Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

Pathfinder Battles: Heroes & Monsters
****( ) by Cole Cummings

Random Marsh Encounters (PFRPG) PDF
***** by Endzeitgeist

Pathways #12 (PFRPG) PDF
***** by Endzeitgeist

The Sinking: The Plumb Line (PFRPG) PDF
***** by Endzeitgeist

   RSS Posts
Zoria

Nasir al' Shahaadi's page

72 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).

Profile

Facebook Twitter Email
Full Name

Nasir al'Shahaadi

Race

Keleshite Human

Classes/Levels

Bard 1

Gender

F

Size

Medium 5'6 155 lbs

Age

20

Special Abilities

See below

Alignment

Chaotic Good

Location

Katapesh

Languages

Kelish, Common, Halfling, Elven, Varisian

Occupation

Pathfinder/Belly Dancer

Strength 11
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 11
Charisma 16

About Nasir al' Shahaadi

Max HP: 8 Current HP: 8
STR 11(+0) DEX 15 (+2) CON 12 (+1) INT 12(+1) WIS 11 (+0) CHA 16 (+3)

Defense

AC: 12 (16 w/ mage armor)
Touch: 12
Flat footed: 10 (14)

Armor

Spoiler:

None

Speed: 30

Offense
BAB:+0

Combat:
Melee: Scimitar +0 damage 1d6 18-20
Melee: Whip Dagger +0 damage 1d6 19-20 15ft

Initiative +2

Fort: + 1 Reflex: + 4 Will: +2

Special Abilities

Spoiler:

Bardic Performance(Dance) 5/day
Bardic Knowledge
Spellbreaker Dance(song)
Fascinate
Inspire Courage +1

Languages: Kelish, Common, Halfling,Elven, Varisian

Skills:

Spoiler:

6+Int (1)+Human(1)+Favored(1)x4=36 skill points

Appraise 1rank+1mod=+2
Balance 2ranks+2mod=+4
Bluff 0ranks+3mod=+3
Climb 1rank+0mod=+1
Craft
Decipher Script 2ranks+1mod=+3
Diplomacy 2ranks+3mod=+5
Disguise 1rank+3mod=+4
Escape Artist 1rank+2mod=+3
Gather Information 1rank+3mod=+4
Jump
Knowledge Arcana 1rank+1(1/2 level)+1mod=+3
Knowledge Dungeoneering 0ranks+1(1/2level)+1mod=+2
Knowledge Engineering 0ranks+1(1/2level)+1mod=+2
Knowledge Geography 0ranks+1(1/2level)+1mod=+2
Knowledge History 2ranks+1bonus(bardic knowledge)+1(1/2 level)+1mod=+5
Knowledge Local 1rank+1(1/2 level)+1mod=+3
Knowledge Planes 1rank+1(1/2 level)+1mod=+3
Knowledge Nobility 0ranks+1(1/2level)+1mod=+2
Knowledge Nature 0ranks+1(1/2level)+1mod=+2
Perception 1rank+0mod=+1
Perform (Dance) 4ranks+3mod=+7
Perform (Sketch) 1rank+3mod=+4
Profession(Pathfinder) 1rank+0mod=+1
Sense Motive 2ranks+0mod=+2
Stealth 1rank+2mod=+3
Sleight of Hand 1rank+2mod=+3
Speak Language 2ranks+1mod=+3
Spellcraft 4 ranks+1mod=+5
Swim 1rank+0mod=+1
Tumble 1ranks+2mod=+3
Use Magic Device 3ranks+3mod= +6

Feats:

Spoiler:

Extra Music(Dance), Rhythmic Casting(Melodic Casting)

Traits:

Spoiler:

Rich Parents: 900g starting wealth.

Seeking Adventure: The Pathfinder Society has long
intrigued you—tales of the exotic lands and strange
discoveries made by Pathfinders have enchanted your
dreams and fired your imagination since childhood. When
Pathfinders came through your village or neighborhood,
they immediately enthralled you with their stories
and knowledge. Yet at the time, you were far too young
to join them, and when they left for adventure you had
to stay behind. Now that you are of age, you’ve traveled
to Absalom to apply for membership. The application
process went well, and you’re now a full member. Your
first assignment is to accompany Garavel’s group to
Kelmarane—the Pathfinder Society has heard rumors
of several ancient structures in the area, including a
ruined monastery once dedicated to Sarenrae, and would
like to learn more about them. Even more pressing is the
mystery of what brought about Kelmarane’s ruin in the
first place—reports of which are vague at best. If you can
determine the cause of the village’s abandonment so many
years ago, you’re sure the Society would be impressed. You
begin the game with your own wayfinder, a loan from your
venture-captain. You’ve promised to pay your venturecaptain
500 gp for the wayfinder some day, but for now it’s
yours to use. A wayfinder is a magical compass that grants
you a +2 circumstance bonus on Survival checks to avoid
becoming lost, and can be commanded to emit light as
the spell (CL 5th) as a standard action. Further details on
the Pathfinder Society and wayfinders may be found in the
Pathfinder Chronicles Campaign Setting (pages 194–195) or
Seekers of Secrets.

