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Eando Kline

Nameless, child of Original's page

120 posts. Alias of APersonAmI.


Full Name

Nameless, Child of Original

Race

Human

Classes/Levels

Urban Druid 7

Gender

Unspecified Gender, body male.

Size

Medium, 6ft 4in

Age

28

Alignment

N

Location

Ustalav

Languages

Common, Druidic, Fey, Undercommon, Celestial, Aquan, Halfling, Aklo

Homepage URL

Nameless

Strength 7
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 24
Charisma 12

About Nameless, child of Original

Nameless's original body is tall, somewhat skinny, has brown hair and green eyes, with as good as permanent stubble.

However, it rarely uses this form. Its preferred shape is an Aasimar female named La Siréene Dorée with blue eyes, golden blonde hair, and a small, thin, light build at a mere 5 feet.

Feats
Spell Focus: Conjuration. (human bonus feat)- +1 DC for Conjurations
Augment Summoning (Lvl 1)- +4 Con/Str for summoned monsters.
Craft Wondrous Item. (Lvl 3)- May craft wondrous items.
Persistent Spell (lvl 5)- Metamagic. If a Creature targeted with a Persistent Spell and saves, it must make a second save. If it fails the second save, the full effect of the spell takes place as if it had failed its first save.
Improved Initative (lvl 7)- You get a +4 bonus on initiative checks.

Level Increase: +2 (a persistent spell uses up a spell slot two levels higher than the spell’s actual level.)

Traits:
Magical Lineage - -1 on total spell level when applying Metamagic to Charm Person
Fast Talker - Bluff +1, Bluff as class skill.

SPECIAL ABILITIES

Nature Bond: Lust Domain.
An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather.

Dazing Touch
You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spontanous Casting
An urban druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.

Nature Sense
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Lorekeeper
At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills to her list of class skills. She also receives a +2 bonus on these skill checks.

Resist Temptation
At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments.

A Thousand Faces
An urban druid gains this ability at 6th level. A druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

Equipment:
Headband Of Inspired Wisdom+4
Cloak Of Resistance+2
Belt of Mighty Constitution+2
Rod Of Extend Spell
Wand Of Cure Light Wounds
Olivia’s Heart
Various Items(See MythWeaver sheet for details)

Olivia’s Heart

Aura: Faint Conjuration; CL 1st
Slot Throath; Cost 2000 Weight
Description
This amulet is shaped as an intricate, tiny clockwork heart. While worn, this Amulet constantly creates an invisible field of force around its wearer, as the Mage Armor spell.

Background:
Once, there had been… someone? What was his name again? William? Michael? Something like that? It does not truly matter, he was the Original, anyway, that’s the point.

La Siréene, dressed in a black suit with a white shirt and a red tie, smiled a beautiful smile at the nurses as she was finally leaving behind this bastion of helpfulness

At first, there had only been the Original. But that poor empathic sod could not handle the way things changed around him, how his beloved city became warped. So he made himself some company, some friends to share his brain’s living space with. The Original, Endbringer, Maria, La Siréene Dorée, Nameless and a few other ones La Siréene cannot remember.

The nurses and doctors had been good to her, and she was grateful.

It worked, for a while. The Original became happier, healthier. They had certainly been more at home with the city, since they were so much like it, shattered like glass. But this was not enough for Endbringer, oh no. He wanted more. He wanted control. So he took it. With force.

Of course, they did not recognize her as the one who had spent their time here for so long, but what can you do.

Endbringer slaughtered them all. The Original, Maria, La Siréene Dorée and a bunch of others. He wanted the body for his own. But Nameless loathed that irrational man, so unlike itself, and to kill. And succeeded. It was a strange feeling indeed, to have the body for its own.

She is just a well-dressed visitor, they think to themselves. And maybe that isn’t far from the truth.

Then, when the only mind left in that ravaged body was one that had never bothered to select a name or shape or gender for itself, the body stopped insisting on such things as well. Nameless had decided to use its memories of La Siréene Dorée as its main face towards the world, as it remembered her with fondness.

Nameless, in the shape of La Siréene Dorée, exits the hospital, intent to enter the world anew, and to enjoy itself among the beings unable to free themselves of the minds that hold them fettered.



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