Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Man with a Pickaxe

NPC_Male_Enemy's page

159 posts. Alias of Azure_Zero.


RSS

1 to 50 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Jarlben Trookshavits:

"It's good to hear that those Knifetongues got a some pain for the trouble they cause.
Though I would prefer them dead, since they cause so much trouble for the workers and loss in man hours of work."


Jarlben Trookshavits:

"Ah Mr Summers you know your helping us chop down some of their homes and wrecking some of there favorite spots...."
after a moment
"Ah maybe your right and they have forgotten about it...."

Yeah, that is where you got those melons. Now you know why I said it was a good fey prank. evil grin.


Jarlben Trookshavits:

"Ah Mr Summers good to hear you paying the debt and racking up some more at the same time.
I'm surprised your Kind hasn't done a thing to you yet...."

They did give you the enchanted fruit.... possibly hoping you'd eat it and be pranked....

"And I'm going to agree with Mr Summers, don't give Fey that idea or they will very likely test it and prank the whole town for weeks to find the answer."


Jarlben Trookshavits:

"Well, F***.
We're going to need to divert some man power now to finding and collecting good water.
And we are already on a tight deadline and quota before this dropped."

he sighs
"The higher ups aren't going to like this, but at least we won't have all the camps getting sick and dropping production like a rock.
They should at least agree that a minor diversion of man power for clean water is in their interests."

he adds after a pause
"I'll get a few men to inform the other camps so we don't have the other camps getting sick."


Jarlben Trookshavits:

"Oh alright so what they could be saying is true."


Jarlben Trookshavits:

"Who the heck are you, as I've not seen you around before."


Kabran Bloodeye
In a mob style accent
"Ah Mr Summers, that was quite the prank you pulled on that farmer's daughter. It made for quite the laugh and show. I know those present are going to keeping that a memory to not forget. "
and he gives out a hearty laugh.
and has a bit of a laughing smiles as he continues talking
"Oh man good thing you got out during the confusion as she going to find you and deck you one.
Oh and you might be banned from the Sitting Duck as one of the owner's kids ate that fruit too and let's just say it did not help that kids image.
Now if you can get your hands on a stable supply of that "enchanted fruit" we'll allow you to use that supply to help pay your debts here."

He calms himself and becomes more serious and puts his arm on your shoulder
"Mr Summers, myself and my boss needs a little favor done, and since you have quite the debt, your drafted.
We need you to see if the local drug lady may have a cure, and if she has one possible to"


Dark Voice:

Aaron Dream:
The dream becomes a void of darkness, and you sense your dark passenger in the void.

"Oh come now, getting yourself drunk again, I though you'd learn your lesson about trying to subdue me, HA HA HA HA]HA HA HA HA[/url].
It was great as you killed the one you loved, HA HA HA HA"


Guard:

seeing Nathon win the game.

"Now that was some lucky shots.
Beginner's luck, let's go again."

Dex: 1d20 + 2 ⇒ (4) + 2 = 6
Dex: 1d20 + 2 ⇒ (8) + 2 = 10
Dex: 1d20 + 2 ⇒ (9) + 2 = 11

Total: 6 + 10 + 11 = 27


Guard:

"Now I put 5 sliver and and see who scores the best on the dart board."

Dex checks only, no BAB

Dex: 1d20 + 2 ⇒ (2) + 2 = 4
Dex: 1d20 + 2 ⇒ (8) + 2 = 10
Dex: 1d20 + 2 ⇒ (13) + 2 = 15

Total: 4 + 10 + 15 = 29


Guard:

"You generally put in a few silver, or a few gold if your really confident in winning."


Guard:

"Wow, you really are a country hick.
A wager is how much you are willing risk."


Guard:

@Nathon
"Skill and luck are two sides of the same coin in my mind."

"Wow, you must be a Country Hick, and this most be the first new town you entered.
The pot is the collected coin of everyone's wager when gambling."


Guard:
"It's a simple game, see who scores the most points on the dart board, winner takes the pot.
Wanna have a go, heh?"


Guard ??:
"A bard entered town a day or two ago, and performs some great stuff.
Good enough to forget some of the s**t that happens in life."


Guard ??:
"You could of, if they were still here. Most of them let I was told."

That line might cover a drunken guard, but not the watching/listening shadows.


Guard ??:
"I don't know the answer to that, if I did I'd try to get some friends in since the pay is better than most jobs."


