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Clausyre

Mystic Lemur's page

RPG Superstar 2015 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 1,134 posts (1,167 including aliases). 4 reviews. No lists. No wishlists. 15 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***

If it is a faction-specific boon, I believe you have to stay the same faction. Other than that, you're good.

Shadow Lodge ***

1 person marked this as a favorite.
Ring_of_Gyges wrote:
As a GM I'd probably just break the rules.

Please reconsider either your stance, or your willingness to GM. The system can't be fixed if people aren't using it correctly to know what's broken, and breaking rules from the outset sets a bad precedent for future GMs.

Shadow Lodge ***

Sending pdfs:
Sending someone a pdf is frowned upon. A printed copy is fine, as is gifting the scenario to someone else's Paizo account. If you send a pdf with your watermark to someone else and it later gets posted on the interwebs, it's your account that gets flagged.

As to your question, generally the scenarios don't get updated except in the case of glaring, material errors. And even then, there are some scenarios from Seasons past that we've just been told to run "as-is" despite the errors.

Shadow Lodge ***

3 people marked this as a favorite.

I have to point out that your alignment doesn't dictate whether an action is "evil" (or any other alignment for that matter). An action is either, itself, so blatantly good/evil/lawful/chaotic that it wouldn't matter who did it, or it's such a grey area that the only thing that matters is your intention and the results.

The reason why your character won't accept surrender determines the alignment of the action. If it's "because dragging around a bunch of 'surrendered' bad guys who might make trouble or try to escape is dang inconvenient," then you're looking at the south side of Chaotic Neutral at best.

BlackOuroboros wrote:
Generally, it's at least considered bad form to bayonet the wounded, if not a war crime.

In the real world where "the wounded" can be out of the fight for weeks or months, it is pointless and immoral to target them. In a world where that same guy can get a pat on the back from a healer and be back to full fighting capacity in less than six seconds, targeting the wounded becomes an important tactical decision. Again, intention and result are what make the difference in the alignment of an action.

Shadow Lodge Dedicated Voter 2015

Charlie Brooks wrote:
The Hero’s Breath

Congratulations on making Top 32. As part of learning how to design items, I'm trying to take the time to review as many as I can and learn from the experience. Take anything I have to say with a grain of salt, because you clearly already have what it takes to impress the community and the judges.

First off, I want to say that shields are a design space sorely lacking in the Core Rules. I'm not terribly impressed with any of the magic shields in the Core Rulebook, so I was really hoping to see some good entries this year. I'm sorry to say I think this one fell short.

First of all, there's a disconnect between the description and the effect. When I read the mechanics, I see something that looks more like the old maps with the blowing clouds than a shouting face. Secondly, the mechanic itself is very cool, but seems like too much of an "Easy Button" for one circumstance and worthless outside of that one circumstance. Something that always works should cost more, I think. At this price point, it should have a chance of failure.

The effect reminds me of the trap-stealer's rod, but the rod is more expensive, has other uses outside the big one, and the user has to succeed on a roll before the big ability can activate.

Congrats again.

Shadow Lodge Dedicated Voter 2015

Charlie Bell wrote:
Crook of Unseen Forces

Congrats on making Top 32. As part of learning how to design items, I'm trying to take the time to review as many as I can and learn from the experience. Take anything I have to say with a grain of salt, because you clearly already have what it takes to impress the community and the judges.

I usually voted for this staff against its competition, but it had a few issues that kept me from really digging it. First off, giving your staff the "trip" special weapon feature would by default give the wielder +2 on drag and reposition combat maneuvers, as well as being allowed to drop the weapon to avoid being tripped back on a failed trip attempt. The wording on the special combat maneuver ability struck me as cumbersome and would need to be cleaned up a bit in editing, but I really liked the ability itself. For instance, it's not clear to me that you can use the bonus from the staff on these maneuvers, and I feel you should be.

Lastly, although it fit the theme in general, the spell unseen servant seemed tacked on as an afterthought rather than a key part of the staff. If it had been left off, or something done to tie it in with the other abilities, it would have made it a stronger entry.

I see that you made it to Top 16, so congrats again, and good luck! ^_^

Shadow Lodge Dedicated Voter 2015

Gabriel Almer wrote:
Staff of the Prime Mover

Congrats on making Top 32. As part of learning how to design items, I'm trying to take the time to review as many as I can and learn from the experience. Take anything I have to say with a grain of salt, because you clearly already have what it takes to impress the community and the judges.

