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Clausyre

Mystic Lemur's page

RPG Superstar 2015 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 1,180 posts (1,214 including aliases). 4 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***

Aaron Motta wrote:
Or are we proposing that people be compelled to GM against their will? Actually, that might help solve the problem of not enough GMs for gamedays... :P

Mandatory fun is the best kind of fun. Mandatory fun for everyone!

BigNorseWolf wrote:
Mystic, how big are the game days where you DM usually? In a really big game day the dm booting you means you play a different scenario. In a reasonably size group it probably means you have to play in another tier. In a smaller group it could mean you have to go home. (or well, you don't have to go home but you can't stay here)

Bigger than I thought, I guess. It's been a while since I was involved, and I wasn't the coordinator, but there were usually three or four tables going. I usually got the new players and the low level tables, but we always seemed to be able to find room for everyone who showed up. If work would relent a little, I'd like to get something going again a little closer to where I live. Honestly, I'm worried about having enough players, not having to turn them away.

I understand, at least on some level, that having a "picky" or "diva" GM who doesn't enjoy running for some combination of players could make coordinating harder, but not as much as not having that GM willing to volunteer at all.

Shadow Lodge ***

Just try to remember that "diva" GM is volunteering to provide entertainment for no compensation other than having a good time themselves. If they make a request (that is entirely reasonable, in my opinion) and that request ensures they have fun too, and continue to volunteer to run games, then I'd do what I can to accommodate. Why wouldn't you? Are you such a "diva" coordinator that you only enjoy GMs who follow your idea of a good time?

I'm really just trying to understand. I've never been in a situation where I had to turn away a player from a public game. If they weren't a good fit for the table, Mike was always able to find them a spot at another table. I've had to turn someone away from a private game at our local shop, but I made sure to let them know when the regular PFS crew played.

Shadow Lodge ***

Borel Bloodbraid wrote:

You could also buy a non-masterwork composite shortbow (+9 STR) for 2PP.

I've found that to be the best power-for-prestige investment. Usefulness may vary.

Yeah, but at -2 to hit when Dex already isn't your best stat... How many low level characters do you know with a 28 Strength? I realize that may be a typo, but I still wanted to remind everyone that if you don't have at least the amount of strength the bow is rated for, you take a -2 to hit.

Shadow Lodge ***

1 person marked this as a favorite.
The Fox wrote:
Mystic Lemur wrote:
It doesn't have a target...
Yes it does.

Well shucky darn. And here I thought that not having a Target line to go along with the Area line meant it didn't have one. Guess I have to look up Invisibility to see how Invisibility Sphere works. Really hope they clean things like this up if they ever put out Pathfinder 2.0

Shadow Lodge ***

It doesn't have a target, so no.

Shadow Lodge ***

I just double checked my CRB, and I couldn't find "Gloves of Dexterity." I checked the Additional Resources page. No "Gloves of Dexterity." They don't exist in PFS unless you can show me an approved resource.

I'm not being nitpicky or arguing semantics. If you show up to a table with your "Gloves of Dexterity" and the GM has never played 3.5, you won't be able to show him a source for your illegal item that he has no reason to believe actually exists.

Shadow Lodge ***

If your level is not the level of the subtier you play at, you get out-of-subtier gold. Doesn't matter if higher, or lower. You're either in subtier, or you're out.

Shadow Lodge ***

They cannot be used in PFS. There is no legal rules source that has stats for "Gloves of Dexterity" or similar items. Being allowed to substitute the PFRPG equivalents is very generous of them.

Shadow Lodge ***

Buena salud a tí y su familia. Felicitaciones.

Shadow Lodge ***

1 person marked this as a favorite.
Tanoshi wrote:
To be fair, in this particular circumstance... we'd been fighting primarily things that either died before I got a chance to do anything but cast haste, or things that were 100% immune to most of my sorcerous tricks. So when this guy showed up, I saw my moment to shine and I took it!

How dare you. Don't you know your moment to shine is supposed to be a solemn occasion where you do something only marginally better than anyone else can. You're not allowed to bust up in there all fabulous covered in sequins screaming "I'm HERE!" Please try to shine more dully in the future. ;)

From the GM side of things, I can see how frustrating it is to have the "end boss" taken out in the first round. But I try to take a step back and realize that my players put in time and effort to be as good as they are, and it would be selfish of me not to allow them to do the things they worked to be good at doing.

