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In a campaign I'm running, I happen to have the perfect opportunity to work this particular module into the narrative. However, one thing I'm not sure will go over well with my party is the group being able to pick exactly one item (which would probably have to be part of a Macguffin my party's been questing for). So I'm considering doing a bit of handwaving and letting them each get something. What would be an appropriate value of item to divide up among a group of players? Or is there enough stuff in the module (particularly with Huyanwo's hoard) that I could just make the Macguffin the sole reward and they won't be shafted on loot?
I recently ran that encounter and handwaved it that she had the ability to speak regardless (something like Are's 'ghost sound' suggestion). I made the executive decision that just as many of the NPCs in the Harrowing aren't precisely what they're represented as in the text (the Nightpeddler not being an actual Denizen of Leng, for instance), I could fudge a bit with Sonnorae. If nothing else, you could say it works like the illusion power the folks in the playhouse have -- it's just a quirk of the world that it works the way it does.
Cheapy wrote: Dungeonscape, by some guy named Jason Bulmahn, had the same theme going on. If you looked at the art, it told the story of the party going through a dungeon. Except in that book, everyone but the Rogue eventually died. The old Hackmaster 4th Edition Hacklopedia of Beasts did something similar. The covert art across the volumes showed an adventuring party being picked off one at a time, until all that was left was a single torch-bearer. And then came an Appendix volume where the adventuring party rose as undead and got the torch-bearer. Good times.
First off, unlike prior reports of mine in this one I decided to go ahead and give the brick-by-brick breakdowns. I didn't put them in any sort of booster order, though, as I found it easier to do an inventory later if I just typed the names in in figure order. This is all the outcome of a single case. Brick 1:
Brick 1: Caedimus, Portioque, Mite, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Xulgath, Medium Air Elemental x 2, Hell Hound, Pallid Path Cultist x 2, Medium Water Elemental, Catfolk Rogue, Cleric of Zon-Kuthon, Caryatid Column, Gray Maiden, Ravenous Ooze, Hound of Tindalos, Nightgaunt, Shriezyx, Gug, Hill Giant, Glass Golem, Iron Golem, Wyvern, Troll Champion, Lem, Gray Maiden Commander, Dullahan, Large Earth Elemental Brick 2:
Brick 2: Caedimus, Portioque, Mite, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Medium Air Elemental, Medium Earth Elemental x 2, Medium Fire Elemental x 2, Hell Hound, Medium Water Elemental, Mummy Cleric, Caulborn, Gray Maiden, Ravenous Ooze, Hound of Tindalos, Mite on Spider, Shriezyx, Night Hag, Guiltspur Naga, Gug, Hill Giant, Fire Giant, Troll Champion, Wrath Demon, Koriah Azmeren, Natalya Vancaskerkin, Alchemical Golem, Large Fire Elemental Brick 3:
Brick 3: Caedimus, Grub Swarm, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Medium Earth Elemental, Medium Fire Elemental x 2, Hell Hound, Pallid Path Cultist x 2, Medium Water Elemental, Mummy Cleric, Caulborn, Catfolk Rogue, Gray Maiden, Mite on Spider x 2, Skeletal Champion, Night Hag, Guiltspur Naga x 2, Fire Giant, Glass Golem, Iron Golem, Wyvern, Wrath Demon, Amiri, Ardathanatus, Mesmelatu, Large Air Elemental Brick 4:
Brick 4: Caedimus, Portioque, Mite, Grub Swarm, Boggard, Tower Girl x 2, Shadow Hound, Xulgath, Medium Air Elemental x 2, Hell Hound, Medium Water Elemental, Cleric of Zon-Kuthon, Caryatid Column, Ravenous Ooze, Hound of Tindalos, Nightgaunt, Shriezyx, Skeletal Champion, Night Hag, Gug, Hill Giant, Fire Giant, Wyvern, Troll Champion, Wrath Demon, Xin, Sheila Hindmarch, Runelord Sorshen, Clockwork Reliquary, Large Water Elemental And now, my totals across the entire case: Common
Uncommon
Rare
Premium
Problem pieces:
Noteworthy figures/comments:
Brandon Hodge wrote: Oh, the cat people will get their due in #72's Bestiary, which exclusively features FELINES!!! That Adam's doing one fine job representing enthusiastic pet owners in the AP backmatter articles, isn't he? So what you're saying... is that first you're taking the PCs to WWI-era Earth, and then the entire sixth module is going to be about catfolk? Man, trying to see how far you can bend the fanbase before it breaks off, aren't ya?