Racial

Spoiler:

Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one
martial weapon of their choice, in addition to those granted
by class proficiencies. This weapon must be chosen at 1st
level and cannot be changed.
Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).
Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed.(Bard)

Spells

Spoiler:

Spells per day (0-5)

Spells Known
0- Ghost Sound, Light, Prestidigitation, Read Magic.
1-

Equipment (lbs)

Spoiler:

Wayfinder
Tent
Sketchbook
Journal
50ft silk rope
Backpack
Bedroll
3 Waterskins
4 sunrods
Belt pouch
Small steel mirror
1 lb Soap
10 day's rations
Explorer's outfit
3 entertainer’s outfits
Whetstone
10 Tindertwigs
2 potions Cure Light Wounds
6 Potions Mage Armor
1 Potion Eagle’s Splendor
Map Case
Potion Belt

Capacity:

Spoiler:

Light: 43 lbs
Medium: 86 lbs
Heavy: 130 lbs

Background

Spoiler:

Nasir’s parents own the most successful inn in all of Katapesh hosting talented performers and entertainment of the highest quality. As a little girl, Nasir would silently creep downstairs after her bedtime to watch the beautiful dancers that performed in the common room. By far the most amazing of these was the legendary Halim al’Vizhir, her movements seemed more than human, almost magical. That was where Nasir’s obsession with dance and music began.

When she turned 13 her parents finally, after much haranguing, agreed to allow her to study with Halim, the dancer pleased to find a student who approached dance whole heartedly. She thought her to listen not only with her ears, but with every fiber of her being, how to abandon herself to the primal music of life, and most of all, how to express it with her body. Hours they would spend dancing, learning the subtle movements of hands and arms, the sway of the hips and twist of the torso that turned the dancer into a conduit for the primal rhythm of life itself.

It would be her other interest however, that would lead her to leave her home. Her father possessed a sizeable personal library, and Nasir grew up devouring the tales of Lucky Farouk and reading of the Pathfinder Society. She dreamed of adventure, a dream that took root in her soul and grew the day Pathfinders stayed at her parents inn. As she mastered her art, the dream grew, unrelenting, until on her 20th birthday she set out for the distant land of Absolom to apply for membership. The application went well, granting her full membership and her first assignment; join Garavel’s group to investigate ancient structures in the area and determine the reason for Kelmarane’s abandonment. Determined to impress her new brotherhood she has set out to discover the secrets of her homeland.

Personality

Spoiler:

Nasir is a creature of passion, living life to its full extent every opportunity she gets. Filled with an insatiable appetite for new experiences and knowledge, she looks at everything with eyes eager to learn something. Her greatest love is music, and she will leap at any opportunity to dance.


Description
Spoiler:

If one word were used to describe Nasir, it would have to be luscious. Blessed with sun-kissed skin, scintillating curves and an hourglass figure that boasts a little extra sand in all the right places, her body appeals to the eyes and calls out to the arms. Long dark hair frames a beautiful face featuring dark smoky eyes, a full sensual mouth and the profile of a desert queen. Her walk, her laugh and even her breathing carry a subtle yet intoxicating rhythm, a melody that seems to harmonize with the observer’s heartbeat, calling out to them to join the dance. Male or female all find it hard to look away.

Wealth

Spoiler:

pp 33gp 55sp 50cp
gems

Future progression

Spoiler:

Details

Spoiler:

MELODIC CASTING
You can weave your music and magic together into a single
perfect voice.
Prerequisites: Perform 4 ranks, Spellcraft 4 ranks, bardic
music class feature.
Benefit: Whenever a Concentration check would be
required to cast a spell or use a spell-like ability (such as
when you cast defensively or are distracted or injured while
casting), you can make a Perform check instead.
In addition, you can cast spells and activate magic items
by command word or spell completion while using a bardic
music ability. Bardic music abilities that require concentration
still take a standard action to perform.
Normal: A bard can't cast spells or activate magic items
by command word or spell completion while using bardic
music.

SPELLBREAKER SONG
Bards pride themselves on being
masters of language and sound. A
rare few learn to use their voices to interfere with enemy
spellcasters, twisting word and sound to defeat spells before
they are cast.
Class: Bard.
Level: 1st.
Special Requirement: Knowledge (arcana) 1 rank, Perform
(any) 3 ranks.
Replaces: You do not gain the countersong bardic music
ability.
Benefit: You can use your music or poetics to interfere
with spells that have verbal components. Doing this costs
one daily use of your bardic music ability and requires a
standard action to start. Enemy spellcasters within 30 feet
of you take a 20% spell failure chance when casting any spell
that has a verbal component (as if they were deafened). You
can maintain your spellbreaker song for 3 rounds.
This ability follows all the other appropriate rules for
bardic music.

Xp:

Spoiler:

225

Party Treasure

Spoiler:



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.