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Clausyre

Mystic Lemur's page

RPG Superstar 2015 Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,205 posts (1,239 including aliases). 4 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 2 aliases.


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Shadow Lodge

Why are we still waiting on answers like this a year after the book was "finished"? It doesn't bode well for Occult Adventures. :-/

EDIT: And are we sure it hasn't been answered? I had a question about Hunter ACs using Skirmisher tricks, and finally found the answer in a PDT forum post but it was never added to the FAQ (despite being a very FAQ).

Shadow Lodge

I would disagree with most of the other posters and say don't wait on Power Attack. Gives you a nice punch on a charge or any other times TWF isn't an option. Don't forget that you can swing a double weapon as a two-hander to get the full benefit in those situations.

Two-Weapon Defense is a trap. Better off just taking Dodge if you need extra AC, and even that isn't your best use of a feat. Weapon Focus, Weapon Specialization, Improved Critical, etc. do double duty on a double weapon, so those are good picks. A front liner really can't go wrong with Toughness.

Shadow Lodge ****

Unless they fixed it, deleting a character doesn't free that number. If I delete my -13, the next character I register will still be -14. Doesn't really fix the problem. :shrug:

I'm just glad when I get the chance to report with everyone still at the table. Makes clearing up things like this much easier.

Shadow Lodge ****

I can only imagine. I've only run one Core table and I had to flat out tell someone "Even though this is your first adventure, you registered your character as RPG. I'm not going to report your character because it will mess up the other characters. You've got your chronicle sheet. Don't lose it."

Shadow Lodge ****

Eric Ives wrote:

Perhaps part of the consideration should also be if there are miniatures available for the race. I think Wayangs would be more popular if people could find minis for them.

(Why won't Paizo sell me a Wayang mini?)

Not just minis. Try finding Wayang artwork for character inspiration.

I suppose I would like to see Kobolds, but I'm really fine with the way special races are already handled. There's already so many interesting race/class combinations I'll never have a chance to play them all.

*grumble grumble* I suppose I have until Gen Con to play my 7th level GM Credit Kitsune, my 6th level GM/Dragon's Demand credit Tengu, and a character concept for a Nagaji. Thankfully I've played my Wayang Witch through about half of Emerald Spire.

Shadow Lodge ****

1 person marked this as a favorite.
Tsriel wrote:
The Fox wrote:
LINK
Right, so what I gather is "strongly encouraged" but shouldn't be a douche about it.

Requiring everyone to play by the same rules, once they're made aware of those rules, is being a douche? But it's okay for you to state flat out that you aren't going to follow the rule even when it's linked for you?

It blows my mind that so many of my posts are hidden for "being a jerk", but people are able to flaunt other rules and everyone just says "oh well."

Shadow Lodge ****

2 people marked this as a favorite.

A PC is considered "newly created" until it is played for the first time at higher than level 1. If you have a boon, such as a race boon or the retirement arc boon, that can only be applied to a newly created PC, that PC is still eligible under the retrain rules. This is the same reason people with GM Credit summoners had to retrain if they had never actually played higher than level 1 as an APG Summoner.

Mike Brock wrote:

1st level retrain into a race boon.

You may also rebuild into the retirement arc boon as long as you meet the requirements of 3 XPs or less.

Shadow Lodge

Is there a way to get this marked "Yes, a response is actually required." Getting tired of seeing FAQ requests marked this way without the supposedly clear answer not being posted.

Shadow Lodge ****

2 people marked this as a favorite.

What's more disruptive: "I'm mounted, so my speed is 40ft." or "You can't have an eidolon and a mount. There's a rule. Well, not a rule, a FAQ. Hang on, I'll pull it up. It will just take a minute. Okay, no. Wait. Here it is. Yeah, it does say and, but that's not what it means."

Tsriel wrote:
*facepalm*

100% this.^^^

Shadow Lodge ****

5 people marked this as a favorite.

What makes you think the Silver Crusade is all about tolerance and acceptance? Good doesn't mean Nice.

