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Clausyre

Mystic Lemur's page

RPG Superstar 8 Season Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,219 posts (1,253 including aliases). 4 reviews. No lists. No wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ****

4 people marked this as a favorite.
jtaylor73003 wrote:
BigNorseWolf wrote:
Can people drive five miles an hour over the speed limit?

This response shows no relevance to the topic at hand. This response only shows that this community is unwilling to work out issues that come up. This comment also shows that this community is unwilling to clearly support newer people in this community.

This is exclusive behavior hiding behind attempting to be a joke. If you have nothing to add or clarify please refrain from posting.

Remember what is clear to you is not always clear to everyone else.

Well, that escalated quickly.

No, scenarios are to be run as written, including locations and maps for where encounters take place. The only exception is for players, through in character actions, invalidating what is written in the scenario. You are not going to get anyone to directly contradict that statement.

Now does that mean scenarios are always run as written? No. Not hardly. Does that matter? Yeah, I guess. It sucks when you find out the GM made a mistake. It sucks more when you find out it wasn't a mistake and the GM changed things on a whim. But short of proof that something was changed on a whim, no one is going to throw someone under the bus for what was likely an honest mistake or a reasonable attempt to deal with a curveball that the scenario didn't account for.

You're not going to get an absolute answer, even in a vacuum, because that answer is already given in the guide. Expecting an absolute, one size fits all answer is unrealistic, and your being sensitive about people poking fun at that makes it less likely anyone else will try to engage you in conversation. BNWs answer was a valid response. He was comparing one rule with no listed exceptions that people routinely break with another rule with a listed exception that people tend not to (in my experience) break. Sorry you weren't able to see the merit in his comparison.

Shadow Lodge ****

1 person marked this as a favorite.

What's not to understand? You can't get credit for material that isn't sanctioned. Should they let you get credit for something you played a week ago? A month? A year? Longer? No. It's sanctioned when it's sanctioned. If you play it anyway, your reward is the good time you have doing it.

Shadow Lodge ****

1 person marked this as a favorite.
Master of the Fallen Fortress still rewards 1 XP and 0 PP. It isn't going to change.

I'm going to miss Mike's absolutism.

As for the topic at hand, "All other rules for sanctioned module play, found in Chapter 6 of the Guide to Pathfinder Society Organized Play, should be followed." is pretty clear. He didn't say "All other rules, except the one about playing once as a level 2."

Shadow Lodge ****

1 person marked this as a favorite.
Dhjika wrote:

Also - if a character has a low wisdom or int - and the dominatrix said "take care of the rest of the party" why would one assume that means to murder them? There has to be reasonableness on the part of the dominatee. If the GM gives an out in words, one should take it.

even "kill them all" might allow a minion to be attacked, or one could go for animal companions and eidolons or high AC types.

If you encounter a group of enemies, and the party leader/strategist tells you to take care of them, do you assume that means draw them a warm bath, or do you kill them? Playing word games because you are dominated when your character would normally just stomp face is a bad as cheating, IMO.

Shadow Lodge ****

2 people marked this as a favorite.

Then maybe they should add development of PFS chronicles to the regular work of putting out the monthly adventure paths. That way you have APs advertising for Paizo's Organized Play campaign.

Shadow Lodge ****

1 person marked this as a favorite.

I'd have to disagree. Never, that I can remember, did they ever guarantee they would sanction all future APS (or past ones, for that matter). They are doing this as the schedule permits in order to give us more playable content for PFS. They should not be putting them on the schedule at the expense of accrual PFS content and other Paizo events.

As for using volunteers, they've said in the past that even volunteer work has to be edited up to Paizo standards, and that takes in-house talent that they really can't spare right now. You're asking then to devote real money resources to something that flat out won't be profitable.

Shadow Lodge ****

1 person marked this as a favorite.
Quote:
Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

"You can create magic items using these feats," Those feats are already banned. There is no problem or confusion in the rules, or in the feat description.

Shadow Lodge ****

1 person marked this as a favorite.
Tsriel wrote:
The Fox wrote:
LINK
Right, so what I gather is "strongly encouraged" but shouldn't be a douche about it.

Requiring everyone to play by the same rules, once they're made aware of those rules, is being a douche? But it's okay for you to state flat out that you aren't going to follow the rule even when it's linked for you?

It blows my mind that so many of my posts are hidden for "being a jerk", but people are able to flaunt other rules and everyone just says "oh well."

Shadow Lodge ****

2 people marked this as a favorite.

