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MythicFox's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber. 241 posts. No reviews. No lists. 1 wishlist.


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Goofus just wants to play a cleric of whichever goddess he thinks is the hottest.

When the GM's home is being fumigated, Gallant goes out of his way to reserve a room at a library or university student center so the game can continue in comfort.


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If someone was making their own fantasy setting purely from scratch and you could only give them three pieces of basic world-building advice, what would they be? (If you'd absolutely have to give more than three, go ahead, three just seems like a good number for keeping it simple)


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GM Lamplighter wrote:
I buy everything Crystal has a hand in, just on spec.

She needs her own subscription option.


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MannyGoblin wrote:
I forget if it was brought up, would updated pdfs be doable? perhaps with just creature stats and stuff like gambling rules?

Given the effort that would go into redoing the writing and layout, almost certainly having to change the artwork to fix the text, etc., at that point they may as well do a full reprint. It's not like you could just update stat blocks, do a find/replace on skills, and be done with it.


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Goofus' superhero character's dialogue consists of him just repeating "Why so serious" and "Do you bleed" over and over again regardless of context.

Gallant works with his group to figure out a compromise when someone's character would be rendered nigh-unplayable by errata.


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Adam Daigle wrote:


Something else that I've been concerned with is giving too much away about how and why the PCs end up like they do. Part of me wants to give the reason so that people can work their characters into it, but the bigger part of me thinks that that spoils the reveal and weakens the campaign. This AP ranks up there with Skull & Shackles (actually surpasses) as far as unconventional beginnings go.

For some reason, I have this mental image of you putting together a companion piece for the Player's Guide to help the GM shape character creation without giving too much away.


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Do you think it would be cool to see an AP where the overall plot involved investigating the Golarion equivalent of Fringe events?

Can you think of any places where it might be set aside from the obvious (Numeria, Ustalav)?


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So something I've wondered about inquisitors. They're described as hunting down 'enemies of the faith.' My group has generally interpreted this as things like specialized Pharasmin undead hunters, Asmodean enforcers preventing people from wiggling out of contracts, Caydenites hunting slavers, aberration-fighting Sarenites, and so forth.

But how does that sort of thing apply to deities like Desna, Shelyn, or Nethys, who don't have clear, specific enemies to face?

Has my group completely misinterpreted inquisitors and they actually have more of a defensive role?

Is it a mix of both; Pharasmin inquisitors hunt undead while Desnan inquisitors watch for active threats to their temples? Or is it just not in the nature of some deities to support inquisitors?


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KahnyaGnorc wrote:
Thomas Seitz wrote:
Eliandra Giltessan wrote:
thecursor wrote:
Thomas Seitz wrote:
*needs more Technopaladins*
Soooo Jedi?
I dunno. I see Jedi as more technodruids. Technopaladins are more crusader-y to me. I want to smite evil with a plasma rifle. Though light saber is also acceptable.
I always thought of Jedi as more Magi myself.
Soulknives with Telekinetic and Telepathic abilities.

Nope, they're monks.


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MythicFox wrote:
Is there any circumstance where someone will hire the Red Mantis, only to have the Red Mantis look over the target profile and say "No, no, this one's on us" or would they always insist on payment out of professionalism or some such?

Maybe this is technically two questions, but do you mind if someone bumps a question that asked that seems to have been missed in the shuffle? (Judging from the timing, I think it literally went up while you were posting a reply to something else.)


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I can't help but wonder if there's going to be anything in this that makes things a little easier/more optimal for a magus wanting to become a signifer. Maybe an archetype or something.


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Is there any circumstance where someone will hire the Red Mantis, only to have the Red Mantis look over the target profile and say "No, no, this one's on us" or would they always insist on payment out of professionalism or some such?


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It's a card I hate to have to play myself, but you might have to have a talk with the group as Bob^3 suggested but flat out tell them "Guys, this sort of thing makes me not want to run this game. And if it keeps up, I'll stop." I don't recommend this lightly, but being honest with the group about your feelings should help them realize that this isn't just a problem but something that may end the game.

That said, it seems as if one specific player is a major share of the problem. If you've answered this and I missed it, forgive me, but do the other ostensibly-serious players have a problem with this? Are they going along with it, and if so is it because they don't want to be a killjoy? Maybe have a talk with the other players (either separately or together) and see if they'll help you talk to him. But some players just don't get it, just aren't attuned to the game, and you might have to make a hard choice here as to whether he goes or the game does.

But if it helps you feel any better, this is a problem that's existed in some form for as long as tabletop gaming has been a thing. Not to name-drop, but many years ago on another message board Gygax himself gave me the advice I'm sharing now. So remember you're not alone and that just about everyone who's ever run a game has been in the predicament you are.