I didn't care for this item. The description (a cane) seemed like it would fit a rod better, and the weight seemed off for something of that size made of solid silver/mithril. Maybe you should have made it a +1 anchoring sword cane, that functioned as a staff when sheathed? I very much liked the choice of anchoring. I thought it went really well with the theme of the item, and I thought the spells fit, as well. I noted your comment about substituting ablative barrier for kinetic reverberation and I agree it would help tie it together as a magus item. I saw someone mention that you had messed up the pricing, but your cost looks right to me. You halved the cost of the enchantments and kept the 2,000gp cost of the mithril staff. Maybe I'm missing something, though. I see now, nevermind.

My main issue is the complexity of the interactions between the anchoring property and the spells. From a GM perspective, I can see this slowing down the table as the player has to explain the differences between anchored and not. I think the theme is great, and the abilities all tie into the theme well. In that respect this is clearly a Superstar item. I just don't see it getting much actual playtime, and what good is a Superstar item that never sees action at the table?

I see that you made it to Top 16, so congrats again, and good luck! ^_^

Shadow Lodge Dedicated Voter 2015

Mark Seifter wrote:
Mystic Lemur wrote:
Staff of the Beast Within

*Calm emotions has a "chance to dispel" the staff's powers, but the staff doesn't explain what that chance might be.

*Spell names aren't italicized in the body. Nice tie to rage class abilities. Formatting is otherwise good.

*It's *almost* there, but not enough.

The "chance to dispel" would be the same chance as the spell dispel magic, a caster level check against a DC determined by the spell(s) in effect. I should have made that more clear, or perhaps dropped the "drawback" altogether. Thanks for the note about the formatting. Can't believe I overlooked that.

Almost there is high praise indeed. :)

Feros wrote:
Staff of the Beast Within:
Interesting idea of tying the staffs recharge power to bloodragers, barbarians, and skalds. Very original! However, some of the spells are not on the bloodrager spell list and none of them are on the skald’s meaning this singular ability beyond that of a usual staff is only useful to multi-classing individuals. Savage maw is usually only available to half-orcs, so half-orc druid/sorcerer/barbarians seem to be the only ones who can use this staff effectively—unless you allowed the wild shape ability of a druid to qualify for beast shape II and savage maw for all druids, in which case a druid/barbarian would suffice. Far too niche regardless.

Thanks for the critique! :)

Honestly, I figured any skald interested in staves would have enough ranks in UMD to cover the off-list spells. Perhaps a poor assumption, but that was the thought process. I also didn't take into account that all of the spells should be useable by all of the possible users. I don't agree with that sentiment, but I'll consider it in the future. Being a niche item is a failing of all staves, in my opinion. I tried to make it useful to as many non-traditional casters as I could.

Thanks again, and in advance, to anyone who comments.

Shadow Lodge Dedicated Voter 2015

GM_Solspiral wrote:
The Ugly: The name resulted in down votes from me every time I read it. I player in plenty of vampire larps and rand one for 3 years I'm familiar with the Animalism power that inspired this and if you didn't make that obvious with the name I wouldn't have noticed or cared.

For what it's worth, I did a quick google search of the name and this Animalism thing didn't come up. I must have overlooked it. I've played Ventrue and Gangrel, but I was always more focused on Dominate and Protean, respectively, and never gave Animalism more than a passing glance.

Otherwise, thanks for the critique.

Shadow Lodge Dedicated Voter 2015

I was able to narrow it down to 10, then had to take a few days away before I could cut it down to 8 votes. I look forward to seeing the entries for round 3.

Shadow Lodge Dedicated Voter 2015

1 person marked this as a favorite.

I know I'm late to the party, but I'd like an honest assessment of my item. I was happy to make the cull, but I never expected to get to Top 32. This is a learning experience for me. The first thing I noticed was that I should have added rage as a spell requirement.

Staff of the Beast Within
Aura moderate transmutation; CL 9th
Slot none; Price 40,000 gp; Weight 5 lbs.

Description
Made from stout cedar root with pawprints of various animals burned into the wood, this staff is hot to the touch. When held, the pawprints move, giving the impression that the animals are walking down the length of the staff and back again. It allows the use of the following spells.

  • Animal Aspect (1 Charge)
  • Savage Maw (1 Charge)
  • Beast Shape II (2 Charges)
  • Aspect of the Wolf (3 Charges)

In addition, if the wielder of the staff of the beast within has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage) she may spend 10 rounds of this ability to recharge one charge of the staff as if she had spent a 5th level prepared spell or spell slot. A calm emotions spell or effect has a chance to dispel any spell effect originating from the staff of the beast within in addition to its normal effects, and causes the staff to be suppressed as if targeted by a successful dispel magic for as long as the staff is in the area of effect.

Construction Requirements Craft Staff, animal aspect, aspect of the wolf, beast shape ii, savage maw; Cost 20,000 gp

Shadow Lodge ***

No, Nefreet. It's not. They may have a plan to allow more content (though with the move to cut content back to the bare bones I'm not sure why they would) but I'm certain it doesn't involve revising a supplementg that predates the core rulebook.

