Eando Kline

Nameless, child of Original's page

120 posts. Alias of APersonAmI.


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Kwanjan Quinn wrote:
Updating post: Just realized that she has initiative over Quinn. Now the question is, does Disrupting Shot effect her next round if Quinn hits?

As long as you take your action before your initative comes up again, yes.


Sandru wrote:

I'd consider it almost like a gaze attack. Affecting everyone looking at an altar flame, watching a burning house, following soneone holding a torch/lantern, watching a funeral pyre or campfire, etc... Everyone within 120 feet can see it (be affected by it). I always assumed Line of Site meant if you follow where someone would be looking.

I think it's largely situational (or over powered, compared to say Blindness). But, if you're saying it does... that's fine, too! Sandru will deal.

Pyrotechnics IS overpowered, considered one of the best spells for its level. I am really tired, so don’t quote me on this, but there is also an action everyone can take to avoid gaze effects and similar, but it’s not an immediate action, it’s an free action, meaning Dex should have closed his eyes during the surprise round, not right now, and it does impose penalties as if you were, in fact, closing your eyes, 50% miss chance and whatnot.

On the other deceased hand, I don’t mind the lack of info this time, but I’d like it mentioned if anyone take that action again, since this party will have become aware of this tactic. The horrible thing is, closing your eyes in the middle of battle because your opponent MIGHT take advantage of your sight is very, very close to metagaming, so that’s a slippery slope regardless of how you cut it, part of why I didn’t mind the lack of a mention previously. Also, a miss chance from not looking doesn’t really apply to fireball...


Network wrote:
Stay tuned...

Oh, believe me, I will. Miss an "I am dead. How are you?" conversation? BLASPHEMY.


Huh.

Well, fair's fair. La Siréene could have attempted to defend herself, and did not. And that was a very graphic description of destruction. Well done.


Damn, that is so creepy and cool and well role-played and I am totally into this, people!


Sorry I haven't been very active lately- there's been a lot going on.

I am pretty clueless about what to do about the haunt at the moment, so I'll just ready an action for now, so we can keep moving. Sorry about the inconvenience.


That was some rather lengthy bout of pointless small talk, so I thought I might as well put in a Diplomacy check there, mkay?

Of course, by "pointless" I don’t mean to say I am not enjoying myself. I am. This whole scene of debauchery is entertaining.

On reflection, La Siréene/Nameless could probably get along with just about anybody. It’s not like they ever get offended or upset at anything. They just curiously consider what the other have to say, compares it to their opinions, states the discrepancy in opinions in an open, straightforward and honest manner, and leave it at that. They don't get worked up about things.


This is fun! Hopefully, that bought us some time, at least.


Thank god we did not go with the shape shift plan... Suggestion, that'd be the ticket, their sense motive can't be that good, but I don't think they'd take kindly if I cast an enchantment on the hosts left-hand woman...

Lies and deception, that's what I will have to use. Sorry for the wait, I'll post what happened previously first, then what happens in the current room.


Would it be appropriate for La Siréene to introduce herself and Caromarc as Lady La Siréene Dorée and Earl J V Caromarc, respectively? I'll gladly make knowledge checks.

*edit* Average result on the Bluff check, nice. Thanks for the Guidance, Gaston.


Well, sorry for that misuderstanding. That makes a lot more sense. I was tired yesterday.


Someone remind me to get a masterwork item of +2 heal checks next time we shop for items. I've forgotten to twice, now.

Incidentally, I loved the description you used for my Dazing Touch ability, Network, really cool.


Beardsmith wrote:
7. If possible I would like to discuss with you what would best fit your campaign idea. What ever character I played I would want to make sure that it is a character that you as the GM liked just as much as I do. I have GMed a good bit and there is no better way to curb a GMs interest in a game then when someone creates a character that makes you want to loath it.

Oh, this, so very much this. I would not like to play an inappropriate character.