Shadow Lodge ***

There are pregens, and there is "find another table."

Shadow Lodge ***

kinevon wrote:
You could have hit his triggers.

Look. I'm an a-hole and I make no (well, very little) apology for it. But I'm not a Venture Officer. I'm not the "face" of PFS. If I'm a jerk, everyone rolls their eyes and goes on about their business. When someone in a position of leadership is a jerk, it sours people on the Organized Play campaign. "Triggers" or not, Kelly was in the wrong.

Sebastian Hirsch wrote:
we generally do better, when new players make a new thread and ask specific questions.

No we don't. When we see the same question for the hundredth time, we complain about all the threads asking the same question. Doesn't matter that the new person has never seen the question asked before.

Shadow Lodge ***

You make two assumptions I disagree with. The first is that later seasons (the ones where 5 players would have to play down) are balanced at the low end of the subtier (i.e. balanced for level 1 characters at subtier 1-2). This may be true in some cases, but I wouldn't say most, or even very many. A level 1 who would already be challenged in a 1-2 has very little business being in tier 4-5 that is already a potential party wipe for those level 3's. So your assumption that they would "crush" the scenario just isn't valid.

The second assumption is that those level 3's could ever get high tier gold. That hasn't been trite in about three years. Please tell me there aren't still GMs giving high tier gold for characters that don't fall in the high tier.

BNW, that boils down to people being bad at simple math. Like the OP who thought (3 + 3 + 3 + 3 + 1) / 5 = 3.25

Shadow Lodge ***

Maybe it's just my experience, but Seasons 0 and 1 had quite a few undead. I can't speak to their prevalence in later seasons.

Shadow Lodge ***

1 person marked this as a favorite.
David_Bross wrote:
A similar scenario occured when I was a player. 3/6 people at the table could always act in the surprise round. The GMs solution was to have stuff happen in a "pre" surprise round where NPCs got in position for an ambush, and then combat broke out of the subsequent round. The payoff was the scenario ran as written, rather than us stiffling the NPCs attempts entirely as they tried to get in position for the ambush, that would have sent the scenario off the rails quickly.

So, the GM cheated to negate specific player investment in their characters, and you're okay with that? In an organized play environment, especially, if I put in the effort to make my character do something most can't, I certainly wouldn't want it invalidated by GM fiat.

Shadow Lodge ***

Sounds like a blast both to run and play. Glad it went well for all of you. :)

Shadow Lodge ***

Can a level 7 pregen play at tier 10-11? If so, are they an exception?

Answer that, you answer the OP.

Shadow Lodge

1 person marked this as a favorite.

I noticed yesterday that Seoni in the Pathfinder Origins comic looks like she's wearing a haramaki. If it's good enough for the iconic, it's good enough for me.

Shadow Lodge ***

What's stopping your home gaming group from playing PFS? What's stopping you from organizing these bigger events every now and then in your area? No, you're not going to be able to run, or even read, some of the one-off adventures because likely they weren't even published. I remember reading about one that was just a Word document. Paizo is not going to release a Word document, and they're not going to put in the money and time to format something for publishing that can't be used in-game.

If some people getting something you don't/can't because they went to a convention that you didn't/couldn't makes you feel "second-class" then I'm sorry your self-perception is so fragile. No one is ever going to have access to everything. Paizo is not going to cheapen the experience of those who managed to be there by releasing that exclusive experience to everyone.

Shadow Lodge ***

I might pay for boons, but probably not. I already pay for books/pdfs, scenarios, modules, minis, maps, et al. I guess it would depend on the boon.

Mekkis has a great idea, using boons as support for community organizers.

Shadow Lodge ***

I'm very glad you decided to give it another shot. Call me nosy, but I'd love to hear details: What scenario, what character, what happened?

Quadstriker wrote:
In the future it is more useful and less cluttering to the forum to post things like this in the same thread as the original post.

