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Xakihn

Name Violation's page

FullStar Pathfinder Society GM. 2,738 posts (2,785 including aliases). 3 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 9 aliases.


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Cheliax

effective size catagories dont stack

Cheliax

With narrow frame, the mount squeezes into a medium space and can do the dungeon crawl with you. It doesn't solve all the problems, but helps.

Also get potions of fly or scrolls of air walk for the mount until you can afford some house shoes of cool stuff

Cheliax

Animal archive. Also had the new mount tricks

It's a must have book for anyone with an animal companion or mount

Yes it's pfs legal.

Cheliax

Give the mount a 3 int so it can take whatever feats it wants.

Cheliax

There's a great the mount can take called narrow frame. Let's it fit anywhere a medium creature can.

Get a wand or some scrolls of carry companion

Cheliax

Dimension door, breath of life, invisibility purge

Cheliax

you need a 13 int on the hounds for imp trip (it requires COMBAT EXPERTISE WHICH NEEDS AN INT OF 13)

Cheliax

you need proficiency to take weapon focus

could you be a professional rock breaker and get prof via traits?

Cheliax

3 people marked this as a favorite.

have the familiar take mounted combat and indomitable mount as feats (via beast bonded witch)

it can make ride checks for your ac or saving throws now. have it take trick riding,

get it magical benevolent+jousting barding and have it aid ac with the bodyguard feat and give you several points of ac vs melee attacks

have it make ride checks to increase your speed by 10ft a round

Cheliax

Ring of protection is a deflection bonus, it stacks with everything else that's not a deflection bonus

Cheliax

Yes. And you can stack other things to get it even higher. You can get up to level +1/2 level + level -3.

However the companion still caps at 20, you just get it there quicker

Cheliax *

Cire wrote:
The Fourth Horseman wrote:
downerbeautiful wrote:
nosig wrote:
What about the character with a great ax named "Bob"?

That's right up there with "Barbarian Lockpick." It's tired and degrading. I mean, I'm pretty sure you're just jesting here, but I've come across the situation before.

If you're not going to bother giving the character/weapon/companion a meaningful name, then why bother naming it at all? If you can't come up with a fitting title, then "This is my animal companion; he's a horse. I haven't named him because we haven't found something that sounds good."

Shoo-my characters run around for a level or two before getting named; naming is a delicate process undermined by unimaginative names like the generic "Bob."

Careful there, Downer. You're starting to sound like you're telling people that they're having badwrongfun and your way is the only right way to play.

I hope to one day see a cavalier named Fred riding a mount named Fred... (bonus points if you can name the reference).

I have a cavalier named Johnson, who has a horse named Johnson

Cheliax

inquisitor archetype could work too

Cheliax

theres a trait that does that too. i wouldnt waste a feat

Cheliax *

Bodyguard feat (how its used, when it can be used, where you have to be positioned, my mount using it)

Cover (some dms dont have allys count as cover when youre behind them using a reach weapon)

mud (some dms let creatures with a swim speed ignore difficult terrain if they are still in water, "because they should" they say)

Cheliax

the grenadier archetype for alchemist is made to do just this

Cheliax *

Off the top of my head, you're already wrong.

+1 cost 2000, +2 cost 8000

Cheliax

Otm-Shank wrote:
If you don't threaten the enemy you can't use Bodyguard as per the Aid Another rules.

both the feat designer and james jacobs say you dont have to threaten the enemy with the bodyguard feat

Cheliax

enlarged greatsword should be 3d6 not 2d6

Cheliax

I find a ridiculous concept.

I look for good mechanics to pull off the concept.

I then base a character around lyrics to a metal song.

Like a palidan of vengeance based on the song murmaider, or summoner based around Hatredcopter

Cheliax

confusion only let's you attack people that hit you, otherwise roll on the table.

Cheliax

have the enemy make similicrums of him

Cheliax *

lunar oracle, use the combo that makes it higher level than you.

PROFIT

Cheliax

in the week one blog, it says there will be an update in a few days, did anything ever come of that?