A PC is considered "newly created" until it is played for the first time at higher than level 1. If you have a boon, such as a race boon or the retirement arc boon, that can only be applied to a newly created PC, that PC is still eligible under the retrain rules. This is the same reason people with GM Credit summoners had to retrain if they had never actually played higher than level 1 as an APG Summoner.

Mike Brock wrote:

1st level retrain into a race boon.

You may also rebuild into the retirement arc boon as long as you meet the requirements of 3 XPs or less.

Shadow Lodge ****

2 people marked this as a favorite.

What's more disruptive: "I'm mounted, so my speed is 40ft." or "You can't have an eidolon and a mount. There's a rule. Well, not a rule, a FAQ. Hang on, I'll pull it up. It will just take a minute. Okay, no. Wait. Here it is. Yeah, it does say and, but that's not what it means."

Tsriel wrote:
*facepalm*

100% this.^^^

Shadow Lodge ****

5 people marked this as a favorite.

What makes you think the Silver Crusade is all about tolerance and acceptance? Good doesn't mean Nice.

Shadow Lodge ****

3 people marked this as a favorite.
Reid Richter wrote:

It appears to be the consensus that the true primitive should be banned for the same reason the feral child is banned, though this is not what I thought the thread would be heading into.

It still amazes me. Mike Brock is fairly consistent about things like this. One poster will ask why something is not legal and the response will be "it doesn't fit the flavor of Golarion." Then, every time, someone else will say "But what about this? It's got the same flavor, and is legal." And then everyone is surprised when Mike says "Okay, I should probably ban that too, then."

Every. Time.

Maybe folks should quit poking the bear.

Shadow Lodge

2 people marked this as a favorite.

Well that's not correct (Edit: referring to Michael's post). And as for the nice folks in the rules forum directing you here, that wasn't correct either. Putting "PFS" in a rules question doesn't make it a PFS question. Crits work the same in PFS as they do in regular Pathfinder.

The allegation that VOs are discussing rules in the VO boards, getting them wrong, and then using their status as VOs to spread these wrong interpretations is troubling.

Shadow Lodge ****

1 person marked this as a favorite.

You can't play an "Unchained Ninja" because it doesn't exist. There are already rules for retraining a character because "I'm tired of playing it." Those retraining rules have a cost, as well they should. Retraining for free is for new characters (never played at level 2) or characters who have the rules changed out from under them.

"I'm bored" is neither of those.

Shadow Lodge ****

1 person marked this as a favorite.
GM Lamplighter wrote:
(Although - because this is an issue with the system, everyone *has* experienced it, they may just not have identified this as the cause. How many people have played with a person who has no idea how to play their 9th-level PC? I'd be interested in seeing how many of those issues correlate with how many levels of Emerald Spire/Thornkeep/Free RPG Day modules the person has played, but that sort of evidence is unlikely to be available. Of course, it's hard to disentangle the various factors at play, and local issues would likely dominate anyway.)

Alright, I'll bite. I know of two players who never really developed an understanding of their characters who leveled up to 7 with Thornkeep. One was playing a white-haired witch based on a build he found online. He eventually stopped playing the character because he never could get it to do what he wanted. The other was a Wizard whose spell list might have been composed solely of Magic Missile for all I ever saw cast. Neither of these, in my opinion, were really the fault of Thornkeep itself. Both were newer players playing characters they were new to, in a convention environment where the games tended to be back to back to back. Tell me you wouldn't stumble a bit going from level 2 to level 7 in 72 hours.

I myself am playing my first ever witch in Emerald Spire. I'm having so much fun playing my witch, I think I'm going to make it my "Eyes of the Ten" character. I would love to be able to play her more, but not if it meant having to break immersion and play other things in between levels. We play once a week at most (usually more like 1-2 times a month) so I don't have to rush to level her up between games. I think the time crunch at a convention, or general player inexperience is where the problems come in.

Shadow Lodge ****

1 person marked this as a favorite.

The table of credit issue is not going to be fixed. The system recognizes only two types of adventures: Scenarios (worth one table of credit) or Modules (worth two). Paizo decided the resources to fix the system issue weren't worth it compared to the relatively minor problem of some GMs getting two tables worth of credit for a scenario length module.

Shadow Lodge ****

2 people marked this as a favorite.

I went through Thornkeep: The Accursed Halls. There is more than enough xp to take a party of four PC on Medium advancement to 2nd level. Why do you feel that a party of 4-6 PCs who complete the challenges required to advance a level, shouldn't advance a level? How is that fair?