Incidentally, Beardsmith, I'd love to hear about characters you've loathed.

As for question 3, since Nameless, Child of Original is my favorite of my two characters that have participated in campaigns on this board, might be a good example. The last remaining multiple personality left in the body of a mad man, the original personality and a whole six-seven others killed, leaving a delusional and extremely overconfident mind.


We COULD kill it, I suppose. Saves me a spell slot. And the off chance that it makes its save. Also means less information, however.


Network wrote:
So, this works like a melee touch attack? With 20% miss chance because of the smoke?

Exactly like that, yes. It requires the Nightmare to have a lower or equal HD to La Siréene's, but there's no save.

Here's the attack roll, for reference. 1d20 + 4 ⇒ (20) + 4 = 24

Yay! Made the miss chance roll:D

It is a Spell-Like Ability, though, so the Nightmare does get an Attack of Oppertunity. I apologize for forgetting that bit.


Network wrote:
Nameless, child of Original wrote:
Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?
I meant it to be in front of her. I updated the gameplay thread.

Damn. I thought she would not be able to reach it previously. Oh well, we all make mistakes, not your fault in the least. She's going to use her Dazing touch now, in any case.


Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?


Readied/delayed actions are handy for support casters. Does the Nightmare suffer the miss chance from the obscuring mist effect, or does it have Blindsight?


Hello, guys! I am back from the burial now. Good to be back.


Sandru wrote:

Might be all relative... "role" based. In the current party make-up, is that his role?

No one else can bring the light... Sandru is more seeing thru or being a part of the darkness. Caromarc is more intellectual, as is Ianez (guys correct me if I'm wrong). Quinn is law, but not Holy/Righteous... he's a policeman/agent, discipline, etc... Sireene is nature, protean almost.

You the guy with the light. Maybe it becomes transformative. From anti-hero to hero (by the end of the story).

Yeah, the likelihood of Nameless memorizing Daylight is low, seeing as he has Darkvision and is pretty self-centered. He wouldn't really see the point. I also believe it entirely possible that Daylight will come in handy.

And yeah, Nameless is pretty protean.


Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC La Siréene/Nameless as appropriate. Note that their initative is +5 now, thanks to Improved Initative.

See you soon.


Sandru wrote:

Elated! Let's do this thing...

Not being 100% and depleting supernatural abilities will help showcase the boring "in the trenches" dudes like Sandru and Quinn. Just give us something to impale, hack and slash. Old school.

Oh and don't to burn any spells needed for crafting the current item being worked on.

Yeah, I have enough spells left to cast to keep me occupied. I made better decisions with this spell list than the last.

Quinns Bane bow is finished? How much gold per occasion did we craft for?

Ant Haul. 14 hour duration! Speaking of witch, La Siréene's Extended Barkskin and Resist Energy have run out, but Extended Longstrider and Extended Ant Haul are still in effect.

@Network - I just noticed; the picture of our disguises is not on the campaign page.


I have been looking forward to fighting these Sorcerers - finally I'll have targets for my spontanous Charm and Compulsion spells!


Network wrote:
We should have you start crafting now, to get things rolling, eh?

Right now, here in Sabina's shop, before visiting the Sorcerers? Excellent.


Priority:

1. Custom Amulet of Mage Armor (Quinn) 1000

The Amulet:

Different amulet shape, so a rewriting of the flavor text is in order. I may be the item crafter, but I think you should write the flavor, Quinn. Here's the original item, for reference.

Olivia’s Heart

Aura: Faint Conjuration; CL 1st
Slot Throath; Cost 2000 Weight
Description
This amulet is shaped as an intricate, tiny clockwork heart. While worn, this Amulet constantly creates an invisible field of force around its wearer, as the Mage Armor spell.

2. Pearl of Power (3rd) (Nameless) 4500
3. Resistance Cloak +1 (Quinn) 500
4. Resistance Cloak +1 (Ianez) 500

Pearls of power are neat, and so are 3rd level spells, so I am crafting one. I'll gladly upgrade the Cloaks as a later priority.