Shadow Lodge

Chris Clay wrote:
I have been going by the rule of "If it doesn't say it doesn't multiply, then it multiplies" on crits, and will continue to do so until I see an official ruling that says otherwise.

That seems a safe bet to me. It's certainly not binding, but the FAQ for D&D 3.5e says:

Quote:

What bonuses get multiplied when a character confirms a critical hit? Suppose a 10th-level barbarian with a Strength score of 18 confirms a critical hit while raging and using a +3 greataxe and a maximum Power Attack. How much damage does the barbarian deal? Can you even use the Power Attack feat while raging? What if the character is a paladin using the smite evil ability, a fighter with Weapon Specialization, or a rogue using a sneak attack?

It’s easiest to think of a confirmed critical hit as a number of hits equal to the weapon’s critical damage multiplier. The example character is using a greataxe, which has a critical multiplier of x3, so the damage for a confirmed critical is just like the damage for hitting the foe three times. The only damage that is not multiplied in this way is damage expressed in extra dice, such as for a rogue’s sneak attack (see page 123 in the Player’s Handbook).

The example character has a base attack bonus of +10, so the damage bonus for a “maximum power attack” is +10. (Yes, you can use Power Attack while raging. In fact, you can use just about any feat except Expertise while raging; see the section on rage in the barbarian class description in the Players’ Handbook.) The character’s Strength score increases to 22 while he rages, giving him a +6 damage bonus for Strength, which increases to +9 because a greataxe is a two-handed weapon. The greataxe’s +3 enhancement bonus also applies to damage, so the character’s total damage from one hit with the greataxe is 1d12+22 (10+9+3). A confirmed critical hit makes the damage 3d12+66, just as if you had rolled 1d12+22 three times.

As noted earlier, any damage expressed in extra points of damage is multiplied with a confirmed critical hit, so the extra damage from the smite evil ability or the Weapon Specialization feat is also multiplied. But damage expressed as extra dice does not increase, so a rogue doesn’t roll any extra sneak attack damage dice for a confirmed critical hit. However, some magic weapons that deal extra dice of damage do deal some extra damage on a confirmed critical hit, as noted in their descriptions. This ability is a special feature of these weapons.

You do not multiply damage that has already been multiplied. If the example character were striking a foe for double damage already, you would apply the extra (“doubled”) damage only once to the critical damage. For example, suppose the sample barbarian above is an azer, who deals fire damage along with his greataxe attack. The character’s total damage from one hit with the greataxe is 1d12+23 (10+9+3+1 fire). A confirmed critical hit would make the damage 3d12+69, just as if you had rolled 1d12+23 three times. But if the azer attacks a creature with the cold subtype, the fire damage is doubled, so the base damage for the attack is 1d12+24 (10+9+3+2 fire). The doubled damage is not applied to a confirmed critical hit; instead the total damage becomes 3d12+70 (1d12+23 three
times, plus one extra point for the “doubled” fire damage).

Sharp readers may notice that two-handed weapons by their nature deal “multiplied” damage (Strength bonus x1.5), but this is not a true damage multiplier in the sense that the term is used in the D&D game. Thus, the extra damage from a two-handed weapon is multiplied for a confirmed critical hit.

Now, Power Attack works differently in PFRPG, but the damage should be treated the same way. Also, there are effects that do Precision Damage that don't get multiplied that aren't extra dice, but for the most part it seems clear that effects that add to damage should multiply.

Shadow Lodge ****

I once stabbed an incorporeal creature with a ghost salted arrow, because I forgot that I had Ghost Rager.

Shadow Lodge ****

BigNorseWolf wrote:
Next con i am definitely leaving more books at home and taking a picture of them with that mornings paper.

I don't get it.

Shadow Lodge ****

2 people marked this as a favorite.
Reid Richter wrote:

It appears to be the consensus that the true primitive should be banned for the same reason the feral child is banned, though this is not what I thought the thread would be heading into.

