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Clausyre

Mystic Lemur's page

RPG Superstar 9 Season Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,219 posts (1,253 including aliases). 4 reviews. No lists. No wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge **** Dedicated Voter Season 9

And the price listed is what we go by. If I've been told not to change anything, even for errors, then I don't change anything.

Shadow Lodge **** Dedicated Voter Season 9

4 people marked this as a favorite.
jtaylor73003 wrote:
BigNorseWolf wrote:
Can people drive five miles an hour over the speed limit?

This response shows no relevance to the topic at hand. This response only shows that this community is unwilling to work out issues that come up. This comment also shows that this community is unwilling to clearly support newer people in this community.

This is exclusive behavior hiding behind attempting to be a joke. If you have nothing to add or clarify please refrain from posting.

Remember what is clear to you is not always clear to everyone else.

Well, that escalated quickly.

No, scenarios are to be run as written, including locations and maps for where encounters take place. The only exception is for players, through in character actions, invalidating what is written in the scenario. You are not going to get anyone to directly contradict that statement.

Now does that mean scenarios are always run as written? No. Not hardly. Does that matter? Yeah, I guess. It sucks when you find out the GM made a mistake. It sucks more when you find out it wasn't a mistake and the GM changed things on a whim. But short of proof that something was changed on a whim, no one is going to throw someone under the bus for what was likely an honest mistake or a reasonable attempt to deal with a curveball that the scenario didn't account for.

You're not going to get an absolute answer, even in a vacuum, because that answer is already given in the guide. Expecting an absolute, one size fits all answer is unrealistic, and your being sensitive about people poking fun at that makes it less likely anyone else will try to engage you in conversation. BNWs answer was a valid response. He was comparing one rule with no listed exceptions that people routinely break with another rule with a listed exception that people tend not to (in my experience) break. Sorry you weren't able to see the merit in his comparison.

Shadow Lodge **** Dedicated Voter Season 9

It's already been established that there is disagreement, and that both sides are lacking clear proof. Why do you have such a bone to pick with this one? Why is everyone who doesn't agree with you so clearly wrong in your eyes? You aren't going to play or run it with a level 2 unless you get clarification to the contrary (and, I suspect, not even then). Stellar. The issue seems to be resolved on your end.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.

What's not to understand? You can't get credit for material that isn't sanctioned. Should they let you get credit for something you played a week ago? A month? A year? Longer? No. It's sanctioned when it's sanctioned. If you play it anyway, your reward is the good time you have doing it.

Shadow Lodge **** Dedicated Voter Season 9

Or it would give us one more thread to be linked to and picked apart years later when the wording in the Guide inevitably changes.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
Master of the Fallen Fortress still rewards 1 XP and 0 PP. It isn't going to change.

I'm going to miss Mike's absolutism.

As for the topic at hand, "All other rules for sanctioned module play, found in Chapter 6 of the Guide to Pathfinder Society Organized Play, should be followed." is pretty clear. He didn't say "All other rules, except the one about playing once as a level 2."

Shadow Lodge **** Dedicated Voter Season 9

Why is it so hard for people to apply the rules that already exist instead of inventing "corner cases" and demanding specific rulings? Specific rulings get things banned, and this one was almost lost to the banhammer when the issue of "It doesn't give any Prestige" was brought up.

Why is no one complaining about the "1 XP" that is filled in, when slow track is an option at level 1? Why is no one complaining about the lack of a day job box when day jobs are allowed for modules? Because it doesn't matter. We know the rules, they're in the Guide. We overlook mistakes on the chronicles and use the rules as they exist now.

It doesn't matter that it says "Tier 1" because we know, looking at the Guide to Organized play, that it is a replayable 1-2 that offers 1xp and 1 Fame/Prestige.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
Dhjika wrote:

Also - if a character has a low wisdom or int - and the dominatrix said "take care of the rest of the party" why would one assume that means to murder them? There has to be reasonableness on the part of the dominatee. If the GM gives an out in words, one should take it.

even "kill them all" might allow a minion to be attacked, or one could go for animal companions and eidolons or high AC types.

