I've cancelled the subscription and left notes on the orders in case they are sent back to us. If you have not seen them on your end or heard from us by the end of December (allowing plenty of time for them to be sent back through the mail system) please let us know.
It appears that my Pathfinder AP subscription orders are not arriving. Due to complications in my address, I've sometimes had problems receiving packages, and it appears that it's affecting my AP subscription. I'd like to cancel my subscription to the Pathfinder AP and return to purchasing them from my local gaming shop, please.
In addition, if either of my two orders are returned to sender, would it be possible for them to be considered returns rather than trying to send them out again?
Let me know what the process might be in this case.
It appears as though there's something wonky going on with my subscription. I believe I should have been shipped Pathfinder AP #51 by now, but it's not even listed as my next volume to be received. In addition, I noticed that my Pathfinder Advantage discount seems to have disappeared, even though I'm still a subscriber; my account page tells me that my subscription is active and that I should be receiving #52 next. Is there a way to fix it so that I receive #51 next, rather than #52?
Thanks!
It looks like we haven't been able to ship to you because of an invalid address. The reason for this is because all of our international orders require a phone number in the address, which seems to be missing. Go to your shipping address page and click the add phone number button. Once you have added one to your address, let us know here and we can get your previous adventure paths shipped to you as soon as possible.
Weird. It worked when Patfinder AP #50 shipped last month. Anyway, I've added my phone #, so hopefully it works now!
It appears as though there's something wonky going on with my subscription. I believe I should have been shipped Pathfinder AP #51 by now, but it's not even listed as my next volume to be received. In addition, I noticed that my Pathfinder Advantage discount seems to have disappeared, even though I'm still a subscriber; my account page tells me that my subscription is active and that I should be receiving #52 next. Is there a way to fix it so that I receive #51 next, rather than #52?
For the Bestiary hardcovers, monsters are generally limited to one-page spreads, which mean they get stats, and if the statblock is too long, only a little bit of description to go with it. It leaves monsters like the shaitan in the lurch, where they have a big statblock, but not big enough to justify two pages.
Thankfully, not all the monsters are introduced in the Bestiaries, and the shaitan genie is one of them. You can find the original write-up of the shaitan in Pathfinder AP #18's bestiary which gives you about a page of supplementary information!
Many of the monsters seen in the Bestiary hardcovers start off in issues of Pathfinder AP, so that's a good place to get more detailed monster entries.
Alright, you guys have succeeded on your Diplomacy rolls and I will now be running Rise of the Runelords for my new players. I hope you're happy with yourselves! ;)
On the plus side, since I'm going through and converting most of the creatures up to Pathfinder RPG, I might even find a couple of instances where I can switch some of the major NPCs into classes that are from the Advanced Player's Guide! I might turn the giant half-ogre mother into a Witch, for example! I think it'll be a fun way to test out the new rules.
The main reason I want to get APs is that I know they always start at 1st level, and they have a lot of detail so that I can expand/contract/adjust as necessary. I'm only looking at those three APs since I don't want to worry about conversion as I play; I did that with Legacy of Fire and got really frustrated throughout. I also played Council of Thieves before, which is why that one's not on the list.
I took a look at Crypt of the Everflame, and I was actually not that big a fan of the adventure; while the rules are simplified, the idea behind the adventure is fairly basic, and I really want to encourage my players to think in terms of more complex plots early on. I'm going to try to have a very in-depth character generation session with them.
Thus, right now I'm leaning towards Carrion Crown. Erik mentioned that it requires a lot of forethought and investigation; would this be insurmountable for a new group, or is this the sort of thing I might be able to get through by telling them beforehand that this is important?
So here's the deal: I am a relatively experienced GM who is hoping to start up a game featuring all new players. None of them have ever played a tabletop RPG before to my knowledge, and at least two of my players have never played an RPG in any form before. I want to run one of the Paizo APs, but before I go out and buy all the issues, I'm wondering which might be best to run with a new group.