I was first exposed to AD&D 2nd Ed, but we never got a proper game going -- we got as far as character creation but couldn't manage a second session (of course, we were all in grade and middle school at the time so you can understand the obvious difficulties in getting together). My first game that I actually played was Trinity.
Because I sometimes get players who grumble when someone who can't make it but would still get full XP and I'm not comfortable letting someone (including myself) play someone else's character beyond 'I'm running to the bathroom, just have me keep swinging at the monster until something changes or I get back', I've got a bit of a system. Next campaign/AP I start is probably going to use event-based leveling, but in the meantime I do it this way: Assuming I've got no more five players (and I don't run for more than five anymore), I use the 'pre-calculated XP distribution table' from the Gamemastering chapter. You know the one, it says how much each award is distributed among various sizes of groups. But anyhow, I use that table but absent characters get XP as if the group is one category bigger than it is. So if I've got 4-5 players present, anyone absent gets individual XP as if the party were 6. So a CR 7 encounter would give the present players 800xp while the absent guy gets 535xp. It cuts down on grumbling over individual players not pulling their weight but it's not such a drastic imbalance that anyone is going to be more than a session or two behind anyone else in terms of leveling. (If they are more than a session or two behind everyone else, then there are bigger problems in play) Of course, I don't apply this to story-based 'end of chapter/module' rewards.
I was gonna be all "I dial down the training in my home campaign when it comes up, and here's how..." but Michael's pretty well summed up how I do it. Not that it's come up much, but in my game I throw in a little bit of the Jedi/Padawan thing in there, too. It boils down to this, in my game: If the character's an established adventurer and can get a respected Pathfinder (preferably a Venture-Captain) to vouch for them, then you're in. (And, for better or worse, being a noble is likely to assist with that.) If you're a random dirt farmer who hears about the Society and thinks "Hm, all manner of loot and adventure can be mine for the cost of a 10% cut that they apparently don't even enforce? Sold!" Then they're going to put you to work until you can prove yourself, find a mentor willing to take you along in the field, or both. (And by 'put you to work,' I mean you're going to have to do some menial labor in between training sessions and probably some Miyagi-esque lessons thrown in on top of that.)
One thing I wouldn't mind a bit of clarification on... The original Kickstarter was for the tech demo, which the backers have seen and is pretty sweet. But the point of the tech demo, to my understanding, was to help garner interest from potential investors... and now this Kickstarter is to pretty much bypass the 'finding potential investors' process. Am I reading this right? Because even though it had been said a few times that there would likely be some more crowdsourced funding over the course of development, right now it's feeling like the first Kickstarter served little purpose other than to make the second Kickstarter possible. Investing just so we have the opportunity to invest more. I really hate to be 'that guy' and I'd really like to see the project succeed. But I'm getting a gut reaction from this -- and I know I'm not the only one -- and I just want to make sure that I'm not missing something. I mean, if plans changed at one point, that's fine. I'd just prefer some transparency to new marketing buzzwords.
So, my copy of the book arrived today. Intrigued by Mikaze's reaction to the Termagant, that was the first thing I flipped to. ... Now that I am no longer able to sleep, I would like to second that reaction, and think someone with a webcam needs to make a 'reaction' video for YouTube. It's that horrifying.