Guard ??:

Nathon Hummel wrote:

"Well how's the duty? Are the officers right bastards? Can you get a full night's sleep? Do they issue decent gear or do you end up buying your own? Is it a good life working for the baron?"

"As for making coin with coin, the only way I know to do that is ganbling, and I've got a beggar's luck. I never come out ahead."

"It's not bad, as for sleep, it depends on the person and their job.

Are gear is semi-paid at low ranks, though I don't know about higher ranks."


Guard ??:
"I don't know any of that, since us guards are divide up into ranks and areas.
And if you have the coin, why not see if you can make more."


Guard ??:
"We don't mind so long as you can pay and play, ha ha ha."


Happs:

"You'll be lucky, if you can find everyone."


Guard ??:

"Close the gates, an Andoren scout was spotted.
The army can't be to far behind."


Happs:

"I'm Happs."


Happs:

"The Stag Lord lives in his little keep."


Happs:

"Don't know much about the Stag Lord, other than he's a drunk and a crack shot with his bow.
Some of the hazards would be owlbears, tazlwyrms, forgotten traps just to name a few."


Happs:

"Me and some of the others know a bit here and there and have a rough idea of the lay of the land, and some of the dangers that exist."


Happs:

"We are re-formed bandits, but being a bandit is part of our past, and can not be removed.
The lake that you look for is either south of here, or west, by south-west of here."


Happs:

"When you ask something from someone you ask politely, and not bad mouth or insult them as you ask."


Happs:

Ardainn Jadanas wrote:
"I have offered neither of you any threat. If you would defend the actions of the men who murder and enslave my family, please, tell me why they were right to do so. I'm fascinated."

"Since I swore to Lady Alkaid I would not hurt people again, your making this very hard to Keep."


Happs:

"Right now, your to hot headed and emotional.
Me and Kressle are former bandits, right now your using a very broad brush.
If you don't cool off now, I'm not speaking."

Ardainn Jadanas, Sense Motive


Happs:

"I would recommend walking outside and cooling your head off,
Before you say something that will piss off me or Kressle."


Happs:

"How would you define a short Ride; a few days, one day, or a few hours."


Happs:

"The answer is now two spots."

"How close was the lake to the nearest forest, and was there an island in the lake?"


Happs:

"That's a clearer answer, but not clear enough.
As that now makes 3 possible areas.
One south of here, and two south west of here."

"Did you see any mountains near the forest, were you approaching a wet land forest, or did you see a lake?"

GM:
1d20 ⇒ 18


Happs:

"I'd need a bit more than just south, as the stolen lands are a big area.
South of the mountains east of here,
South of the grassy plains
South of the forest
South of the swamp to the west,
or even south west of the mentioned swamp relative to here?"

"Kressle would know more about the area then I do, including knowing about the other groups that are small, but not under the stag lord's command.
And I heard one's a slaver group. So if can say where you entered it'll have a different answer."


Happs:

Ardainn Jadanas wrote:

"I wish I could, Bridgette," he said. "A group of us were travelling through these lands and they attacked us in the night. I was wounded badly early in the fight, and passed out. When I awoke, half the party I traveled with were gone, including my wife. The other survivors said they thought she had been captured, not killed, and I've come to try to find her. And to pay back the bandits who attacked us for the harm they've done."

....

Happs overhears and politely butts in a bit

"if your asking where she is, then I have to ask where did you come in from. As that will have a impact on who it might be?"


"Oh nuts, my human shield is dead,
Oh well, time to make a new one."


possessed Solder:
Just as Tryane gets to the top of the stairs she get's bull rushed with a shield with a young living lad on it again.

Roll the trip attempt (DC:21)

Fail:

BullRush: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
off the stairs in the air back 10 feet hitting a wall
dam: 1d6 ⇒ 4
and sarcasm he replies
"Oops"

Pass:

He trips and falls to the lower level.
dam: 2d6 ⇒ (1, 5) = 6
"Oww, that hurt."


possessed Solder:
Just as Tryane gets to the top of the stairs she get's bull rushed with a shield with a young living lad on it.
BullRush: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
off the stairs in the air back 10 feet hitting a wall
dam: 1d6 ⇒ 2
and sarcasm he replies
"Oops, Didn't know you were there. HAHAHAHAHAHAHAHA"


possessed Solder:
with sarcasm he replies
"I mighty fine up here, sister."


