Cigaw1 wrote:mdt wrote:so you would say as long as we remained in contact the eidolon would not poof. say the eidolon maintained contact with me as he carried me around in a bag of holding or portable holeCigaw1 wrote:While an eidolon summoned, what happens if a summoner enters an extra dimensional space, but the eidolon doesn't?
Eidelon goes POOF!
Can then be resummoned.
Or they can just enter together, in contact.
If the summoner goes first, he's more than X feet from the eidelon, and it goes poof. Same if the Eidelon goes first.
No, if you both enter at the same time, then you'd be ok. If you are in the bag, and the eidelon is carrying it, the bag falls to the ground as soon as you enter it because the eidelon goes poof.
If you both want to enter a portable hole, for instance, then you need to be in contact the whole time.
What is your reasoning behind this? I would think that the bag of holding would count as where the summoner's location, when determining the maximum distance the eidolon can be away from the summoner. The space inside the bag, while much bigger, doesn't exactly exist in the way we think of distance and volume. You would occupy all points within the bag of holding at any point of time, in accordance with quantum mechanics and the uncertainty principle. You would be Schrodinger's cat, but instead of figuring out if you're dead or alive, it's trying to figure out the distance between you and the entrance to the bag of holding. The only way for anyone outside the bag of holding to figure that out is to reach in and pull you out of the bag of holding, at which point the question no longer exists.
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
I'm guessing that sentence is why the idea is that they'd poof as soon as you entered the bag of holding, but there's no possible way for them to be more than 10,000 feet away while inside the bag of holding, because as stated above you are everywhere within the bag of holding at the same time. If the GM says your position within the bag of holding isn't as such, then the bag of holding's interior simply isn't big enough for you to be further than 10k feet away. If the issue is that you are no longer on the same plane of existence, then it gets tricky. You haven't actually left the plane of existence. You aren't exactly anywhere. If the bag gets destroyed, everything inside of it just kind of nulls.
The question of if you are still on the same plane is something I could see a perfectly valid argument against, and your eidolon would poof. I would say that you'd be fine, as long as you've got a bottle of air to suck on. Otherwise you suffocate, and your eidolon goes poof after 10 minutes.