There are 9,771 threads in PFS General Discussion, and you're worried about clutter? If he had bumped his old thread, someone else would have complained about thread necromancy. I guess that's the internet for you.

Shadow Lodge ***

Victor Zajic wrote:
Maybe you should be less judge-y about someone's character when they aren't asking for advice about how to build that character. If the person's concept bothers you so much, try not posting on the thread.

Maybe you should keep in mind this is a cooperative game, and someone who is trying to build a character to suck on purpose (the above mentioned 9-Int wizard) is violating the "Don't be a Jerk" rule by making the game harder on his party without their foreknowledge or consent. The OP, however, is aware of the limits to his character and seems like he will be able to make a viable character despite the roleplaying choice. Therefore "9 Int Wizard" doesn't apply to him. That's all Sebastian Hirsch was trying to ascertain.

Frankly, I think the hardest part of playing this character will be getting a GM to actually say you fall.

Shadow Lodge ***

You have to edit your event to add the separate parts. Then you should be able to report it properly.

Shadow Lodge ***

This forum does not have the edit capability you assume. You're still welcome to post about it here, it just won't be in your "reserved" post.

Good Luck! I'm trying to decide if I want to play this again in CORE, or just let sleeping dogs lie.

Shadow Lodge ***

Initiative:

If I have the scenario printed out, I use index cards. At the very minimum I have the players put their Name, Init mod, Roll initiative for the first encounter. I like to have Perception and Sense Motive modifiers, Will saves, and conditionals (Can't be flanked. Always acts in the surprise round, Trap Spotter, etc.)

If I'm running from my laptop, I open a spreadsheet and type in all the pertinent information. A simple sort is enough to get everyone in order, and Delay and Ready work well as long as I remember to re-sort afterward.

Honestly I've gotten to where I prefer the spreadsheet because it lets me track initiative separately for all the critters on the board. Goblin Alchemist 1 going on a 7 and Goblin Alchemist 2 going on a 12 makes more sense than all the Goblin Alchemists going in a block. Sometimes I even separate out the animal companions/eidolons into their own initiative, but that usually gets me dirty looks from my players.

Buffs/Debuffs:
As a GM, I usually don't give this as much attention as I should. Round/level I try to track as best I can. Minute/level lasts the fight (sometimes two fights at higher levels). Anything longer than that, I just tell my players about how long it's been since the last encounter and let them track their own buffs.

As a player, I track round/level with d10s and minute/level and longer by asking the GM how long it's been since the last encounter.

Is it weird that I micro-manage initiative, but I'm laissez faire about buffs?

Shadow Lodge ***

It would be the Synthesist wars all over again. I'll start digging a foxhole just in case.

Shadow Lodge ***

BigNorseWolf wrote:
A fair number of the people I"ve met playing PFS knew me from here.

If anyone ever says they know me from the forums, I usually laugh and reassure them I'm not this much of an a-hole in real life. I'm still deadpan and often snarky, but it's more clear that there's no malice behind it. Plain text isn't always the best medium.

Shadow Lodge ***

Qstor wrote:

I've posted a few times on some of the Product threads for the older PFS shirts. The Paizo folks said the shirts didn't sell well and the last news on those threads was that there wasn't any new plans for shirts.

But I hope something can be worked out like a pre-order and then Paizo just has the costs for the shirts that were ordered or something like that.

Mike

I hope they've taken into account how much PFS has grown since the last print run. For retired factions, does the Community Use policy allow us to print our own shirts (non-commercially, of course)?

Shadow Lodge ***

Some of these look... less good beside the forum names. The Grand Lodge and Silver Crusade ones looked better the old way, and the Liberty's Edge looks like the Blood Angels insignia from WH40k.

The larger ones are clearly much better.

Shadow Lodge ***

I was all ready to say yes, but the PRD actually says:

Quote:
The action occurs just before the action that triggers it.

So now I'm not sure when it happens. Do you throw before they even move, which means the fighter still takes the splash damage? Can you ready to throw after the enemy moves but before the fighter uses Step-Up? If they choose not to move too, does your readied action not go off? Bah. At my table it would work just fine, but I suppose your mileage could vary. If the GM is already out to get you, he probably wouldn't be open to "fancy" tactics like "ready" or "delay".

