I'd have to politely disagree with the Carrion Crown suggestion. I'm running it right now, and enjoying it greatly, but it's a little uneven in places and it's one that takes a little finessing in places. It starts really strong, but a couple of the volumes feel like they're separate adventures only tangentially linked to the main plot.
I am +1-ing the Rise of the Runelord Anniversary Edition suggestion. And if you're not too worried about it being a sequel to an AP you haven't run yet, Shattered Star might be a good pick. It's a classic macguffin hunt with dungeon crawling goodness.
Well, the Wyrmling's going to suffocate after 10 minutes in the bag, so you're about to have more trouble with the "not killing helpless creatures" thing.
Also, selling intelligent creatures into slavery is not only the epitome of greed but some would consider it a fate worse than death.
If I can add something: While I don't wish to cast aspersions or anything, I do hope your decision to play a pacifist character isn't some sort of passive-aggressive revenge move. Because if it is, it's going to lead to bad feelings and someone will probably wind up walking away from the gaming table over it.
And even if it isn't, it's likely to look like it -- leading to bad feelings and someone probably walking away from the table over it.
Just a warning. Best of luck.
Taking a slightly different tack with it... This might work better as a web fiction, but I'd love to see someone 'transcribe' an Ailson Kindler novel or short story. I'd be curious to see what sort of fiction is actually popular in Golarion.
The majority of the skinwalker stuff is shared with the lycanthropes. Mostly because the lycanthropes, genetically and socially, share a lot with their kin. I'd have to check again but it didn't see anything that's lycanthrope-exclusive, if that's what you mean.
Question on the form change. How long do they stay in their other form?
As long as they want, but they suffer social penalties when interacting with non-shapechangers and have to shift back if they want to change their active bestial trait (or stat bonus, in the case of the 'vanilla' skinwalker).
I admit I've skimmed a lot of the posts so forgive me if I'm repeating a notion that someone else has shared (and if they have shared it, take this as a '+1').
I could totally see that Bolka having a specialty in opposite-sex marriage isn't necessarily a matter of homophobia but simply a matter of skill set. There aren't a lot of fundamental differences between heterosexual and homosexual relationships, but there are some -- usually cultural -- differences in the dynamics (what with men being from Akiton and women being from Castrovel and all). There's no reason to assume she wouldn't help a gay dwarf find a mate but it's simply possible she's not as good at it. It could be like how some LGBT people have relatives who are fully supportive but keep trying to set them up with every other appropriate LGBT person they know without regards to compatibility. They mean well, and they do sincerely want to help, but they don't get that you might not want to be with the only other gay person in your town.
Gods tend to have a handful of specialties, 'lesser' deities even moreso, and part of being specialized means that you can't be good at everything. Similarly, she's described as focused on bringing love to arranged marriages but also helping bachelors find wives. One could argue she's not as good (or as focused) at helping non-arranged marriages work out in the long run. Does that make her ineligible to be a 'good' deity?
And if that is the case regarding Bolka, it doesn't mean she's evil. It just means that some worshipers aren't going to get the full spiritual bang for their buck out of her temples. There might be less dwarf-centric deities that would be more helpful, but I don't think that necessarily makes her a bad person or affects her alignment in any way.
Now, that said, this could completely be clarified/adjusted in Inner Sea Gods and I'd support any efforts there. I'm just arguing that Bolka not being the best god ever at every individual aspect of marriage between dwarves doesn't make her evil.
Vic Wertz wrote:
Vic Wertz wrote:
** spoiler omitted **
James Jacobs wrote:
One concern/question I've got about the traits is that since they're going to be apparently enhanced somewhat by one's mythic status, what happens if not everyone took one and you've got one of those players who has an aneurysm at the possibility of noticeable imbalance between party members?
It's been a couple of years since I've remembered to set myself up for Gencon pickup, and I can never keep it straight...
I know they can look up your account at the registers, but I can't remember if you grab the stuff that should be in your subscription and indicate it as such or if you just tell them at the counter and they've got someone who takes care of that.
According to ancient gaming legends, half-elves came about because one of Gary Gygax's friends asked if he could play one. When he was told there weren't rules for it, he pointed out that Gary was one of the guys who made the rules. Gary shrugged, said "good point" and worked something out.
As an addendum to this story, supposedly half-orcs followed because Gary justified the half-elves thing as working somewhat like in Tolkien and since in Tolkien orcs were originally corrupted elves then it made sense for orcs to be similarly compatible with humans (even though he didn't intend orcs to have the same origin in D&D).
I do have one question about the module. The answer might be in there but if so I'm missing it. Is 1918 CE Earth 'lined up' with 4713 AR Golarion, or does the Dancing Hut travel through time as well?
Or is it one of those 'left up to the GMs' things to give maximum wiggle room on cosmic implications?
Or, perhaps less mustache-like, but might still handle some of the objections: It's still Rasputin, he's still from Earth and he's still got soldiers with the WWI tech and all, but he's withdrawn to a Demi-plane or some such place to pull off the coup against his mother.