Cheliax

its at least half.

otherwise its like saying feats that have a BAB 1 pre req dont work if you have a higher bab

Cheliax

actually the hunter plays same as druid at level 1, just has less spells.

warpriest needs SOMETHING, but im not convinced its full bab. Bonus to hit, sure, but full bab doesnt seem right to me

Cheliax

1 person marked this as a favorite.
Hrothgar DeVaitos wrote:

I just finished a couple of encounters with a 12th level bloodrager, and I can honestly say that I felt a bit overpowered. I pretty much took down a purple worm by myself. (I was averaging 25 points of damage per strike, with 4 strikes per turn. First turn I dealt 116 damage to it, my DM's jaw pretty much hit the floor at that moment.)

However, the low number of spells per day means that this overpowered feeling can only last for maybe one or two encounters. After that, you are kind of sub-par as a barbarian. while it is true that some of those bloodline powers are pretty powerful, you get far fewer of them then a normal barbarian gets rage powers.
Also, the spell list doesn't completely fit the class, with some spell definitely being far more useful then others.
Its a cool concept, but you can break it quite easily, and is definitely rough around the edges.

25 DAMAGE A HIT IS KINDA MEH FOR A 12TH LEVEL FRONTLINER

Cheliax

Cao Phen wrote:
Name Violation wrote:

torch handling

Torch Handling
In your grasp, a simple torch becomes a beacon.

Benefit: You gain three benefits upon taking this feat.

You treat torches as simple weapons.
The radius of normal and increased illumination shed by any torch or mundane light source you carry increases by 10 feet.
Once per day you may reroll a single saving throw to resist any effect that would otherwise extinguish your light source, such as having water thrown at you, being targeted by a quench spell, and so on.

Note that this is for Torchbearers, aka, alternate hirelings.

anyone can take it. theres no restriction. Its just not good for most people

Cheliax

the skill points per level feel like they should be 6 + int, like ranger

Cheliax

5 people marked this as a favorite.

I was hoping for dex to damage, like gun training. would let more swashbucklers use various weapons, rather than all of them dervish dance

Cheliax

investigating my way to work... interesting results.

May blood rage later

Cheliax

give it a 3 int, and a rank in linguistics. it still can't speak, but it understands a lot more.

Cheliax

My concepts so far

blood rager- lil badger. "Dont mess with me, homes"
Warpriest/swasbuckler- Rodger. "For the Pirate Queen"

Cheliax

torch handling

Torch Handling
In your grasp, a simple torch becomes a beacon.

Benefit: You gain three benefits upon taking this feat.

You treat torches as simple weapons.
The radius of normal and increased illumination shed by any torch or mundane light source you carry increases by 10 feet.
Once per day you may reroll a single saving throw to resist any effect that would otherwise extinguish your light source, such as having water thrown at you, being targeted by a quench spell, and so on.

Cheliax

3 people marked this as a favorite.
Cheapy wrote:
Oracles have the cheesiest animal companions, you mean.

no, but now i want a feat to have an animal companion made of cheese. would work nice on my milkromancer

Cheliax *

its just a move action to activate. dont worry about anything else

i have a witchguard using the shield feats and net adept. super fun

Cheliax

Neo2151 wrote:

By the sound of that, it's just "take Ranger, upgrade it's animal companion."

No way that constitutes an entirely new class.

(Also, better than Druid AC? Druids already have the best ACs in the game.)

actually oracles have the best companions. level + 1/2 ANIMAL COMPANION. 18th level at 12 for example

Cheliax

Davick wrote:
Bring back the Marshal! Bard/Cavalier where are you?

there is actually a prestige class for that. battle Herald.

Cheliax

animal companions don't have to grow. also, don't they not become large until 7?

Cheliax *

magical mask. razmirian mask worn over it, hides your face. razmirians do tend to wear their masks

or alter self, disguise self, or maybe even glamered clothing

Cheliax *

kinevon wrote:
Andrei Buters wrote:
Now I really, really want a sabertooth pegasus. How's the weight distribution on that thing?