@Network - sorry, I am a little hazy on the particulars - when will our first oppertunity to craft these items be?


Kwanjan Quinn wrote:

Nameless, can you create a +1 Cloak now and upgrade it to a +2 later? Thinking about time.

Also, say the word if anyone else needs a cloak of resistance.

Yes.

There is a limitation on 8 hours of item crafting/day, though. I could craft Ianez and Quinn a +1 Cloak at the first oppertunity to craft items, the Mage Armor amulet next.


Kwanjan Quinn wrote:
Nameless, whats your current work load besides upgrading the Holy Symbol to have Mage Armor?

Only that, so far. I suppose I could help Caromarc craft that Belt Of Giant Strength, but this is my only agreed upon crafting so far. Nameless can't craft Weapons/Armor, only Wondrous items.


Kwanjan Quinn wrote:
Cloak of Resistance +1 or +2, can that be crafted as well?

Sure. +1 would take 4 hours, +2 would take 16 hours. 500 gold for +1, 2000 gold for +2.


Kwanjan Quinn wrote:
Nameless, child of Original wrote:

2000 gold base cost, so it would cost you 1000 gold.

It would take 8 hours to make with the +5DC for double efficiency.

Thanks. Cost deducted.

Well then, I'll just make the spellcraft check now for simplicity, It'll be done once we have 8 hours to craft.

Spellcraft Check, DC 5(base)+1(CL)+5(Does not have Mage Armor Spell)+5 (Double Efficiency)=DC 16: 1d20 + 12 ⇒ (20) + 12 = 32


Kwanjan Quinn wrote:
Nameless, child of Original wrote:

Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.

Oh yeah baby! please do. Right on my holy symbol of Erastil. Let me know the cost as I will not be getting the boots of speed.

2000 gold base cost, so it would cost you 1000 gold.

It would take 8 hours to make with the +5DC for double efficiency.


Welcome back, Network:). Glad to hear you are better.

Caromarc, when I said La Siréene would make items at commission, I meant that she would make items at material cost, no more. I misspoke, so to speak.

Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.


Ah, well then, that my character should be capable of crafting - she already has custom item of permanent Mage Armor, Olivia's Heart. DC 11, after +5 for lacking the Mage Armor prerequisite and +5 for a hasty job, so no problem there. It would take one regular-length session - 8 hours.

In that case, I am just going to buy a Silent Metamagic Rod(Lesser) and save the rest of La Siréne's share as credit, to buy materials for some home-crafted item of her own later on.


Can we really craft Monks Robe? It requires either righteous might (5th level) or Transformation (6th level)?


Hey - you have truly done a terrific job. By all means, take a rest.

Speaking of breaks, I might need one September 7th through 9nth. My Grandmother on my mother’s side died as the result of a car accident recently, and those dates are the burial and burial related stuff. I am not sure I am going to need those days off from the game. - This game is fun and might help me deal with it - but i might be a bit emotionally spent those days, so I am posting this as fair warning.


La Siréene would be more than willing to help craft items for others. All you have to do is give her a commission - she has already declared her ability and willingness to the group.

She'd also love a crafting collaboration. Very friendly, my character.


+1 Keen Rapier sounds good. You do love your crits.

Also: D'oh! on the cheesy multiclassing.


Sandru wrote:

I think the robe only gives 1 step (by design). He goes from 6 to 11.

Fighter 2 attacks, yes... So, what do we need more? I can RP either.

Keen Cutlass +1 would be smashing! 15-20/x2

7 to 12. We leveled.


Actually, a Monk robe would turn Quinn's 1d8 damage into 2d6. an average of 2.5 extra damage. In addition to 2 extra AC. I think it is definitely worth It. I'd donate 5500 for you to buy that thing if you want it, Quinn.

Barbarian, for Uncanny Dodge and Rage Power? But if it's just fighter or Rogue, Fighter. BAB 6 is good to have.

