About Na'Soth Ma'lakappearance:
On the short and skinny side; everything he owns looks beat up and heavily used, probably because it is, but it all still functions, and that's all he cares about Background:
Na'soth's story is one that many a bartender has heard over the years. Never fit in at home, took to the stars to find his place, still looking, etc, etc. In short, absolutely indistinguishable from the hundreds of other space drifters that tend to clog up spaceports. He's been at it so long, he doesn't even know anything even remotely current about the rest of his family, and he really doesn't care either. The only real distinction between him and most of the other space trash that wander around is his ability to survive in a vacuum, and that ability saved his life a few years ago when the freighter he was on had a major accident while in hyperspace, taking out almost all of the major systems (no real surprise to Na'soth, who was amazed it had been able to even get off the ground, the condition it was in). Na'soth was able to hold it together long enough to "land" it on a planet soft enough to survive the impact. After surviving a few weeks on his own, the Malaki found him, and in exchange for whatever remained of the ship, they took him in, where he has lived ever since. While there are times he misses technology, he's too much of a living in the moment person to do much about his situation. Personality:
Distant, some would say aloof, but friendly enough to those who are friendly to him; very much focused on the here and now; if it's not immediately in front of him, he may be aware of it, but he's not likely to care; some would say lazy, stingy, and apathetic, but he would call it frugal and practical, conserving all of his precious resources, which he usually have very little of; extremely apolitical and atheist, politics and religion simply seem like way too much trouble for the effort they require; very direct, dislikes wasting time, or anything for that matter Game Stats:
STR 11 (13-2) DEX 16 CON 14 (12+2) INT 18 (15+2+1) WIS 12 (14-2) CHA 10 (12-2)
speed: 10 meters; initiative: +3; reputation: +1 Vitality: 42 (6d6(6,6,6,4,4,4)+6*2) Current: 42
Force Points: 2 AC: 18 = 10 + 3(Dex) + 3(class) + 2(racial)
fortitude: +2 = 0(base) + 2(Con)
base attack: +3
Skills:
Scoundrel: 12/level = 8(base)+ 4(Int); Total = 84
*=class skill #=armor/encumbrance penalty applies ACP = -1 Acrobatics*# 3 = 3(Dex) Appraise* 4 = 4(Int) Astrogate* 16 = 4(Int) + 8(ranks) + 4(racial) Bluff* 4 = 0(Cha) + 4(ranks) Climb# 0 = 0(Str) Comprehend Language/Fluent* 2(ranks) Computer Use* 15 = 4(Int) + 8(ranks) + 3(feat) **+4 to download information Craft (elect devices)*12 = 4(Int) + 8(ranks) Demolitions* Diplomacy 4 = 0(Cha) + 4(ranks) **+5 when buying/selling illegal goods Disable Device* 12 = 4(Int) + 8(ranks) **+3, know if silent alarms are triggered when security kit is used Disguise* 0 = 0(Cha) Entertain 0 = 0(Cha) Escape Artist*# 3 = 3(Dex) Handle Animal Intimidate 0 = 0(Cha) Know (engineering)* 13 = 4(Int) + 5(ranks) + 4(racial) Know (technology)* 9 = 4(Int) + 5(ranks) Perception* 9 = 1(Wis) + 8(ranks) Pilot* 11 = 3(Dex) + 8(ranks) Profession ()* 1 = 1(Wis) Repair* 12 = 4(Int) + 8(ranks) **+4 when he has access to his tool kit Ride 3 = 3(Dex) Sense Motive 1 = 1(Wis) Sleight of Hand* 3 = 3(Dex) Stealth*# 11 = 3(Dex) + 8(ranks) Survival* 1 = 1(Wis) Swim*# 0 = 0(Str) Treat Injury 1 = 1(Wis) Racial Traits, Class Abilities, Feats:
Racial Traits
Unique Physiology: can operate in a vacuum, immune to inhaled substances Mathematical Mind: +4 to mathematical skills Natural Armor +2 DR 2 Class Abilities
Feats
MVR-3 Speeder Bike:
Modified Incom MVR-3 Speeder BikeGround Speeder; base cost used: 2500 (with 2 modifications: 5000)
This beat up old speeder was the only thing that Na'soth kept for himself from the wreckage of the ship when he found himself on Malakai, it was beat up when he first started tinkering with it, and it still looks as bad as it did before, but he has it working better than it ever has in it's existence, proving that he places little value in appearance, and much in functionality. large vehicle (4.3 meters); crew: 1; passengers: 1; Cargo Capacity: 50 kg
Money and Gear:
Credits:
Gear List (WIP)
Armor 600 credits, 0.5 kg
Gear 11950 credits, 12.6(14.55) kg (20 pockets of vest filled)
Encumbrance
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