<Bender>I'm gonna start my own Russia! With blackjack! And hookers!</Bender>
In a campaign I'm running, I happen to have the perfect opportunity to work this particular module into the narrative. However, one thing I'm not sure will go over well with my party is the group being able to pick exactly one item (which would probably have to be part of a Macguffin my party's been questing for). So I'm considering doing a bit of handwaving and letting them each get something. What would be an appropriate value of item to divide up among a group of players?
Or is there enough stuff in the module (particularly with Huyanwo's hoard) that I could just make the Macguffin the sole reward and they won't be shafted on loot?
I recently ran that encounter and handwaved it that she had the ability to speak regardless (something like Are's 'ghost sound' suggestion). I made the executive decision that just as many of the NPCs in the Harrowing aren't precisely what they're represented as in the text (the Nightpeddler not being an actual Denizen of Leng, for instance), I could fudge a bit with Sonnorae.
If nothing else, you could say it works like the illusion power the folks in the playhouse have -- it's just a quirk of the world that it works the way it does.
Dungeonscape, by some guy named Jason Bulmahn, had the same theme going on. If you looked at the art, it told the story of the party going through a dungeon. Except in that book, everyone but the Rogue eventually died.
The old Hackmaster 4th Edition Hacklopedia of Beasts did something similar. The covert art across the volumes showed an adventuring party being picked off one at a time, until all that was left was a single torch-bearer.
And then came an Appendix volume where the adventuring party rose as undead and got the torch-bearer.
First off, unlike prior reports of mine in this one I decided to go ahead and give the brick-by-brick breakdowns. I didn't put them in any sort of booster order, though, as I found it easier to do an inventory later if I just typed the names in in figure order.
This is all the outcome of a single case.
Brick 1: Caedimus, Portioque, Mite, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Xulgath, Medium Air Elemental x 2, Hell Hound, Pallid Path Cultist x 2, Medium Water Elemental, Catfolk Rogue, Cleric of Zon-Kuthon, Caryatid Column, Gray Maiden, Ravenous Ooze, Hound of Tindalos, Nightgaunt, Shriezyx, Gug, Hill Giant, Glass Golem, Iron Golem, Wyvern, Troll Champion, Lem, Gray Maiden Commander, Dullahan, Large Earth Elemental
Brick 2: Caedimus, Portioque, Mite, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Medium Air Elemental, Medium Earth Elemental x 2, Medium Fire Elemental x 2, Hell Hound, Medium Water Elemental, Mummy Cleric, Caulborn, Gray Maiden, Ravenous Ooze, Hound of Tindalos, Mite on Spider, Shriezyx, Night Hag, Guiltspur Naga, Gug, Hill Giant, Fire Giant, Troll Champion, Wrath Demon, Koriah Azmeren, Natalya Vancaskerkin, Alchemical Golem, Large Fire Elemental
Brick 3: Caedimus, Grub Swarm, Boggard, Clockwork Soldier, Tower Girl, Shadow Hound, Medium Earth Elemental, Medium Fire Elemental x 2, Hell Hound, Pallid Path Cultist x 2, Medium Water Elemental, Mummy Cleric, Caulborn, Catfolk Rogue, Gray Maiden, Mite on Spider x 2, Skeletal Champion, Night Hag, Guiltspur Naga x 2, Fire Giant, Glass Golem, Iron Golem, Wyvern, Wrath Demon, Amiri, Ardathanatus, Mesmelatu, Large Air Elemental
Brick 4: Caedimus, Portioque, Mite, Grub Swarm, Boggard, Tower Girl x 2, Shadow Hound, Xulgath, Medium Air Elemental x 2, Hell Hound, Medium Water Elemental, Cleric of Zon-Kuthon, Caryatid Column, Ravenous Ooze, Hound of Tindalos, Nightgaunt, Shriezyx, Skeletal Champion, Night Hag, Gug, Hill Giant, Fire Giant, Wyvern, Troll Champion, Wrath Demon, Xin, Sheila Hindmarch, Runelord Sorshen, Clockwork Reliquary, Large Water Elemental
And now, my totals across the entire case:
Brandon Hodge wrote:
Oh, the cat people will get their due in #72's Bestiary, which exclusively features FELINES!!! That Adam's doing one fine job representing enthusiastic pet owners in the AP backmatter articles, isn't he?
So what you're saying... is that first you're taking the PCs to WWI-era Earth, and then the entire sixth module is going to be about catfolk? Man, trying to see how far you can bend the fanbase before it breaks off, aren't ya?
I was first exposed to AD&D 2nd Ed, but we never got a proper game going -- we got as far as character creation but couldn't manage a second session (of course, we were all in grade and middle school at the time so you can understand the obvious difficulties in getting together). My first game that I actually played was Trinity.