Of course, up to you.


Sandru wrote:

Just to make sure I understand... "temporary for 24 hrs" means they don't add to stuff like skill points, feat pre-reqs, etc...

But, after 24 hrs... they do, as if the attribute was actually higher?

Exactly right. Although, that is mostly relevant to casters, for bonus spell purposes. Not relevant to any of us already wearing them – we have been wearing them for plenty of time already.


HP 1d8 + 2 ⇒ (3) + 2 = 5

@Improved Natural Attack
By the rules of the developers, in this instance - monks cannot pick that feat. There are strong opinions about that descision. Developers say that would allow the monk to deal too much damage - more than one forum user says that argument is a load of Dragon dung. Still, the rules are clear: no Improved Natural Attack for monks.

I think you people should get Cloaks or Resistance/Belts of ability scores. They are standard items for a reason.

I also think Boots of Speed are way awesome and that you should get them. But that is just me rambling.


I think we should divide, but as I said in the main thread, I dont mind giving part of my share to buy an expensive item for someone.

I might want a Metamaic Rod of Silent Spells, but if possible, my first priority is to help someone else get a significant boost.

Love the new concept art, by the way!

One question - I have new spells slots. Will I need to meditate to fill these, or what?


*Applause*

Good job!

That fight was, to use a usually missused but currently fitting term...

Epic.


Oh gods, I love the internal machinations of this thing. Very spooky and amusing.


That picture looks amazing.


First - I accounted for the party size. We are level six, Young Umbral is CR10, which makes this CR+4, but since we are more than 4 players, our APL is +1, making it CR+3, as I said.

Also, I agree that the CR system is less then foolproof. The crux is, this is a Dragon, a creature type infamous for its difference in power to things of equal CR.

I am not saying a Young Dragon is something we can’t handle - I think it’s an excellent choice of opponent which I endorse greatly. I just hadn't considered the implications that the steam punk modification to the dragons might impact its combat ability.

*Glomps Network*

I did not point out CR as an argument against the dragon - as I said, I have confidence in this team - I intended merely to raise a discussion on the subject.


Network wrote:
Dragon has buffed HP and a few tricks up its sleeve. ;)

...you do realize a regular Young Umbral has a CR our APL +3, which is the maximum advised within the rules, dubbed "epic challenge"?


Network wrote:
Flaming sphere is the same level spell as Darkness. Only higher level spells can raise the illumination level.

Technically, not true. Opposing spells can dispel/negate spells of equal level or lower, but not higher. Shield is proof against Arcane Missile, for instance. In the case of illumination, the 3rd level Daylight spell can dispel up to 3rd level in darkness spells.

This is moot in this case, however, since the Dispel DC would be 22 on a Young Umbral, so I'd need a 16 or better on the caster level check, and my "for appropriate use" d20 only came up an 11.

@Ianez - And that really was a good idea, Ianez.

@GM - Thanks - treating a creature unable to move as circumstantially unable to make Reflex saves is a reasonable house rule.

@Sandru - TPK? We've taken almost half its health, and the first round of combat isn't over. No, this is a reasonable boss fight. We are supposed to assume bosses will kill us. Otherwise, how else will we feel delicious, delicious terror?


Sandru wrote:

I just read up on Charging... was all that illegal? Oy... we can get rid of the charging I guess.

So Attack was 21. Everything else can stay the same... Move can be shorter (away).

He's entangled, so that should still be a hit. Shouldn't be a problem. Good thing not to lower your AC to much, anyway.


Ok, Ianez already called his action for the first round, although he did forget to roll 1d20 - should I call mine, as La Siréene is after him in initiative?

Uh, yeah, just noticed - you forgot to put La Siréene among the creatures that can see in the darkness. Aasimar's get darkvision, so La Siréene does too.


Rules question - would Scent compensate for the darkness similarly to Darkvision, or be irrelevant?

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