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When you sign up for a subscription, you have the option of going with the current entry or the next one. So the earliest you could do it would be after Hell's Vengeance 6 hits stores, at which point you'd subscribe and have it start you with the next installment.


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In broad terms, what happened to Dou-Bral to make him into Zon-Kuthon? Was he possessed, driven insane, perhaps forcibly mutated? Or is it one of those mysteries of the setting like "What happened to Aroden" and nobody really knows for sure?

(And if the question is answered in a book somewhere and I've missed it, which one was it?)


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Dotting.


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So my roommate and I were having a conversation about Inner Sea Faiths and an interesting conundrum came up that I'd like your take on:

According to the book, Red Mantis assassins sometimes work with traditional mercenary or adventuring parties for a variety of reasons. But knowingly betraying those parties is considered one of the highest sins, on top with killing a rightfully sitting monarch.

But imagine that Alice the Red Mantis is working with a group. A member of that group -- we'll call him Chris -- becomes the subject of a contract. The obvious solution is easy: have Bill the Red Mantis do it without letting on to Alice what's going on until the deed is done.

But what if Alice figures out what's going on -- Bill makes an attempt and fails, or Alice spots Bill's recon or something to that effect. Either way, she realizes that the Red Mantis is after Chris. What is her obligation? Make a sincere, good faith effort to defend him? Accept the church's will over more mundane loyalty and separate herself from the party or otherwise let it happen?

Or might her superiors within the church acknowledge the difficulty of the situation and politely decline the contract against Chris at this time?


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James Jacobs wrote:
Rysky wrote:
What's your opinion on a Skum vs Deep One Hybrid scenario?

Meh.

Those are more interesting to me the less they overlap in game. They're so similar that I kind of prefer having only one in any one setting, and these days? I prefer deep ones over skum, if only because the deep ones have several decades of seniority.

Does this mean that going forward we're more likely to see deep ones than skum in modules and APs? Or is it going to come down to location? (Skum in/around Illmarsh, deep ones located on another coast elsewhere)

And speaking of deep ones, would a deep one hybrid character (with a 'traditional' origin involving a fishing village where the people have a shuffling gait) be a suitable PC for Strange Aeons? Feel free to ignore the 'sea longing' trait for the purposes of your answer if it would give anything away.


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137ben wrote:
Kalindlara wrote:
Just out of curiosity... what's wrong with Paizo's watermarking system? I've never found it to get in the way at all.

Nothing about the watermarks themselves bother me. However, for large PDFs, I like being able to add bookmarks, incorporate the simpler of my house rules, and make other minor edits to the PDF. Paizo's DRM prevents many forms of editing, including . IIRC, Vic or someone else from Paizo said that they couldn't allow removal or addition of bookmarks without also making it possible to alter, add, or remove other text, watermarks, and they aren't willing to give up control over our PDFs like that. And of course I can't alter the text to include my house rules in the book itself for convenience without also being able to edit the watermarks.

Depending on what you're using to view the PDFs (tablets, and whatnot), there are viewers that will let you add notes and annotations on the reader-side of things without necessarily altering the file. (And I'm pretty sure there are some that will let you add such annotations to the file itself without running into the security software, because it's just attaching things to the PDF rather than directly changing the text.)


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James Jacobs wrote:

There IS an alchemist working for the group though...

** spoiler omitted **

Spoiler:
Just out of curiosity, are there any assumptions as to which AP came first for good old Ramoska, between CotCT and Carrion Crown? When I ran Carrion Crown, I made a couple of tweaks to him because one of the PCs had a backstory that would benefit from them being linked. Would it screw anything up with him if I ran this and keeps such tweaks for consistency?

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James Jacobs wrote:
Thomas Seitz wrote:

James,

Will Herbert West show up in this AP at all?

Nope.

How about Randolph Carter?


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Kalindlara wrote:
MythicFox wrote:
Kalindlara wrote:


The two deity articles for this AP (Hastur the Unspeakable and Xhamen-Dor) aren't really in the same category as the CNs. Since the AP is telegraphing the King in Yellow as the big threat, having his worshipers in the party would be... a challenge. ^_^
Is this from the original announcement at Paizo-Con, or is it from somewhere else. I'm just curious, because I'm relaying a lot of this to a friend and he's probably going to ask at some point.

It was posted somewhere on the boards, in answer to a question. I believe James Jacobs is the source. Let me see if I can find the post...

EDIT: Right here. ^_^

Thanks!


