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NaDarr's page
43 posts. Alias of Curaigh.
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probably me--I have not even leveled up yet...
NaDarr lifts his holy lantern high sending his faithing lancing at the skeleton in front of the Boastful.
1d20+8, 1d8+5=[5, 8], [8, 5]and Richard will get +2 against it.
NaDarr steps into the space behind Wynd. He lifts the amulet with its three rubies and unleashes the power of his faith.
burst 2.
1d20+6, 1d10=[8, 6], [9] new job has reduced my online time, but I am still here :)
"On second thought, not so close." Remembering his heritage and a fondness for long straight lines, NaDarr lets Richard and wind be a healthy 3 squares ahead. "An alternate route Verys?"
Richard the Boastful wrote: I'm pretty sure NaDarr had one bloodstone from a previous encounter and only took one from the sack this encounter, but he can verify.
Richard reaches into the sack of the remaining gold, takes 10 for himself and distributes 10 each to the remaining party members.
indeed i meant to only take one, totalling three which I will move all too the holy item.
NaDarr juggles the three stones from item to item, finally settling on the Lantern Symbol and noticing he might be holding an extra stone. "Havelock, Neryss? I seem to have collected more souvenirs than intended. Whose is this?"
indeed i meant to only take one, totalling three which I will move all too the holy item.
NaDarr falls in line between Richard and the archer. 3rd in line I think.
iniative 10, perception 13. 1d20, 1d20+2=[10], [11, 2]
"Journey's home! More bloodstones? Many greatful steps Avendra." After completing a quick prayer to his traveling companion, NaDarr attempts to attach a second stone to his amulet, if not then his chainmail. "One of these should work."
will try to level up this weekend, but I will be out of town so it may not happen until I get back.
Verys Stargyl wrote: "And if you are Nadarr, who is this Richard that the wizard mentioned?" Verys asks Nadarr. just trying to get everyone involved in the conversation :) "The Boastful? He is the heavy swinger dodging the arrow traps at the moment."
Missing the tone of Havelock's call on 'guests' NaDarr readies his holy symbol preparing for yet another undead onslaught. Seeing none the dragonborn stands a little more relaxed, "Well met travelors, I am NaDarr, Wanderering Follower of Avendros." He bows gently, then suddenly asks, "Please tell me, does one of you have a shield?"
recruitment up to the ice witch, but ok by me. good news: I got an interem position/promossion and my time has been utterly sapped trying to learn everything. (hence the post midnight post.
I will be posting less frequently, but will be reading and hope to be back to a schedule soon.
"This looks familiar, I think we just traveled this didn't we?" With no other paths presenting themselves NaDarr waits for everyone's nod of ready. The dragonborn strolls into the room behind Richard, but positions himself at the corner of the corridor I8
1d20+5=6 Though he can barely see passed the open door NaDarr looks to The Boastful.
Ha! I beat you!
NaDarr studies the door with four bars on it. "if three of them have opened, how many are left?
just kidding but not by much with a perception roll of one...1d20=1
Brilliant energy drops from above scorching the creature in flames. the flames warm the Boaster.
sacred flames, also gives ally temp hp (half my charisma modifier so richard gets 2
1d20+6, 1d6+6=[8, 6], [1, 6] got stuck on the mountain without internet for longer than expected.
NaDarr is getting a little fustrated. "Why are you so much work?" He offers a quick prayer, asking for the creatures safe travel to the next realm. "or any travel away from here."
Lance of faith again 11, for 10 damage.1d20+5, 1d8+5=[6, 5], [5, 5]
A radiant burst of energy lances from the lantern medallion on Nadarr chest. Sparkling energy hovers on the creature guiding [Richard's] next attack.
Lance of Faith: 15 vs reflex, 13 damage and +2 on next ally's attack
1d20+4, 1d8+4=[10, 4], [8, 4](forgot to add the +1 from the gem stone when I rolled).
[ooc]I ran world D&D game day for my FLGS, and as it was only the second time I had tried 4E, I have to say I think I have a much better understanding of the game than before.
The Ice Witch wrote: Nass Sylentstrike wrote: Perception (1d20=4) Okay and now on to NaDarr... been afk for a couple days. will catch up tonight...
NaDarr stabs at the zombie (rotter?) with a javelin shing with a minor blessing.
1d20, 2d6, =[20], [3, 6] Ooo another 20! reroll for the nat20: 1d20=16.
Healing strike, so radiant and I get 5 for a healing surge.
My health is at 9 after that. Who else needs hp help?
If I have to move (confused on the map, but I think I am in g9) to throw adjust me 1 to the top of the map.
NaDarr's eyes close as listens to divine voices.
Burst means i roll individual attacks? OK (we are still playing 3.5 at home :)
He maintains his focus and lets the lights burn through him.
First attack on the undead in front of me; clockwise from there.
1d20+4, 1d6, 1d20+4, 1d10, 1d20+4, 1d10, 1d20+4, 1d10=CONFIRM [6, 4], d6 [4], 2nd ATTACK [17, 4], [2], 3rd ATTACK [6, 4], [4], 4th ATTACK [6, 4], [5]
NaDarr moves up to the front of the party lifting the lantern amulet as he goes. His prayers are answered when the lantern bursts into radiant energy.
move to G9 should (burst 2). 1d20+4, 1d10+4=[20, 4], [8, 4] Woot! nat 20!. hmmm my amulet is +1 too right? (I did not add that if I should have).
initiative 1d20=4.
