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Narlock man of stone's page

33 posts. Alias of Edward Sobel.


About Narlock man of stone

The Shadow:

Male Fetchling Ninja 4 / Wizard (Shadowcaster) 1
N Medium Outsider (native)
Init +3; Senses darkvision, low-light vision; Perception +9; Reputation 11
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 35 (4d8+1d6+5)
Fort +2, Ref +7, Will +4
Defensive Abilities shadow blending, uncanny dodge; Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Masterwork Siccatite (Cold) Katana +4 (1d8/18-20/x2) and
. . Unarmed strike +5 (1d3+2/x2)
Ranged Shuriken +6 (1d2/x2)
Special Attacks blinding darkness (1 rds) (5/day), ki attack speed, sneak attack +2d6
Spell-Like Abilities Disguise Self (1/day)
Wizard (Shadowcaster) Spells Prepared (CL 1):
1 (3/day) Magic Missile, Shield, Illusion of Calm, Vanish (x2)
0 (at will) Haunted Fey Aspect, Sotto Voce (DC 12), Penumbra
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 18

Base Atk +3; CMB +3 (+5 Grappling); CMD 17

Feats Dodge, Extra Ki, Improved Unarmed Strike, Scribe Scroll

Skills
Acrobatics +13
Bluff +11
Climb +2
Craft (alchemy) +7
Disable Device +10
Disguise +10
Escape Artist +11
Knowledge (arcana) +6
Knowledge (planes) +8
Perception +9
Perform (act) +15
Sense Motive +7
Sleight of Hand +7
Spellcraft +6
Stealth +17
Survival +3
Modifiers ki jump (running start), no trace +1

Languages Common, Draconic, Ignan, Shadowtongue

SQ brawling, extended illusions (+1 rds), ki movement, ki pool, ki stealth, ninja tricks (flurry of stars, pressure

points), poison use, shadow spell slots (shadow spell slot), shadow spells, specialized schools (pride [shadow])
Combat Gear Acolyte ale, Cat burglar's boots (1/day), Scabbard of vigor with flse bottom, and poisoning (1/day),

Drow poison (4), Smoke pellet (8); Other Gear +1 Brawling Leather armor, Masterwork Siccatite (Cold) Katana,

Shuriken (10), Shinobi shozoku, Thieves' tools, masterwork, 193 GP
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TRACKED RESOURCES
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Acolyte ale - 0/5
Blinding Darkness (1 rds) (5/day) (Sp) - 0/5
Cat burglar's boots (1/day) - 0/1
Disguise Self (1/day) (Sp) - 0/1
Drow poison - 0/4
Ki Pool (Su) - 0/8
Scabbard of vigor (1/day) - 0/1
Shuriken - 0/10
Smoke pellet - 0/8
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Special Abilities
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Blinding Darkness (1 rds) (5/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Brawling Unarmed strikes count as magic for bypassing DR.
Cat burglar's boots (1/day) Has pocket to hold thief tools. Reroll a failed Acrobatics/Climb/Stealth check.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Flurry of Stars (Ex) A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she

makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack

bonus, but all of he
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest

attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for

1 round.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and

intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided

by the ninja.
Pride (Shadow) Associated School: Illusion
Scabbard of vigor (1/day) Once per day, as part of the action of drawing forth the weapon held by the scabbard, the

wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect

depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds

Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his

entire period of spell preparation in dim illumination to use this ability.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Backstabber Backstabber: A backstabber is a gladiator who takes advantage of his opponents lack of readiness or his

disadvantages, striking from behind or the side when his opponent least expects it. The backstabber trait gives the

gladiator to add his DEX bonus to attack OR damage versus any opponent that is flat-footed, blinded, or has a back to the

gladiator.
Heel Heel: A heel is the villain, the “bad guy”. He is the one the crowd loves to hate, and they boo the heel loudly

every time. The heel is often is a backstabber and/or a berserker. The heel trait gives a gladiator a +2 bonus to his

Charisma, but suffers a -2 penalty to his reputation score.
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Heel / Backstabber

Signature move:
Shadow death begin by entagling foe in their own shadow then with a puff of smoke appear beside them and double

slice with sneak attack followed by a sever.

narlock stats:

no peeking