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MythicFox's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber. 282 posts. No reviews. No lists. 1 wishlist.


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Does a check invoke a trait if the actual character making the check has that trait? (For instance, someone playing one of the goblins using the Magic Pig).


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Gotcha, just checking. Thank you.


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How is Xhamen-Dor pronounced?


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So the ritual the characters use to reach Carcosa is in the Necronomicon, if I understand properly. Just to make sure I'm reading it right, that requires 'mastering' one of the sections of it, requiring that one of the characters take ability damage/drain in the process?


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Goofus feeds the party's metal equipment to the rust monsters in an attempt to tame them as pets.

When Gallant designs a puzzle for his players that's based on a board game like chess, he makes sure to study the game to make sure the puzzle makes sense.


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Goofus arranges for NPCs to sneak the flesh of children into the paladin PC's food just to declare them a cannibal and strip them of their powers.

Gallant celebrates the 10-year anniversary of a particularly memorable campaign by writing a story revisiting some NPCs whose lives the group touched.


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Apologies, I misunderstood the larger question. Yeah, unless the adventurers have an opportunity to prevent the awakening or a deus ex machina ready to go, an awakened and present Great Old One should effectively end the campaign.


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If an evil 'mirror universe' doppelganger showed up and tried to impersonate you, what would you do/say to convince your friends, loved ones, and co-workers which is the real you and which is the fake?


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CorvusMask wrote:
Oliver Veyrac wrote:
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?

IIRC, it comes down to the fact that a Great Old One's rise is extremely rare and requires specific circumstances. That's sort of the point. This is something that happens once every few millennia, if not longer. So either the last time was long enough ago that no current civilizations remember it, or the world was lucky enough for a band of adventurers to banish it or put it back to sleep or stop the summoning ritual. (After all, in the old stories, the entities of the Mythos aren't traditionally stopped by sword-wielding adventurers, they're stopped by luck and sacrifice and knowing how to prevent their appearance at all.)


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My roommate and I were discussing a story idea involving time travel, and a question came up I thought would be worth asking: Other than Shyka the Many (of the Eldest), which deities are the most likely to take an active interest in (or at least have a strong opinion regarding) time travelers' adventures? Who'd be offended, who'd be intrigued, who might try to take advantage, etc.


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How strict would you be with the definition of 'the sea' for the purposes of someone playing a Deep One Hybrid in one of your games? Would only a 'proper' ocean do (possibly due to some ephemeral quality of an ocean, or the salinity), or is it a matter of size and something like Lake Encarthian or the Lake of Mists and Veils be sufficient?


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Goofus just wants to kill a guy and claim his stronghold and private army, rather than pay what he sees is a 'feat tax' that can be circumvented with a high BAB.

Gallant takes special care to respect the holiday traditions and religious beliefs of his players, especially if they're reflected in the game in any way.


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Are you familiar with the band "The Darkest of the Hillside Thickets" and if so, what is your take on them? (If you're not familiar, they're a rock band known for music laden with Mythos references)


9 people marked this as a favorite.
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IonutRO wrote:
Archmage Variel wrote:
IonutRO wrote:
There's nothing wrong with being inclusive, but constantly drawing attention to a the fact that you are being inclusive makes it feel forced and no longer genuine. It's like the old "look at how not-racist I am!" routine.
Please don't complain about people being included. There is literally nothing wrong with medium including a group that is not often represented in a medium. You don't have to play an agendered android. Please don't start a sentence with there's nothing wrong with [blank] but... I like to think about it as the "Not [Blank] Rule". The rule is simple, if you say I'm not a racist but, or in this case there's nothing wrong with being inclusive but, the thing that follows will likely be offensive to a minority group. Including a minority is not the same thing as marginalizing a minority. Again, if someone's genitalia, or in this case complete biological lack or genitalia, bothers you in any way, DON'T THINK ABOUT IT. It's simply not necessary.

You may notice I wasn't criticising inclusiveness, but rather Paizo.

My point was that Paizo's inclusiveness feels like marketing. People who are really inclusive don't have to draw attention to the fact that they're inclusive, they just are.

As soon as this character's introduced, the first thing we're told about them is that they're agender, their rejection of gender is thrust to the foreground as their defining character trait, they're suddenly not just agender, they're "the agender one". That's not inclusiveness, that's tokenism.

