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Nar Redgrave's page

199 posts. Alias of David James Olsen.


Male Dwarf Fighter (Foehammer) /1


Hps 13/13 AC 18 FF 16 T 12 CMD 16 (19 BR& 17 Trip) Fort +5 Ref +2 Will +0 (+3 vs poison, spell and SLA) Init +4 Per +0

About Nar Redgrave

AC 18 HP 13/13

Nar Redgrave LN Dwarf Fighter (Foehammer) of Angradd
Initiative +4; Senses Darkvision 90', Perception +0
HP 13 (10+3Con) Current HP 13/13
AC 18 (+6 Armor, +2 Dex) FF 16 T 12
Speed 20
BAB +1 CMB +4 CMD 16 (17 vs Trip, 19 vs Bull Rush)
Fort +5 Ref +2 Will +1 (+3 vs poison, spell and spell-like abilities; +1 vs mind affecting)
Str 16, Dex 12 Con 16 Int 10, Wis 12, Cha 8

Languages Dwarf

Melee dwarven longhammer +4 (2d6+4/x3) with reach
Melee PA dwarven longhammer +4 (2d6+4/x3) with reach
Melee earthbreaker +4 (2d6+4/x3)
Melee PA earthbreaker +4 (2d6+4/x3)


Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Class 2 * (1 Level)=2 Total

Perception +2 (1+0CS+1Wis)
Survival +5 (1+3CS+1Wis)

[-5 Armor Check Penalty]

Traits & Feats:


Dwarven Nobility (Campaign) You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

Tunnel Fighter (Racial - Dwarf) While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).


Level 1 - Power Attack -1 to hit for +2 damage (+3 if two handed)
Fighter 1 - Improved Bull Rush +2 to Bull Rush CMB & CMD

Racial and Class Traits:

Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.

Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Dwarves are humanoids with the dwarf subtype.

Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Xenophobic: Isolationist dwarves despise non-dwarven humanoids. They speak only Dwarven and do not gain any bonus languages from possessing a high Intelligence score. In addition, they learn only one language per 2 ranks of Linguistics they possess. However, their untrusting nature gives them a +1 bonus against mind-affecting effects, except for fear affects. This racial trait replaces a dwarf's normal languages.
Defense Racial Traits

Deep Warrior: Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Minesight: Dwarves with this racial trait increase the range of their darkvision to 90 feet; however, they are automatically dazzled in bright light and take a –2 penalty on saving throws against effects with the light descriptor. This racial trait replaces darkvision.

Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class Abilities:


Money 5.58 gp

Dwarven longhammer reach 70gp 2d6x3
Boulder Helmet 1d4 20gp
Earth Breaker 40gp 2d6x3
Chain mail 150gp

Backpack 2gp
blanket 5sp
bedroll 1sp
crowbar 2gp
grappling hook 1gp
50' rope 1gp
Mug .02
waterskin 1
flint and steel 1
10 pitons 1 gp
hammer .5
2 sack .2
Air Bladder .1
cooking kit 3gp
signal horn 1gp
Explorers Outfit



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