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We're not going to get it back at this point.
Six pages later, and still with the melodrama. Did you ever think they have more on their plates than deciding this issue? The fact that they're even considering banning MoMS means the issue is bigger than one feat. They'll make a decision once they have weighed the effect it will have on the campaign.
As for grandfathering, they should name dates already passed. Then there will be no "mad rush" to do whatever is about to be banned, just a simple cut-off where you either had it or you didn't.
I think the issue here is that most people assume that that the VOs will side with the event coordinator and that Mike Brock will side with the VOs by default. Its how most organizations typically work.
I would love to work for one of these mythical organizations. Seems like most places would rather throw their own under the bus to appease the "customer."
The Guide to Organized Play spells out how to handle older season faction missions. Essentially, you're upset because you didn't know the rules, didn't read the rules, and took someone else's word for the rules. Somehow that leaves me with very little sympathy for you.
Did you have fun playing the scenario, yes or no? Don't give us any of that "I did until I found out I only earned 1 Fame." PFS isn't about the destination, it's about the journey.
I start with the town, and I play it by feel how "into it" the group is. If they're the type that just want to "get down to business" then I usually make it pretty easy to find the entrance and get to it. If they really seem to dig exploring the town, it can be a while before they even remember they're there to delve a dungeon.
I've never had the first part run longer that 4-5 hours, though. And we only came up on that with a fairly "talky" group.
Jayson MF Kip wrote:
The Composite Short-bow (+9Str) my character just recently picked up for 2PP has no discernible difference between one I could have spent 750 gp on.
I know it's off topic, but how are you getting a 28 Strength? Buff spells? Why would you buy a bow that you take a -2 to hit with unless you were buffed for melee?
Never said anything about it being too powerful. Never said it wasn't just what monks needed. It is. I said not having it doesn't make a character "unplayable." Then it was said the concept made it "unplayable" and again I showed that wasn't the case. Now, we're to the point that it is just as playable as every monk ever since the beginning of Pathfinder.
I wouldn't worry too much about it. Now that there is errata, it's likely to be reviewed. Unarmed monks will be back in the spotlight, and the people who were abusing the wording of the feat will still have playable characters, too.
Hmmm... I don't know. Are either of those functionally the same as the other? No... The Brawler class is a standalone class, while the Brawler is an archetype on one particular class. They don't have the same abilities. A Brawler could multiclass Fighter and take the Brawler archetype, putting a Brawler in his Brawler. Those clearly aren't the same thing. That goes for Swashbuckler class and archetype, as well.
This spell is more like the two different versions of the Ju-ju Oracle, or the two different Living Monoliths. In both of those cases, it was ruled that the more recent version was the correct one, even if the player didn't own the more recent book. What you describe is more like the two different "Dueling" weapon properties. The're both called "Dueling", they're both weapon properties, but there the similarities end. They are clearly mechanically dissimilar enough to know that they are separate abilities. You can have a +1 dueling dueling rapier but I would not thing you could have a companion under the effects of both Shield Companion spells at the same time, taking only 1/4 damage or whatever.
You still have your Falcon Punch/Kick, just not on a charge. You still have the melee equivalent of Clustered Shots far earlier than any archer or gunslinger. If you consider that unplayable, I really hate to be there the first time you don't get both prestige from a mission, or actually fail one. Or have a character die. Or suffer any one of a dozen more serious setbacks.
Jeff Merola wrote:
So you're claiming that a spell that is functionally the same, but has a different spell level and list of classes that it can be used by, is a completely different spell?
I guess it's all about how you look at things. If they said Power Attack was banned, I'd still play my Two-handed Barbarian. I wouldn't whinge on the boards that he was unplayable without one feat out of the 5 he has. Of course, my Barbarian is probably the only one in the Society that doesn't have pounce, and he's still a viable character. So again: It's all about perspective.
Even if that's true. Alex, Animate Dead just specifies Skeleton/Zombie. I don't see anything allowing for variants, just the base template.
Edit to add: So we either go with the human skeleton stats for the Gnoll, or the base skeleton template for the Gnoll. Still looks like we could use a little guidance from Campaign Management. Maybe this will be the final straw and they'll just ban the spell altogether.
I've no intention of remaking or retraining him he's unplayable without the feat.
I hate when people say things like this. Your lack of imagination is no one's fault but your own. You should be able to make something viable given the retraining rules already in place. It's one feat, that didn't even exist earlier this year.
A touch spell gives you a touch... attack? ability? I guess it's all about perception. You can choose to touch yourself with the effect, but that's not part of casting the spell. Since the rules for potions force the drinker to be the target, it is like being touched with the held charge. I tried a quick search of the PRD and the rules forum, but I couldn't find anything to support getting a choice.
One good thing though, you're still allowed a save even if you willingly drink the potion.
Gregory Connolly wrote:
After reading through the adventure I was not comforted. I was upset all over again because not only did he ignore at least 3 people telling him that you can't cast Summon Swarm as a standard action and bring a dead enemy back to life, he totally had an illegal kill.