As it stands, the three that I'm looking at are the three most recent APs, namely, Kingmaker, Serpent's Skull, and Carrion Crown. Now, judging by the two issues I have of Kingmaker, it's likely not the best AP to run for a group of brand-new players. I do, however, like the first chapter of Serpent's Skull, but I've heard it opens up a bit later on, which might be problematic. Carrion Crown sounds interesting, but I haven't even had a chance to flip through any of the chapters yet.
So my question is: Of the three most recent APs, which might be most appropriate for a new group of players with absolutely no real RPG experience?
I'm not entirely sure where the distinction lies between GMPC and NPC, but I tend to agree with the previous posters that say they can be used positively... Though you have to be careful as the GM.
I've used them a few times, most recently running Legacy of Fire as I only had two players. I used Rayhan the wizard (encountered in Chapter 3) to supplement the party's abilities, and focused on him mostly being a support character (this wasn't too difficult since he was already classed as a diviner). I RP'd with the group, but generally followed their wishes unless it was exceptionally out of character for the NPC to do so.
As was said above, don't have this character try to steal the spotlight; he or she should have a supporting role. Using spells like haste and other relevant buffs (or debuffs on enemies) was a good way to influence the battle indirectly that let the PCs shine a bit brighter with the NPC's help.
Above all though, treat your NPC just like any other NPC: they are less important than PCs and should be treated as such. They can die, and the story should NEVER revolve around them. I rarely say never, but I think this is a valid case.
Oh, also, I've found it easier to run NPCs that have low charisma scores; for example, Bard NPCs can be difficult to play well in a party, especially if the other party members aren't particularly charismatic. Being the party 'face' as an NPC is pretty much impossible.
Garruk will continue his support role, healing Jaine again while assessing Loras' wounds to determine if he needs another dose of healing as well. He takes a 5 ft. step outside of the halfling's reach and casts one of his own spells this time (not using a wand charge).
Dear bard: Great question! Maybe the warriors would feel more comfortable charging in, however, if the only person with access to a healing wand didn't choose to stand toe-to-toe with the two highest CR creatures in the whole encounter rather than use it to heal them above 1 hp. That's just a guess, though hahaha.
Hmm, I hadn't noticed that Loras got hit so hard. I wish there were a better way to see the status of the characters. Sorry, khaldun! :P
Watch out! Our assailant has the latest in medieval weaponry. The real question here, though: is it of masterwork quality? CSI needs to prepare detect magic.
Zafri, just noticing a couple of errors in your statblock, figured you might want to fix them since most of them are to your advantage to fix! :)
Brynden
Spoiler:
Scale mail gives a +5 armor bonus. Your AC is correct at 18, but under that you have +3 armor. It should be +5. Feel free to omit the part about HD, it's unimportant Saves should be Fort +2, Ref +5, Will +2 Greatsword should deal 2d6+3 damage (you get an addition 50% damage for wielding it two-handed Your CMD is 16, not +16 (it's like AC for combat maneuvers) Knowledge (nature) should only be at +3 due to your Int penalty (+1 rank, +3 trained, -1 Int) Swim should be at +2 (+1 rank, +3 trained, +2 Str, -4 Armor) Since Ranger is your favored class, you can either take 1 addition skill rank or hit point
Loras
Spoiler:
Add the following to your AC line: (+3 Dex, +1 dodge, +2 Wis) Feel free to omit the part about HD, it's unimportant Saves should be Fort +3, Ref +5, Will +4 The kama only does 1d6 damage (it gets a -1 penalty to damage for being silver Your flurry of blows is at +0/+0 (-1/-1 base, and both get +1 due to Str) Acrobatics should be +7 (+1 rank, +3 trained, +3 Dex) You're missing one skill point (you get an additional one for being Human) You should indicate that Dodge is a bonus feat by putting a bolded 'B' after the feat name, for ease of reference Since Monk is your favored class, you can either take 1 addition skill rank or hit point
We just finished up a session about an hour ago, where the PCs climbed the Black Spire, only to be ambushed by ghasts in the antimagic field while climbing it. It was actually a pretty hilarious battle in the sense that both of the PCs were paralyzed, and only their cohort (a rogue) and Rayhan (from Chapter III, who is absolutely useless in antimagic) were functioning for most of the battle. I gave control of Rayhan over to the paralyzed PCs player, and the wizard actually got a couple of crits in (thankfully, we were playing in Pathfinder, so it actually helped!).
