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Just to clarify, the [redacted] is only available to characters that have an "Animal Companion" style mount feature. You would need to use the stats for a [redacted] animal companion, and bring that page (if it's different). Druids and some Rangers already have access to [redacted] from the Additional Resources. It really only benefits Cavaliers, some Rangers, and Mounted Fury Barbarians.
It's your gold. The only issue I have is that they couldn't all be with you all the time, providing cover or whatever clever non-combat combat application you could come up with.
Don't bog down the scenario with them. Establish upfront that if Rover dies, you'll make a quick pop out back to the horses to get Rover Too. The only time I see that being an issue is if the group left something nasty behind them, or the party has short-term buffs running that they don't want to let expire.
I ran a group through most of Thornkeep: Sanctum of a Lost Age on one casting of haste. We were rushing outside of game, too, because they were tearing down the Con around us and we were trying to hurry and finish. It was exhausting and exhilarating all at the same time.
No, it was that bad. If I had been thinking, I'd have flagged it for DQ.
The Fool's Motley
The wearer of The Fool's Motley gains a +10 competence bonus to all Appraise skill checks, and can use Appraise to identify the properties of a magic item as if using detect magic. However, because of the wearer's foolish appearance, no one will believe the appraisal without first succeeding at a DC 15 Will save.
JJ Jordan wrote:
My wife and my mother-in-law make up a third of my home game group. Yep, I'm on good terms with my mother-in-law.
Bear in mind that another human being entered the contest. Maybe they riffed off of a well know IP owned by Disney. I'm not saying I'd vote for the item but they took a risk and put their work out for the public to judge and that act is worthy of some respect.
That's the problem with not being able to be specific. The item I referred to as a "lighsaber" was neither made of light, nor a sword. But that is what I thought of when I was trying to describe what the item did. No disrespect intended, and I have no way of knowing if the "lightsaber" I saw is the same as anyone else who saw an item and thought "lightsaber."
I saw one comment that, if it was really my item, meant that every time they saw it they would downvote it no matter the other item.
That aside, unless you broke one of the contest rules, you shouldn't worry about it being DQ. If it doesn't get out of the bottom 25% it won't make the cull that's supposedly coming, but I've seen some really crap stuff, so I think even I have a chance of getting past that.
[PFS] Survivability of Fullcasters at level 1? Or is it impossible to make your first PFS character a fullcaster without getting some GM or pre-gen credit first?
Haramaki is a +1 Armor bonus. +3 from Dex equals 14 AC. Where are you getting 17? He won't get mage armor until after his first scenario at the earliest.
Chris Mortika wrote:
In my admittedly limited experience, I usually find things in the player's favor like missing favored class bonuses, missing racial bonuses to skills, not picking traits, having thousands of gold pieces unspent, not knowing about bonus spell slots from high ability scores, etc.
But then, I tend to run low level tables for newer players.
Normally, I don't much care as long as the players are having fun. Occasionally, I get my hopes up when I hear that the scenario I'm running is particularly difficult. Then, when my players steamroll that, I get frustrated (but at myself, not them. See my post regarding running Rats of Round Mountain for example).
I have to admit, though. I'm currently running Bloodcove Disguise in a PbP, and there is one front-liner character who (due to bad initiative rolls) has done nothing in either fight so far. I'm not sitting face-to-face with them, so I can't tell if they're all having a grand time or not, but it doesn't seem very exciting to me to not get to play your characters strengths in the almost 4 weeks we've been playing.
When my players contract a disease, I give them the option of paying for the Remove Disease or going about it the "hard way" with Fort saves. We roll it out and record the success and any gold spent on the chronicle. Ability damage and hit point damage heal naturally between scenarios. Ability drain does not heal naturally, but can carry over between scenarios if the player can't afford the restoration.
Faction missions are purely for flavor, and handing them out is optional. The old factions map to the new factions as follows:
No Grand Lodge mission? -> Use the Osirian mission
If a player requests a mission from a faction that is no longer in play (say, Lantern Lodge, or Sczarni) I usually don't have a problem with it. They are, after all, just for flavor.
Why do you feel the need to do it? Do you not trust your lodge players?
Tired of seeing this. Following the rules (which require exactly what this GM has been doing, not signing until the sheet is filled out by the player) does not mean you don't trust your players. Yes, many GMs handwave this portion. Yes, I'm one of them.
But when a GM decides to actually follow the rules, I'm not going to get my undies in a bunch because of it. Either I've got my stuff together, or I play a pregen.
This thread wasn't meant for speculation,
And yet, here we are. Speculating.
And they might answer you, just like they answered (in good faith) when they said it would be January, then May, then September. Why should they answer again, considering the response for them missing deadlines? Better, at this point, to just put it out when it's done and not list another deadline they might not be able to keep.