Lonicera

Nasir al' Shahaadi's page

810 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Nasir al'Shahaadi

Race

Keleshite Human

Classes/Levels

Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Gender

Female

Size

Medium 5'6 155 lbs

Age

24

Special Abilities

See below

Alignment

Chaotic Good

Location

Katapesh

Languages

Kelish, Common, Halfling, Elven, Ancient Osiriani

Occupation

Pathfinder (Scarab Sages Faction)/Belly Dancer

Strength 12
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 12
Charisma 16

About Nasir al' Shahaadi

Max HP: 87 Current HP: 87 Speed: 30 /(55 during Battledance)
STR 12(+1) DEX 19 (+4) CON 12 (+1) INT 13(+1) WIS 12 (+1) CHA 16 (+3)

Defense :

AC: (all +3 during Rain of Blows) +4 vs AoO
Regular:17 (21 w/ mage armor) +4 Dex, +1 Dodge +1 (Deflection)Ring +1 Nat(Amulet)
Touch: 17 (21)
Flat footed: 13 (17)

Armor: None CMD:23

Fort: + 4 Reflex: + 13 (+16 during Rain of Blows) Will: +10(+12 vs Mind affecting, +15 Bardic/language/sound)

Offense :

BAB:+9/+4 CMB:+10

Initiative +4

Combat:
Melee: Shiver +1 (fire outsider bane) frost flaming scimitar +15/+10 damage 1d6+5 +1d6 fire +1d6 cold 18-20 (+2 att +2d6 damage Fire outsiders)
Melee: Silvered Khukri +13/+8 damage 1d4+1 18-20
Melee(Battledance(Rain of blows) w Shiver) : +19/+19/+14 damage 1d6+7 +1d6 fire +1d6 cold 18-20
Melee(Battledance(Razor's kiss) w Shiver) : +16/+11 damage 1d6+7 +1d6 fire +1d6 cold 15-20

Special Abilities:

Fleet: Speed increase +25
Battle Dance (swift action)34 rounds/day 2 used
Counter Dance
Fascinate DC(19)
Battledance: Inspire Courage +3 SAVES vs fear, Att/Dam (self only)
Distraction (DC 17)
Cantrips
Versatile Dance
Well versed
Inspire competence+4
Inspire Greatness ( 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.)
Battledance: Rain of blows
Battledance: Razor’s Kiss
Dance of Fury (Su) At 12th level, a dervish dancer can attack more than once as he moves while performing a battle dance. He can combine a full-attack action with a single move, taking the attacks at any point during his movement, but must move at least 5 feet

Skills::

6+Int (1)+Human(1)+Favored(1)= 9 skill points/ level

Appraise rank+1mod=+1
Acrobatics 7ranks+4mod+3 class= (Versatile dance)+22
Bluff 7 ranks+3mod+3 class=+13
Climb rank+0mod=+1
Craft
Decipher Script ranks+1mod=+3
Diplomacy 10ranks+3mod+3 class=+16
Disguise rank+3mod=+4
Escape Artist 10rank+4mod+3 class+2 feat=+19
Gather Information 1rank+3mod=+7
Intimidate Substitute Dance with Expanded Versatility +23
Jump
Knowledge Arcana 4rank+1mod+3 class=+8
Knowledge Dungeoneering 1ranks+1mod+3 class=+8
Knowledge Engineering ranks+1mod=+2
Knowledge Geography ranks+1mod=+1
Knowledge History 3ranks+1mod+3 class =+12
Knowledge Local 2rank++1mod+3 class=++6
Knowledge Planes 2rank+1mod+3 class=+6
Knowledge Nobility ranks+1mod=+1
Knowledge Nature ranks+1mod=+1
Perception 1rank+0mod=+1
Perform (Dance) 11ranks +3mod +4 class +3 Skill focus+1 (Versatile dance)=+23
Perform (Sketch) 6rank+3mod+4class=+12
Perform (Percussion) 2rank+3mod+4class=+8
Perform (Strings) 2rank+3mod+4class=+8
Profession(Pathfinder) 4rank+1mod+4 class=+8
Sense Motive 2ranks+1mod=+3
Stealth 3rank+4mod+3 class=+7
Sleight of Hand rank+4mod=+4
Speak Language ranks+1mod=+
Spellcraft 9 ranks+1mod+3 class=+13
Swim 2rank+0mod=+2
Use Magic Device 8ranks+3mod+3 class+3 skill focus= +19

Feats::

Extra Performance (Dance),Weapon focus (scimitar), Dodge, Weapon Finesse, Skill Focus UMD, Free spirit, Skill focus (Dance), Dervish Dance, Mobility

Traits::

Maestro of the Society (Bard, Pathfinder Society)

The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom.