Because I sometimes get players who grumble when someone who can't make it but would still get full XP and I'm not comfortable letting someone (including myself) play someone else's character beyond 'I'm running to the bathroom, just have me keep swinging at the monster until something changes or I get back', I've got a bit of a system. Next campaign/AP I start is probably going to use event-based leveling, but in the meantime I do it this way:
Assuming I've got no more five players (and I don't run for more than five anymore), I use the 'pre-calculated XP distribution table' from the Gamemastering chapter. You know the one, it says how much each award is distributed among various sizes of groups. But anyhow, I use that table but absent characters get XP as if the group is one category bigger than it is. So if I've got 4-5 players present, anyone absent gets individual XP as if the party were 6. So a CR 7 encounter would give the present players 800xp while the absent guy gets 535xp. It cuts down on grumbling over individual players not pulling their weight but it's not such a drastic imbalance that anyone is going to be more than a session or two behind anyone else in terms of leveling. (If they are more than a session or two behind everyone else, then there are bigger problems in play)
Of course, I don't apply this to story-based 'end of chapter/module' rewards.
I was gonna be all "I dial down the training in my home campaign when it comes up, and here's how..." but Michael's pretty well summed up how I do it. Not that it's come up much, but in my game I throw in a little bit of the Jedi/Padawan thing in there, too.
It boils down to this, in my game: If the character's an established adventurer and can get a respected Pathfinder (preferably a Venture-Captain) to vouch for them, then you're in. (And, for better or worse, being a noble is likely to assist with that.) If you're a random dirt farmer who hears about the Society and thinks "Hm, all manner of loot and adventure can be mine for the cost of a 10% cut that they apparently don't even enforce? Sold!" Then they're going to put you to work until you can prove yourself, find a mentor willing to take you along in the field, or both.
(And by 'put you to work,' I mean you're going to have to do some menial labor in between training sessions and probably some Miyagi-esque lessons thrown in on top of that.)
One thing I wouldn't mind a bit of clarification on...
The original Kickstarter was for the tech demo, which the backers have seen and is pretty sweet. But the point of the tech demo, to my understanding, was to help garner interest from potential investors... and now this Kickstarter is to pretty much bypass the 'finding potential investors' process.
Am I reading this right? Because even though it had been said a few times that there would likely be some more crowdsourced funding over the course of development, right now it's feeling like the first Kickstarter served little purpose other than to make the second Kickstarter possible. Investing just so we have the opportunity to invest more.
I really hate to be 'that guy' and I'd really like to see the project succeed. But I'm getting a gut reaction from this -- and I know I'm not the only one -- and I just want to make sure that I'm not missing something. I mean, if plans changed at one point, that's fine. I'd just prefer some transparency to new marketing buzzwords.
So, my copy of the book arrived today. Intrigued by Mikaze's reaction to the Termagant, that was the first thing I flipped to.
Now that I am no longer able to sleep, I would like to second that reaction, and think someone with a webcam needs to make a 'reaction' video for YouTube. It's that horrifying.
Are there any spoilers in Killing Time for the story told in the Jade Regent adventure path? I'm only 1/2 way through that AP, and I've been avoiding this so far, but I want to give in and read it! :)
I actually just finished reading both the Jade Regent AP fiction and Master of Devils (finished MoD last night, in fact). No spoilers for "Husks," and as Dave said only the slimmest of spoilers for Master of Devils (what few spoilers exist are on the level of 'Varian and Radovan lived to appear in another story after the novel'). If that helps you feel better.
I've got a minor rules question regarding the Sunder article... how does the new Sundering system (which I love, BTW), interact with the 'broken' condition? Does it replace it altogether in some way? I'm partially wondering because one of my players asked with regards to the Gunslinger's starting weapon, but I know there are one or two other things that specifically reference the Broken condition (the Disposable Weapon and Fortified Armor Training feats in UC, for instance).
There's probably a simple interaction I'm missing or a passage in the article, but if there is I'm overlooking it.
You know what I think would be nice? An app (web-based or whatever) designed to automatically produce/print a full class progression chart for an archetype that includes all of the adjustments to class features/spell slots/etc. Sure, it sounds lazy, but I imagine there are a lot of groups that would appreciate something to cut out the 'looking up the archetype to see what's changed' part of the leveling process.
I've made my own before with some copy & paste action and a word processor, but surely there has to be an easier way. Anybody know of one, or have any suggestions as to how one could be put together?
Y'know, that 'unknowable horrors from the edge of the cosmos that man was never meant to experience (but which will look GREAT on your gaming table!)' line would make for a good blurb for the box or on a poster or something.
while I will concede that a normal human does not have a tail, you can always take the 'deformity' trait and say that your deformity happens to be a vestigial tail.
By its very definition, a 'vestigial' tail would be useless and shouldn't be able to wield weapons.
Lord Fyre wrote:
Well, Besmara's philosophy is pretty much 'cause trouble and get rich.' She's pretty flexible on how that happens, last I checked.
Those are very nice. And if it helps you guys feel any better, the H&M mummy is a little generic but that gives you some wiggle room if you want to re-task it as something other than a mummy. For instance, I've used mine for Adherers and Rope Golems (from the Tome of Horrors Complete).
It partially depends on how flexible your GM is going to be on alignment and how 'piratey' you expect the player characters to get. Now, that said, there are a lot of Chaotic Neutral pirates, which falls in Desna's range. But the 'helping travelers in need' is going to be potentially-awkward; you might have to basically work out where the line is drawn with your GM there.