Are you saying you would be happier with the possibility of more "legal" PC deaths than you are with one "illegal" PC death? If that's what you're saying, I agree with you. Running as written includes not changing things to help the players (mitigating circumstances like newbies aside). As a player, I would rather my group succeed or fail on our own merits than have it handed to us. Except for puzzles. F— puzzles. :P
Lady Ophelia wrote:
You would be surprised how many people (especially new players) don't declare. They just start rolling dice. Bad move.
You would be surprised how many times GMs and/or players aren't paying attention to the game, and I've decided 2 turns ago what I'm going to do. So, I move my mini, roll my dice, and when the GM/Player finally notices something's changed, I usually say something along the lines of "If X hits, you take Y damage. Who's turn is it now?/It's Z's turn."
You're ignoring the "as appropriate for the item in question". Putting manacles on yourself isn't appropriate. Drinking a known poison isn't appropriate. The whole point is that the item has to be something that's appropriate for a person to use on him/herself.
You're ignoring the "On its next turn, it consumes or dons the object,..." which is the main part of the sentence. It has the subject, and the verb, and all the other wiggly bits I can't remember from sentence diagramming. If you're handed manacles, your choices are to eat them or wear them. If you rule the enemy won't put them on himself, I hope he's a rust monster.
When you say something is "mean" you are saying that the campaign staff did that thing on purpose because they got some malicious pleasure from doing it. Sure, you weren't saying it was an attack against you, personally. You were, however, saying that they did it out of spite, and not because of the reasons they actually did it.
That may not be what you meant. That may not be how they took it. But, that's what you said.
There are people who have played so much, that they have to wait for the new scenarios every month to be released so that they can play them for credit. Those people are, by far, the exception. And even they have options with Sanctioned Modules, and Sanctioned Adventure Paths. I have 12 characters with credit applied to them, ranging from levels 1-10 and I haven't even come close to running out of playable scenarios/modules.
I support the OP, if not the tread title. Just because the Andoran faction changed to Liberty's Edge, my parents were retroactively unable to have me blessed by Erastil as a youth?
I don't understand. You don't lose access to traits you already had. New characters can't be created with the traits. You can certainly have been blessed by Erastil, but you no longer are able to create characters with that trait. Instead you can make a character with a new trait, a trait that wasn't available before. Embrace change.
Because I'm Lawful Neutral. The rules don't say you can take it, so you can't take it. There is a list of legal options, and that's not on it. If you can't have fun without taking made up languages on your character, I'm sorry.
I wouldn't mind if Paizo added old traits and vanities to the Guide for reference for people that already have the traits. However, I don't think they should be legal options for new characters. They could include the date the trait/vanity was retired, so that GMs could check chronicles to make sure it was a legal trait for that PC to have.
Equipment-wise, this pregen is atrocious! Masterwork composite longbow (no strength bonus),
You just said she had Str 10. You want her to take a -2 to-hit on the off chance someone throws her a Bull's Strength?
a club, and masterwork studded leather armor.Now that is unforgivable. She should have no less than +1 armor at that level. Oh, wait. Archer. She's probably fine.
The pregen has a lot of support items: six different wands, and several kinds of magic arrows (but just one of each).
Thank the Devs! I'm glad a pregen finally has some useful equipment. Don't get me wrong, I love Kyra's fully charged heal stick and Amiri's potion of fly but that's about it...
Oh, and I'd take the +1 TH from a magic bow (along with the +1 damage) to be more effective with my Deadly Aim which adds +4 damage (and -2 TH).
Ahem. She already has a +1 to hit from the bow being masterwork. They don't stack. You're asking them to spend 2000gp on just +1 to damage. That isn't worth it, not at all. The oil is still good enough for situations where DR/magic matters.
As for the menacing amulet of might fists, it's useless. If Adowyn (the Hunter) is adjacent to a foe, she is must be using her club, as a bow does not threaten. She doesn't have the AC to be adjacent to CR 7+ creature swinging just a club.
Then give it to the AC. Does the AC already have a neck slot item?
Is this the new Harsk?
This would put you almost a full spell level behind a straight class druid, and make Boon Companion a feat tax. I guess it could be powerful for the first few levels, but at higher levels I would rather have the spellcasting.
I don't understand the bit where you left without chronicles. The questions you are asking would be answered on the chronicle. You should get in touch with the GM and determine what state the bad guys left you in. I think 1xp, 0gp, and much (if not all) of your equipment stolen is a reasonable answer if you don't have 5 prestige to pay for a recovery team. The recovery team usually gets your equipment back along with you.
And Pregen equipment can be sold off to pay for a raise dead. That's something else that should have been handled at the table, but I don't see why the pregen players would have a problem footing the bill for the real PCs. Either way, you've learned some valuable lessons about the game, both in-game tactics, and out-of-game being more careful about the tables you join.