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Name Violation's page
Pathfinder Society GM. 2,469 posts (2,495 including aliases). 3 reviews. No lists. No wishlists. 3 Pathfinder Society characters. 8 aliases.
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I know it doesn't make a lot of sense, but RAW does it work?
rogue thug
anyone know if this is legit?
for pfs. RAW it doesnt say it replaces or alters spells

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2 people marked this as FAQ candidate.
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Patron (Su)
A witchguard learns something of arcane magic from the witches he defends. At 4th level, when a witchguard gains the ability to cast spells, he must also select a patron, as the witch class feature. This patron is usually the same as the patron of the witch he is sworn to protect, but the witchguard may choose any patron. The witchguard adds the first four spells from his patron’s spell list to his ranger spell list. The witchguard cannot cast patron spells of a level he is unable to cast.
doesnt call out changing/replacing spells
Hunter’s Tricks
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A Ranger cannot select an individual trick more than once.
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
is the combo legit
I believe you can keep adding 10 to increase speed.
You can also take 10.
there are limits to being aided. Also, again, the feat cooperative crafting. cuts time in half
yes, 8 str SUBTRACTS a point of damage min 1. so it deals its d3 damage dice plus negative one from str.
actually if you deal les than 1 you do 1 nonlethal
grab a familiar with the valet archetype. it has the cooperative crafting feat, cuts your time in half and gives you +2
heirloom cestus is a trap.
Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll.
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Fighter, rogue, and monk suck as far as game mechanics go. sorry. Truth hurts. again sorry.
Magus and alchemist are the 2 most amazing classes ever. Inquisitors and oracles are awesome
Cavalier actually gets class abilities, rather than a collection of feats
1 level of thug rogue. 2 levels of cavalier order of cocatrice. 3 anti pally. intimidate everything into running in fear
ride by attack?
http://www.d20pfsrd.com/gamemastering/special-abilities
+3 overcomes silver and cold iron dr, +4 overcomes admantine dr but not harness, +5 overcomes alignment dr
M_78 wrote: well, the best thing I learned in grade 6 was BEDMAS for math.
Brackets (what's inside first)
Exponents (Second)
Division (Third)
Multiplication (also, or perhaps alternatively, Third)
Addition (Fourth)
Subtraction (also, or perhaps alternatively, Fourth)
they teach pemdas now
parentheses, exponent, multiply, divide, add, subtract
dot
playing a crafter in king maker now. super useful.
talking. check of 0 to hear, +1 per 5 or Is it 10 feet. look in perception
torchbearer or.squire feats work too
mwk tool. 50gp
speech book, full of notes
try less int, more cha,
take the lore warden archetype for fighter, gets combat expertise at 2nd as a bonus feat ( don't have to meet prereqs), and a bonus to cmb.
there is a feat that lets you trip when power attacking.
take power attack. YOU NEED DAMAGE.
use a horse chopper. reach trip weapon. with combat reflexes you get more aoo using reach
broke as in doesn't work good? yup.
broke as in over powered? only remotely close on opposite day.
there is the guided weapon ability
gauntlet works
meh. id use tiefling, elf, or human with dual stat option
RAW camel companions dont have a save dc to resist the sickened ability of their spit.
AWESOME
huh
black blades are not creatures. no templates, no changes, you only get the things on the chart. it cant be a celestial, anthromorphic, half dragon, cant take levels in classes on its own, have no str score, ect
you are very mistaken on your interpretation of this item/class feature
pfs
bard 1 rogue thug 1 cavalier 5 battle Herald 1.
halfling, +30 to intimidate at level 8
dazzling display from order of the cocatrice. if I beat the dc by 10 they run in fear for a round.
honor guard archetype. I aid another as an AoO for 8 ac (9 if I use a move action) and mount also aids ac as an AoO for 7 ac (8 if I use a move action). so I give 17 points of ac to an ally and give the opponent a -2 to hit on top of that.