Qualidar wrote: Are there any spoilers in Killing Time for the story told in the Jade Regent adventure path? I'm only 1/2 way through that AP, and I've been avoiding this so far, but I want to give in and read it! :) I actually just finished reading both the Jade Regent AP fiction and Master of Devils (finished MoD last night, in fact). No spoilers for "Husks," and as Dave said only the slimmest of spoilers for Master of Devils (what few spoilers exist are on the level of 'Varian and Radovan lived to appear in another story after the novel'). If that helps you feel better.
I've got a minor rules question regarding the Sunder article... how does the new Sundering system (which I love, BTW), interact with the 'broken' condition? Does it replace it altogether in some way? I'm partially wondering because one of my players asked with regards to the Gunslinger's starting weapon, but I know there are one or two other things that specifically reference the Broken condition (the Disposable Weapon and Fortified Armor Training feats in UC, for instance). There's probably a simple interaction I'm missing or a passage in the article, but if there is I'm overlooking it.
You know what I think would be nice? An app (web-based or whatever) designed to automatically produce/print a full class progression chart for an archetype that includes all of the adjustments to class features/spell slots/etc. Sure, it sounds lazy, but I imagine there are a lot of groups that would appreciate something to cut out the 'looking up the archetype to see what's changed' part of the leveling process. I've made my own before with some copy & paste action and a word processor, but surely there has to be an easier way. Anybody know of one, or have any suggestions as to how one could be put together?
Duskblade wrote: while I will concede that a normal human does not have a tail, you can always take the 'deformity' trait and say that your deformity happens to be a vestigial tail. By its very definition, a 'vestigial' tail would be useless and shouldn't be able to wield weapons.
Lord Fyre wrote:
Well, Besmara's philosophy is pretty much 'cause trouble and get rich.' She's pretty flexible on how that happens, last I checked.
Those are very nice. And if it helps you guys feel any better, the H&M mummy is a little generic but that gives you some wiggle room if you want to re-task it as something other than a mummy. For instance, I've used mine for Adherers and Rope Golems (from the Tome of Horrors Complete).
It partially depends on how flexible your GM is going to be on alignment and how 'piratey' you expect the player characters to get. Now, that said, there are a lot of Chaotic Neutral pirates, which falls in Desna's range. But the 'helping travelers in need' is going to be potentially-awkward; you might have to basically work out where the line is drawn with your GM there.
This is about where I first came on board. Gaming groups around here have never been consistent things and we didn't play a lot of 3.5 (mostly due to difficulties finding people with the time and the interest in whatever setting the GM wanted to run) so my previous experience with the Pathfinder brand was limited. At the time, I only knew about the playtest rules (which I'd skimmed but didn't get a chance to do anything with because of the aforementioned difficulties) and I was only aware of the Adventure Paths in passing because I just wasn't much for running D&D as opposed to playing it. But I was attending Gen Con that year and got word that the book was coming out and heard about how the entire print run outside of what would be at the show was spoken for. Because of my schedule I wasn't able to get my copies before Sunday so I missed the huge rush but I didn't want to miss out. Sadly it would be another year and change before I'd get the chance to use the books at all but I've enjoyed the ride ever since. (Also, wasn't there a special deal where if you got your core book at the booth the PDF was only $5? I distinctly remember that because it really impressed me to see that someone was fully embracing the PDF market, but it might have been a Sunday-only thing.)
danielc wrote: Based on Chief Cook and Bottlewasher's post I'm wondering if I missed something. What is the understood difference between Epic level play and Mythic level play? 'Epic' level play is generally meant to refer to taking characters above level 20. The Mythic rules can be used to enhance characters of any level, including making level 20 characters tougher (and thus able to take on the same sorts of tasks an 'epic' character could).
JohnF wrote:
Huh. My bad, then.
Aioran wrote: It qualifies but you can't take any more levels in it if you lose access to the feat. At least, I think that's how it works. I'd go with this in the case of a familiar, as long as the player's making it cool and not just trying to save a feat for its own sake. I wouldn't allow it for a magic item, though, but I admit that's just an arbitrary stylistic choice -- an investigator with his trusty animal companion presents a much cooler mental image to me than, say, an investigator with his trusty floating gem-thingy.