You don't include people by being vague and letting them wonder if they belong, or make them drag it out of you. You include them by telling them they belong, that their presence is appreciated, that they have a place.

When you're told over and over you don't belong, you learn to assume you aren't welcome unless people go out of their way to bring you in.


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I'm not sure who wrote it and would thus be best to answer it, but my roommate is wondering why, out of the various animals that could make sense for the swarm monger archetype, bats were left off the list.


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SCKnightHero1 wrote:

Ah I see. I remembered seeing it listed on Amazon as November 29 but at Books-A-Million sometimes it shows release dates as the first day of the month and it is actually still showing the temporary cover that this book had become we got the actual cover. So I was confused.

But thank you for the info! I greatly appreciate it!

I can't speak for. Books-A-Million, but you basically can't trust Amazon's pre-order info as accurate when it comes to RPG books. Always go to the publisher if at all possible. Amazon's release dates for RPG books are often vague guesses based a few factors.


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James Jacobs wrote:
MythicFox wrote:

So my roommate and I had a thought about the evil alignments and how they could be represented by the villains of Luke Cage (assuming you've finished the series):

** spoiler omitted **...

I haven't finished the series yet, so thanks for using the spoiler button. (I didn't look inside it, so I can't answer your question.)

Fair enough. In the meantime, are you enjoying it, at least?


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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber

So my roommate and I had a thought about the evil alignments and how they could be represented by the villains of Luke Cage (assuming you've finished the series):

Luke Cage spoilers:

Specifically, our thought was that each of the three main antagonists can be taken as an example of a different variety of evil. Partially so I could use them as an example of the differences between them for explaining alignments to players.

Mariah Dillard is Lawful Evil. She wants to build a community where she's at the top, where her power comes from an establishment that she can exploit at will. She wants the influence and power that comes with being the head of a community, but despite some of her claims to the contrary she's more than eager to indulge in evil methods. She puts more than a little time and effort into trying to encourage her cousin to follow her path to 'legitimacy' rather than being just another crime boss. (You could also make a case that she starts the series as LN and follows a character arc to LE by the end of the season)

Cornell "Cottonmouth" Stokes is Neutral Evil. His primary motivation is personal wealth and power. He prefers his organization be an orderly one keeping with various criminal underworld traditions, but he's not terribly focused on imposing that order on others. And while he is a dedicated criminal with anger issues stemming from his upbringing, he doesn't revel in destruction and chaos. He'd rather have a self-serving peace than a war.

Willis "Diamondback" Stryker is Chaotic Evil. He operates through fear -- not simply intimidating people into doing what he wants like Cottonmouth, but making sure people are terrified of him. He has no qualms about hurting innocent bystanders and sees a terrified and ruined community as an ideal sandbox to play in. His motivations are driven by whim and petty revenge, and openly eschews well-considered plans. He'd rather have self-serving war than peace.

And while he's not strictly part of the explanation I've been crafting, for completion's sake:
Hernan "Shades" Alvarez is kind of a secondary antagonist, serving as a lieutenant to all three of the above at some point or another throughout the series, and if I had to fit him into the framework I'd peg him as Lawful Evil but more focused on the Evil than the Lawful. He wants power and wealth and prestige and does it through organizations and complex plans more as a means to an end. For Mariah, the organization propping her up is the goal whereas for Shades it's just a tool, if you get the distinction. Which makes their collaboration towards the end of the season a pretty good fit for the longer term.

Would you say that's a pretty fair assessment?


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Say a hypothetical TV network approached you personally, offering to adapt an Adventure Path as a television series (with the official iconics for that AP as the main characters) and letting you pick which one, which would you choose?

(Assume this network has the budget and the reputation to suggest they could pull it off, and that they fully intend to keep things as exact to the text as much as possible barring maybe trimming a side-quest or finding a way to compress it to a montage or flashback for pacing purposes)


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The Raven Black wrote:
It is even more difficult to find a Celtic analog in Golarion :-(

I couldn't tell you, off the top of my head, where I read this but I believe that most of that was in pre-Worldwound Sarkoris and can still be found among its surviving people.