Shadow Lodge ****

1 person marked this as a favorite.
The Fox wrote:
Mystic Lemur wrote:
It doesn't have a target...
Yes it does.

Well shucky darn. And here I thought that not having a Target line to go along with the Area line meant it didn't have one. Guess I have to look up Invisibility to see how Invisibility Sphere works. Really hope they clean things like this up if they ever put out Pathfinder 2.0

Shadow Lodge ****

1 person marked this as a favorite.
Tanoshi wrote:
To be fair, in this particular circumstance... we'd been fighting primarily things that either died before I got a chance to do anything but cast haste, or things that were 100% immune to most of my sorcerous tricks. So when this guy showed up, I saw my moment to shine and I took it!

How dare you. Don't you know your moment to shine is supposed to be a solemn occasion where you do something only marginally better than anyone else can. You're not allowed to bust up in there all fabulous covered in sequins screaming "I'm HERE!" Please try to shine more dully in the future. ;)

From the GM side of things, I can see how frustrating it is to have the "end boss" taken out in the first round. But I try to take a step back and realize that my players put in time and effort to be as good as they are, and it would be selfish of me not to allow them to do the things they worked to be good at doing.

Shadow Lodge ****

1 person marked this as a favorite.
David_Bross wrote:
A similar scenario occured when I was a player. 3/6 people at the table could always act in the surprise round. The GMs solution was to have stuff happen in a "pre" surprise round where NPCs got in position for an ambush, and then combat broke out of the subsequent round. The payoff was the scenario ran as written, rather than us stiffling the NPCs attempts entirely as they tried to get in position for the ambush, that would have sent the scenario off the rails quickly.

So, the GM cheated to negate specific player investment in their characters, and you're okay with that? In an organized play environment, especially, if I put in the effort to make my character do something most can't, I certainly wouldn't want it invalidated by GM fiat.

Shadow Lodge

1 person marked this as a favorite.

I noticed yesterday that Seoni in the Pathfinder Origins comic looks like she's wearing a haramaki. If it's good enough for the iconic, it's good enough for me.

Shadow Lodge ****

3 people marked this as a favorite.
jtaylor73003 wrote:
Amazingly good post about Opportunity Cost and Group Dynamics leading to a clear preference for a competing system.

Well, there it is, folks. 5th edition is out and, in at least one part of the country, is kicking our asses. We, as representatives of the hobby, can't just rock along like everything is the same now as it was when PFRPG had no real competitor.

There are amazing PFS groups across the world, and there are some that could use improvement. We should all take stock of our local scene and come up with ways to be more inclusive and friendly to newcomers so we can continue the success of a hobby we all love.

Shadow Lodge ****

1 person marked this as a favorite.

Don't know. Joe hasn't posted in almost a year (what happened to him anyway?) and it wasn't saved on the internet archive. You'd have to get it from someone who had a copy from before.

Shadow Lodge ****

1 person marked this as a favorite.
Ring_of_Gyges wrote:
As a GM I'd probably just break the rules.

Please reconsider either your stance, or your willingness to GM. The system can't be fixed if people aren't using it correctly to know what's broken, and breaking rules from the outset sets a bad precedent for future GMs.

Shadow Lodge ****

3 people marked this as a favorite.

I have to point out that your alignment doesn't dictate whether an action is "evil" (or any other alignment for that matter). An action is either, itself, so blatantly good/evil/lawful/chaotic that it wouldn't matter who did it, or it's such a grey area that the only thing that matters is your intention and the results.

The reason why your character won't accept surrender determines the alignment of the action. If it's "because dragging around a bunch of 'surrendered' bad guys who might make trouble or try to escape is dang inconvenient," then you're looking at the south side of Chaotic Neutral at best.

BlackOuroboros wrote:
Generally, it's at least considered bad form to bayonet the wounded, if not a war crime.

In the real world where "the wounded" can be out of the fight for weeks or months, it is pointless and immoral to target them. In a world where that same guy can get a pat on the back from a healer and be back to full fighting capacity in less than six seconds, targeting the wounded becomes an important tactical decision. Again, intention and result are what make the difference in the alignment of an action.

Shadow Lodge Dedicated Voter Season 8

1 person marked this as a favorite.

I know I'm late to the party, but I'd like an honest assessment of my item. I was happy to make the cull, but I never expected to get to Top 32. This is a learning experience for me. The first thing I noticed was that I should have added rage as a spell requirement.

