The Gardener

Nalo `Ui`uiki's page

243 posts. Alias of chavamana.


Classes/Levels

Inquisitive Jack who Rides the Lightning

About Nalo `Ui`uiki

Inquisitive Jack who Rides the Lightning

Tier: 1

Might
Pool: 12
Edge: 0

Speed
Pool: 14
Edge: 0

Intellect
Pool: 14 13
Edge: 1

Refresh Actions available action, 10 min, 1 hour, 10 hours

Skills: Astronomy, Eager to Learn, Electricity, Geography, History, Noticing Details*

Gear: clothing (fitted but not tight, moves with her well - grey with a subtle blue pattern); metal whip, recurve bow with metal riser; leather jerkin; explorer's pack (Contains 50 feet (15 m) of rope, rations for three days, three spikes, hammer, warm clothes, sturdy boots, three torches, and two one minor glowglobes); pack of light tools (Contains small tongs, pliers, screwdriver, small hammer, small pry bar, lockpicks, 10 feet (3 m) of string, 3 feet (1 m) of wire, and miscellaneous screws and nails); bag of miscellaneous batteries and power cells
Money: 6 shins
Books: Nanotechnology and You: At Home Science for Fun and Profit / Bestiary of the 7th Age / Predict Your Future: How the Planets Change the World
Food: spiky purple tennis ball
Cyphers: Speed Boost (Vial of liquid, 1d6, Adds 1 speed edge for 1 hour); Corrosive Gas Bomb (1d6+2; Can be thrown short range. Bursts into a cloud that lingers for 1d6 rounds unless something disperses it. Everything in the cloud takes damage equal to the cypher’s level)
Oddity: A crystal you can lick to change the taste of foods. The new taste will be completely random, and the effect lasts five minutes. All foods will taste the same for the duration

Other:
Garlic Nalo had a minor psychological break and now associates words that start with 'L' with a strong taste of garlic.

Born Lucky

Effort: 1
Jack of all Trades: Edge 1 in Might/Speed/Intellect, Edge 0 in other two
Cypher Use: You can bear two cyphers at a time.
Practiced With Light and Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, increase the difficulty of the attack by one step.
Skills: You are trained in one task of your choosing (other than attacks or defense). Astronomy
Flex Skill: At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you’re trained in that task. You can’t use this ability with a skill you’re already trained in to become specialized. Skill will be marked with an *
Starting Equipment: You start with clothing, two weapons, light armor, an explorer’s pack, a pack of light tools, two cyphers (chosen for you by the GM), one oddity (chosen by the GM), and 8 shins. Before selecting your weapons, armor, and other gear, you might want to wait until after you’ve chosen your tricks of the trade, descriptor, and focus.
Tricks of the Trade:
Hedge Magic (1 Intellect Point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object. Action.
Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.

Inquisitive
Smart +4 to Intellect Pool
Skill You are eager to learn. You are trained in any task that involves learning something new, whether you're talking to a local to get information or digging through old books to find lore.
Skill You have made a study of the world. You are trained in any task involving history or geography.
Inability You tend to fixate on the details, making you somewhat oblivious to what’s going on around you. The difficulty of any task to hear or notice dangers around you is increased by one step.
Inability When you see something interesting, you hesitate as you take in all the details. The difficulty of initiative actions (to determine who goes first in combat) is increased by one step.
Additional Equipment You have three book on whatever subjects you choose.
Initial Link to the Starting Adventure One of the PCs fascinates you, perhaps due to a special or weird ability she has.

Rides the Lightning
Connection: Pick one other PC. This character has been your friend for a long time, and you have learned to bring her along when you ride the lightning. If the character is standing right next to you, you can take her with you when you use the Bolt Rider or Electrical Flight powers. (Normally, neither ability allows you to transport other creatures.)
Additional Equipment: You have a bag of miscellaneous batteries and power cells. Whenever you find a new device that operates on batteries or cells (GM discretion), there is a 75 percent chance that the bag contains one that will power it if it depletes.
Electrical Esoteries: If you perform esoteries, those that would normally use force or other energy instead use electricity. For example, a Flash or an Onslaught force blast is a blast of lightning. This alteration changes nothing other than the type of damage and the fact that it might start fires.
Minor Effect Suggestions: The target is dazed by electricity for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Electricity can also shut down an android, robot, or other automaton for one round.
Major Effect Suggestions: Devices filled with electrical power explode. You can target and destroy an artifact that a foe is holding or wearing.
Shock (1 Intellect point). Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon.
Charge (1+ Intellect points). You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action.

Notes

Cities, Towns, Settlements
City of Shadows
Jaston
Shallamas, the City of Echoes
Qi

Locations of Interest
Arbella's Yellow (Keford)
Empty Sanctum (NE of Kordech)
Teleportation Pad (an unknown elsewhere)
Tower of Aulifex (Kordech)

People of Interest
Master of the Fifth Ring

Things of Interest
Iron Wind

Bestiary
Jasmeris (people eating flower thing)

Yo, add this to your notes and character sheet depending on what you do with it IC

Current XP = 2:
  • 8/22/17: Earned 1 for helping Bellarim and retrieving (and playing with) an artifact
  • 9/5/17: GM Intrusion - Nadralix; plus 1 XP to gift <- given to Anson on 9/14/17
  • 9/20/17: Earned 4 for discovering the Nadralix and teleportation pad in the underground building
  • 9/20/17: Spent 4 on a character advancement 1.1 - Skill: Electricity