Shadow Lodge ***

If you can't target the bad guy because you're allies keep getting in the way, there are a couple things you can try:

-Ready to throw when/if the bad guy moves away. That way your shot goes off before the melee can step up.

-Aim for a square behind the bad guy. A square is only AC 5 and the splash damage is significant at low levels (as Ferious Thune points out).

-If you have a dagger and a decent AC (light armor and good dex) you can always get in there and provide a flank. Aid another is only an attack against 10 AC, and provides your ally +2 to hit. That's +4 they wouldn't have had without you.

Shadow Lodge ***

3 people marked this as a favorite.
jtaylor73003 wrote:
Amazingly good post about Opportunity Cost and Group Dynamics leading to a clear preference for a competing system.

Well, there it is, folks. 5th edition is out and, in at least one part of the country, is kicking our asses. We, as representatives of the hobby, can't just rock along like everything is the same now as it was when PFRPG had no real competitor.

There are amazing PFS groups across the world, and there are some that could use improvement. We should all take stock of our local scene and come up with ways to be more inclusive and friendly to newcomers so we can continue the success of a hobby we all love.

Shadow Lodge ***

Wonder how many times I got ninja'd while typing this...

Congratulations on your first character death. Mine was at the hands of my own wife. I'm not sure where you got the idea that characters don't die in this game, but I'm glad you found out early that this game might not be for you.

As for your assumptions, I'll start with the second one. It's not fair to say the scenario was built to ensure character death. It was designed to provide a challenge for characters level 1-2, 3-4, and 6-7. Sadly, when you're trying to balance an encounter for that wide of a spread, you increase the chance that one tier will be too hard, or another tier too easy. It seems you got the short end of the stick on that one. This is one of the reasons they don't make 1-7 scenarios anymore.

As for the GM's hands being tied, to an extent that's true. We're expected to run the scenario as written, with the enemies and tactics presented when feasible. If Joe and George sit down at different tables in different parts of the country, they should have a reasonable expectation of having a similar experience. That's how organized play works. Sorry if that level of structure doesn't appeal to you. While some GMs will "pull punches" when they feel it would be best for the players at the table, it's not encouraged, and it certainly isn't going to be officially allowed.

Why should you return? For the same reasons we all do. A chance to hang out and play a game we all love. A chance to have your character be part of something larger. A chance to challenge yourself by playing outside of your comfort zone with other people and other characters than you normally would. If that doesn't appeal to you, then don't come back.

Shadow Lodge ***

And you've been shown it's not.

Shadow Lodge ***

nosig wrote:
I was unawair that the PC was locked into the race it was LAST played - I had thought that in order to be a Tiefling it should have been played as a Tiefling before the date.

Because we were told that the last chronicle before the cut-off had to be noted as Aasimar or Tiefling. That seems pretty final to me. Mike already said you could retrain away from the races but not back, so if you played as anything else for your third xp, you're not able to retrain into an Aasimar or Tiefling.

Shadow Lodge ***

You're a warning to us all. I hope I never sit at one of your tables. I'm sure I'd learn nothing.

Seriously, congrats!

Shadow Lodge ***

Using advice from this thread, I was able to correct reporting for my events for Dragon's Demand, and Emerald Spire. I haven't done an audit to see if any of my GM or Player tables are missing. Not looking forward to that. :'(

Shadow Lodge ***

From the Core Rulebook. Unless the Animal Companion has an Int of 3+, they are restricted to this list of feats:

PRD wrote:
Animal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus. Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.

Shadow Lodge ***

GM Lamplighter wrote:
Paz wrote:
The Accursed Halls, the first level of Thornkeep, is also tier 1-2 and gives 3 XP & 4 Prestige.
And it takes less time, since it is a TPK unless the GM rolls poorly.

Well then I guess I just roll poorly. Like the time the <redacted> got a critical on one of the melee front liners and did 8 Strength damage. And in the same playthrough, the <other redacted> threatened a critical which would have instantly killed the level 2, but missed confirming by one. They still managed to pull it out without losing anyone. I guess you'll say it's because of that level 2.

