would have to let the GM running it for you know that you had GM'd it before.
Just a thought on the Psychic Defensive Spells (i.e. Thought Shield, Tower of Iron Will, Intellect Fortress, and Mental Barrier) instead of the duration for these just being 1 round, has there been any thought to it being changed to 1 round + concentration?
I think this might make these spells more flavorful and more likely to be taken.
Let say I get a weapon 1 as a reward. I then replace with one of the B weapons on my deck. The B weapon I replaced it with goes back in the box and that is it.
Ok so I know I need to use the B cards from my initial deck building.
My question is after each adventure (other than my new "1" rewards I might have gotten) can I change out the other B cards for different ones or am I "stuck" with what I chose the first time around?
Hope this makes sense.
Mark Stratton wrote:
Well congrats to you too!
PS - GO Wildcats! (LN)
Michael Brock wrote:
Congrats to all the Hoosiers (and Boilermakers, I guess) who made VC!
NYC PFS GM/Player
I am all caught up, and have played ALL the scenarios to date, just waiting on the next year 6 to come out.
As to the whole Darkness/Obscuring mist thing, I think it is a potential strategy if your group all knows about it before hand and if it is used sparingly.
Probably best to be reserved for when you feel you are all in the deep doodoo and can't get out any other way.
John Francis wrote:
Still have this bug, I will try you solution for reporting purposes, hopefully it will work.
David Haller wrote:
It is a first level wizard/bard spell.
Something like that, I would have to pull out the book to look, which I don't have with me.
Dumagand Bal'tok wrote:
Don't forget the Gamma World Cross Over rules in the Advanced D&D Dungeon Masters (1st edition) Guide.
Thanks Snig, just tried to add it to a possible game night I was running and it would not come up as a possibility after I tried checking it.
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