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Lantern Bearer

Narnel Falerathon's page

642 posts. Alias of Filios.


Male Elf Slayer/4; AC: 20, T:16 , FF: 15; HP: 33/33; F:+4, R:+8, W:+1, Perc:+7; Init:+6

About Narnel Falerathon

CISINI'CAN - Lizardfolk Name (Draconian for Arrow)
Male Elf Slayer 4
CN Medium Humanoid (Elf)
Diety: Ianna
Height: 6'4"; Weight 148 lbs.; Age: 158 years
Init +6; Senses Low-Light Vision; Perception +7
XP: 5000
AC 20, touch 15, flat-footed 16(+5 armor, +4 Dex, +1 Deflection)
HP: 33 (1d10+1) Current HP: 33/33
Fort +4, Ref +8, Will +1
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee MW Elven Curveblade +9 (1d10+1/18-20/x2) and
Unarmed Strike +5 (1d3+1/20/x2)
Ranged +1 Composite Longbow +9 (+1 STR) (+10 w/i 30') (1d8+1 (+1) w/i 30')/20/x3)
Special Attacks Accuracy, Sneak Attack +1d6 (Sniping 40ft)
Str 12, Dex 19, Con 10, Int 12, Wis 10, Cha 12
Base Atk +4; CMB +5; CMD 19
Feats Elven Weapon Proficiencies, Point Blank Shot, Precise Shot
Traits Child of the Streets, Warrior of Old
Skills Acrobatics (4)+10, Bluff (4)+8, Climb (2)+5, Intimidate (1)+5, Knowledge (Geography) (1)+4, Knowledge (Local) (1)+4, Perception (4)+7, Ride (1)+6, Sense Motive (1)+4, Sleight of Hand (2)+9, Stealth (4)+10, Survival (2)+6 (+2 Track), Swim (1)+4
Languages Common, Elven, Sylvan
SQ Elven Magic
Combat Gear +1 Comp Longbow (+1 STR), MW Curveblade, +1 Chain Shirt; Arrows (29)Other Gear Backpack empty), Cloak, Caltrops, Flint and steel, Oil (1-pint flask) (2), Sunrods (2), Pouch, belt (empty), Rope, hempen (50 ft.),10 Days Trail Rations, Bedroll, +1 Amulet of Natural Armor, Potion of Cure light (1) (1d8+1), Light Horse w/Riding Kit - "SMOKE"

GP: 17
SP: 4
Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Child of the Streets You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Warrior of Old You gain a +2 trait bonus on Initiative checks.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Studied Target (Ex): +1/+1 A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff,Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another
target in its place. At 7th level, the slayer can study an opponent as a move or swift action.
Sneak Attack +1d6At 3rd level, a slayer can make sneak attacks, as the rogue ability of the same name. The extra damage dealt is +1d6 at 3rd level, and increases by +1d6 at every three levels thereafter. If a slayer gets a sneak attack from another source, the bonuses on damage stack.
Slayer Talents As a slayer gains experience, he learns a number of talents that aid his and confound his foes. Starting at 2nd level, a slayer gains one slayer talent. He gains an additional slayer talent for every 2 levels thereafter. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Slayer Talent 1 - Slayer Finesse Weapon Finesse Elven Curvebalde as a bonus feat.
Slayer Talent 2 - Deadly Range (40') A slayer with this talent increases by 10 feet the range at which he can deal sneak attack
damage. A slayer can select this trick more than once; its effects stack.
Precise Shot You are adept at firing ranged attacks into melee.
Prerequisite: Point-Blank Shot. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.
Track +2Add 1/2 level to the listed bonus to survival checks made to track.


While Narnel was born and raised in the Kyonin Forest, he was forced from the Elven homeland by those who could see through his fascade of benevolence to the deeper seeded self-interest that possessed his thoughts. While some may have viewed his personality as free-spirited, others perceived it for what it really was - selfishness and narcassistic behavior. However, his banishment did not occur until after he learned the skills and received extensive training in the use of his Composite Long Bow and Rapier from the Elven Rangers of the Kyonin. He hired himself out for pay on trading caravans crossing Druma upon his exile. The thrill of the hunt drove him further south to Isger as he began to make a name for himself as a shotgun rider on trading caravans in bandit-infested areas. Narnel has spent his recent days in around the Chitterwood, harassing the local bandits and goblinoids threatening caravans out of Haugin's Ear. He enjoys the demise of his foes from a distance, and he is certainly a potent killer for hire. As a result, Narnel was not surprised to be summoned for yet another job due to his skills. Narnel is not opposed to joining with others in a common cause that would recognize his fine-tuned skills and spread his notariety.

Arriving at Haugin's Ear a little early for his appointed summons, Narnel strolled into the Drunken Devil for some wine. He only hoped that they had some Elven Gold. The local wines were, well frankly, disgusting. It was there that he met the captivating and statuesque, Elinor. The female warrior from the Land of the Linnorm quickly befriended Narnel while demonstrating both her beauty and deadly skills. The mere facty that she was also summoned to the Tower, led him to request her company in answering the summons. Elinor's personality was as divergent from Narnel's as possible, but he liked her. He would enjoy providing cover for her melee exploits if the opportunity arose.

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