Shadow Lodge ***

You can't just play them in order under Society rules. I don't know if it's because of the retired scenarios, but you stall out around level 4-5. Around the start of Season 3, VanceMadrox posted a couple of recommended campaigns for Seasons 1-2. Maybe it will give you some ideas.

Here you go:
Post 1
Post 2

Shadow Lodge ***

Avatar-1 wrote:
Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

Fall? I think they've been there the whole time. All those poor, stupid paladins gathering those powerful evil objects together just because someone shiny asked them nicely.

Shadow Lodge ***

The Prestige class didn't change. The base classes didn't change. The races themselves didn't change. Nothing changed that would normally allow a rebuild.

Your Wizard 1/Cleric 3 or whatever can still qualify for Mystic Theurge after taking two more levels of wizard. Or you can retrain that one level for the low cost of 7 Prestige. Or keep it! This is Pathfinder Society, after all. It's not like the character is unplayable. Suboptimal, sure, but that's not a death sentence. People still play rogues, after all. 9_9

Shadow Lodge ***

I looked at my legal source for CORE campaign wayfinders, and I don't see any resonance rules. I looked in the Core Rulebook, and the traits web enhancement, and the language blog, and nothing. Someone told me there are rules for resonance powers in Seekers of Secrets, but that book isn't on my CORE list, so...[/tongue in cheek]

Thing is, even if a SoS-only ioun stone is on a chronicle sheet, the rules for resonance powers are not listed in every ioun stone entry. Unless you have a chronicle that specifically lists the rules for resonance powers, then I would argue that even a stone with a listed resonance power does nothing.

Shadow Lodge ***

Still not sure how he was able to cut down goblins he couldn't see. Or why goblins with darkness on their side would get into melee with someone clearly stronger than them.

Ah, well. One of the great mysteries of life.

Shadow Lodge ***

1 person marked this as a favorite.

Don't know. Joe hasn't posted in almost a year (what happened to him anyway?) and it wasn't saved on the internet archive. You'd have to get it from someone who had a copy from before.

Shadow Lodge ***

deusvult wrote:
...then all he's really doing is describing his character's appearance and/or background. And there is absolute freedom in that regard...

Cite, please. Because, to the best of my knowledge, what you describe is specifically not allowed. You cannot describe your character/equipment/whatever as looking just like something else that already has rules. You can't call a longsword a katana, and you can't be a "drow" that's really a regular elf/half elf.

Shadow Lodge ***

If it is a faction-specific boon, I believe you have to stay the same faction. Other than that, you're good.

Shadow Lodge ***

1 person marked this as a favorite.
Ring_of_Gyges wrote:
As a GM I'd probably just break the rules.

Please reconsider either your stance, or your willingness to GM. The system can't be fixed if people aren't using it correctly to know what's broken, and breaking rules from the outset sets a bad precedent for future GMs.

Shadow Lodge ***

Sending pdfs:
Sending someone a pdf is frowned upon. A printed copy is fine, as is gifting the scenario to someone else's Paizo account. If you send a pdf with your watermark to someone else and it later gets posted on the interwebs, it's your account that gets flagged.

As to your question, generally the scenarios don't get updated except in the case of glaring, material errors. And even then, there are some scenarios from Seasons past that we've just been told to run "as-is" despite the errors.

Shadow Lodge ***

3 people marked this as a favorite.

I have to point out that your alignment doesn't dictate whether an action is "evil" (or any other alignment for that matter). An action is either, itself, so blatantly good/evil/lawful/chaotic that it wouldn't matter who did it, or it's such a grey area that the only thing that matters is your intention and the results.

The reason why your character won't accept surrender determines the alignment of the action. If it's "because dragging around a bunch of 'surrendered' bad guys who might make trouble or try to escape is dang inconvenient," then you're looking at the south side of Chaotic Neutral at best.

BlackOuroboros wrote:
Generally, it's at least considered bad form to bayonet the wounded, if not a war crime.

In the real world where "the wounded" can be out of the fight for weeks or months, it is pointless and immoral to target them. In a world where that same guy can get a pat on the back from a healer and be back to full fighting capacity in less than six seconds, targeting the wounded becomes an important tactical decision. Again, intention and result are what make the difference in the alignment of an action.

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