About Nadia Prasnaglava
NADIA PRASNAGLAVA CR 2
Female Human (Ulfen) Bard (Archaeologist) 3
NG Medium Humanoid (Human)
Init +4; Senses Perception +6
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 22 (3d8)
Fort +2, Ref +8, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge
Spd 30 ft.
Melee Longsword +4 (1d8+2/19-20/x2) and
Unarmed Strike +4 (1d3+2/20/x2) and
Whip, Scorpion +4 (1d4+2/20/x2)
Ranged Masterwork Shortbow, Composite (Str +2) +7 (1d6+2/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +6 ranged touch):
1 (4/day) Grease (DC 13), Cure Light Wounds (DC 13), Liberating Command, Vanish (DC 13)
0 (at will) Dancing Lights, Mage Hand, Read Magic (DC 12), Ghost Sound (DC 12), Detect Magic, Message
Str 14, Dex 18, Con 10, Int 12, Wis 8, Cha 14
Base Atk +2; CMB +4; CMD 18
Feats Bard Weapon Proficiencies, Point Blank Shot, Precise Shot, Rapid Shot
Traits Vagabond Child (urban): Disable Device
Skills Acrobatics +9, Appraise +5, Bluff +8, Climb +6, Diplomacy +8, Disable Device +14, Escape Artist +9, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +2, Knowledge (Engineering) +2, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +2, Knowledge (Planes) +6, Knowledge (Religion) +2, Perception +6, Spellcraft +7, Use Magic Device +8
Languages Auld Ioberian, Common, Skald
SQ Archaeologist's Luck +1 (7 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Cold weather outfit, Earplugs
Combat Gear Longsword, Masterwork Shortbow, Composite (Str +2), Mithral Chain Shirt, Whip, Scorpion; Other Gear Alchemist's Fire Flask (2), Havwersack, Cloak of Resistance, +1, Cold weather outfit, Earplugs, Pathfinder's Kit, Spell component pouch, Thieves' tools, masterwork
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Cold weather outfit +5 Fort save vs. cold weather.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Something was always different about Nadia. At 5'11", she was taller than any of the other girls she grew up with in Brevoy. Her dark redish/black hair and pale skin did not match the brownish hair and tan bodies of most of her family. Besides all that, she did not have the same interests as her sisters. Growing up in House Surtova, nobility was all that mattered. Her father was a famous swordlord and her mother was an important member of society. Her sisters fought over dresses and boys. Nadia cared little for any of that.
Raised in the best schools in Brevoy, Nadia's education included the arcane arts, history, and the sciences. She was a natural in archery and was named the youngest captain of the school's archery team. She took a special interest in history. Her mind often wandered to the places she learned about. It was in class that she first heard of Ioberia. She was intrigued with it's history. She searched for any information she could get about the land and it's past.
Nadia was bored with life in a mansion. She would often sneak into the city. She met a young street urchin who she fell for as a teenager. She secretly met with he and his friends for years. It was during this time, she learned about picking locks. The boys had no idea of her nobilty. She often helped the boys do whatever job needed to be done to live. One such job was robbing a wealthy merchant. This merchant was known to prey on the poorer communities of Brevoy. Unfortunately, their luck ran out and they were caught. When her parents came to the jail to bail her out, they found out about her secret life as well as her boyfriend. Nadia was released and sent away to Absalom for college and the boy was sentenced to hard labor in the silver mines. Nadia's family made sure that she would never see him again.
Nadia attended Arcanamirium in Absalom. She was heart broken and put all of her efforts into learning. She was pleased to see the size of the school's library and found mutliple new tomes and history books of Ioberia. It was here she decided that someday she would travel to the foreign country and find out why she had always been drawn to it. Nadia took every opportunity available to travel with the school's archeology department and gained skill in searching ancient ruins for artifacts. She continued her archery and won multiple awards for the University.
Everything changed shortly after graduation. Her years in Absalom had numbed her anger at her parents. A letter she received on her way back to Brevoy changed all that. The letter, sent by a Sage named Quern, explained that her real parents had actually been Ulfen and native to Ioberia and that their small village had been attacked by Brevoy Swordlords. It went on to explain that there had been raiding parties from Ioberia attacking border villages of Brevoy and that the Swordlords had gone from village to village ending this barbarian threat. Though her clan had not been part of the raids, the Swordlords murdered her entire village. Only she had been saved. She was taken by the young captain of the force, Chael Prasnaglava, and adopted. The sage ended the letter with his signature and a request for her to visit him as soon as possible to learn the rest. Nadia took the wealth she currently had access to and has spent the past few weeks travelling to Ioberia.
Mswk Composite Longbow (Point Blank/Rapid Shot/Luck):