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If a drow turned up on the surface in a populated area at a time when they're not widely known (in other words, before Second Darkness takes place), and some of the local humans saw one before the elves turned up to sort that out, what would they assume they're looking at? Some really weird variety of elf? Some manner of tiefling or shadow creature? Something else? What would the random human's assumption be?


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I'm more than a little intrigued to see how Fantomah is going to get statted up.


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The Raven Black wrote:
Spoiler tags please. GMs are not the only ones reading this thread :-(

Apologies, I was trying to be vague enough that it wouldn't give anything away, I'll edit tags into mine for good measure.

Edit: Ah, too late to go back and do that one, it won't let me edit, sorry.


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Spoiler:
If I get the chance to run this, for the sake of giving my players a little bit of input on their missing backstories I plan to ask ahead of time for 'volunteers' for forgotten events using vague, Mad Libs-style descriptions. "Okay, I need someone to volunteer for a negative, mildly violent interaction." And then have that character in mind for when it comes up.

Thoughts?


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Goofus takes over the campaign, continuing it without the GM's notes or even permission, making things up as he goes along whether they make sense or not and casually retconnnig backstory details in and out on a whim.

After a financial windfall, Gallant invests in one of those fancy GeekChic tables to spruce up the gaming room.


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If someone used the Scepter of Ages (or something like it) to travel back in time and warn Aroden of his eventual demise, what's more likely? That the warning does nothing to prevent it (for any one of a number of reasons), or that it seems to save him at first but the warning winds up being indirectly responsible for his death?


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Say a wizard shows up, offering a portal to Golarion as it exists in 4716. You get to hang out for up to a month, go wherever you'd like (within reason -- getting a tour of the Grand Lodge in Absolom would be fine, the Gallowspire would be trickier), and afterwards they return you to the exact time and place you left perfectly unharmed. Because this is a convenient hypothetical wizard, assume they can help you with language barriers and overland travel once you arrive on the planet. Assuming you take them up on the offer...

1. Is there anyone or anything you'd absolutely go out of your way to make sure you see or experience during that time?

2. Is there anything from Earth you'd make sure to bring with you, either to share with the locals or just keep on-hand in case you need it? (If need be, the Convenient Hypothetical Wizard can make electronic devices functional)

3. You're allowed to bring back three things that would fit in a backpack or could be carried. Assuming books could be translated, you could be taught to use any magic items, etc., would you bring anything back with you?


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The brighter palette and such reminds me a little of the cover of The Harrowing, as a random aside. Maybe it's just me, I dunno.


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Given the couple of different ways the cover art could have gone, I particularly like this style.


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Goofus keeps his daggers lodged in his friends.

Gallant has a variety of board and card games so the night isn't a total wash if a player has to cancel at the last minute.


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"So, you grow your own food, right? Like on farms? What's that like?"

"Hey, do you guys ride around on these things called... what is it? 'Harses?'"

I didn't go full comedy with it, but I drew a little bit of inspiration from the sewer mutants from Futurama.


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Moediggian sounds like a character from this series.


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Goofus just shoots the guy under the table the moment it looks bad for him.

Gallant goes out of his way to maintain a pretty extensive library of gaming supplements in case they're useful to the people he plays with.


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Well, I'll admit I'm also a little concerned about annoyance factor a little more than sheer danger. Throwing off the pacing of the tomb and such.

Also, while I'm not exactly worried about Nebta's safety, I'm not looking forward to redoing the math on his stats in case one or more characters get dumped into his room before he's finished buffing himself.

That said, if people who've actually played/run the scenario say it's fine as written, I'll trust their judgement.


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I'm currently running this module for my group and looking ahead as they've just reached the Sepulcher. I'm wondering if anyone had an issue with the crypt thing, because I'm looking over the stats and unless I'm missing something, as written it can basically just dump the characters wherever, including potentially in the room with Nebta-Khufre which seems... I dunno, unintuitive for something that's supposed to be a guardian. Then there's the fact that the range on the ability is hundreds of feet.

Aside from the fact that underground, you could just handwave that into 'the first or last room in that direction,' is there something I'm missing? Am I overestimating the PITA factor for the encounter?


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Goofus gets so caught up in online trolling he argues with his own posts from a week ago.

When Gallant runs a game he keeps regular backups of everyone's sheets in case a sheet gets damaged or lost.