If you encounter a group of enemies, and the party leader/strategist tells you to take care of them, do you assume that means draw them a warm bath, or do you kill them? Playing word games because you are dominated when your character would normally just stomp face is a bad as cheating, IMO.

Shadow Lodge **** Dedicated Voter Season 9

We didn't get along, that much is obvious. Despite that, I'm not happy to see you go, and I'm very much unhappy to hear the reason. My thoughts are with you and your family. I do not envy your successor, they will have a lot to live up to.

If you find yourself in Birmingham, the first round's on me.

Shadow Lodge **** Dedicated Voter Season 9

2 people marked this as a favorite.

Then maybe they should add development of PFS chronicles to the regular work of putting out the monthly adventure paths. That way you have APs advertising for Paizo's Organized Play campaign.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.

I'd have to disagree. Never, that I can remember, did they ever guarantee they would sanction all future APS (or past ones, for that matter). They are doing this as the schedule permits in order to give us more playable content for PFS. They should not be putting them on the schedule at the expense of accrual PFS content and other Paizo events.

As for using volunteers, they've said in the past that even volunteer work has to be edited up to Paizo standards, and that takes in-house talent that they really can't spare right now. You're asking then to devote real money resources to something that flat out won't be profitable.

Shadow Lodge Dedicated Voter Season 9

TOZ wrote:
I'm pretty sure your barbarian will be doing just fine without massive bonus increases.

What massive increases? A +4 courageous weapon (or a+2 furious courageous weapon) gave a "massive" +2 to Strength and Constitution while raging. Hardly overpowered at the levels where a +4/+5 weapon are the norm.

What poor wizard felt threatened that y'all had to make sure to nerf martials just that much harder?

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
Quote:
Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

"You can create magic items using these feats," Those feats are already banned. There is no problem or confusion in the rules, or in the feat description.

Shadow Lodge **** Dedicated Voter Season 9

Good argument for having paper sheets even if you usually run from a tablet or laptop. :ducks to avoid incoming fire:

To echo the chorus, just do your best.

Shadow Lodge Dedicated Voter Season 9

Why are we still waiting on answers like this a year after the book was "finished"? It doesn't bode well for Occult Adventures. :-/

EDIT: And are we sure it hasn't been answered? I had a question about Hunter ACs using Skirmisher tricks, and finally found the answer in a PDT forum post but it was never added to the FAQ (despite being a very FAQ).

Shadow Lodge Dedicated Voter Season 9

I would disagree with most of the other posters and say don't wait on Power Attack. Gives you a nice punch on a charge or any other times TWF isn't an option. Don't forget that you can swing a double weapon as a two-hander to get the full benefit in those situations.

Two-Weapon Defense is a trap. Better off just taking Dodge if you need extra AC, and even that isn't your best use of a feat. Weapon Focus, Weapon Specialization, Improved Critical, etc. do double duty on a double weapon, so those are good picks. A front liner really can't go wrong with Toughness.

Shadow Lodge **** Dedicated Voter Season 9

Unless they fixed it, deleting a character doesn't free that number. If I delete my -13, the next character I register will still be -14. Doesn't really fix the problem. :shrug:

I'm just glad when I get the chance to report with everyone still at the table. Makes clearing up things like this much easier.

Shadow Lodge **** Dedicated Voter Season 9

I can only imagine. I've only run one Core table and I had to flat out tell someone "Even though this is your first adventure, you registered your character as RPG. I'm not going to report your character because it will mess up the other characters. You've got your chronicle sheet. Don't lose it."

Shadow Lodge **** Dedicated Voter Season 9

Eric Ives wrote:

Perhaps part of the consideration should also be if there are miniatures available for the race. I think Wayangs would be more popular if people could find minis for them.

(Why won't Paizo sell me a Wayang mini?)

Not just minis. Try finding Wayang artwork for character inspiration.

I suppose I would like to see Kobolds, but I'm really fine with the way special races are already handled. There's already so many interesting race/class combinations I'll never have a chance to play them all.