It still amazes me. Mike Brock is fairly consistent about things like this. One poster will ask why something is not legal and the response will be "it doesn't fit the flavor of Golarion." Then, every time, someone else will say "But what about this? It's got the same flavor, and is legal." And then everyone is surprised when Mike says "Okay, I should probably ban that too, then."

Every. Time.

Maybe folks should quit poking the bear.

Shadow Lodge

1 person marked this as a favorite.

Well that's not correct (Edit: referring to Michael's post). And as for the nice folks in the rules forum directing you here, that wasn't correct either. Putting "PFS" in a rules question doesn't make it a PFS question. Crits work the same in PFS as they do in regular Pathfinder.

The allegation that VOs are discussing rules in the VO boards, getting them wrong, and then using their status as VOs to spread these wrong interpretations is troubling.

Shadow Lodge ****

Sebastian Hirsch wrote:
And it is not like having more GM stars really gives you more forum credibility - personally I think it kinda creates a bit of an unfair expectation like "What did that 4 Star GM just say? I can't believe how someone with so many reported games can still say something so [description] " ...

Hey! I represent that remark! Although I guess I don't have "so many" since I've been sitting at 3 stars for over a year now.

Some folks just like to do the "sanctioned" material. Some like to explore the town and learn all the little plot connections. There's no wrong way to play besides outright cheating. "Alright guys, I have no idea what's in this next room, but for some reason I have a feeling the guy with the highest touch AC needs to go first."

Shadow Lodge ****

Mike says no. That's really all that matters at this point.

Michael Brock wrote:
You can retrain rogue into unchained rogue or vice versa. You can not retrain ninja into unchained rogue unless you want to use the retraining rules already established.

The Ninja is an alternate rogue. It's an option you can take instead of rogue. Just like the Unchained versions of Core classes will be alternate versions. You can pick either Core or Unchained to make, but never the two shall twine.

Shadow Lodge ****

1 person marked this as a favorite.

You can't play an "Unchained Ninja" because it doesn't exist. There are already rules for retraining a character because "I'm tired of playing it." Those retraining rules have a cost, as well they should. Retraining for free is for new characters (never played at level 2) or characters who have the rules changed out from under them.

"I'm bored" is neither of those.

Shadow Lodge ****

1 person marked this as a favorite.
GM Lamplighter wrote:
(Although - because this is an issue with the system, everyone *has* experienced it, they may just not have identified this as the cause. How many people have played with a person who has no idea how to play their 9th-level PC? I'd be interested in seeing how many of those issues correlate with how many levels of Emerald Spire/Thornkeep/Free RPG Day modules the person has played, but that sort of evidence is unlikely to be available. Of course, it's hard to disentangle the various factors at play, and local issues would likely dominate anyway.)

Alright, I'll bite. I know of two players who never really developed an understanding of their characters who leveled up to 7 with Thornkeep. One was playing a white-haired witch based on a build he found online. He eventually stopped playing the character because he never could get it to do what he wanted. The other was a Wizard whose spell list might have been composed solely of Magic Missile for all I ever saw cast. Neither of these, in my opinion, were really the fault of Thornkeep itself. Both were newer players playing characters they were new to, in a convention environment where the games tended to be back to back to back. Tell me you wouldn't stumble a bit going from level 2 to level 7 in 72 hours.

I myself am playing my first ever witch in Emerald Spire. I'm having so much fun playing my witch, I think I'm going to make it my "Eyes of the Ten" character. I would love to be able to play her more, but not if it meant having to break immersion and play other things in between levels. We play once a week at most (usually more like 1-2 times a month) so I don't have to rush to level her up between games. I think the time crunch at a convention, or general player inexperience is where the problems come in.

Shadow Lodge ****

If you want to play one of those listed races, you must have a chronicle sheet (similar to the one you get at the end of an adventure), often called a boon, that specifically allows the creation of a character of that race. The only way your friend can play an Aasimar/Tiefling without a boon is if he created one before August 14, 2014 and it earned at least one experience point before that date.

What portion of the text is causing confusion? Do you have any suggestions for clarifying it?