Shadow Lodge ***

Just to clarify, the [redacted] is only available to characters that have an "Animal Companion" style mount feature. You would need to use the stats for a [redacted] animal companion, and bring that page (if it's different). Druids and some Rangers already have access to [redacted] from the Additional Resources. It really only benefits Cavaliers, some Rangers, and Mounted Fury Barbarians.

Shadow Lodge ***

It's your gold. The only issue I have is that they couldn't all be with you all the time, providing cover or whatever clever non-combat combat application you could come up with.

Don't bog down the scenario with them. Establish upfront that if Rover dies, you'll make a quick pop out back to the horses to get Rover Too. The only time I see that being an issue is if the group left something nasty behind them, or the party has short-term buffs running that they don't want to let expire.

I ran a group through most of Thornkeep: Sanctum of a Lost Age on one casting of haste. We were rushing outside of game, too, because they were tearing down the Con around us and we were trying to hurry and finish. It was exhausting and exhilarating all at the same time.

Shadow Lodge Dedicated Voter 2015

Christopher Rowe wrote:
But ask me to draw one, and I'm scrambling.

With you on that. I can see it in my head, but somewhere between my head and my hand, the connection times out. :D

Shadow Lodge Dedicated Voter 2015

Happy that my favorite weapon made it past the cull. Love seeing some really great items that I had never seen before hand.

Shadow Lodge Dedicated Voter 2015

I had my hopes raised when I saw my item on the post cull list, but I haven't seen it myself. And now they're working on a "for realzies" post cull list.

Nervous.

Shadow Lodge Dedicated Voter 2015

2 people marked this as a favorite.

Aegis vs. Aegis. How do I vote for one without being Aegist?

bah-dum tiss

Shadow Lodge Dedicated Voter 2015

Ring, I really like your name, and your flavor text. But your rules, they just don't feel right. I don't know what I was expecting after reading the fluff, but it wasn't that.

Still, grudging upvote compared to your competition.

Shadow Lodge Dedicated Voter 2015

1 person marked this as a favorite.

Just saw my item's doppleganger. Good to know that someone else was thinking along the same lines I was. Don't know if it's "great minds think alike" or "fools seldom differ," but it works for me.

Shadow Lodge Dedicated Voter 2015

Monk vs. Monk. Round 1... Fight!

Edit: Oh, hey. That Dedicated tag snuck up on me. Hmmm... My spellchecker doesn't like "snuck." Must be a yankee dictionary.

Shadow Lodge Dedicated Voter 2015

Just saw my item for the second time. And it's up against a really good suit of armor. Tough call...

Shadow Lodge Dedicated Voter 2015

Wow. I really like that Wondrous Item weapon. Too bad it's a Wondrous Item. That could have been Top 32, last year.

Shadow Lodge Dedicated Voter 2015

Azouth wrote:
Thunder vs Lightning

Was it very, very frightening? /ducks

Very similar to an item from a 3e splatbook vs. "My momma said I could be anything... so I want to be everything!"

"I am Groot!" vs. The one that tons of people are offended by.

Shadow Lodge Dedicated Voter 2015

mamaursula wrote:
Mystic Lemur wrote:
Oh. Oh, that's just awful. Well. Now I have 55 seconds to kill and I don't even have to read the other item.
You might want to, because I have said that only to realize that I was incorrect.

No, it was that bad. If I had been thinking, I'd have flagged it for DQ.

Shadow Lodge Dedicated Voter 2015

Oh. Oh, that's just awful. Well. Now I have 55 seconds to kill and I don't even have to read the other item.

Shadow Lodge Dedicated Voter 2015

I LIKE CAPITAL LETTERS vs. This item really is nothing like what I just told you it was.

And they both equally borked the formatting in different ways...

Edit:And I just saw the/a Dresden item. Not too shabby, compared to Holy, Holy, Holy over there.

Shadow Lodge Dedicated Voter 2015

No, no, no. Just because It's the perfect weapon for my character does not make it a Superstar item. In fact, I will go so far as to say that because it's a must have item for that character, it's not a Superstar item.

Shadow Lodge Dedicated Voter 2015

Unless I'm mis-remembering, the system is also set up to show more often items that haven't received an upvote. That may be why you're seeing so many items you remember voting against.

I guess they figure every item has to be better than something.

Shadow Lodge Dedicated Voter 2015

The Fool's Motley
Aura moderate divination; CL 6th
Slot armor; Price 16,155 gp; Weight 10 lbs.

Description
This brightly colored +2 padded armor is styled after the audacious raiment of court jesters. Donning this armor grants uncanny insight into the true value of material goods.

