Myrp CR 1/2
Male Loresong Faen Wizard 1
CG Small Humanoid
Init +3; Senses Low-Light Vision; Perception +1
Languages Abyssal, Common, Draconic, Sylvan
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AC 14, touch 14, flat-footed 11
(+1 size, +3 Dex)
hp 8 (1d6+2)
Fort +3, Ref +3, Will +3
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Speed 20ft.
Melee weapon Dagger +0 (1d3-1) and
Unarmed Strike -4 (1d2-1)
Ranged weapon Crossbow, Light +2 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB -2; CMD 11
Combat Gear Unarmed Strike, Crossbow, Light, Dagger
Wizard Spells Prepared (CL 1, +0 melee touch, +4 ranged touch):
1 (DC 15, 2/day) - Ghost Sound, Extend, Color Spray, Mage Armor
0 (DC 14, 3/day) - Dancing Lights, Mage Hand, Prestidigitation
Spell-Like Abilities:
1/day-Daylight (1/day) (Sp)
1/day-Ghost Sound (1/day) (Sp)
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Abilities Str 9 Dex 17 Con 14 Int 18 Wis 13 Cha 13
SQ Blinding Ray (7/day) (Sp), Divination, Extended Illusions (+1r) (Su), Illusion, Necromancy, Point Blank Shot, Skeptic
Feats Point Blank Shot, Scribe Scroll (Scribe Scroll (bonus feat)), Wizard Weapon Proficiencies
Skills Craft: Alchemy +10, Fly +9, Knowledge: Arcana +8, Knowledge: History +8, Knowledge: Nature +8, Linguistics +8, Spellcraft +10, Stealth +9
Possessions combat gear plus Flint and steel, Money, Musical instrument, Pouch, belt (2 @ 2.4 lbs), Pouch, belt (3 @ 3.75 lbs), Scholar's Outfit (Free), Spell component pouch, Spellbook, wizard's (blank)
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Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Daylight (1/day) (Sp) Daylight once per day.
Divination You may not cast spells from the Divination school.
Extended Illusions (+1r) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You may not cast spells from the Necromancy school.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Skeptic +2 save vs. illusion.