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MythicFox's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 299 posts. No reviews. No lists. 1 wishlist.


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I've had this same problem with a player in my group. His issues were likely different from your player's, but I managed to get him to the point of being willing to give it a try by talking to him about concepts for possible characters and seeing what I could steer him towards with the available material.


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IonutRO wrote:
Wait, why was the inside of the star filled with fiends? Wat. O>O

Obviously they got trapped in there after eating all of the delicious candy that normally makes up a star's core.


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So we know the character creation rules for Starfinder were tweaked right before the book went to the printer. So now that PDFs of the core are starting to pop up for subscribers, is there any word on how to adjust the ability scores for 'proper' Starfinder PCs? I'm guessing adjust like you would for PF (as per the sidebar) and call it a day, but I'm open to suggestions.


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Jeramiahh wrote:
I'm extremely disappointed that Nocticula didn't make the cut, what with all the foreshadowing and hinting that she's trying to ascend.

Well, Nocticula and her ascension are kind of a James Jacobs thing. As he's not working on Starfinder, someone probably decided it would be best if her ascension happened in something he wrote.


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Remy P Gilbeau wrote:
Brew Bird wrote:
Given that Starfinder's action economy is fairly different from Pathfinder's, maybe having fewer bodies on the field isn't as big of a deal? We also have no idea just what any of those drone abilities do. I've also heard that the drone doesn't get a full suite of actions normally.

Indeed. The Drone/Mechanic team do not have two full sets of actions. The Drone operates on it's Master's initiative rather than it's own, and they share a "pool" of actions. You essentially have 1 full round of actions (swift, move, standard) plus 1 more move OR standard action.

Whether the Mechanic or the Drone takes the full turn, and which gets only the leftover bit is up to the Mechanic. So it's not like the Synthesis Summoner, where you were always better off having two bodies taking two full sets of actions. And while those very base powers (flight, stealth field, and armor) are called out, I would not be even remotely surprised if a good number of the other drone mods had Meld as a pre-req and added yet more bits of fun.

Is this something from the playtests, or something I missed in a blog post?


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I'm intrigued by this, though I know my roommate is going to wonder what the justification will be for having just a single drone companion, because building drones in theory should be very different from forming a bond with a living animal.


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Deadpool wasn't originally intended to be a parody of Deathstroke when they conceptualized the character, but Liefeld turned in the initial sketches and the writer was like "Rob, this is Deathstroke. You made an off-color Deathstroke. <beat> Screw it. He is now a parody of Deathstroke and his name is Wade Wilson. Done."


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MikeMN<3Pathfinder wrote:
When it comes to available races for crossbred Path/Starfinder games, will we be able to use the Androids from Starfinder Core and/or Inner Sea?

I'm pretty sure, for all intents and purposes, they're all the same Androids with regard to game mechanics.


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Ashanderai wrote:
No, that is not the case here. They already addressed archetypes in the Twitch interview.

Ah, my mistake. I'd missed the interview. Still, I was sort of close in that they're doing something a little different with archetypes in general. Thanks for the enlightenment.


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Ashanderai wrote:

So, is the Phrenic Adept archetype the only archetype that will be in the book, then? After all, we were told during the Humble Bundle interviews that their was only going to be one archetype in the book. Or has that number maybe changed since that interview?

Also, Priest theme confirmed.

I'm gonna guess that Keskodai is a Healer Mystic with the Priest theme.

It's possible that for the Starfinder classes, the role often played by archetypes in Pathfinder is instead played by specializations, and 'archetype' is something else altogether.


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Torbyne wrote:

Why do we not see a "Death Blossom" maneuver listed? it has to be there... Whirlwind Attack 2:In Space!

That will likely be the end of a chain four feats deep or so.


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Please correct me if I've missed something, but if the adventure assumes the PCs are taking the riverboat from Tephu to the Parched Dunes, when/how does the 'outside of town' ambush go off? Just on that embankment between the city and the docks as seen on the map, with the risk of being seen from the city? Or do the PCs have to catch the riverboat someplace not clearly indicated?


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If you had the opportunity to create a group of musician NPCs for the setting to appear in an adventure, and were outright encouraged to basically create a Pathfinder version of one of your favorite musical groups, who would you pick and how would you adapt them conceptually?