Shadow Lodge ****

The Half- races already get access to things their parent races get (feats, prestige classes, favored class boni, etc.). Why not just allow them to pick an ethnicity like their human parent? Then there wouldn't be any confusing swapping going on.

Shadow Lodge ****

1 person marked this as a favorite.

The table of credit issue is not going to be fixed. The system recognizes only two types of adventures: Scenarios (worth one table of credit) or Modules (worth two). Paizo decided the resources to fix the system issue weren't worth it compared to the relatively minor problem of some GMs getting two tables worth of credit for a scenario length module.

Shadow Lodge ****

2 people marked this as a favorite.

I went through Thornkeep: The Accursed Halls. There is more than enough xp to take a party of four PC on Medium advancement to 2nd level. Why do you feel that a party of 4-6 PCs who complete the challenges required to advance a level, shouldn't advance a level? How is that fair?

Shadow Lodge ****

UndeadMitch wrote:

No, I'd say that is completely unfair given the number of opinions expressing exactly the opposite in this thread.

I'll throw my hat in with them too: an illiterate shouldn't be in PFS, it does not make sense, and therefore True Primitive should be banned too.

Agreed.

For once, I'm with y'all. Mike should give serious consideration to banning True Primitive.

Shadow Lodge

Wargods of Aegyptus. Those look really cool, Anon.

Shadow Lodge ****

Aaron Motta wrote:
Or are we proposing that people be compelled to GM against their will? Actually, that might help solve the problem of not enough GMs for gamedays... :P

Mandatory fun is the best kind of fun. Mandatory fun for everyone!

BigNorseWolf wrote:
Mystic, how big are the game days where you DM usually? In a really big game day the dm booting you means you play a different scenario. In a reasonably size group it probably means you have to play in another tier. In a smaller group it could mean you have to go home. (or well, you don't have to go home but you can't stay here)

Bigger than I thought, I guess. It's been a while since I was involved, and I wasn't the coordinator, but there were usually three or four tables going. I usually got the new players and the low level tables, but we always seemed to be able to find room for everyone who showed up. If work would relent a little, I'd like to get something going again a little closer to where I live. Honestly, I'm worried about having enough players, not having to turn them away.

I understand, at least on some level, that having a "picky" or "diva" GM who doesn't enjoy running for some combination of players could make coordinating harder, but not as much as not having that GM willing to volunteer at all.

Shadow Lodge ****

Just try to remember that "diva" GM is volunteering to provide entertainment for no compensation other than having a good time themselves. If they make a request (that is entirely reasonable, in my opinion) and that request ensures they have fun too, and continue to volunteer to run games, then I'd do what I can to accommodate. Why wouldn't you? Are you such a "diva" coordinator that you only enjoy GMs who follow your idea of a good time?

I'm really just trying to understand. I've never been in a situation where I had to turn away a player from a public game. If they weren't a good fit for the table, Mike was always able to find them a spot at another table. I've had to turn someone away from a private game at our local shop, but I made sure to let them know when the regular PFS crew played.

Shadow Lodge ****

Borel Bloodbraid wrote:

You could also buy a non-masterwork composite shortbow (+9 STR) for 2PP.

I've found that to be the best power-for-prestige investment. Usefulness may vary.

Yeah, but at -2 to hit when Dex already isn't your best stat... How many low level characters do you know with a 28 Strength? I realize that may be a typo, but I still wanted to remind everyone that if you don't have at least the amount of strength the bow is rated for, you take a -2 to hit.

Shadow Lodge ****

1 person marked this as a favorite.
The Fox wrote:
Mystic Lemur wrote:
It doesn't have a target...
Yes it does.

Well shucky darn. And here I thought that not having a Target line to go along with the Area line meant it didn't have one. Guess I have to look up Invisibility to see how Invisibility Sphere works. Really hope they clean things like this up if they ever put out Pathfinder 2.0

Shadow Lodge ****

It doesn't have a target, so no.

