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Darl Quethos

Nareth's page

252 posts. Pathfinder Society character for CampinCarl9127.


Full Name

Nareth I'grada

Race

Human

Classes/Levels

Cleric 2 Init +0 Perc +7 AC 16/10/16 HP 10/10 Saves 4/0/5 CMD +12

Gender

Male

Size

Medium

Age

30

Alignment

LN

Deity

Zon-Kuthon

Languages

Common, Shadowtongue

Strength 14
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 17
Charisma 13

About Nareth

Stats:

LN Medium Humanoid (Human)
Init +0 Senses Perception +7
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Defense
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AC 16, Touch 10, Flat Footed 16 (+6 armor)
HP 10
Fort +5, Ref +0, Will +6
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Offense
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Speed 30 ft (20ft in armor)
Melee; Spiked Chain +3 (2d4+3)
Greatsword +3 (2d6+3)
Dagger; +3 (1d4+2)
Ranged; Light Crossbow +1 (1d8)
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Stats
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Str 14, Dex 10, Con 14, Int 10, Wis 17, Cha 13
Base Atk +1; CMB +3; CMD +13
Feats: Selective Channeling, Control Undead, Blind-Fight
Traits: Focused Mind, Exalted
Skills: Diplomacy +5, Intimidate +5, Heal +7, Knowledge (Arcana, Religion) +4, Perception +7, Sense Motive +7, Spellcraft +4
Languages: Common, Shadowtongue


Special Abilities:

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Special Abilities
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Darkness Domain (Loss Sub-Domain): Touch of Darkness: As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death Domain (Undead Sub-Domain): Death’s Kiss: You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Channel Energy 1d6 5/day


Spells:

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Spells
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0th-Detect Magic
Light
Stabilize
Create Water

1st-Infernal Healing
Sanctuary
Murderous Command
Cause Fear


Gear:

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Gear
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Scale Mail (50gp)
Morningstar
Spiked Chain (25gp)
Tent (5gp)
Silk Rope 50ft (10gp)
Steel Mirror (10gp)
10 weapon strings
Winter outfit
Healers kit (full)
Weapon spring x2
46gp

Appearance:

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Appearance
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Tall, broad, and gaunt, Nareth has a powerful build that matches that of half-orcs. His footsteps seem heavier than normal, and he has a long tattered black cape+hood on that is usually over his head. He has long black hair that is combed strait back and falls down to his shoulders. He seems meticulously clean and the only mark on him is a faint scar down his cheek, but when his sleeves are pulled up there are thick, knotted scars up and down his arms.

Background:

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Background
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Raised in an orphanage, Nareth never knew his parents but never seemed to care much. He was an odd child that spent most of his time locked up in his room, alone or with animals. The few children that befriended him he fiercly protected, and when they were bullied he indirectly caused pain to the person. After a few years, his knowledge of the human anatomy grew, and one day when he was getting pushed around he cast 'cause fear' on the kid. He immedietly ran away, afraid that he was becoming a freak.

Coming upon a half-mad oracle of Zon-Kuthon, he learned in the most twisted way where his power came from. After a few years under the oracle Gilt, Nareth had a disagreement about the use of his powers that turned violent. Gilt said his powers were to twist others and use their pain to make his needs met, but Nareth believed in taking personal responsibility for the Midnight Lord's hunger for pain, and his power should be used as an iron fist for people that deserved it.


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