*grumble grumble* I suppose I have until Gen Con to play my 7th level GM Credit Kitsune, my 6th level GM/Dragon's Demand credit Tengu, and a character concept for a Nagaji. Thankfully I've played my Wayang Witch through about half of Emerald Spire.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
Tsriel wrote:
The Fox wrote:
LINK
Right, so what I gather is "strongly encouraged" but shouldn't be a douche about it.

Requiring everyone to play by the same rules, once they're made aware of those rules, is being a douche? But it's okay for you to state flat out that you aren't going to follow the rule even when it's linked for you?

It blows my mind that so many of my posts are hidden for "being a jerk", but people are able to flaunt other rules and everyone just says "oh well."

Shadow Lodge **** Dedicated Voter Season 9

2 people marked this as a favorite.

A PC is considered "newly created" until it is played for the first time at higher than level 1. If you have a boon, such as a race boon or the retirement arc boon, that can only be applied to a newly created PC, that PC is still eligible under the retrain rules. This is the same reason people with GM Credit summoners had to retrain if they had never actually played higher than level 1 as an APG Summoner.

Mike Brock wrote:

1st level retrain into a race boon.

You may also rebuild into the retirement arc boon as long as you meet the requirements of 3 XPs or less.

Shadow Lodge Dedicated Voter Season 9

Is there a way to get this marked "Yes, a response is actually required." Getting tired of seeing FAQ requests marked this way without the supposedly clear answer not being posted.

Shadow Lodge **** Dedicated Voter Season 9

2 people marked this as a favorite.

What's more disruptive: "I'm mounted, so my speed is 40ft." or "You can't have an eidolon and a mount. There's a rule. Well, not a rule, a FAQ. Hang on, I'll pull it up. It will just take a minute. Okay, no. Wait. Here it is. Yeah, it does say and, but that's not what it means."

Tsriel wrote:
*facepalm*

100% this.^^^

Shadow Lodge **** Dedicated Voter Season 9

5 people marked this as a favorite.

What makes you think the Silver Crusade is all about tolerance and acceptance? Good doesn't mean Nice.

Shadow Lodge Dedicated Voter Season 9

Chris Clay wrote:
I have been going by the rule of "If it doesn't say it doesn't multiply, then it multiplies" on crits, and will continue to do so until I see an official ruling that says otherwise.

That seems a safe bet to me. It's certainly not binding, but the FAQ for D&D 3.5e says:

Quote:

What bonuses get multiplied when a character confirms a critical hit? Suppose a 10th-level barbarian with a Strength score of 18 confirms a critical hit while raging and using a +3 greataxe and a maximum Power Attack. How much damage does the barbarian deal? Can you even use the Power Attack feat while raging? What if the character is a paladin using the smite evil ability, a fighter with Weapon Specialization, or a rogue using a sneak attack?

It’s easiest to think of a confirmed critical hit as a number of hits equal to the weapon’s critical damage multiplier. The example character is using a greataxe, which has a critical multiplier of x3, so the damage for a confirmed critical is just like the damage for hitting the foe three times. The only damage that is not multiplied in this way is damage expressed in extra dice, such as for a rogue’s sneak attack (see page 123 in the Player’s Handbook).

The example character has a base attack bonus of +10, so the damage bonus for a “maximum power attack” is +10. (Yes, you can use Power Attack while raging. In fact, you can use just about any feat except Expertise while raging; see the section on rage in the barbarian class description in the Players’ Handbook.) The character’s Strength score increases to 22 while he rages, giving him a +6 damage bonus for Strength, which increases to +9 because a greataxe is a two-handed weapon. The greataxe’s +3 enhancement bonus also applies to damage, so the character’s total damage from one hit with the greataxe is 1d12+22 (10+9+3). A confirmed critical hit makes the damage 3d12+66, just as if you had rolled 1d12+22 three times.

As noted earlier, any damage expressed in extra points of damage is multiplied with a confirmed critical hit, so the extra damage from the smite evil ability or the Weapon Specialization feat is also multiplied. But damage expressed as extra dice does not increase, so a rogue doesn’t roll any extra sneak attack damage dice for a confirmed critical hit. However, some magic weapons that deal extra dice of damage do deal some extra damage on a confirmed critical hit, as noted in their descriptions. This ability is a special feature of these weapons.