Staff of the Beast Within
Aura moderate transmutation; CL 9th
Slot none; Price 40,000 gp; Weight 5 lbs.

Description
Made from stout cedar root with pawprints of various animals burned into the wood, this staff is hot to the touch. When held, the pawprints move, giving the impression that the animals are walking down the length of the staff and back again. It allows the use of the following spells.

  • Animal Aspect (1 Charge)
  • Savage Maw (1 Charge)
  • Beast Shape II (2 Charges)
  • Aspect of the Wolf (3 Charges)

In addition, if the wielder of the staff of the beast within has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage) she may spend 10 rounds of this ability to recharge one charge of the staff as if she had spent a 5th level prepared spell or spell slot. A calm emotions spell or effect has a chance to dispel any spell effect originating from the staff of the beast within in addition to its normal effects, and causes the staff to be suppressed as if targeted by a successful dispel magic for as long as the staff is in the area of effect.

Construction Requirements Craft Staff, animal aspect, aspect of the wolf, beast shape ii, savage maw; Cost 20,000 gp

Shadow Lodge Dedicated Voter Season 8

2 people marked this as a favorite.

Aegis vs. Aegis. How do I vote for one without being Aegist?

bah-dum tiss

Shadow Lodge Dedicated Voter Season 8

1 person marked this as a favorite.

Just saw my item's doppleganger. Good to know that someone else was thinking along the same lines I was. Don't know if it's "great minds think alike" or "fools seldom differ," but it works for me.

Shadow Lodge Dedicated Voter Season 8

1 person marked this as a favorite.
JJ Jordan wrote:
mamaursula wrote:
JJ Jordan wrote:
Your wife is voting too? Cool.

This may come as a shock, but some of the wives enter, vote and even win. I'm looking at Victoria.

I am happy to hear that gaming households can thrive and survive. I thought they were only legends.

My wife and my mother-in-law make up a third of my home game group. Yep, I'm on good terms with my mother-in-law.

Shadow Lodge ****

2 people marked this as a favorite.

I guess I'm the only one that sees LeVar Burton.

Butterfly in the sky
I can shoot twice as high

Shadow Lodge ****

6 people marked this as a favorite.
Eryx_UK wrote:
Why do you feel the need to do it? Do you not trust your lodge players?

Tired of seeing this. Following the rules (which require exactly what this GM has been doing, not signing until the sheet is filled out by the player) does not mean you don't trust your players. Yes, many GMs handwave this portion. Yes, I'm one of them.

But when a GM decides to actually follow the rules, I'm not going to get my undies in a bunch because of it. Either I've got my stuff together, or I play a pregen.

Shadow Lodge

1 person marked this as a favorite.

For anyone who cares, I made a copy of the file without all the crazy editing: Copy of the Complete Professor Q's Guide to the Patfinder Wizard.

Shadow Lodge ****

2 people marked this as a favorite.
Rei wrote:
Alternatively, the party face is a paladin, and they get directly asked "are you Pathfinders?" at which point either the paladin or the whole party are up a creek...

Paladins shouldn't lie, but they don't have to tell the truth. "Are you Pathfinders?"

Paladin should answer, "Are you kidding? Pathfinders would have to be crazy to show their faces around here."

Shadow Lodge ****

2 people marked this as a favorite.

Speaking as a GM, it makes me uncomfortable when I don't know the rules my player is using. If you want to say I don't trust my players, that's fine. Maybe I don't. Maybe I shouldn't trust the player that keeps asking me how [common rule interaction] works when they suddenly show up with something out of the ACG that I haven't had a chance to look over yet. And that's a common book! What about the myriad player companions that most people just dip one or two things out of?

And before you say "Well that player resource has been out for X monts/years/whatever" let me remind you that there are common rules (light and darkness spells, Take 10 and Take 20, Attacks of Opportunity, just to name a few) that have been practically unchanged since the year 2000. How many people do you trust to know those rules correctly without having to reference them?

So yes, on a practical level I often have to take my players at their word, even when I have cause to believe their word is suspect. It's better than letting my ignorance of their character slow the game to a crawl while I look up everything. That doesn't mean I have to be happy about it.

Shadow Lodge ****

1 person marked this as a favorite.

In this thread: Evidence that sometimes builds that seem broken are really just illegal.

Shadow Lodge ****

1 person marked this as a favorite.
The Fox wrote:
Does this mean you also believe I should not be allowed to play this character? Would someone be justified to say, "Sorry, I don't like your character. Play something else or don't play at all."