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Sorry if I missed an obvious print source, but how accessible is Hermea? How often do people come and go? Can strangers come and visit, or is it invitation only? Under what circumstances do residents leave for good?


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Samy wrote:
I could swear I've seen the Lowls image before. Has it been used in some preview blog article somewhere, or is it recycled art from somewhere?

As Rysky said, he appears in Rule of Fear. He also appears on the cover of the 4th installment of this AP so that might be where you've most recently seen him.


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Venziir wrote:
So... Some people now have the first part of the AP before the Players Guide? That doesn't seem right.

Street date for the AP volume is still a couple weeks or so away. Subscribers getting the PDF first is just an unintentional perk.


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Axial wrote:
So if Cthulhu doesn't feature heavily in Strange Aeons, where is that art piece actually from?

That's probably the art piece that kicks off the chapter on the Elder Mythos deities.


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djones wrote:

Ah, sounds good but the important think I guess is...can I make people more scared than just shaken with the same skill, or with an extra feat or something?

Scratch that, can I get a general, bare bones description of the fear system, please? :)

It takes the trio of existing fear-based conditions and expands them into a spectrum of seven different conditions. And there are guidelines for multiple fear effects overlapping and at times stacking to increase the overall severity against a given PC. There's also a sidebar about house-ruling fear immunity into a fear resistance (using that spectrum) for games where it'd be appropriate.


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Goofus just wants to play a cleric of whichever goddess he thinks is the hottest.

When the GM's home is being fumigated, Gallant goes out of his way to reserve a room at a library or university student center so the game can continue in comfort.


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If someone was making their own fantasy setting purely from scratch and you could only give them three pieces of basic world-building advice, what would they be? (If you'd absolutely have to give more than three, go ahead, three just seems like a good number for keeping it simple)


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GM Lamplighter wrote:
I buy everything Crystal has a hand in, just on spec.

She needs her own subscription option.


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MannyGoblin wrote:
I forget if it was brought up, would updated pdfs be doable? perhaps with just creature stats and stuff like gambling rules?

Given the effort that would go into redoing the writing and layout, almost certainly having to change the artwork to fix the text, etc., at that point they may as well do a full reprint. It's not like you could just update stat blocks, do a find/replace on skills, and be done with it.


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Goofus' superhero character's dialogue consists of him just repeating "Why so serious" and "Do you bleed" over and over again regardless of context.

Gallant works with his group to figure out a compromise when someone's character would be rendered nigh-unplayable by errata.


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Adam Daigle wrote:


Something else that I've been concerned with is giving too much away about how and why the PCs end up like they do. Part of me wants to give the reason so that people can work their characters into it, but the bigger part of me thinks that that spoils the reveal and weakens the campaign. This AP ranks up there with Skull & Shackles (actually surpasses) as far as unconventional beginnings go.

For some reason, I have this mental image of you putting together a companion piece for the Player's Guide to help the GM shape character creation without giving too much away.


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Do you think it would be cool to see an AP where the overall plot involved investigating the Golarion equivalent of Fringe events?

Can you think of any places where it might be set aside from the obvious (Numeria, Ustalav)?


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So something I've wondered about inquisitors. They're described as hunting down 'enemies of the faith.' My group has generally interpreted this as things like specialized Pharasmin undead hunters, Asmodean enforcers preventing people from wiggling out of contracts, Caydenites hunting slavers, aberration-fighting Sarenites, and so forth.

But how does that sort of thing apply to deities like Desna, Shelyn, or Nethys, who don't have clear, specific enemies to face?

Has my group completely misinterpreted inquisitors and they actually have more of a defensive role?

Is it a mix of both; Pharasmin inquisitors hunt undead while Desnan inquisitors watch for active threats to their temples? Or is it just not in the nature of some deities to support inquisitors?


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KahnyaGnorc wrote:
Thomas Seitz wrote:
Eliandra Giltessan wrote:
thecursor wrote:
Thomas Seitz wrote:
*needs more Technopaladins*
Soooo Jedi?
I dunno. I see Jedi as more technodruids. Technopaladins are more crusader-y to me. I want to smite evil with a plasma rifle. Though light saber is also acceptable.
I always thought of Jedi as more Magi myself.
Soulknives with Telekinetic and Telepathic abilities.

Nope, they're monks.

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