You do not multiply damage that has already been multiplied. If the example character were striking a foe for double damage already, you would apply the extra (“doubled”) damage only once to the critical damage. For example, suppose the sample barbarian above is an azer, who deals fire damage along with his greataxe attack. The character’s total damage from one hit with the greataxe is 1d12+23 (10+9+3+1 fire). A confirmed critical hit would make the damage 3d12+69, just as if you had rolled 1d12+23 three times. But if the azer attacks a creature with the cold subtype, the fire damage is doubled, so the base damage for the attack is 1d12+24 (10+9+3+2 fire). The doubled damage is not applied to a confirmed critical hit; instead the total damage becomes 3d12+70 (1d12+23 three
times, plus one extra point for the “doubled” fire damage).

Sharp readers may notice that two-handed weapons by their nature deal “multiplied” damage (Strength bonus x1.5), but this is not a true damage multiplier in the sense that the term is used in the D&D game. Thus, the extra damage from a two-handed weapon is multiplied for a confirmed critical hit.

Now, Power Attack works differently in PFRPG, but the damage should be treated the same way. Also, there are effects that do Precision Damage that don't get multiplied that aren't extra dice, but for the most part it seems clear that effects that add to damage should multiply.

Shadow Lodge **** Dedicated Voter Season 9

I once stabbed an incorporeal creature with a ghost salted arrow, because I forgot that I had Ghost Rager.

Shadow Lodge **** Dedicated Voter Season 9

BigNorseWolf wrote:
Next con i am definitely leaving more books at home and taking a picture of them with that mornings paper.

I don't get it.

Shadow Lodge **** Dedicated Voter Season 9

3 people marked this as a favorite.
Reid Richter wrote:

It appears to be the consensus that the true primitive should be banned for the same reason the feral child is banned, though this is not what I thought the thread would be heading into.

It still amazes me. Mike Brock is fairly consistent about things like this. One poster will ask why something is not legal and the response will be "it doesn't fit the flavor of Golarion." Then, every time, someone else will say "But what about this? It's got the same flavor, and is legal." And then everyone is surprised when Mike says "Okay, I should probably ban that too, then."

Every. Time.

Maybe folks should quit poking the bear.

Shadow Lodge Dedicated Voter Season 9

2 people marked this as a favorite.

Well that's not correct (Edit: referring to Michael's post). And as for the nice folks in the rules forum directing you here, that wasn't correct either. Putting "PFS" in a rules question doesn't make it a PFS question. Crits work the same in PFS as they do in regular Pathfinder.

The allegation that VOs are discussing rules in the VO boards, getting them wrong, and then using their status as VOs to spread these wrong interpretations is troubling.

Shadow Lodge **** Dedicated Voter Season 9

Sebastian Hirsch wrote:
And it is not like having more GM stars really gives you more forum credibility - personally I think it kinda creates a bit of an unfair expectation like "What did that 4 Star GM just say? I can't believe how someone with so many reported games can still say something so [description] " ...

Hey! I represent that remark! Although I guess I don't have "so many" since I've been sitting at 3 stars for over a year now.

Some folks just like to do the "sanctioned" material. Some like to explore the town and learn all the little plot connections. There's no wrong way to play besides outright cheating. "Alright guys, I have no idea what's in this next room, but for some reason I have a feeling the guy with the highest touch AC needs to go first."

Shadow Lodge **** Dedicated Voter Season 9

Mike says no. That's really all that matters at this point.

Michael Brock wrote:
You can retrain rogue into unchained rogue or vice versa. You can not retrain ninja into unchained rogue unless you want to use the retraining rules already established.

The Ninja is an alternate rogue. It's an option you can take instead of rogue. Just like the Unchained versions of Core classes will be alternate versions. You can pick either Core or Unchained to make, but never the two shall twine.