If there's one thing I love about this adventure, it's helping the PCs hate Jhavhul. They despise him now, and are really worried about what Katapesh will look like when they get back... And I can't wait to see the look on their faces when they find out they escape Kakishon only to be trapped in the City of Brass!
Anyway, as for the influences, thinking back (it's been a long time since I played it), King's Quest VI could definitely have been influenced by Sinbad. It certainly has a lot of elements (shipwrecked on a lost island filled with Arabian Nights-esque tropes is how the game begins!) that make me think of Sinbad, anyway.
As for the rest of the adventure, I'm pretty sure they're going to side with the Protean against Obherak (though they haven't actually visited the Proteans yet, that's going to be fun to run!). Right now they're exploring the Isle of Death, and they really like the atmosphere.
Anyway, thanks for taking the time to answer my question! I'll make sure to tell my group what you said, and thanks again for writing such an awesome adventure!
This isn't necessarily related to the rules or story of the campaign, but I couldn't find a better place for it, so I figured here would be best:
My group and I are loving Kakishon so far, giving the PCs several choices to escape is making them feel like they have a lot of control over what happens to this place (which they should, of course). But we were wondering, where exactly did the inspiration for Kakishon come from?
We were struck with a lot of similarities to the Isles of the old adventure game King's Quest VI, and we thought maybe both King's Quest and this adventure's author had the same source of inspiration. They both have an Arabian Nights sort of feel, could that be the source?
Regardless, thanks for making an awesome adventure! And if you do indulge my curiosity, all the better! :)
The way I see it, this is just a way for me to take part in an interesting thought exercise that will have useful output! No matter what, I'll be able to use the item in my home game.
Obviously, making the top 32 would be awesome, but the contest seems fun in and of itself!
My bet is, if you're having fun with it, you'll be more creative and have an even better chance of making that top 32 list!
Boo hiss! My mod (End of Eternity) got the lowest grade on your whole list (tied with Stone Giants)! Waaah, unfair!
Hopefully you'll enjoy "War of the River Kings" better...
Seriously tho, this is a very interesting thread. I've only played one AP (Savage Tide) and never actually run one, though I'm planning to run Kingmaker once it comes out....
Well, to point out the positives, your mod was actually tied for last, with Wolfgang's mod! So that's good company, right? :D
This is actually where I'm at in the campaign, so it'll be interesting to see how it runs. I'm looking forward to it, though. I love adventures where the PCs get to side with a faction and actually feel as though they have an effect on the world (or demiplane, as the case may be).
It's an interesting idea, but I think it would take a lot of the fun out of social encounters. Mostly, I enjoy social encounters because they provide an excellent roleplaying opportunity to my players and serve as a nice contrasting 'yang,' to the 'yin' that is combat.
Honestly, though, the idea of insult swordfighting from the Monkey Island games immediately popped into my head while reading this. :)
Don't be! The fact that just saying the word 'pugwampi,' in out-of-game conversations causes my players to shudder should be evidence enough of how fun they are to use!
I've actually been running LoF as my first Pathfinder RPG campaign, but haven't been posting much about it because it's been going by so quickly! It's pretty amazing so far, with The Jackal's Price being the highlight of the AP up to now.
Unfortunately, the adventure's titular character went down pretty easily when he was blinded by a holy smite and then rolled a 1 on his next attack roll, critically fumbling, which caused him to fall prone and blind himself for another 3 rounds via the Critical Fumble deck. With a Ranger on one side and a Rogue on the other, it did not take long for him to go down. Thankfully, the battle wasn't over there... :)
Looking forward to seeing what Part 4 brings to the table!
Hmm, I think 36th would seem like a weird number to a lot of people. My first impression was 'Why 36? Why not 35 or 40?' From what I'm gathering here, there's some sort of precedent for a 36th level cap, but for someone who's new to the game, they'd probably feel it's an arbitrary decision at first.