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Kalindlara wrote:


The two deity articles for this AP (Hastur the Unspeakable and Xhamen-Dor) aren't really in the same category as the CNs. Since the AP is telegraphing the King in Yellow as the big threat, having his worshipers in the party would be... a challenge. ^_^

Is this from the original announcement at Paizo-Con, or is it from somewhere else. I'm just curious, because I'm relaying a lot of this to a friend and he's probably going to ask at some point.


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Have we seen Briarstone Asylum before? It sounds familiar but I can't find it.


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Yeah, I'd also recommend clearing this with them outside the game. And also have a backup plan ready for if they really have a problem with it and you have to retcon it out (which shouldn't be hard, given that it hasn't come up 'on camera' yet).


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If you're making a ruling for your game, make your ruling. At your table, your justification is the only one that matters (assuming you're not running PFS). I'm not sure how it benefits your game whether or not people on the forum agree with you. If you feel better having an official source for that ruling, cool. I get that. But not every case can be definitively answered with a page number, and even many that can are still considered up for debate by someone out there. Sometimes you gotta tell players "It works like this because that's my decision. It's a gray area, I've considered the options, this is my ruling. And now we move on."


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Curious about your take on a hypothetical scenario:

A good friend of yours wants to run a Pathfinder game and invites you to the group. They insist on having a GMPC in the group (not a non-player character, but their own personal player character as a party member), even though the group doesn't really have any gaps that need to be compensated for (like healing) nor is the group hurting for players. Their insistence is such that if they have to make a choice between having the GMPC or having you, they'd rather have the GMPC.

What is your response?


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Wait... Half-orc blacksmith's son with high Charisma... Glon?


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Am I the only one looking at the Mind Blade and getting flashbacks of Donovan from Darkstalkers?


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Is there any sort of breakdown for racial points for the new playable races? There isn't any in the book itself, but if there's any on the message boards I haven't found it yet. Just wondering so those of us who'd like to write up our own 'psychic/occult races' have some numbers to work with for some of the new abilities like the psychic magic stuff.

(Also, what's the formula to determine how many PE points a given creature has by default?)


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Berselius wrote:
Wait, is Athnul Sajan's long lost sister or is she just a card NPC that players can make use of?

She appears to be one of the new PCs from the Monk Class Deck.

This is Sajan's long lost sister.


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Entryhazard wrote:
Can someone tell me in a spoiler what is the source of his oracle powers?

Spoiler:
Raw power inherited from his mother, Baba Yaga. Yes, her.

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Dates to begin APs are usually up to the group playing them.


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Unlike the Rise of the Runelords version, the Cleric Class Deck version of Major Cure leaves out the text about discarding the card after using it (but still has the recharge info). I'm assuming that's just a mistake, but I feel better checking.


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One of my players has wondered what extract level to use for a bottled ooze with a fractional CR (they are few, but it could come up). Do you round up to one? Apply a template? Get multiples?


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Luthorne wrote:
You can't use something if it would require you to accept more burn in a round than you can take, as I understand it. You'd have to use Gather Power, Infusion Specialization, Internal Buffer, or something similar to get it down to a level of burn you could accept in a round.

Ah, okay, thanks, I get it now.

Anyone have any ideas on my second question?

Quote:
2. When you're using telekinetic blast to throw unattended objects, what if one of those objects is a vial of acid or alchemist's fire or something? The object takes the damage as well, so the vial should break. Does the target take the acid (or whatever) damage as well? (I can see that being a fair trade-off for requiring objects for the blast in general.)


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Galnörag wrote:
MythicFox wrote:

A couple of questions have come up regarding the Kineticist here...

1. First off, I know this is one of those 'am I reading this right' questions and I hate to ask those, but does the '1 burn per round' limit basically mean that effects with a burn cost could require some charging up to unleash? (above and beyond Gather Power, of course)

I don't have the book in front of me, but the burn limit in the play test, and from what I can tell of the pregens increases as you level. So at low levels you can gather energy to use things that cost more than one point of burn, at higher levels you can just ahead and do some burning. There was also something in the play test that I assume survived, you could specialize in types of infusions reducing their burn by one. So again, as you levelly can do more for less burn.

Well, right, I just mean in general. If, after everything, you have multiple burn left over as a cost, do you have to spend multiple rounds taking it before you can use the power? And if so, what are you doing during those other rounds? Just charging up?


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A couple of questions have come up regarding the Kineticist here...

1. First off, I know this is one of those 'am I reading this right' questions and I hate to ask those, but does the '1 burn per round' limit basically mean that effects with a burn cost could require some charging up to unleash? (above and beyond Gather Power, of course)

2. When you're using telekinetic blast to throw unattended objects, what if one of those objects is a vial of acid or alchemist's fire or something? The object takes the damage as well, so the vial should break. Does the target take the acid (or whatever) damage as well? (I can see that being a fair trade-off for requiring objects for the blast in general.)