Benefit: Studying this knowledge gave you the ability to use your bardic performance an additional 3 rounds per day.

Seeking Adventure: The Pathfinder Society has long
intrigued you—tales of the exotic lands and strange
discoveries made by Pathfinders have enchanted your
dreams and fired your imagination since childhood. When
Pathfinders came through your village or neighborhood,
they immediately enthralled you with their stories
and knowledge. Yet at the time, you were far too young
to join them, and when they left for adventure you had
to stay behind. Now that you are of age, you’ve traveled
to Absalom to apply for membership. The application
process went well, and you’re now a full member. Your
first assignment is to accompany Garavel’s group to
Kelmarane—the Pathfinder Society has heard rumors
of several ancient structures in the area, including a
ruined monastery once dedicated to Sarenrae, and would
like to learn more about them. Even more pressing is the
mystery of what brought about Kelmarane’s ruin in the
first place—reports of which are vague at best. If you can
determine the cause of the village’s abandonment so many
years ago, you’re sure the Society would be impressed. You
begin the game with your own wayfinder, a loan from your
venture-captain. You’ve promised to pay your venturecaptain
500 gp for the wayfinder some day, but for now it’s
yours to use. A wayfinder is a magical compass that grants
you a +2 circumstance bonus on Survival checks to avoid
becoming lost, and can be commanded to emit light as
the spell (CL 5th) as a standard action. Further details on
the Pathfinder Society and wayfinders may be found in the
Pathfinder Chronicles Campaign Setting (pages 194–195) or
Seekers of Secrets.

Racial::

Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one
martial weapon of their choice, in addition to those granted
by class proficiencies. This weapon must be chosen at 1st
level and cannot be changed.
Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).
Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed.(Bard)

Spells::

Spells per day 0-(Unlimited)
1st (7) Cast:1
2nd (6) Cast:1
3rd(4) Cast:1
4th(3) Cast:

Spells Known
0-(6) Ghost Sound, Dancing Lights, Prestidigitation, Read Magic, Daze,Detect magic
1- (5) Adoration, Mage Armor, Dance of Shards (Chord of Shards),Saving Finale, Fumbletongue, Borrow skill, Blurred movement
2- (4) Arcane Disruption, Bladed Dash, Boiling Blood(1 pt fire damage per round),Heroism
3-(4) Lover’s Vengence, Fear, Arcane Concordance (+1 enhancement bonus to the DC, cast as Enlarge Spell, Extend Spell, Silent Spell, or Still Spell no increase in level or casting time), Displacement, Thunderous Drums
4=(3) Dance of a Hundred Cuts(+3 morale bonus on melee attack rolls, melee damage rolls, Acrobatics checks, and armor class), Virtuoso Performance (2 performances at once use r rnds per rouns), Spellblight Jinx, Break Enchantment

Equipment::

Handy Haversack
Wayfinder
Tent
Sketchbook
Journal
50ft silk rope
Backpack
Bedroll
3 Waterskins
4 sunrods
Belt pouch
Small steel mirror
1 lb Soap
10 day's rations
Explorer's outfit
3 entertainer’s outfits
Whetstone
10 Tindertwigs
1 sunrod
3 large sacks
scroll case
Map Case

Worn
Sleeves of Many Garments (as needed)
Featherstep slippers (Ignore difficult terrain)
Gloves of Recon.

Potion Belt:
2 potions Cure Light Wounds
1 potion of cure moderate wounds
3 Potions Mage Armor
1 Potion Eagle’s Splendor
1 oil of bless weapon
5 vials of acid
5 flasks of alchemist fire

Scroll Case
Scrolls of:
3 Comprehend languages
2 Detect secret doors
2 Restful sleep

Wand of Mage Armor
Bag of holding Type 2

Capacity:

Spoiler:

Light: 0-43 lbs
Medium: 44-86 lbs
Heavy: 87-130 lbs

Background::

Nasir’s parents own the most successful inn in all of Katapesh hosting talented performers and entertainment of the highest quality. As a little girl, Nasir would silently creep downstairs after her bedtime to watch the beautiful dancers that performed in the common room. By far the most amazing of these was the legendary Halim al’Vizhir, her movements seemed more than human, almost magical. That was where Nasir’s obsession with dance and music began.

