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About Narmin'TierNarmin'Tier
Statistics
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Str 10 Dex 14 Con 11 Int 14 Wis 10 Cha 16 Defenses
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Ref 16 = 10(base) + 1(class) + 3(level) + 2(dex) Fort 15 = 10(base) + 3(level) + 2(race) Will 15 = 10(base) + 2(class) + 3(level) HP 27/27 Threshold = 15 Offense
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BaB +2 Melee +2 Ranged +4* Ranged
Melee
*+1 To hit and damage at point blank range
Feats
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Linguist Weapon Proficiency(pistols) Weapon Proficiency(simple) Weapon Proficiency(rifles) - Class Point Blank Shot - Level Precise Shot - Level Talents
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Born Leader- 1/encounter swift action grants all allies a +1 insight bonus to attack rolls as long as in line of sight and I remain conscious. Bolster Ally- Standard action, moves an ally +1 on the condition track and gives bonus HP equal to their level. Only works if ally is below 1/2 HP and you can only bolster each ally once an encounter.
Skills
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Deception 9 = 1(level) + 3(cha) + 5(trained) Gather Information 9 = 1(level) + 3(cha) + 5(trained) Knowledge(bureaucracy) 8 = 1(level) + 2(int) + 5(trained) Knowledge(galactic lore) 8 = 1(level) + 2(int) + 5(trained) Knowledge(social Science) 8 = 1(level) + 2(int) + 5(trained) Knowledge(tactics) 8 = 1(level) + 2(int) + 5(trained) Perception 6 = 1(level) + 5(trained) Persuasion 9 = 1(level) + 3(cha) + 5(trained) Racial
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Re-roll any deception check. Take the second result. +2 on Fort Defense Low Light vision Languages
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Basic Ryl Binary High Galactic Huttese Rodese Jawa Trade Language Gear
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Licensed Blaster Carbine Licensed Ion Pistol(hip) Licensed Blaster Pistol(1 hip, 1 concealed) x2 Licensed Grenade(stun) x4 Licensed Grenade(ion) x4 Stun Baton Knife Licensed Explosive Charge
Comlink-Long Range
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