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So it's obvious that vast swaths of Golarion are inspired by class fiction genres, novels, adventure modules, and so forth. Is there any new fiction or media that's come along since Pathfinder started that you wish you could go back and add in? And if so, what?


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UnArcaneElection wrote:


On the other hand, who is the short blocky robot in the foreground?

I bet a technological equivalent to a familiar or animal companion.


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Do you listen to music when you write, and if so what?


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James Jacobs wrote:
Dragon78 wrote:
Even if aboleth are not classified as mythos creatures, they were more then likely inspired by such things back when they were original created.

In fact, a LOT more of the game was inspired by Lovecraft than most folks think. Mind flayers and aboleths are certainly obvious ways that Lovecraft inspired D&D, but the Necronomicon helped to make the concept of wizards with spellbooks a thing. The way ghouls and ghasts exist in the game, particularly as closely related creatures, is directly out of Lovecraft. The presence of a monster-filled underground realm like the Darklands or D&D's underdark owes a lot to Lovecraft's writings, particularly the underworld of the Dreamlands (Dream Quest of Unknown Kadath) or the underground realm below North America (The Mound). Fish people (be they sahuagin or kuo-toa or skum or whatever) are pretty much blatant nods to Lovecraft's deep ones. Other elements, large and small, exist as well.

So when you look at it that way, every D&D and every Pathfinder adventure is in part inspired by Lovecraft! :-P

Also, if I may chime in, it's worth noting that a number of Great Old Ones and Outer Gods appeared in the first printing of the first edition D&D "Deities and Demigods" book, though they were removed on later printings when TSR found out someone still owned the rights at that time. (My roommate bought a second-hand copy at a local gaming store, quite the find!)


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Does a check invoke a trait if the actual character making the check has that trait? (For instance, someone playing one of the goblins using the Magic Pig).


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Gotcha, just checking. Thank you.


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How is Xhamen-Dor pronounced?


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So the ritual the characters use to reach Carcosa is in the Necronomicon, if I understand properly. Just to make sure I'm reading it right, that requires 'mastering' one of the sections of it, requiring that one of the characters take ability damage/drain in the process?


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Goofus feeds the party's metal equipment to the rust monsters in an attempt to tame them as pets.

When Gallant designs a puzzle for his players that's based on a board game like chess, he makes sure to study the game to make sure the puzzle makes sense.


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Goofus arranges for NPCs to sneak the flesh of children into the paladin PC's food just to declare them a cannibal and strip them of their powers.

Gallant celebrates the 10-year anniversary of a particularly memorable campaign by writing a story revisiting some NPCs whose lives the group touched.


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Apologies, I misunderstood the larger question. Yeah, unless the adventurers have an opportunity to prevent the awakening or a deus ex machina ready to go, an awakened and present Great Old One should effectively end the campaign.


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If an evil 'mirror universe' doppelganger showed up and tried to impersonate you, what would you do/say to convince your friends, loved ones, and co-workers which is the real you and which is the fake?


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CorvusMask wrote:
Oliver Veyrac wrote:
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?

IIRC, it comes down to the fact that a Great Old One's rise is extremely rare and requires specific circumstances. That's sort of the point. This is something that happens once every few millennia, if not longer. So either the last time was long enough ago that no current civilizations remember it, or the world was lucky enough for a band of adventurers to banish it or put it back to sleep or stop the summoning ritual. (After all, in the old stories, the entities of the Mythos aren't traditionally stopped by sword-wielding adventurers, they're stopped by luck and sacrifice and knowing how to prevent their appearance at all.)


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My roommate and I were discussing a story idea involving time travel, and a question came up I thought would be worth asking: Other than Shyka the Many (of the Eldest), which deities are the most likely to take an active interest in (or at least have a strong opinion regarding) time travelers' adventures? Who'd be offended, who'd be intrigued, who might try to take advantage, etc.


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How strict would you be with the definition of 'the sea' for the purposes of someone playing a Deep One Hybrid in one of your games? Would only a 'proper' ocean do (possibly due to some ephemeral quality of an ocean, or the salinity), or is it a matter of size and something like Lake Encarthian or the Lake of Mists and Veils be sufficient?


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Goofus just wants to kill a guy and claim his stronghold and private army, rather than pay what he sees is a 'feat tax' that can be circumvented with a high BAB.

Gallant takes special care to respect the holiday traditions and religious beliefs of his players, especially if they're reflected in the game in any way.