It can't fly, those saberteeth weight too much.

What I really want for an AC would be a ** spoiler omitted **

IF ANIMAL ALLY worked like the cavalier feat horse master (OR HAD A SPECIAL SAYING SOMETHING), it would still be worth taking, and not "supernerfed". change the prereqs AND VOILA

just saying...

Horse Master (Combat)
You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
Prerequisite: Expert trainer class feature, Ride 6 ranks.

Benefit: Use your character level to determine your effective druid level for determining the powers and abilities of your mount.

Normal: You use your cavalier level to determine your effective druid level for determining the powers and abilities of your mount.

Cheliax

Look at pipes of the sewers. that's a base st start from

Cheliax *

DiscOH wrote:
Spell storing. best dps in the game.

spell storing: This special ability can only be placed on melee weapons.

FOR SHAME

Cheliax *

Skaldi the Tallest wrote:
Name Violation wrote:
also ring of revelation (and the armor that does the same thing) add +1 if you have the revelation (BOTH make this a 19th level companion at 8)

I can't actually find any support for this in the rules. Do you have a quote from a rulebook or faq?

If Name Violation is just sitting back and letting folks do their thing and stepping up if it's called for, good on him. We've folks out my way that tend to do the same thing.

misread that item. doesnt work like i thought. sorry.

i tend to play flagbearer bards or healers of some sort (oracle of life), cover skill checks, utility and protection buffs. if i need to attack things, we're doomed.

Cheliax

i actually hope we get more alternate classes to stop "crazy combo" abuse

even if its "a blood rager is an alternate for barbarian and sorcerer" and you cant take levels of either, or make it an alt barabarian with the stipulation it has to be your sorcerer bloodline and levels stack (like a familiar stacks, or how an inquisitor/cleric has to share a domain)

Cheliax *

Christopher Donnangelo wrote:

Revisiting the favored class options isn't the answer. A single clause in the druid Animal companion feature culled from the Boon Companion feat would fix this.

Quote:
Your maximum effective druid level can never exceed your character level.

except there are things that let you do that intentionally (huntmaster feat).

that wouldn't help as much as cause more problems

Cheliax *

Finlanderboy wrote:

One man's cheese is another man's pizza topping.

I had someone critize me for making a blaster sorcerer at level that did 4d4+8 damage with burning hands at level 1.

That persons logic was. Arcane casters NEED to be week a level 1. It is cheese to make them powerfull.

When I played at Gen Con I saw several games where new people playing pregens were left watching the game while others did everything.

After I saw this I made an effort to have my character supprot theirs in future games. Either through role playing or in combat.

Building power characters is often like evolution. When you play in a game with pwoerful characters those people feel they need to step it up, oR even go overboard. Look at thistledown's post. I think this proves it.

My FIRST PFS games afterwards the GMs would brag about killing players. One told the others that they would kill two of the other players characters and did so in a month. Now I feel I need to build power characters to protect from that.

Aww thisteldown I wanna play wityh those guys too =(

you should come to one of the 3 places we frequent.

#thisisntevenmyfinalform

Cheliax

Zahmahkibo wrote:
Scavion wrote:
I would challenge you to make a martial character who can best this tiger in DPR. Before 6th level, they have absolutely no chance. Afterwards it still holds strong.
A barbarian 2/alchemist (vivisectionist) 3 with 20 strength, power attack, and feral mutagen discovery can do 1d8+7d6+27 when flanking, but I don't know how a martial could compete without abusing natural attacks.

level 4 barbarian ( titan mauler) 2 fighter (2 handed fighter archetype) using Bastard sword

wand of lead blades, or impacting weapon, enlarged, vital strike furious finish.

guaranteed 81 damage in a hit. 87 if you power attack. more if you have higher str buffs

Cheliax *

I've seen plenty of furious finishing barbarian fighters, slumber hex witches, and smart wizards one shot boss battles. should those things get banned?

Cheliax *

the point of allowing awesome things from products is actually getting to use the stuff printed I'm the products. if we ban everything, then everything is balanced. let's just ban everything

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