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Here's the specific situation, which I couldn't recall off-hand when I made my initial post (but if I put off the post to ask, I'd have forgotten to post it):

I have someone playing a Paladin with the Oath of Charity, which has the following feature:

Oath of Charity wrote:
Charitable Hands (Su): At 2nd level, a paladin with this oath heals 50% less when she uses lay on hands on herself, but 50% more than the normal amount when she uses it to heal others. Using lay on hands to harm undead deals the normal amount of damage. This ability otherwise works like and replaces lay on hands.

And then he's looking at taking Word of Healing, which does:

Word of Healing wrote:
Benefit: You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not provoke an attack of opportunity. You must be able to speak and have a free hand to use this ability. The target heals half the amount they would have healed if you had touched them, but gains the benefits of your mercies as normal.

If you round off every step of the way (add/subtract 50%, round down, add/subtract 50%, round down again), the order in which the effects are applied has a very minor difference. It's like one point. But a) my group feels better knowing we're doing it right (or close enough) and not just fudging on someone's behalf, and b) we've all had a situation where a single hit point makes all the difference. Thus, the question.

(Also, it occurs to me as I type this that source of effect might matter as well; there might be a class feature vs. feat priority I've forgotten)

While I'm here, I'd like to take a moment to thank people for their thoughts, as all of the solutions posted here have provided some insight.


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I'm certain I read an official answer to this somewhere, but for the life of me I can't find it now. But what applies first: bonuses or penalties to rolls or effects? One of my players stumbled onto a combination of mechanics that would provide both a 50% increase and decrease to a particular effect. Now, mathmatically, they generally come out to about the same regardless of which comes first, but because of the nature of rounding and such there is a difference (albeit a subtle one).

So when you have multiple bonuses or penalties in a situation, what's the protocol for sorting out which comes first?


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Quote:

Q: Does aether blast require unattended objects to function?

A: Yes.

Is there an alternate link for this question? Because the linked post doesn't actually answer it.


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Honestly, based on past precedent, I figure any sort of special Harrow version would be an archetype in a setting-specific product like, say, Occult Realms. Or some future book.


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Clearly what is needed is a magic ring that can store a costume in it.

Goblin Squad Member

Keith the Thief wrote:

Hey Lisa,

I was one of the Kickstarter backers, and I didn't hear anything about access to the game back in January. I don't remember the level of donation, but I did receive the T-shirt and autographed module. Perhaps my level of donation didn't qualify me. In any event, I thought I would mention this in the forum since there may be others who donated and did not realize it was already underway.

Thanks much,
Keith Parker

Were you one of the backers for the tech demo Kickstarter, or the second one? Because if it was the first (the tech demo one), that didn't really come with access unless you paid through the nose for the alpha access.


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I'm just curious as to whether this is going to expand at all to modules outside the Adventure Path line, especially with the ability to tweak encounters. Might be a good resource for GMs who try to fit modules into Adventure Paths where it might be appropriate -- Carrion Hill into Carrion Crown, for instance.


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James Jacobs wrote:


There'll be more than a nod to the opera in Hell's Rebels.

Note the title of part 4, "A Song of Silver," which follows part 3's "Dance of the Damned."

Welp. Time to break out the Final Fantasy VI soundtrack.


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Hawkmoon269 wrote:
Yes, only the character closing gets to banish their haunts. Check the closed side of the card and you'll see that, once closed, any character ending their turn there can also banish their haunts. So the cost of teaming up is one of you will (probably) have to waste a turn at a closed location to banish your haunts.

*facepalm* I always forget to check the backs of the locations before closing them. Thanks.


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As worded, the 'When Permanently Closed' text on the Wishing Well suggests that only the character doing the closing gets to remove the Haunts they've accumulated. Is this correct? If two players team up on the Wishing Well (say, one person needs the boons more but the other can actually make the checks to close the location), is one of them just screwed for the rest of the scenario?


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Keep in mind that there are almost certainly several entries in previous years where the creator was like "This is my best idea, and it would be perfect as a ring... But it has to be a wondrous item. Well, crap. *shoehorn*"


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I'll be honest, I was thinking of skipping it this year because coming up with a decent, workable, original wondrous item has been such a pain in the ass for me in past competitions. (Intellectually, I know if I was writing for Paizo normally it's something I'd have to learn in any case. But some stuff is easier to learn with an editor as opposed to trial-and-error.) But opening it up like this means there's a decent chance I'll be able to submit something.

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