Neo2151 wrote:
You still have to have Combat Reflexes (or some similar ability) to get multiple AoO's against anything. If someone moves through multiple threatened squares, they're still provoking multiple AoO's (last I checked). You just can't necessarily take all of them. The ruling involving casting rays doesn't inherently give anyone extra AoO's.
So here's my draws with a full case (including Huges), ordered directly from the site. Anything with an asterisk is expanded upon below (some of this is general set feedback, though). Only two figures 'broken,' (and debatably so) and those will be part of the notes beneath my numbers. I didn't keep track of exactly how many times this happened, but I want to say about 8-10 of the boosters had one of the Small/Medium figures pop free of the packaging and go rattling around. 1 Bugbear Hero 2
21 Goblin Commando on Goblin Dog 3
45 Aldern Foxglove 1
61 Karzoug Statue 1
Notes:
Lamia Kuchrima -- I understand that in shipping and packing a certain amount of bending is going to happen, particularly on thin bits like swords and spears. However, one of my Kuchrimas was bent forward so much that, while not totally misshapen or unsalvageable, has difficulty standing up. You'd barely even notice the difference if you didn't put it next to the other one. With some patience I should be able to get him standing right again but I just wanted to get this down for the people who keep track of these. Jakardros Sovark -- One of these had a foot pop off the base. The peg is still intact, so I'm going to try and glue it back in place. Forgefiend -- This one popped right off the base in the package. Might have something to do with the sheer mass of plastic. The base pegs are still intact, and he can sort of stand up but any sort of table wobbling will send him rolling off. Also going to try and glue this one back in place before bothering anyone at customer service.
thejeff wrote:
In my experience, looking at the rules, a "+X to CR" isn't too different from saying "Counts as X levels higher." So a level 5 character (generally considered a 'CR 4' character by the rules) with 2 mythic tiers is going to count as a 'CR 6' character in the end. If that makes sense.
Tim Malmstrom wrote:
Read 'Tools,' under the class features. That's the section that describes how they work. Long story short, Sparks get all of the sorcerer/wizard cantrips.
Epic Meepo wrote:
I'd suggest waiting until the playtest materials and associated forum are available, myself. Because otherwise it's going to look like a "sky is falling" thread based on a tiny part of a preview of a much larger ruleset and any good points you may have on the subject are less likely to be taken seriously.
Jason Bulmahn wrote:
Hey, if a few hours now will cut down on endless hours of this in the future, it'll be well worth it.
Vic Wertz wrote:
Fair enough. I know I did that a few times with magazine subscriptions over the years, although it was partially because I got into the habit of sending in my renewal slip every year but would forget that previously I'd had a little extra cash and sprung for a longer subscription to save a few bucks in the long run. Whoops.
Stebehil wrote: One of the proud 1075 here, and intent to keep it that way. Yeah, these were some pretty chaotic times, with lots of heated arguments around, to put it mildly. I had a subscription to both mags running at that time, I think it was good for a few volumes, less than five, I think. But 44? Thats like a ten year sub or something. If they had, say, 5-year subs to both magazines it comes across as only slightly less crazy. But still, I reiterate: Dude.
Jason Sonia wrote:
I can't speak for anyone else, but that sounds like a pretty solid standard to me.
Fredrik wrote:
Whoops, I didn't realize there was a separate thread for that. Thanks.
I don't know if anyone's keeping track of this thread, but sometimes I tend to go back through my post history and see if there are old responses I missed and whatnot... there is in fact a POD version of Hunter: The Vigil up on DriveThru. I can't remember off-hand how long it's been there but it's there.
CapeCodRPGer wrote:
In addition to TOZ's eloquent assessment, also keep in mind that this isn't simply one hardcover book but a collection of six AP modules in one place. It's 6 PDF's in one.
Are wrote:
Thanks, that's the sort of thing I was looking for.
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