Anyway, I'd really like to see some epic rules in 2011. January preferably! ;)
Dragon Age's graphics aren't cutting edge... it's true. But then, neither are the special effects in Jaws these days... it's still one of the best movies ever made.
AKA: Gameplay and story and immersion, in my opinion, can always trump graphics if they're good enough. Likewise, great graphics can make a game that's otherwise dull and cliche fun. It's really hard to get a situation where EVERYthing in a game functions at full awesome, especially since getting the gameplay and story and immersion in a game like Dragon Age takes so long to perfect that by the time it's done, the fast moving world of graphics presentation has already moved on.
First off, don't get me wrong, I love Dragon Age, and as for BioWare, I am an unabashed fanboy who would totally have their children if it were conceptually and physically possible. That said, however, I wonder why the story/immersion/setting would take time away from graphics/gameplay design.
It seems to me that they could conceivably be designed almost independently, with character design/concept art being done first so that you can ship it off to the graphics people and the story/setting can be written alongside the game development.
I think that this was most likely a case of project management problems (so common in IT), combined with the designers consciously focusing less on graphics than on story and setting.
And honestly, if that's the case, I applaud them. Dragon Age may not look nice, but the story is amazing and the characters are so interesting and fleshed out, it doesn't matter. Not to me, at any rate.
Alright, I've posted up all the starters, but that's all I'll be doing for tonight. I'll give everyone a chance to make their first response, and afterwards, I'll just be updating the thread regularly. My aim is to do so at least twice daily, in the mornings and in the evenings.
As for rules:
Feel free to look at spoilers, even if they're not intended for you. But remember that anything in a spoiler is something your character would not know (unless it's directed to him, of course). Please strive to keep player knowledge and character knowledge separate.
I'll try to roll as little as possible for your characters, but sometimes, for the sake of speed of play, I'll roll skill checks for you, such as Perception and Sense Motive. You always have the option to actively use these skills, of course.
I'll try to keep as close to the rules as possible in a PbP for now, but we can adapt as we go. If you have any suggestions on ways to speed up play or to make the game more interesting in any way, please feel free to post them! Constructive criticism is welcome.
Alright, I'll reply to everyone's response tomorrow morning. Glad to be started guys, this is going to be fun!
Alright everyone, it's time! The Play-by-Post thread has been officially opened!
I ask that you all wait for your individual posts before you post any in-character replies. You'll all be starting off individually until the group convenes.
From now on, this thread will be the Out of Character Thread, meaning if there's ever anything long you'd like to say OoC, post it here. If it's just a simple thing such as 'Do I get an AoO?', it's probably best to post it in the game thread with OoC coloured tags.
I will post everyone's first post tonight, but I'll be going in alphabetical order to start.
Good gaming!
And are there any questions before we begin in earnest?
I thought he was gonna start a new thread? If I recall he seemed like he was just gonna do most ooc stuff in the new thread?
Hmmm... Looking back over the posts... His last post was Thursday at 11:46 PM. I'm starting to become concerned. I do hope he's all right.
Yes! Sorry for the lateness of my reply! I just had a weekend filled with Beatles: Rock Band as well as friends and family! I've been working on the PbP for the past hour or so though, and I should be posting the starting thread by the end of the night!
Hey, are we going to have an out of character thread and in an in character thread?
I'm so excited. I've been tweaking my character all day. I even created a rumor chart for him. You know... A diplomacy (gather information) check of this DC will tell people this and a note for the DM whether if it's True or False. Lols, it'll probably never be used... but it really helped understand who he is.
Um, so how do we meet? (My favorite part of the story is how the heroes, especially misfit rag tag heroes, meet.)
I was going to keep using this thread (and I have it bookmarked regardless), but I think keeping everything in one thread once the game gets started will be easiest. Going back and forth between threads can get frustrating, and if we don't use the OOC thread enough, for example, it'd eventually get moved into the archives. As such, I figure we'll just stick to using OOC text to identify OOC comments.
I'm willing to take a look at that rumour chart! Who knows, it may even come in handy! Feel free to post it here under a spoiler, I'll take a look at it!
