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About Nass SylentstrikeSTR: 14(+2)= 14(base)
1/2 Level: 0
AC: 17= 10+ 2(armor)+ 1(2weapon defense)+ 4(dex)
INIT: 4
10 Initiative Rolls
Passive Insight: 10= 10(base)+ 0(skill)
Basic Attacks Spoiler:
Melee Main Hand: +1 Shortsword: 6 vs AC= 2(str)+ 3(prof)+ 1(magical) Damage: 1d6+4= 2(str)+ 1(two-weapon fighting)+ 1(magical) Off Hand: +1 Shortsword: 6 vs AC= 2(str)+ 3(prof)+1 (magical)
Range
Off Hand: Dagger: 8 vs AC= 4(dex)+ 3(prof)+ 1(rogue weapon talent)
Skills Spoiler:
9= 4(dex)+ 5(trained): Acrobatics(dex) 0= 0(int): Arcana(int) 7= 2(str)+ 5(trained): Athletics(str) 1= 1(cha): Bluff(cha) 1= 1(cha): Diplomacy(cha) 5= 0(wis)+ 5(trained): Dungeoneering (wis) 1= 1(con): Endurance(con) 0= 0(wis): Heal(wis) 0= 0(int): History(int) 0= 0(wis): Insight(wis) 6= 1(cha)+ 5(trained): Intimidate(cha) 0= 0(wis): Nature(wis) 0= 0(wis): Perception(wis) 0= 0(int): Religion(int) 9= 4(dex)+ 5(trained) : Stealth(dex) 1= 1(cha): Streetwise(cha) 9= 4(dex)+ 5(trained):Thievery(dex) Class Feats Spoiler:
First Strike: at the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. Rogue Tactics:Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier. Rogue Weapon Talent:When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. Sneak Attack:Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases. Level Sneak Attack Damage
Feats Spoiler:
Two- Weapon Fighting: Prerequisite: Dex 13 Benefit: While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon. Two- Weapon Defense: Prerequisite: Dex 13, Two-Weapon Fighting
At- Will Powers Spoiler:
Deft Strike:(A final lunge brings you into an advantageous position.) At-Will <> Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Piercing Strike: (A needle-sharp point slips past armor and into tender flesh.)
Riposte Strike: (With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.)
Encounter Spoiler:
Torturous Strike: (If you twist the blade in the wound just so, you can make your enemy howl in pain.) Encounter <> Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier. Daily Spoiler:
Easy Target:(You deal a staggering blow to your enemy, setting it up for future attacks.0 Daily <> Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn. Equipment Spoiler:
Armor- Leather: 15lbs Weapons- Dagger x 10: 10lb
Gear- Standard Adventurer's Kit: 33lbs
Exp: 35 |
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