The wearer of The Fool's Motley gains a +10 competence bonus to all Appraise skill checks, and can use Appraise to identify the properties of a magic item as if using detect magic. However, because of the wearer's foolish appearance, no one will believe the appraisal without first succeeding at a DC 15 Will save.

Construction
Requirements Craft Magic Arms and Armor, identify, misdirection, Spellcraft or Craft (Armor); Cost 8,155 gp

Shadow Lodge Dedicated Voter 2015

Your "special ability" is to do something literally every item of your type can already do...

Shadow Lodge Dedicated Voter 2015

1 person marked this as a favorite.
JJ Jordan wrote:
mamaursula wrote:
JJ Jordan wrote:
Your wife is voting too? Cool.

This may come as a shock, but some of the wives enter, vote and even win. I'm looking at Victoria.

I am happy to hear that gaming households can thrive and survive. I thought they were only legends.

My wife and my mother-in-law make up a third of my home game group. Yep, I'm on good terms with my mother-in-law.

Shadow Lodge Dedicated Voter 2015

Far too expensive for anyone it would be useful to, vs. Far too cheap for the best armor EVER.

Shadow Lodge Dedicated Voter 2015

Shoot. Tried to delete my post. It stopped happening after I took the time to type this.

Shadow Lodge Dedicated Voter 2015

GM_Solspiral wrote:
Bear in mind that another human being entered the contest. Maybe they riffed off of a well know IP owned by Disney. I'm not saying I'd vote for the item but they took a risk and put their work out for the public to judge and that act is worthy of some respect.

That's the problem with not being able to be specific. The item I referred to as a "lighsaber" was neither made of light, nor a sword. But that is what I thought of when I was trying to describe what the item did. No disrespect intended, and I have no way of knowing if the "lightsaber" I saw is the same as anyone else who saw an item and thought "lightsaber."

Shadow Lodge Dedicated Voter 2015

Finally saw mine, and it was against yet another "this shield disarms/breaks/swallows/oozes/etc. any weapon that hits it."

I still hesitated.

Shadow Lodge

Finally, no more having to explain the "new" (since 2008?) reach rules.

Boo to having to re-explain to all the people who finally "got it."

Shadow Lodge Dedicated Voter 2015

Voted for a SAK. I feel dirty.

Shadow Lodge Dedicated Voter 2015

lair-master wrote:

Pretty sure I saw my item being viciously mocked by another poster yesterday, followed by others expressing agreement. Guess it wasn't their cup of tea.

Still waiting to see it pop up on the Google Doc, though. Hopefully it hasn't been DQ'd!

I saw one comment that, if it was really my item, meant that every time they saw it they would downvote it no matter the other item.

That aside, unless you broke one of the contest rules, you shouldn't worry about it being DQ. If it doesn't get out of the bottom 25% it won't make the cull that's supposedly coming, but I've seen some really crap stuff, so I think even I have a chance of getting past that.

Shadow Lodge Dedicated Voter 2015

Item I've already downvoted vs. Another Item I've already downvoted. Who will lose?

Shadow Lodge Dedicated Voter 2015

"My only ability is extra damage" vs. "Lightsaber"

Shadow Lodge Dedicated Voter 2015

Item related to iconic monster that doesn't ever do that, vs. Item I'd already upvoted once before. Easy Peasy.

And hey, I got Star Voter. Nice.

Shadow Lodge Dedicated Voter 2015

Thunderfrog wrote:
And shields with eyeballs are everywhere.

I haven't seen any. I've seen tons of shields that let you disarm.

90% sure someone has seen my item. Also 75% sure they thought it was crap. :D

Shadow Lodge Dedicated Voter 2015

Feros wrote:
Getting too specific Mystic, only one item I can see did this.

Mea Culpa. Too late to edit/delete.

Shadow Lodge Dedicated Voter 2015

You included the Copyright Notice? For more than one Pathfinder book? And it took up more words than your actual item?

Shadow Lodge Dedicated Voter 2015

I've had to vote against two really good ideas because of formatting, spelling, and a general lack of effort. It made me sad.

Shadow Lodge ***

I think that Nefreet is saying it might be better to leave the cat in the bag at this point. You made a decision, and people have already adjusted characters to comply. Best to stick with it and be more clear in the future.

If he's not, I certainly am.

Shadow Lodge ***

Considering the Advanced template is a +4 to all ability scores, I'm going with "HAhahahahahahahaaaaaaa HAHAHAhahahahahaaaaaa... No."

Shadow Lodge ***

One would imagine a Lawful person would be more likely to follow an Honor Code that says he should report cheating than he would arbitrary criminal laws that say he's allowed to ignore injustice. :/

Shadow Lodge ***

If it's not listed in the Additional Resources, it's by definition not legal.

I think this is something that should be addressed, though. Which monster languages from which bestiaries can be learned with Linguistics?

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