Shadow Lodge ****

I just double checked my CRB, and I couldn't find "Gloves of Dexterity." I checked the Additional Resources page. No "Gloves of Dexterity." They don't exist in PFS unless you can show me an approved resource.

I'm not being nitpicky or arguing semantics. If you show up to a table with your "Gloves of Dexterity" and the GM has never played 3.5, you won't be able to show him a source for your illegal item that he has no reason to believe actually exists.

Shadow Lodge ****

If your level is not the level of the subtier you play at, you get out-of-subtier gold. Doesn't matter if higher, or lower. You're either in subtier, or you're out.

Shadow Lodge ****

They cannot be used in PFS. There is no legal rules source that has stats for "Gloves of Dexterity" or similar items. Being allowed to substitute the PFRPG equivalents is very generous of them.

Shadow Lodge ****

Buena salud a tí y su familia. Felicitaciones.

Shadow Lodge ****

1 person marked this as a favorite.
Tanoshi wrote:
To be fair, in this particular circumstance... we'd been fighting primarily things that either died before I got a chance to do anything but cast haste, or things that were 100% immune to most of my sorcerous tricks. So when this guy showed up, I saw my moment to shine and I took it!

How dare you. Don't you know your moment to shine is supposed to be a solemn occasion where you do something only marginally better than anyone else can. You're not allowed to bust up in there all fabulous covered in sequins screaming "I'm HERE!" Please try to shine more dully in the future. ;)

From the GM side of things, I can see how frustrating it is to have the "end boss" taken out in the first round. But I try to take a step back and realize that my players put in time and effort to be as good as they are, and it would be selfish of me not to allow them to do the things they worked to be good at doing.

Shadow Lodge ****

There are pregens, and there is "find another table."

Shadow Lodge ****

kinevon wrote:
You could have hit his triggers.

Look. I'm an a-hole and I make no (well, very little) apology for it. But I'm not a Venture Officer. I'm not the "face" of PFS. If I'm a jerk, everyone rolls their eyes and goes on about their business. When someone in a position of leadership is a jerk, it sours people on the Organized Play campaign. "Triggers" or not, Kelly was in the wrong.

Sebastian Hirsch wrote:
we generally do better, when new players make a new thread and ask specific questions.

No we don't. When we see the same question for the hundredth time, we complain about all the threads asking the same question. Doesn't matter that the new person has never seen the question asked before.

Shadow Lodge ****

You make two assumptions I disagree with. The first is that later seasons (the ones where 5 players would have to play down) are balanced at the low end of the subtier (i.e. balanced for level 1 characters at subtier 1-2). This may be true in some cases, but I wouldn't say most, or even very many. A level 1 who would already be challenged in a 1-2 has very little business being in tier 4-5 that is already a potential party wipe for those level 3's. So your assumption that they would "crush" the scenario just isn't valid.

The second assumption is that those level 3's could ever get high tier gold. That hasn't been trite in about three years. Please tell me there aren't still GMs giving high tier gold for characters that don't fall in the high tier.

BNW, that boils down to people being bad at simple math. Like the OP who thought (3 + 3 + 3 + 3 + 1) / 5 = 3.25

Shadow Lodge ****

Maybe it's just my experience, but Seasons 0 and 1 had quite a few undead. I can't speak to their prevalence in later seasons.

Shadow Lodge ****

1 person marked this as a favorite.
David_Bross wrote:
A similar scenario occured when I was a player. 3/6 people at the table could always act in the surprise round. The GMs solution was to have stuff happen in a "pre" surprise round where NPCs got in position for an ambush, and then combat broke out of the subsequent round. The payoff was the scenario ran as written, rather than us stiffling the NPCs attempts entirely as they tried to get in position for the ambush, that would have sent the scenario off the rails quickly.

So, the GM cheated to negate specific player investment in their characters, and you're okay with that? In an organized play environment, especially, if I put in the effort to make my character do something most can't, I certainly wouldn't want it invalidated by GM fiat.

Shadow Lodge ****

Sounds like a blast both to run and play. Glad it went well for all of you. :)

Shadow Lodge ****

Can a level 7 pregen play at tier 10-11? If so, are they an exception?

