I would think a different way to have made the pirate a bit more powerful.
1) The Advanced template that was already mentioned.
2) One Magical Ring, but it's an 'Arcane Bond'. Thus, it reverts back to a masterwork ring upon the owner's death.
3) Some spell casting to have given some of the other abilities.. (As the pirate may have had time to precast a bunch of spells for defense).
Date/Time: Sunday, January 5th, 2014 @ 11:00 AM PST US [-8 GMT]
GM: Robert K.
Game Client: Google Plus Hangout and the Roll20.net VTT
A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
Written by Mike Shel.
I'm hoping for 1st-2nd levels primarily as this will be my first PFS GMing.