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Nar Redgrave's page

226 posts. Alias of David James Olsen.


Male Dwarf Fighter (Foehammer) /6


Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

About Nar Redgrave

AC 24 HP 58/58

Nar Redgrave LN Dwarf Fighter (Foehammer) of Angradd
Initiative +5; Senses Darkvision 90', Perception +7
HP 58 (40+18Con) Current HP 58/58
AC 24 (+10 Armor, +3 Shield, +1 Dex) FF 23 T 11
Speed 20
BAB +6 CMB +8 CMD 21 (23 vs Disarm, 27 vs Bull Rush, and 29 vs Trip)
Fort +8 Ref +5 Will +3 (+3 vs poison, spell and spell-like abilities; +1 vs mind affecting[+2 vs fear];-2 vs light)
Str 14, Dex 16 Con 16 Int 13, Wis 12, Cha 8

Languages Dwarf

Melee +1 warhammer +10/+5 (1d8+4/x3)
Melee +1 warhammer +8/+3 (1d8+3/x3) and +1 bashing heavy shield +7 (1d8+2)
Melee mw dwarven longhammer +10/+5 (2d6+3/x3) with reach

Range mw composite longbow (+2) +10/+5 (1d8+2/x3)


Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Class 2+1 * (6 Level)=18 Total

Climb +0 (1+3CS+2Str-6ACP)
Swim +0 (1+3CS+2Str-6ACP)
Knowledge (dungeoneering) +6 (3+3CS+0Int)
Knowledge (engineering) +4 (1+3CS+0Int)
Perception +7 (6+0CS+1Wis)
Survival +10 (6+3CS+1Wis)

[-5 Armor Check Penalty (Without Shield)]
[-6 Armor Check Penalty (With Shield)]

Traits & Feats:


Dwarven Nobility (Campaign) You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

Tunnel Fighter (Racial - Dwarf) While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).


Level 1 - Two Weapon Fighting
Fighter 1 - Combat Expertise -2 to Hit for +2 Dodge Bonus
Fighter 2 - Improved Disarm
Level 3 - Improved Shield Bash
Fighter 4 - Improved Trip
Level 5 - Break Guard
Fighter 6 - Shield Slam

Future Feats - 7th Greater Trip, 8th Combat Reflexes, 9th Imp Two Weapon, 10th Trip Strike?, 11th Shield Master

Racial and Class Traits:

Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.

Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Dwarves are humanoids with the dwarf subtype.

Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Xenophobic: Isolationist dwarves despise non-dwarven humanoids. They speak only Dwarven and do not gain any bonus languages from possessing a high Intelligence score. In addition, they learn only one language per 2 ranks of Linguistics they possess. However, their untrusting nature gives them a +1 bonus against mind-affecting effects, except for fear affects. This racial trait replaces a dwarf's normal languages.
Defense Racial Traits

Deep Warrior: Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Relentless Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Minesight: Dwarves with this racial trait increase the range of their darkvision to 90 feet; however, they are automatically dazzled in bright light and take a –2 penalty on saving throws against effects with the light descriptor. This racial trait replaces darkvision.

Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class Abilities:

Sledgehammer (Ex) When Nar wields a hammer, he gains a +2 circumstance bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip.

Weapon Training (Ex) Nar must select hammers and does not gain weapon training with other groups, though his weapon training bonus improves by +1 every four levels after 5th.

Hammer to the Ground (Ex) When Nar succeeds at a bull rush combat maneuver, he can make a trip combat maneuver at the end of the bull rush. If he does not move with the target, the force of his blow may still trip his foe, but he takes a –5 penalty on the combat maneuver check to trip.


Money 5.58 gp

mw Dwarven longhammer reach
Boulder Helmet 1d4 20gp
+1 Plate mail
+1 bashing shield
+1 Warhammer
mw composite longbow (+2)

Backpack 2gp
blanket 5sp
bedroll 1sp
crowbar 2gp
grappling hook 1gp
50' rope 1gp
Mug .02
waterskin 1
flint and steel 1
10 pitons 1 gp
hammer .5
2 sack .2
Air Bladder .1
cooking kit 3gp
signal horn 1gp
Explorers Outfit



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