When she turned 13 her parents finally, after much haranguing, agreed to allow her to study with Halim, the dancer pleased to find a student who approached dance whole heartedly. She thought her to listen not only with her ears, but with every fiber of her being, how to abandon herself to the primal music of life, and most of all, how to express it with her body. Hours they would spend dancing, learning the subtle movements of hands and arms, the sway of the hips and twist of the torso that turned the dancer into a conduit for the primal rhythm of life itself.

When she was ready Halim taught her the greatest of her secrets, the battle dance. Through embracing the dance, the raw essence of the music, the rhythm of conflict and combat, Nasir learned to empower her body, enhancing her skill with weapons to at once become not only the embodiment of exceptional beauty, but of lethal danger as well.

It would be her other interest however, that would lead her to leave her home. Her father possessed a sizeable personal library, and Nasir grew up devouring the tales of Lucky Farouk and reading of the Pathfinder Society. She dreamed of adventure, a dream that took root in her soul and grew the day Pathfinders stayed at her parents inn. As she mastered her art, the dream grew, unrelenting, until on her 20th birthday she set out for the distant land of Absolom to apply for membership. The application went well, granting her full membership and her first assignment; join Garavel’s group to investigate ancient structures in the area and determine the reason for Kelmarane’s abandonment. Determined to impress her new brotherhood she has set out to discover the secrets of her homeland.

She acquitted herself quite impressively then and on the numerous other adventures she has partaken in since, bringing distinction to her Venture Captain and chapter house, leading to her being considered an obvious choice for any venture that could be both delicate and dangerous.

Her love of knowledge and the hidden secrets of the ancient world led her to joining the Scarab Sages faction of the Society, understanding that true power lies in the knowledge that grants it.

Personality::

Nasir is a creature of passion, living life to its full extent every opportunity she gets. Filled with an insatiable appetite for new experiences and knowledge, she looks at everything with eyes eager to learn something. Her greatest love is music, and she will leap at any opportunity to dance.


Description
Spoiler:

If one word were used to describe Nasir, it would have to be luscious. Blessed with sun-kissed skin, scintillating curves and an hourglass figure that boasts a little extra sand in all the right places, her body appeals to the eyes and calls out to the arms. Long dark hair frames a beautiful face featuring dark smoky eyes, a full sensual mouth and the profile of a desert queen. Her walk, her laugh and even her breathing carry a subtle yet intoxicating rhythm, a melody that seems to harmonize with the observer’s heartbeat, calling out to them to join the dance. Male or female all find it hard to look away.

Wealth

Spoiler:

pp 3497gp 43sp 40cp
gems

Future progression

Spoiler:

Details::

Battle Dance

A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.

Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

Fleet (Su)

While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 19th level.

This ability replaces bardic knowledge and lore master.

Versatile Dance (Ex)

At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics.

Rain of blows (Ex)

(During full attack, as Haste 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and on Reflex saves. At 9th level, and every three bardlevels thereafter, these bonuses increase by +1, to a maximum of +5 at 18th level. These bonuses do not stack with the haste spell.)

Razor’s Kiss (Su)

At 8th level, a dervish dancer can use his battle dance to improve his weapons’ critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected.(This ability replaces dirge of doom.)

Xp:

Spoiler:

Faction missives::

Nasir,

You have always been a woman of the world, and so an adventure to Jalmeray may be something right up your alley. But this is also an adventure that is going to require you to be ready for some combat action as well. Enclosed, is a scroll case in which you may need to hold a few more scrolls to help you out in those tight situations. Enclosed is also a scroll of a special spell that I've had Aram Zey write up for me. It's to help with traps and should only be used if there is no trap creatures available to help you and your team, and if you do, it will help them as well. I've also attached a few other items that may help you navigate through Jalmeray.

Your adventure will send you into Oppara, Katapesh and Katheer, in each lodge, make sure you check in with the lodge masters, as they will have other messages from me to help you along the way. Good luck and know that we, the masters of knowledge are looking forward to your chronicles!

Current active effects/spells:

Displacement all attacks against her have 50% miss chance
Mage Armor +4 AC
Heroism +2 Att/Saves/skill checks
Battledance: Rain of Blows
Current AC 21 Reflex save +15
Melee w Shiver: +14/+14/+9