An Armiger from the land of Cheliax, he has come to Karkau to investigate the disturbances in the mountains. He hopes to find a devil to slay so he may be initiated into the ranks of the Order of the Nail.
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Offense:
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+2 Initiative, +5 BAB
+8 CMB (+5 BAB, +3 Str,+0 Size)
+18 CMD (+5 BAB,+3 Str, +0 Dex. +0 Size, +10)
+10 Longsword (+5 BAB, +3 Str, +1 Weapon Focus, +1 Magic) Damage: (1d8+4)
+8 Lance (+5 BAB, +3 Str) Damage: (1d8+3)(x3)
Movement: 20 ft (with armor)
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Defense:
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Current hp: 63
Max hp: 63 (+10, +2 Con, Lvl 4, +6 Toughness,+2 Favored Class 2)
AC 27 (+32 w/Smite)(+11 Armor, +4 Shield, +0 Dex, +2 Ring of Protection, +10)
Flatfooted AC: 27
Touch AC:12
+12 Fort (+4 base, +2 Con, +1 Trait, +5 Divine Grace)
+9 Ref (+4 base, +0 Dex, +5 Divine Grace)
+14 Will (+7 base, +1 Wis,+1 Trait, +5 Divine Grace)
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Hellknight Abilities:
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2/2 Smite Chaos (2/day), +5 Attack, +4 Damage, +5 AC )
7/7 Lay on Hands (7/day) Heals 2d6
8/8 Channel Energy 2d6 DC17
8/8 Discern Lies DC17
1/1 Onslaught: +10 base speed, +4 bonus to his Strength for 1 round
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Bard Abilities:
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Bardic Performance (9/9 Rounds/day)
Countersong
Distraction: Counter magical illusions
Fascinate: 1 creature DC16, -4 on skill and perception checks
Inspire Courage: All allies get +1 against charm, fear, +1 attack and damage
Skills:
-6 Acrobatics (Dex +0, Class Skill, Armor Penalty -6),
+1 Appraise (Int +1, Class Skill)
+9 Bluff (Cha +5, Ranks 1, Class Skill +3)
-3 Climb (Str +3, , Class Skill, Armor Penalty -6)
+1 Craft Weapon (Int +1, Class Skill)
+9 Diplomacy (Cha +5, Ranks 1, Class Skill +3)
+5 Disguise (Cha +5, Class Skill)
-6 Escape Artist (Dex +0, Class Skill, -6 Armor)
+5 Handle Animal (Cha +5)
+1 Heal (Wis +1)
+13 Intimidate (Cha +5, Ranks 5, Class +3)
+2 Knowledge, Arcana (Int +1, +1 BN, Class Skill)
+2 Knowledge, Dungeoneering (Int +1, +1 BN, Class Skill)
+2 Knowledge, Engineering (Int +1, +1 BN, Class Skill)
+2 Knowledge, Geography (Int +1, +1 BN, Class Skill)
+6 Knowledge, History(Int +1, Ranks 1, +1 BN, Class Skill +3)
+6 Knowledge, Local (Int +1, Ranks 1, +1 BN, Class Skill +3)(+2 for art or music)
+2 Knowledge, Nature (Int +1, +1 BN, Class Skill)
+2 Knowledge, Nobility (Int +1, +1 BN, Class Skill)
+5 Knowledge, Planes (Int +1, Ranks 1, +1 BN, Class Skill +3)
+2 Knowledge, Religion (Int +1, +1 BN, Class Skill)
+1 Linguistics (Int +1, Class Skill)
+6 Perception (Wis +1, Ranks 2, Class Skill +3)
+18 Perform (Lute) (Cha +5, Ranks 6, +3 Class,+3 Skill Focus +1 Trait)
+1 Profession (Wis +1, Class Skill)
+5 Ride (Dex +0, Ranks 8, Class Skill +3, Armor Penalty -6, +2 to stay in saddle)
+1 Sense Motive (Wis +1, Class Skill)
-6 Sleight of Hand (Dex +0, Class Skill, -6 Armor)
+1 Spellcraft (Int +1, Class Skill)
-6 Stealth (Dex +0, Class Skill, Armor Penalty -6)
+1 Survival (Wis +1)
-3 Swim (Str +3, Armor Penalty -6)
+5 Use Magic Device (Cha +5, Class Skill)
Traits:
Reactionary: +2 initiative
Ear for Music (NG): You spent countless hours of your youth in one of your goddess’s temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on any Knowledge (local) checks that deal with the local art or music scene.
Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
Act: Bluff, Disguise
Equipment:
Arms, Armor, and Clothing:
Longsword +1, 4 lbs
Full Spiked Plate Armour +2 50 lbs
Heavy Spiked Steel Shield +2, 15 lbs
Lance 10 lbs
Military Saddle 5lbs
Hemp Rope 50 ft.
84 lbs
Carrying Capacity:
Current Weight: 84 lbs
Light Load: x < 86 lbs.
Medium Load: 87 < x < 173 lbs.
Heavy Load: 174 < x < 260 lbs
Bruce:
Heavy Warhorse: "Bruce"
Size/Type: Large Animal
Hit Points: 40/40
Initiative: +1
Speed: 50 ft.
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Perception +5, Swim +4
Feats: Endurance, Run