I will allow any player to play any legal build, unless I have specific personal reasons that I would prefer not to game with that player. I will not, however, force other players to play with you if they don't want to. I also will not pull any punches (nor will I specifically target you, as some have said in this thread).

But, if you are so inept that you get other characters killed, I will be the first to suggest that they speak to the Venture Officer to try to get the deaths overturned. Your choices affect more than your own character.

Shadow Lodge ****

1 person marked this as a favorite.

You're running Bloodcove Disguise, and the highest charisma in the group are the two 10s.

Well, it's trouble for them.

Shadow Lodge ****

2 people marked this as a favorite.

I love how Fox's Int 9 Wizard (barely) contributes to the party by *gasp* casting spells. Maybe he could, I don't know, be better at spellcasting if he didn't have to rely solely on magic items?

I just flat out don't get it. Someone with an 18 Strength and a 9 Intelligence just isn't going to be a Wizard. They just aren't suited to it. They're not going to spend years as an apprentice without learning a single cantrip. The Master isn't going to waste the time on someone clearly not capable of casting the simplest spells. How do they even know that they're a wizard, and just not someone really good at UMD?

Shadow Lodge ****

1 person marked this as a favorite.
Ferious Thune wrote:
I have a character who has been killed once and charmed two more times by harpies. I would hope if someone says the word harpy, by now he'd be allowed to put in earplugs without making a knowledge roll.

But it's not you making the knowledge check to identify the creature as a harpy. You can't put in the earplugs just because you see a flying humanoid creature that starts to open it's mouth. Well, you can, but that could be a gargoyle and a wasted action.

Similarly, if you want to say your character knows that blunt weapons are better against skeletons, that's fine. But is that a regular ole' skeleton over there, or is it a skeletal champion? A lich? Sometimes your characters should make the wrong decision based on past experience. If you're only metagaming when it helps you, you are cheating.

Shadow Lodge ****

1 person marked this as a favorite.

Unless you put your experience into knowledge skills, you haven't retained the information you've encountered. There's a huge difference between playing a pick-up game of football, and watching game tapes and studying playbooks and working out to make yourself the best football player you can.

No one is expecting the Wizard to be better in melee just because the fighter told him how to swing the sword better. Thusly, it is not reasonable to expect the 8 Int fighter to remember more than the DC 5-10 basics just because the Wizard gave him a lecture about the monster in the heat of battle.

Shadow Lodge ****

2 people marked this as a favorite.

If that's the general rule, you'd need to show the specific that grants exception.

Shadow Lodge ****

1 person marked this as a favorite.

I start with the town, and I play it by feel how "into it" the group is. If they're the type that just want to "get down to business" then I usually make it pretty easy to find the entrance and get to it. If they really seem to dig exploring the town, it can be a while before they even remember they're there to delve a dungeon.

I've never had the first part run longer that 4-5 hours, though. And we only came up on that with a fairly "talky" group.

Shadow Lodge

1 person marked this as a favorite.

These might help, although they were written with Society play in mind: GM 101 and GM 201.

The most important things are a working knowledge of the rules (easier in PbP, because you have time to just look them up) and confidence. Both come with experience, so get to it. ;)

Shadow Lodge ****

1 person marked this as a favorite.

And to add to James' post, these rules can be found in the Guide to Organized Play, a free rules supplement that is pretty much required reading to play or run PFS.

Shadow Lodge ****

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I hope not. My hand drawn maps are usually unrecognizable, pale imitations of the maps in the scenarios.

Shadow Lodge

1 person marked this as a favorite.

Go Sorcerer|Oracle. It's like being a Mystic Theurge but awesome. Sorry for the generic answer, but that's not a whole lot to go on. :)

Silver Crusade

1 person marked this as a favorite.

Granted, you are now even more gruff. Gruff enough for THREE billy goats. Bridge trolls whisper your name in fear.

I wish bridge trolls whispered my name in fear. :(

Shadow Lodge

1 person marked this as a favorite.

Go local sport ball team!

Shadow Lodge ****

1 person marked this as a favorite.

Master of the Fallen Fortress (replayable module), followed by the Confirmation or First Steps (replayable scenarios), followed by the other. That will get all the characters to second level without "wasting" any non-replayable options.

For future characters, there are also several replayable modules that grant a full level (3xp).

But my all time favorite "first" scenario is Silent Tide (Season 0, Scenario 1).

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