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Are you familiar with the band "The Darkest of the Hillside Thickets" and if so, what is your take on them? (If you're not familiar, they're a rock band known for music laden with Mythos references)


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IonutRO wrote:
Archmage Variel wrote:
IonutRO wrote:
There's nothing wrong with being inclusive, but constantly drawing attention to a the fact that you are being inclusive makes it feel forced and no longer genuine. It's like the old "look at how not-racist I am!" routine.
Please don't complain about people being included. There is literally nothing wrong with medium including a group that is not often represented in a medium. You don't have to play an agendered android. Please don't start a sentence with there's nothing wrong with [blank] but... I like to think about it as the "Not [Blank] Rule". The rule is simple, if you say I'm not a racist but, or in this case there's nothing wrong with being inclusive but, the thing that follows will likely be offensive to a minority group. Including a minority is not the same thing as marginalizing a minority. Again, if someone's genitalia, or in this case complete biological lack or genitalia, bothers you in any way, DON'T THINK ABOUT IT. It's simply not necessary.

You may notice I wasn't criticising inclusiveness, but rather Paizo.

My point was that Paizo's inclusiveness feels like marketing. People who are really inclusive don't have to draw attention to the fact that they're inclusive, they just are.

As soon as this character's introduced, the first thing we're told about them is that they're agender, their rejection of gender is thrust to the foreground as their defining character trait, they're suddenly not just agender, they're "the agender one". That's not inclusiveness, that's tokenism.

You don't include people by being vague and letting them wonder if they belong, or make them drag it out of you. You include them by telling them they belong, that their presence is appreciated, that they have a place.

When you're told over and over you don't belong, you learn to assume you aren't welcome unless people go out of their way to bring you in.


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I'm not sure who wrote it and would thus be best to answer it, but my roommate is wondering why, out of the various animals that could make sense for the swarm monger archetype, bats were left off the list.


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SCKnightHero1 wrote:

Ah I see. I remembered seeing it listed on Amazon as November 29 but at Books-A-Million sometimes it shows release dates as the first day of the month and it is actually still showing the temporary cover that this book had become we got the actual cover. So I was confused.

But thank you for the info! I greatly appreciate it!

I can't speak for. Books-A-Million, but you basically can't trust Amazon's pre-order info as accurate when it comes to RPG books. Always go to the publisher if at all possible. Amazon's release dates for RPG books are often vague guesses based a few factors.


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James Jacobs wrote:
MythicFox wrote:

So my roommate and I had a thought about the evil alignments and how they could be represented by the villains of Luke Cage (assuming you've finished the series):

** spoiler omitted **...

I haven't finished the series yet, so thanks for using the spoiler button. (I didn't look inside it, so I can't answer your question.)

Fair enough. In the meantime, are you enjoying it, at least?


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So my roommate and I had a thought about the evil alignments and how they could be represented by the villains of Luke Cage (assuming you've finished the series):

Luke Cage spoilers:

Specifically, our thought was that each of the three main antagonists can be taken as an example of a different variety of evil. Partially so I could use them as an example of the differences between them for explaining alignments to players.

Mariah Dillard is Lawful Evil. She wants to build a community where she's at the top, where her power comes from an establishment that she can exploit at will. She wants the influence and power that comes with being the head of a community, but despite some of her claims to the contrary she's more than eager to indulge in evil methods. She puts more than a little time and effort into trying to encourage her cousin to follow her path to 'legitimacy' rather than being just another crime boss. (You could also make a case that she starts the series as LN and follows a character arc to LE by the end of the season)

Cornell "Cottonmouth" Stokes is Neutral Evil. His primary motivation is personal wealth and power. He prefers his organization be an orderly one keeping with various criminal underworld traditions, but he's not terribly focused on imposing that order on others. And while he is a dedicated criminal with anger issues stemming from his upbringing, he doesn't revel in destruction and chaos. He'd rather have a self-serving peace than a war.

Willis "Diamondback" Stryker is Chaotic Evil. He operates through fear -- not simply intimidating people into doing what he wants like Cottonmouth, but making sure people are terrified of him. He has no qualms about hurting innocent bystanders and sees a terrified and ruined community as an ideal sandbox to play in. His motivations are driven by whim and petty revenge, and openly eschews well-considered plans. He'd rather have self-serving war than peace.

