Wight

Na'Soth Ma'lak's page

116 posts. Alias of sunshadow21.


Full Name

Na'Soth Ma'lak

Race

Givin

Classes/Levels

Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Gender

Male

Size

Medium

Age

35

Special Abilities

FP: 0

Languages

basic*, binary*, givin*, malaki*

Occupation

drifter mechanic

Strength 0
Dexterity 3
Constitution 2
Intelligence 4
Wisdom 1
Charisma 0

About Na'Soth Ma'lak

appearance:
On the short and skinny side; everything he owns looks beat up and heavily used, probably because it is, but it all still functions, and that's all he cares about

Background:
Na'soth's story is one that many a bartender has heard over the years. Never fit in at home, took to the stars to find his place, still looking, etc, etc. In short, absolutely indistinguishable from the hundreds of other space drifters that tend to clog up spaceports. He's been at it so long, he doesn't even know anything even remotely current about the rest of his family, and he really doesn't care either. The only real distinction between him and most of the other space trash that wander around is his ability to survive in a vacuum, and that ability saved his life a few years ago when the freighter he was on had a major accident while in hyperspace, taking out almost all of the major systems (no real surprise to Na'soth, who was amazed it had been able to even get off the ground, the condition it was in). Na'soth was able to hold it together long enough to "land" it on a planet soft enough to survive the impact. After surviving a few weeks on his own, the Malaki found him, and in exchange for whatever remained of the ship, they took him in, where he has lived ever since. While there are times he misses technology, he's too much of a living in the moment person to do much about his situation.

Personality:
Distant, some would say aloof, but friendly enough to those who are friendly to him; very much focused on the here and now; if it's not immediately in front of him, he may be aware of it, but he's not likely to care; some would say lazy, stingy, and apathetic, but he would call it frugal and practical, conserving all of his precious resources, which he usually have very little of; extremely apolitical and atheist, politics and religion simply seem like way too much trouble for the effort they require; very direct, dislikes wasting time, or anything for that matter

Game Stats:
STR 11 (13-2) DEX 16 CON 14 (12+2) INT 18 (15+2+1) WIS 12 (14-2) CHA 10 (12-2)
speed: 10 meters; initiative: +3; reputation: +1

Vitality: 42 (6d6(6,6,6,4,4,4)+6*2) Current: 42
Wounds: 14 Current:

Force Points: 2

AC: 18 = 10 + 3(Dex) + 3(class) + 2(racial)
DR: 4 (2(racial) + 2(armor))

fortitude: +2 = 0(base) + 2(Con)
reflex: +7 = 4(base) + 3(Dex)
will: +3 = 2(base) + 1(Wis)

base attack: +3
melee: +3
*Knife(small) 1d4 piercing, concealed holster
*Unarmed 1d3 bludgeoning
ranged: +6
*D17 Blaster Pistol, +1 MW(medium) 3d8+1 energy, 19-20 crit, 8 meters, DC 15 Stun, Multifire/Autofire
*Holdout Blaster, +1 MW(tiny) 3d4+1 energy, 4 meters, DC 10 Stun, concealed holster
*Ion Pistol(small) 3d6 energy, 8 meters, DC 15 Stun, electrical systems, droids
*Stun Grenade (0) 4 meters, 4 meter blast radius, DC 15(direct hit)/12(blast radius) Knockout, success is merely Stunned

Skills:
Scoundrel: 12/level = 8(base)+ 4(Int); Total = 84
*=class skill #=armor/encumbrance penalty applies
ACP = -1
Acrobatics*# 3 = 3(Dex)
Appraise* 4 = 4(Int)
Astrogate* 16 = 4(Int) + 8(ranks) + 4(racial)
Bluff* 4 = 0(Cha) + 4(ranks)
Climb# 0 = 0(Str)
Comprehend Language/Fluent* 2(ranks)
Computer Use* 15 = 4(Int) + 8(ranks) + 3(feat)
**+4 to download information
Craft (elect devices)*12 = 4(Int) + 8(ranks)
Demolitions*
Diplomacy 4 = 0(Cha) + 4(ranks)
**+5 when buying/selling illegal goods
Disable Device* 12 = 4(Int) + 8(ranks)
**+3, know if silent alarms are triggered when security kit is used
Disguise* 0 = 0(Cha)
Entertain 0 = 0(Cha)
Escape Artist*# 3 = 3(Dex)
Handle Animal
Intimidate 0 = 0(Cha)
Know (engineering)* 13 = 4(Int) + 5(ranks) + 4(racial)
Know (technology)* 9 = 4(Int) + 5(ranks)
Perception* 9 = 1(Wis) + 8(ranks)
Pilot* 11 = 3(Dex) + 8(ranks)
Profession ()* 1 = 1(Wis)
Repair* 12 = 4(Int) + 8(ranks)
**+4 when he has access to his tool kit
Ride 3 = 3(Dex)
Sense Motive 1 = 1(Wis)
Sleight of Hand* 3 = 3(Dex)
Stealth*# 11 = 3(Dex) + 8(ranks)
Survival* 1 = 1(Wis)
Swim*# 0 = 0(Str)
Treat Injury 1 = 1(Wis)