nothing like knocking 19 off a d20 roll
RadiantSophia wrote: blackbloodtroll wrote:
You ever see someone rub cocaine on their gums? What is with you and cocaine? Cocaine is a helluva drug
yes. thankyou
There's a feat. Shaonti something. First level only. 6 hp and other ability. Anyone know the name of the feat?
you'll have to pry my blackblade from my cold dead hands
snowball?
sure people can tell
My magus just bought himself the Hellknight vanity, and a herald to brag about it
My "goblin" cavalier/bard/rogue/battle herald is popular with people (bodyguard others for a total of +15 ac), and uses his +25 to intimidate for his day job checks. People talk about him
Dabbler wrote: lemeres wrote: Temple sword is often preferred since it can be two handed, and thus adding 1.5xSTR bonus to damage, while still valid for the flurry of blows. You may only inflict Str x 1 damage with flurry of blows regardless of one handed, two handed, or off-handed weapon use. You do get the benefit of Power Attack for a two-handed weapon, though.
lemeres wrote: Many other weapons with the monk quality are things like brass knuckles and the cestus (spiked boxing glove, essentially) which obviously can't be two handed. Brass knuckles and cestus are two weapons that modify the normal unarmed strike which are appealing since they can be easily enchanted, can be worn constantly while allowing use of the hands, and keep the aesthetic of punching. Cestus, gauntlet, and brass knuckles have all been reclassified as light weapons inflicted the stated damage (usually 1d3) and NOT unarmed strike damage.
GAUNTLET IS STILL UNDER UNarmed attack
Captain Sir Hexen Ineptus wrote: I have been dealing with a particular GM that for what-ever reason, thinks that natural weapons are super-powerful.
Can someone please enlighten me?
Thank you,
-Hexen
lol.
http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/variant-channeling
so does undeath (used to channel positive) heal regular, and auto-empower against undead?
elf, to have long sword prof?
i took combAT casting, focused mind, blind fight, power attack, weapon focus, and arcane strike on my BB magus, and have no regrets
if you have to play all the levels, id reccommend it. if you can start at 6 or 8, it may be different, but i commonly swing for 6d6+20 2 handed, or 6d6+16 one handed and crit on 15s.
no regrets
gnome hooked hammer
I got a halfling that pretends he's a goblin. does that count? got the we be goblins boon on him
the problem is it uses a unique ego progression.
normal intelligent items you can figure out what it's ego would be, but on a leveling up sword it gets y to complicated to figure out, so they made black blades specifically unchangeable
barbarian archetype from animal archives gets a companion at first instead of rage
I'm working on a build like this now.
thug rogue, enforcer, and there's a trait to take no negatives to deal non lethal with a slashing weapon.
you can get them to frightened. magic can make it better
I know the character has weapon finesse, an amulet of mighty fists (agile), and levels in unarmed fighter, urban barbarian, and moms monk
wand mage armor 4
wand shield 4
dex 24 7 while raging
wis 18 4
dodge 1 or other misc
29
think that's what he does anyway
* popcorn* doting
I like human or rat folk alchemists chirgeons with the simulacrum discoveries
wanderer is an archetype from the ARG

So it does work in a very liberal reading of the text.
while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action
In this case the 'melee weapon' refers to the bow that was being held in one hand. It never says what kind of attack you have to make with that weapon.
1. Free Action, I Remove my left hand from by bow (it then becomes an improvised club)
2. Declare Spell combat, take a -2 to all attacks
3. Cast defensively: Get Ranged Touch spell off
4. Free Action, I put my left hand back on the bow (it now becomes a 2h ranged weapon)
5. I use Ranged Spell Strike
6. Make attack with weapon. (since the 'melee weapon' refers to what you declared as your melee weapon)
The counter argument I can see is that it is no longer a melee weapon so you can no longer make attacks with it. Well, if you can argue that you can still stab someone with the arrow. Or just stop playing.
use sorc with epemeryl bloodline. wis based sorc, bends a lot less rules
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