As for how we meet, I'm thinking that I'm going to introduce you all separately. Of course, this means I'll need to write out about seven introduction posts, so I might only get to starting it this weekend.
I've been looking over characters and everything is looking good so far. What I'd like from you all now is to know which of the characters might currently know each other, or perhaps even have some sort of history together. At the same time, I'd like you guys to post a 'hangout' for your character. Somewhere that your character spends a lot of time. Since Westcrown is such a huge metropolis, feel free to invent pubs, inns, etc. as you need!
Hey Nameless... I'm almost completely finished... Just have one trait left and items...
Um, I had this idea for my character... ** spoiler omitted **
Hey thrikreed.
Spoiler:
I really like the idea, and using multiple aliases will definitely be interesting. As long as you only have one statblock shared by all the identities, it's all good. It'll be cool to see what you do with it!
Seeing the addition of the halfling paladin to the group containing the tengu cleric and the goblin ranger, I have a feeling this is going to be one of the most rag-tag groups of adventurers ever. Thankfully, that actually fits really well with the AP. So... awesome! :)
Still working but almost done. One question, can we take both traits from the standard traits or must we split them up? and can her short swords do slashing damage instead? ok that was 2
Also ya might want to make AoO's yourself as waiting for use to make them can bog combat down a bit
Sorry I missed this, seeker... I would prefer you take a campaign trait and a regular trait, since the campaign trait weaves you into the AP's plot much better than the standard traits do.
Also, I think I'd rather stick with the short sword doing only piercing damage. I'd like to avoid making those little tiny changes that add up over time. If I change it for you, I have to remember that it's different for all NPCs I run, and odds are three months from now I'll get confused and forget why.
You're right about AoOs, though. There are a few changes I want to make to streamline play as well, like rolling some checks (like Perception, for example). I'll try to come up with a comprehensive list of the changes I'll make to keep play moving. I'll post it here before the game starts.
"Oh, it's fine to be boring--you'll live longer! Don't they have a curse in Qadira about living in interesting times?"
This is especially true in Call of Cthulhu. I once read that the only way to survive in that game is for your character to not know anything and to not be good at anything. That way, you're never at centre stage, so you don't get dismembered/stabbed/reduced to a gibbering hulk of a man.
As for this game, I apologize I haven't been posting so much today, but it was the release of The Beatles: Rock Band, so I've been singing my guts out all day. :)
The characters look good so far, hopefully I'll be able to take a closer look at them tomorrow and we might be ready to go on Friday, or sometime during the weekend at the latest. Great stuff so far, everyone! This is going to be great!
well the bow does not count as a monk weapon. just trained in it. The only ones that count as monk weapons I wrote are the ones they can FOB with. But I don't care if the bow goes or not really. Could I replace it with a whip maybe?
Yeah, I prefer that. I like keeping the monk using weapons that most classes don't usually use, it gives those weapons a purpose. Could you make a note of this allowance on the bottom of your statblock for future reference? Thanks!
He is now Benicio Del Espada. Couldn't edit it, so I started a new avatar. Now to figure out how to play.
Awesome, Dave! So, as for how to play, you seem to have already figured out the die rolling from Invisible Castle, which is great.
To post with your newly created avatar, next time you write a post, just underneath the area where you write your post is a small drop-down box with 'Post As' written next to it. Click on the drop-down box and choose Benicio Del Espada to post as that avatar.
As for your characters further statistics, posting a full statblock would be nice, and you can edit Benicio's profile to add it in. For an example, you can check out one of my aliases. Kelborn was more recently constructed with Pathfinder RPG Beta rules, so he should provide a decent example.
On the subject of how to play, I imagine you'll catch on to the flow of the game fairly quickly, the only distinction is that when you write about something out of character, you should surround your Out-of-character text with OOC tags. To do this, you would surround your text with [ ooc ] and [ /ooc ] (but remember to remove the spaces when you actually post it.
All the other tags can be found under "BBCode tags you can use:" that you'll see whenever you post a message.
Seeker, I've never been a big fan of the Asian theme for the Monk as well, especially when being used in a European-like setting like Cheliax. Of the three options presented, I like the first one the best, but I'm not a fan of the Short Bow as a special monk weapon; it just doesn't feel right to me. Do you want to stick with it, or is there something more appropriate you think you could replace it with?