Answer that, you answer the OP.

Shadow Lodge

1 person marked this as a favorite.

I noticed yesterday that Seoni in the Pathfinder Origins comic looks like she's wearing a haramaki. If it's good enough for the iconic, it's good enough for me.

Shadow Lodge ****

What's stopping your home gaming group from playing PFS? What's stopping you from organizing these bigger events every now and then in your area? No, you're not going to be able to run, or even read, some of the one-off adventures because likely they weren't even published. I remember reading about one that was just a Word document. Paizo is not going to release a Word document, and they're not going to put in the money and time to format something for publishing that can't be used in-game.

If some people getting something you don't/can't because they went to a convention that you didn't/couldn't makes you feel "second-class" then I'm sorry your self-perception is so fragile. No one is ever going to have access to everything. Paizo is not going to cheapen the experience of those who managed to be there by releasing that exclusive experience to everyone.

Shadow Lodge ****

I might pay for boons, but probably not. I already pay for books/pdfs, scenarios, modules, minis, maps, et al. I guess it would depend on the boon.

Mekkis has a great idea, using boons as support for community organizers.

Shadow Lodge ****

I'm very glad you decided to give it another shot. Call me nosy, but I'd love to hear details: What scenario, what character, what happened?

Quadstriker wrote:
In the future it is more useful and less cluttering to the forum to post things like this in the same thread as the original post.

There are 9,771 threads in PFS General Discussion, and you're worried about clutter? If he had bumped his old thread, someone else would have complained about thread necromancy. I guess that's the internet for you.

Shadow Lodge ****

Victor Zajic wrote:
Maybe you should be less judge-y about someone's character when they aren't asking for advice about how to build that character. If the person's concept bothers you so much, try not posting on the thread.

Maybe you should keep in mind this is a cooperative game, and someone who is trying to build a character to suck on purpose (the above mentioned 9-Int wizard) is violating the "Don't be a Jerk" rule by making the game harder on his party without their foreknowledge or consent. The OP, however, is aware of the limits to his character and seems like he will be able to make a viable character despite the roleplaying choice. Therefore "9 Int Wizard" doesn't apply to him. That's all Sebastian Hirsch was trying to ascertain.

Frankly, I think the hardest part of playing this character will be getting a GM to actually say you fall.

Shadow Lodge ****

You have to edit your event to add the separate parts. Then you should be able to report it properly.

Shadow Lodge ****

This forum does not have the edit capability you assume. You're still welcome to post about it here, it just won't be in your "reserved" post.

Good Luck! I'm trying to decide if I want to play this again in CORE, or just let sleeping dogs lie.

Shadow Lodge ****

Initiative:

If I have the scenario printed out, I use index cards. At the very minimum I have the players put their Name, Init mod, Roll initiative for the first encounter. I like to have Perception and Sense Motive modifiers, Will saves, and conditionals (Can't be flanked. Always acts in the surprise round, Trap Spotter, etc.)

If I'm running from my laptop, I open a spreadsheet and type in all the pertinent information. A simple sort is enough to get everyone in order, and Delay and Ready work well as long as I remember to re-sort afterward.

Honestly I've gotten to where I prefer the spreadsheet because it lets me track initiative separately for all the critters on the board. Goblin Alchemist 1 going on a 7 and Goblin Alchemist 2 going on a 12 makes more sense than all the Goblin Alchemists going in a block. Sometimes I even separate out the animal companions/eidolons into their own initiative, but that usually gets me dirty looks from my players.

Buffs/Debuffs:
As a GM, I usually don't give this as much attention as I should. Round/level I try to track as best I can. Minute/level lasts the fight (sometimes two fights at higher levels). Anything longer than that, I just tell my players about how long it's been since the last encounter and let them track their own buffs.

As a player, I track round/level with d10s and minute/level and longer by asking the GM how long it's been since the last encounter.

Is it weird that I micro-manage initiative, but I'm laissez faire about buffs?

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