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Ah, sounds good but the important think I guess is...can I make people more scared than just shaken with the same skill, or with an extra feat or something?
Scratch that, can I get a general, bare bones description of the fear system, please? :)
It takes the trio of existing fear-based conditions and expands them into a spectrum of seven different conditions. And there are guidelines for multiple fear effects overlapping and at times stacking to increase the overall severity against a given PC. There's also a sidebar about house-ruling fear immunity into a fear resistance (using that spectrum) for games where it'd be appropriate.