And while he's not strictly part of the explanation I've been crafting, for completion's sake:
Hernan "Shades" Alvarez is kind of a secondary antagonist, serving as a lieutenant to all three of the above at some point or another throughout the series, and if I had to fit him into the framework I'd peg him as Lawful Evil but more focused on the Evil than the Lawful. He wants power and wealth and prestige and does it through organizations and complex plans more as a means to an end. For Mariah, the organization propping her up is the goal whereas for Shades it's just a tool, if you get the distinction. Which makes their collaboration towards the end of the season a pretty good fit for the longer term.

Would you say that's a pretty fair assessment?


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Say a hypothetical TV network approached you personally, offering to adapt an Adventure Path as a television series (with the official iconics for that AP as the main characters) and letting you pick which one, which would you choose?

(Assume this network has the budget and the reputation to suggest they could pull it off, and that they fully intend to keep things as exact to the text as much as possible barring maybe trimming a side-quest or finding a way to compress it to a montage or flashback for pacing purposes)


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The Raven Black wrote:
It is even more difficult to find a Celtic analog in Golarion :-(

I couldn't tell you, off the top of my head, where I read this but I believe that most of that was in pre-Worldwound Sarkoris and can still be found among its surviving people.


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If a drow turned up on the surface in a populated area at a time when they're not widely known (in other words, before Second Darkness takes place), and some of the local humans saw one before the elves turned up to sort that out, what would they assume they're looking at? Some really weird variety of elf? Some manner of tiefling or shadow creature? Something else? What would the random human's assumption be?


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I'm more than a little intrigued to see how Fantomah is going to get statted up.


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The Raven Black wrote:
Spoiler tags please. GMs are not the only ones reading this thread :-(

Apologies, I was trying to be vague enough that it wouldn't give anything away, I'll edit tags into mine for good measure.

Edit: Ah, too late to go back and do that one, it won't let me edit, sorry.


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Spoiler:
If I get the chance to run this, for the sake of giving my players a little bit of input on their missing backstories I plan to ask ahead of time for 'volunteers' for forgotten events using vague, Mad Libs-style descriptions. "Okay, I need someone to volunteer for a negative, mildly violent interaction." And then have that character in mind for when it comes up.

Thoughts?


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Goofus takes over the campaign, continuing it without the GM's notes or even permission, making things up as he goes along whether they make sense or not and casually retconnnig backstory details in and out on a whim.

After a financial windfall, Gallant invests in one of those fancy GeekChic tables to spruce up the gaming room.


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If someone used the Scepter of Ages (or something like it) to travel back in time and warn Aroden of his eventual demise, what's more likely? That the warning does nothing to prevent it (for any one of a number of reasons), or that it seems to save him at first but the warning winds up being indirectly responsible for his death?


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Say a wizard shows up, offering a portal to Golarion as it exists in 4716. You get to hang out for up to a month, go wherever you'd like (within reason -- getting a tour of the Grand Lodge in Absolom would be fine, the Gallowspire would be trickier), and afterwards they return you to the exact time and place you left perfectly unharmed. Because this is a convenient hypothetical wizard, assume they can help you with language barriers and overland travel once you arrive on the planet. Assuming you take them up on the offer...

1. Is there anyone or anything you'd absolutely go out of your way to make sure you see or experience during that time?

2. Is there anything from Earth you'd make sure to bring with you, either to share with the locals or just keep on-hand in case you need it? (If need be, the Convenient Hypothetical Wizard can make electronic devices functional)

3. You're allowed to bring back three things that would fit in a backpack or could be carried. Assuming books could be translated, you could be taught to use any magic items, etc., would you bring anything back with you?


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The brighter palette and such reminds me a little of the cover of The Harrowing, as a random aside. Maybe it's just me, I dunno.


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Given the couple of different ways the cover art could have gone, I particularly like this style.


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Goofus keeps his daggers lodged in his friends.

Gallant has a variety of board and card games so the night isn't a total wash if a player has to cancel at the last minute.


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"So, you grow your own food, right? Like on farms? What's that like?"

"Hey, do you guys ride around on these things called... what is it? 'Harses?'"

I didn't go full comedy with it, but I drew a little bit of inspiration from the sewer mutants from Futurama.


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Moediggian sounds like a character from this series.


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Goofus just shoots the guy under the table the moment it looks bad for him.

Gallant goes out of his way to maintain a pretty extensive library of gaming supplements in case they're useful to the people he plays with.

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