Have no preference on the bags, but that leaves me with one o' coins. :)
NaDarr lifts his lantern against the darkness, but seeing no other effect he steps closer to the wall. "I agree with the Havelock."
Richard the Boastful wrote: "I knew this was a magic armor mirror all along. I was just giving you all a chance to look into it before me. It fancied up my armor." I actually thought something bad was going to happen and I was just trying to get the story rolling after a week of no posts. I'm sorry all, but Richard is not and isn't afraid to let you all know. I'll have to look up the magic properties tonight when I have my books. and for that you deserve fancy armor :)
NaDarr looks to the mirror and the magic pouring out of it. Rather than taking the chance of burning like the Boastful though he covers it back up. Provided no one else is trying to use it. "Ouch lets have no more of that!"
"And what's up with the tapping?" NaDarr is torn between investigating the mirror and investigating the gargoyle. He tosses the bag from one hand to the next, as if this would make the decision for him. Finally, figuring there is safety in numbers he stands next to GraZ and examines the covered mirror. perception 1d20=13
Never in a rush, NaDarr lets everyone choose before him. He will take the last remaining bag.
Graz and Boe wrote: "When in doubt go right, lest thats what my granpapy always said untill he walked right into an Valanar ambush". "When in doubt, belt the whelp. That's what my grampapy always said." looks like earlier post got et
Graz and Boe wrote: "Hay Na'Darr the goyles arms look like they move, try pulling em forward". NaDarr shrugs and pulls on the gargoyle's arm. "This is safe right?"
The Ice Witch wrote: NaDarr wrote: NaDarr stretches as he watches the others checking the sarcophogus.
"What did you find?"
NaDarr:
** spoiler omitted ** I will check tonight. I really struggle when I do not have an actual page in front of me. (Or I just suck :)
NaDarr stretches as he watches the others checking the sarcophogus.
"What did you find?"
NaDarr puts a his back to the wall. E7
The Ice Witch wrote: ...
The spectre disappears.
One moment it was before you brandishing its sword and then... it vanished.
"Seems to easy to me, but I like easy." NaDarr tigtens his grip on the staff, waiting for any more threats.
who all is injured? Should we take the apparent breather to healing surge?
hehehe Sorry guys am struggling with the burst thing (centered on me!)
NaDarr lets out his breath with a mighty swing of his walking staff, the electricity is missing but the energy is there.
1d20+1, 1d8=[16, 1], [7]
Switching to staff from D8
The Ice Witch wrote: NaDarr wrote: The Ice Witch wrote: ... ranger even as NaDarr gets to act.
sorry been AFK. So I will keep this simple.
NaDarr takes in a deep breath puffing his chest out. Then he releases in a burst of electicity that makes his tail stand out straight.
1d6=5 Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit hmmm... I thought I was in C7, but that must be a different N. If I step up next to the S (D8), can I hit just it? If not here are three rolls. 1d20, 1d20, 1d20=[5], [15], [19] sorry if I mixed things up all.
The Ice Witch wrote: ... ranger even as NaDarr gets to act.
sorry been AFK. So I will keep this simple.
NaDarr takes in a deep breath puffing his chest out. Then he releases in a burst of electicity that makes his tail stand out straight.
1d6=5
NaDarr gets within 5 feet of the creature and lifts his bloodstone lantern medallion. Light of the Travellor shines forth.
1d20+5, 1d10+3=[16, 5], [9, 3] and pushes it five miss is half damage
The Ice Witch wrote: Havelock Ebonwood wrote: Initiative: 1d20+2=12 Spectre's initiative is 14 1d20=20
NaDarr's love of wandering does not cross the line with his hate of work. He wanders in after the others, hanging back a bit. d11
Aways with an itch to go, NaDarr steps near the door after affixing the bloodstones to his medallion and his mail.
"Hmmm.... Havelock?" NaDarr holds a bloodstone up to his medallion. "Do you think it will help the Lantern?"
apparantly never listed skills... have them at home though and will add them. what else am I missing?
NaDarr wrote: NaDarr closes his eyes and touches the lantern-shaped medallion on his wrist, channeling the divine presence at the skeletons.
I will have to look up how channeling works (still 4E newbie), as well as stepping out of the way and such. Feel free to roll for me Ice Witch. If not I will post again tonight.
1d20+4, 1d20+4, 1d20+4, 1d10+4=[9, 4], [15, 4], [18, 4], [1, 4] 13, 19, 22 vs will to skeletons 7, 10, 8 respectively, 5 damage each. They are moved 5 squares and can not move next round. Misses half damage. If I did that right :)
NaDarr closes his eyes and touches the lantern-shaped medallion on his wrist, channeling the divine presence at the skeletons.
I will have to look up how channeling works (still 4E newbie), as well as stepping out of the way and such. Feel free to roll for me Ice Witch. If not I will post again tonight.
"Greetings travelor. It seems the tests of destiny are never to end." NaDarr bows with on arm folded to his chest. "If you speak with Destiny, then I do open my ears to you." Under his breath he adds, "We can attack later. I think."
in R9
NaDarr walks around the perimeter of the room whispering to Avendra for safe and dry place a traveler can truly appreciate. Looking at the disk, he recommends not touching it at all.
"At least not with a little more information."
had nearly given up, sorry if I missed anything.
Hoping the entrance to tomb will provide some shelter, Nadarr will attempt to start a fire out here. I would rather be outside then in, but it is nice to be dry too.
Anything else? Anyone else?
Still more to go, namely equipment and combat, but the basics are here.
Can anyone tell me where the special armors like Wyrmscale and Godplate armor are described?
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