Shadow Lodge **** Dedicated Voter Season 9

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You can't play an "Unchained Ninja" because it doesn't exist. There are already rules for retraining a character because "I'm tired of playing it." Those retraining rules have a cost, as well they should. Retraining for free is for new characters (never played at level 2) or characters who have the rules changed out from under them.

"I'm bored" is neither of those.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
GM Lamplighter wrote:
(Although - because this is an issue with the system, everyone *has* experienced it, they may just not have identified this as the cause. How many people have played with a person who has no idea how to play their 9th-level PC? I'd be interested in seeing how many of those issues correlate with how many levels of Emerald Spire/Thornkeep/Free RPG Day modules the person has played, but that sort of evidence is unlikely to be available. Of course, it's hard to disentangle the various factors at play, and local issues would likely dominate anyway.)

Alright, I'll bite. I know of two players who never really developed an understanding of their characters who leveled up to 7 with Thornkeep. One was playing a white-haired witch based on a build he found online. He eventually stopped playing the character because he never could get it to do what he wanted. The other was a Wizard whose spell list might have been composed solely of Magic Missile for all I ever saw cast. Neither of these, in my opinion, were really the fault of Thornkeep itself. Both were newer players playing characters they were new to, in a convention environment where the games tended to be back to back to back. Tell me you wouldn't stumble a bit going from level 2 to level 7 in 72 hours.

I myself am playing my first ever witch in Emerald Spire. I'm having so much fun playing my witch, I think I'm going to make it my "Eyes of the Ten" character. I would love to be able to play her more, but not if it meant having to break immersion and play other things in between levels. We play once a week at most (usually more like 1-2 times a month) so I don't have to rush to level her up between games. I think the time crunch at a convention, or general player inexperience is where the problems come in.

Shadow Lodge **** Dedicated Voter Season 9

If you want to play one of those listed races, you must have a chronicle sheet (similar to the one you get at the end of an adventure), often called a boon, that specifically allows the creation of a character of that race. The only way your friend can play an Aasimar/Tiefling without a boon is if he created one before August 14, 2014 and it earned at least one experience point before that date.

What portion of the text is causing confusion? Do you have any suggestions for clarifying it?

Shadow Lodge **** Dedicated Voter Season 9

The Half- races already get access to things their parent races get (feats, prestige classes, favored class boni, etc.). Why not just allow them to pick an ethnicity like their human parent? Then there wouldn't be any confusing swapping going on.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.

The table of credit issue is not going to be fixed. The system recognizes only two types of adventures: Scenarios (worth one table of credit) or Modules (worth two). Paizo decided the resources to fix the system issue weren't worth it compared to the relatively minor problem of some GMs getting two tables worth of credit for a scenario length module.

Shadow Lodge **** Dedicated Voter Season 9

2 people marked this as a favorite.

I went through Thornkeep: The Accursed Halls. There is more than enough xp to take a party of four PC on Medium advancement to 2nd level. Why do you feel that a party of 4-6 PCs who complete the challenges required to advance a level, shouldn't advance a level? How is that fair?

Shadow Lodge **** Dedicated Voter Season 9

UndeadMitch wrote:

No, I'd say that is completely unfair given the number of opinions expressing exactly the opposite in this thread.

I'll throw my hat in with them too: an illiterate shouldn't be in PFS, it does not make sense, and therefore True Primitive should be banned too.

Agreed.

For once, I'm with y'all. Mike should give serious consideration to banning True Primitive.

Shadow Lodge Dedicated Voter Season 9

Wargods of Aegyptus. Those look really cool, Anon.

Shadow Lodge **** Dedicated Voter Season 9

Aaron Motta wrote:
Or are we proposing that people be compelled to GM against their will? Actually, that might help solve the problem of not enough GMs for gamedays... :P

Mandatory fun is the best kind of fun. Mandatory fun for everyone!