Chief Gutward:

Goblin:
"Arg, fine Licktoads, won't attack horse-carts on road."


Stehoney:

Goblin:
"Must have missed a marker."


Stehoney:

He jumps a bit at the sound of Sir Alfric's voice.
and then calms down.

Goblin:
"Oh big oaf and group back."


GM:
Big Guy
HP: 8
AC: 17
DR 5/B

the Big cheese goes for 1d2 ⇒ 2 Mai

atk1: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
atk2: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14

dam1: 1d6 + 5 ⇒ (1) + 5 = 6
dam2: 1d4 + 1 ⇒ (3) + 1 = 4


all the of the dretches say
Ack, Ack as they hold their head
and a second later their heads explode.


Map rnd5

Dolan's and Allysandra hesitate on what to do.

GM:
AC 28, DR Good, Immune Elect
HP 47

Ref: 1d20 + 0 ⇒ (9) + 0 = 9 A lot of Roasted Dretches

"I'll rip you apart you goodie two shoes"
Attacks on Senniki

Pincer1: 1d20 + 20 ⇒ (11) + 20 = 31 Blur: 1d100 ⇒ 70
Damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26

Pincer2: 1d20 + 20 ⇒ (15) + 20 = 35 Blur: 1d100 ⇒ 94
Damage: 2d8 + 10 ⇒ (2, 8) + 10 = 20

Rend: 2d8 + 15 ⇒ (7, 8) + 15 = 30

Claw1: 1d20 + 20 ⇒ (20) + 20 = 40 Crit Threat Blur: 1d100 ⇒ 47
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Claw2: 1d20 + 20 ⇒ (20) + 20 = 40 Crit Threat Blur: 1d100 ⇒ 11
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Claw1: 1d20 + 20 ⇒ (3) + 20 = 23 Fail
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Claw2: 1d20 + 20 ⇒ (17) + 20 = 37 Confirmed
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Senniki takes 25 damage
Ouch, that could of been 126 damage
-------------------

Allysandra
Claw1: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw2: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dolan
Claw1: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Senniki
Claw1: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Map rnd5

GM:
AC 28, DR Good, Immune Elect
HP 28

Tryane makes it Howl in pain from one of her blows.

"I'll rip you apart you goodie two shoes"
Attacks on Tryane

Pincer1: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17

Pincer2: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13

Claw1: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Claw2: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

Tryane take 13 damage

------
The Dretches move in on there nearest target.
Celes
Claw1: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw1: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw1: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Terra
Claw1: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw1: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Tyrane
Claw1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


GM:
AC 28, DR Good, Immune Elect
HP 73

Round 4 Map

"Say Hello to my little friends I had in waiting, HA HA HA HA."

Eighteen creatures with bloated frames with each heaving step, yet despite its shape, the thing moves with surprising quickness.
They were hidden in the crowd.

"I'll rip you apart first."
Attacks on Senniki

Pincer1: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Pincer2: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26

Both Pincers Hit
Rend: 2d8 + 15 ⇒ (7, 2) + 15 = 24

Claw1: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Claw2: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

Senniki takes 67 Damage


GM:
AC 28, DR Good, Immune Elect
HP 114

Round 4 Map

"Say Hello to my little friends I had in waiting, HA HA HA HA."

Eighteen creatures with bloated frames with each heaving step, yet despite its shape, the thing moves with surprising quickness.
They were hidden in the crowd.

AoO for moving in his reach
AoO: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23

"I'll rip you apart first."
Attacks on Tryane

Pincer1: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 2d8 + 10 ⇒ (6, 2) + 10 = 18

Pincer2: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 10 ⇒ (6, 4) + 10 = 20

Claw1: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Claw2: 1d20 + 20 ⇒ (20) + 20 = 40 Crit
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Claw2: 1d20 + 20 ⇒ (4) + 20 = 24 Fail
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Tryane Takes 14 Damage


Round 4 Map

"Say Hello to my little friends I had in waiting, HA HA HA HA."

Eighteen creatures with bloated frames with each heaving step, yet despite its shape, the thing moves with surprising quickness.
They were hidden in the crowd.

It casts reverse-gravity and it effects Amrit, Bresna and Sorriel.

Sorriel Gets a Reflex Save (Next to heavy pew thats bolted down)

80-foot high ceiling, Acrobatics check can negate some of the fall.

1 to 50 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.