I'm now done with everything but equipment, statting out the various critters I'm going to be summoning and a background. First two shouldn't be that hard, but the player's guide has an unfortunate case of not-saying-that-much-about-the-actual-city. Would you be kind enough to post a bit of information about Westcrown itself?
A little about Westcrown!
Westcrown is a city in many ways like real-world Venice, Italy. Geographically, the city is rife with canals, particularly on the main island in the centre of the city. Historically, Westcrown was the capital of Cheliax, it was once the City of Nine Stars and the seat of the great god Aroden's faith. When he died around one hundred years before the beginning of this adventure, the nation of Cheliax fell into disarray and adopted devil-worship. Eventually, the country's capital was moved inland to Egorian, where the Thrice-Damned House of Thrune controls the power of the nation.
After losing its God and its seat of power, Westcrown lost much of its former glory. It became known as the City of Twilight, and the occurrence of social problems began to grow. Violence and crime increased, and while the city remains an economic force to be reckoned with, the days where Westcrown competed with Absalom as one of the world's premiere economic centres are clearly gone.
Startlingly, a few years back, people began disappearing off the streets at night, and it was soon discovered that beasts from the realms of shadow would prowl the streets at night, killing those who stumbled into the darkness. Today, the dottari (the city's equivalent to a police force) maintain the peace and keep the main streets lit at night to avoid the worst of these creatures, but a curfew is still in place forbidding citizens from staying outside their homes after darkness falls.
Another problem are the hellknights, who follow the laws of the land to the letter and have no room for any interpretation. The fact that they represent the nation's power means that they are able to go over the dottari's heads, which the local constabulatory is not particularly fond of.
Finally, while the city has many problems, it still remains one of the world's leading cultural centres. Plays, operas, concerts, and other artistic events occur regularly, and even though an entire section of town has fallen into ruin and disarray, there is still much beauty to be seen in the once great City of Nine Stars.
When I get home tonight, I'll check out the player's guide to make sure playing a paladin won't derail things. If a paladin won't work, then I will play a bard.
A paladin will work; I'm willing to let paladins have a slight moral grey area, so if you're doing something for the greater good (within reason), I won't make you lose your abilities. There is more information in the player's guide, IIRC, though.
Hmm...I may need to change my armor. What you're wearing counts toward your encumbrance, right?
EDIT: Switched to lighter armor. I really need to watch this sort of thing...a lot of players in my group must have gotten away with carrying more than their limit, never realized how little you could carry at basic strength.
Everything's done except spell list and some equipment. Would it be okay to scribe some scrolls with what's left of my gold? I can afford the cost of some more items, just not the encumbrance, so scribing some extra cure and utility seems a better way to spend my money.
Clothing does not count towards encumbrance, but everything else does. Note that some items weight less for smaller characters.
If you have extra gold, you're definitely welcome to scribe some scrolls, and if you can't carry them with you, you can keep them stashed wherever it is you're staying (inn/apartment or what have you).
If you refer to what I think you refer to (though you may not), then it's 'jerk' not 'buffoon'. If you have not watch UR, though, then nevermind.
I'd like to be a goblin barbarian, if that's alright. Though he keeps his race hidden, and speaks well enough to pass for a slightly feral gnome.
Goblin barbarian is totally fine, though I expect you to take some ranks in disguise to keep your race a secret! Of course, hiding your features will give you a circumstance bonus...
I like the idea, I'm interested to see where this goes... :)
EDIT: I see you've changed to ranger... That's all well and good.
Biff the human fighter's all done. A couple questions. I got a new alias (Biff Swordnboard), but I don't know how to use it as my name in the game, if that's possible.
Should that space be used for all the other info, too, like feats, equipment, etc?
Dave, I'm fine with you using the classic fighter to see how he stacks up, but I wonder if you could change his name to something that fits into the game world more easily. I've never heard of the Swordnboard family before. ;)
You've got until you make 10 posts to change your alias name, so you should be able to do so now. Thanks! :)