BigNorseWolf wrote:
Mystic, how big are the game days where you DM usually? In a really big game day the dm booting you means you play a different scenario. In a reasonably size group it probably means you have to play in another tier. In a smaller group it could mean you have to go home. (or well, you don't have to go home but you can't stay here)

Bigger than I thought, I guess. It's been a while since I was involved, and I wasn't the coordinator, but there were usually three or four tables going. I usually got the new players and the low level tables, but we always seemed to be able to find room for everyone who showed up. If work would relent a little, I'd like to get something going again a little closer to where I live. Honestly, I'm worried about having enough players, not having to turn them away.

I understand, at least on some level, that having a "picky" or "diva" GM who doesn't enjoy running for some combination of players could make coordinating harder, but not as much as not having that GM willing to volunteer at all.

Shadow Lodge **** Dedicated Voter Season 9

Just try to remember that "diva" GM is volunteering to provide entertainment for no compensation other than having a good time themselves. If they make a request (that is entirely reasonable, in my opinion) and that request ensures they have fun too, and continue to volunteer to run games, then I'd do what I can to accommodate. Why wouldn't you? Are you such a "diva" coordinator that you only enjoy GMs who follow your idea of a good time?

I'm really just trying to understand. I've never been in a situation where I had to turn away a player from a public game. If they weren't a good fit for the table, Mike was always able to find them a spot at another table. I've had to turn someone away from a private game at our local shop, but I made sure to let them know when the regular PFS crew played.

Shadow Lodge **** Dedicated Voter Season 9

Borel Bloodbraid wrote:

You could also buy a non-masterwork composite shortbow (+9 STR) for 2PP.

I've found that to be the best power-for-prestige investment. Usefulness may vary.

Yeah, but at -2 to hit when Dex already isn't your best stat... How many low level characters do you know with a 28 Strength? I realize that may be a typo, but I still wanted to remind everyone that if you don't have at least the amount of strength the bow is rated for, you take a -2 to hit.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
The Fox wrote:
Mystic Lemur wrote:
It doesn't have a target...
Yes it does.

Well shucky darn. And here I thought that not having a Target line to go along with the Area line meant it didn't have one. Guess I have to look up Invisibility to see how Invisibility Sphere works. Really hope they clean things like this up if they ever put out Pathfinder 2.0

Shadow Lodge **** Dedicated Voter Season 9

It doesn't have a target, so no.

Shadow Lodge **** Dedicated Voter Season 9

I just double checked my CRB, and I couldn't find "Gloves of Dexterity." I checked the Additional Resources page. No "Gloves of Dexterity." They don't exist in PFS unless you can show me an approved resource.

I'm not being nitpicky or arguing semantics. If you show up to a table with your "Gloves of Dexterity" and the GM has never played 3.5, you won't be able to show him a source for your illegal item that he has no reason to believe actually exists.

Shadow Lodge **** Dedicated Voter Season 9

If your level is not the level of the subtier you play at, you get out-of-subtier gold. Doesn't matter if higher, or lower. You're either in subtier, or you're out.

Shadow Lodge **** Dedicated Voter Season 9

They cannot be used in PFS. There is no legal rules source that has stats for "Gloves of Dexterity" or similar items. Being allowed to substitute the PFRPG equivalents is very generous of them.

Shadow Lodge **** Dedicated Voter Season 9

Buena salud a tí y su familia. Felicitaciones.

Shadow Lodge **** Dedicated Voter Season 9

1 person marked this as a favorite.
Tanoshi wrote:
To be fair, in this particular circumstance... we'd been fighting primarily things that either died before I got a chance to do anything but cast haste, or things that were 100% immune to most of my sorcerous tricks. So when this guy showed up, I saw my moment to shine and I took it!

How dare you. Don't you know your moment to shine is supposed to be a solemn occasion where you do something only marginally better than anyone else can. You're not allowed to bust up in there all fabulous covered in sequins screaming "I'm HERE!" Please try to shine more dully in the future. ;)

From the GM side of things, I can see how frustrating it is to have the "end boss" taken out in the first round. But I try to take a step back and realize that my players put in time and effort to be as good as they are, and it would be selfish of me not to allow them to do the things they worked to be good at doing.

Shadow Lodge **** Dedicated Voter Season 9

There are pregens, and there is "find another table."

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