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About Narumek The UnforgivingAn Armiger from the land of Cheliax, he has come to Karkau to investigate the disturbances in the mountains. He hopes to find a devil to slay so he may be initiated into the ranks of the Order of the Nail.
+12 Fort (+4 base, +2 Con, +1 Trait, +5 Divine Grace)
Skills:
-6 Acrobatics (Dex +0, Class Skill, Armor Penalty -6), +1 Appraise (Int +1, Class Skill) +9 Bluff (Cha +5, Ranks 1, Class Skill +3) -3 Climb (Str +3, , Class Skill, Armor Penalty -6) +1 Craft Weapon (Int +1, Class Skill) +9 Diplomacy (Cha +5, Ranks 1, Class Skill +3) +5 Disguise (Cha +5, Class Skill) -6 Escape Artist (Dex +0, Class Skill, -6 Armor) +5 Handle Animal (Cha +5) +1 Heal (Wis +1) +13 Intimidate (Cha +5, Ranks 5, Class +3) +2 Knowledge, Arcana (Int +1, +1 BN, Class Skill) +2 Knowledge, Dungeoneering (Int +1, +1 BN, Class Skill) +2 Knowledge, Engineering (Int +1, +1 BN, Class Skill) +2 Knowledge, Geography (Int +1, +1 BN, Class Skill) +6 Knowledge, History(Int +1, Ranks 1, +1 BN, Class Skill +3) +6 Knowledge, Local (Int +1, Ranks 1, +1 BN, Class Skill +3)(+2 for art or music) +2 Knowledge, Nature (Int +1, +1 BN, Class Skill) +2 Knowledge, Nobility (Int +1, +1 BN, Class Skill) +5 Knowledge, Planes (Int +1, Ranks 1, +1 BN, Class Skill +3) +2 Knowledge, Religion (Int +1, +1 BN, Class Skill) +1 Linguistics (Int +1, Class Skill) +6 Perception (Wis +1, Ranks 2, Class Skill +3) +18 Perform (Lute) (Cha +5, Ranks 6, +3 Class,+3 Skill Focus +1 Trait) +1 Profession (Wis +1, Class Skill) +5 Ride (Dex +0, Ranks 8, Class Skill +3, Armor Penalty -6, +2 to stay in saddle) +1 Sense Motive (Wis +1, Class Skill) -6 Sleight of Hand (Dex +0, Class Skill, -6 Armor) +1 Spellcraft (Int +1, Class Skill) -6 Stealth (Dex +0, Class Skill, Armor Penalty -6) +1 Survival (Wis +1) -3 Swim (Str +3, Armor Penalty -6) +5 Use Magic Device (Cha +5, Class Skill) Traits:
Reactionary: +2 initiative Ear for Music (NG): You spent countless hours of your youth in one of your goddess’s temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on any Knowledge (local) checks that deal with the local art or music scene. Feats:
Skill Focus: Perform Toughness (Level 1) Weapon Focus: Longsword (Level 3) Power Attack (Level 5) Favored Class: Bard Hellknight:
• Aura of Law • Aura of Courage • Detect Chaos (Sp) 60 feet at will • Smite Chaos (2/day) (+5 atk (Cha), +4 dmg/ (level), +5 AC (Cha)) • Divine Grace (+5 (Cha) Bonus on all Saving Throws) • Lay on Hands (Heals 2d6) (7 times/day)(.5 Lvl+Cha) • Divine Health • Mercy: Fatigued • Discern Lies • Onslaught Spells: O Lvl: 2/2 - Divine Favor x2 Bard:
Spells: 0 Lvl: 5 known -/- - Summon Instrument - Mage Hand - Message - Dancing Lights - Open/Close 1st Lvl: 3 known: 4/4
Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
Equipment:
Arms, Armor, and Clothing: Longsword +1, 4 lbs Full Spiked Plate Armour +2 50 lbs Heavy Spiked Steel Shield +2, 15 lbs Lance 10 lbs Military Saddle 5lbs Hemp Rope 50 ft. 84 lbs Carrying Capacity: Current Weight: 84 lbs Light Load: x < 86 lbs.
Bruce:
Heavy Warhorse: "Bruce" Size/Type: Large Animal Hit Points: 40/40 Initiative: +1 Speed: 50 ft. Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Perception +5, Swim +4 Feats: Endurance, Run Carrying Capacity: 0-300, 300-600, 600-900 |
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