Racial Traits, Class Abilities, Feats:
Racial Traits
Unique Physiology: can operate in a vacuum, immune to inhaled substances
Mathematical Mind: +4 to mathematical skills
Natural Armor +2
DR 2

Class Abilities
Illicit Barter
Lucky 1/day: reroll ability check/skill check/attack roll/saving throw
Precise Attack +1: add bonus to dex based attack roll/damage roll once each round
Inherent Understanding: Make a DC 15 Int check and examine an item for at least an hour to gain a +2 to Craft to replicate the item
Make It Fit: Use vehicle/starship parts one size larger or smaller when repairing/modifying vehicles/starships

Feats
Weapon Group (blaster pistols, simple weapons) (class)
Armor Prof (Light) (bonus)
Armor Familiarity (Utility Vest) (1st level): -1 ACP, +1 Dex for selected armor type
Skill Emphasis (Computer Use)(2th level, class)
Starship Operation (transport) (3rd level)

MVR-3 Speeder Bike:
Modified Incom MVR-3 Speeder BikeGround Speeder; base cost used: 2500 (with 2 modifications: 5000)
This beat up old speeder was the only thing that Na'soth kept for himself from the wreckage of the ship when he found himself on Malakai, it was beat up when he first started tinkering with it, and it still looks as bad as it did before, but he has it working better than it ever has in it's existence, proving that he places little value in appearance, and much in functionality.

large vehicle (4.3 meters); crew: 1; passengers: 1; Cargo Capacity: 50 kg
Defense: 12 (-1 Size, +2 armor, +1 Modification); Hull Points: 25 (DR 5)
Speed: 62.5 m; Max Velocity: 120 km/hr; Maneuver: Pilot's skill + 1(-1, size, +2 equipment)
Double Blaster Cannon (fire-linked); fire arc: front; attack: pilot + 1(-1 size, +2 fire control); damage: 4d8; range: 20 m; flight ceiling: 50 m

Money and Gear:
Credits:

Gear List (WIP)
Weapons 2475 credits, 4 kg
D17 Blaster Pistol, +1 MW (1500 credits, 1.5 kg)
Holdout Blaster, +1 MW (600 credits, 0.5 kg), kept in concealed holster (50 gp)
Ion Pistol (250 credits, 1 kg)
Knife (25 credits*, 1 kg), kept in concealed holster (50 gp)
Stun Grenades (0) (500 credits, .5 kg)(0 credits, 0 kg)

Armor 600 credits, 0.5 kg
Tracker Utility Vest, +1 MW (DR 2, +7 Max Dex, +0 ACP, 1000 credits, 0.5 kg, can carry up to 24 objects of >= 1kg, and each weight is halved for encumbrance purposes)

Gear 11950 credits, 12.6(14.55) kg (20 pockets of vest filled)
All Weather Cloak (100 credits, 1.5 kg)
Comlink, Encrypted (2000 credits, 0.1(.05) kg)
Credit Chip (100 credits, 0.1(.05) kg)
Datacards (20)(10 credits, 0.2 kg/10)(20 credits, .4(.2) kg)
Data Pad, +2 Masterwork (4000 credits, 3 kg)
Electrobinoculars (1000 credits, 1(.5) kg)
Energy Cell (2)(10 credits each)(20 credits)
Flight Suit (250 credits, 3 kg)
Glow Rod (10 credits, 1(.5) kg)
Grappling Spike Launcher (50 credits, .3(.15) kg)
Liquid Cable Dispenser (5) (25 credits, .2 kg)(125 credits, 1.2(.6) kg)
Medpac (100 credits, 1 kg)
Power Pack (2)(25 credits, 1 kg each)(50 credits*, 2(1) kg)
Recording Rod (500 credits, 1(,5) kg
Security Kit, +1 Masterwork (1500 credits, 1(.5) kg)
Tool Kit, +2 MW (1000 credits, 1(.5) kg)

Encumbrance
Total: 19.05 kg
Light: 21.5 kg
Medium: 43 kg
Heavy: 65 kg
Lift: 130 kg
Drag: 325 kg