About Myriana BaydenBackground:
The last living moments of Lamatar Bayden
Ice cold manacles adhered to the once warmly pumping blood of his wounds. His bones were cracked. He could no longer stand, no longer hold a weapon. Old dried blood spattered anew with fresh red droplets, his eyes frozen shut. He no longer felt the pain. Nothing they could do could hurt him more than they already had. “Myriana, my beautiful Myriana. She who had ‘blinded the moon as it spied her dancing on the tarn.’ “ She caught them half way up Hook Mountain and tore into them with a ferocity that left half their members as cooling corpses. She had tried to save him, and failed. They forced him to watch as they tore the limbs from her body…his eyes no longer saw by the time her screams eventually came to an end. They had draped her steaming entrails around his neck and laughed in amusement. His life had gone long before the final breath escaped his lips…and at last, when this finally came to pass, did his icicle crowned head once again look up and his hoary visage again rose anew…in service to the unlife. Waking up in WhiteWillow
Myriana Bayden
Stat Block:
MYRIANA BAYDEN
Female Human (Varisian) Ranger (Trapper) 10 NG Medium Humanoid (Human) Init +5; Senses Perception +13 -------------------- DEFENSE -------------------- AC 18, touch 15, flat-footed 13. . (+2 armor, +1 nat.armor, +5 Dex) hp 59 (10d10) Fort +7, Ref +14, Will +3 Modifiers +2 Reflex included (Younger Sibling). +2 all saves(morale) in Wilderness, +3 all saves(morale) in Forests (Younger Sibling) -------------------- OFFENSE -------------------- Spd 30 ft. Melee Scarf, Bladed +11/6(+15-4exotic) (1d6/20/x2),Light Mace +15/10(1d6/20/x2), Masterwork Dagger +16/11 (1d4/19-20x2,p/s) Ranged +1(incl)Composite Longbow of Seeking +18/13(1d8+1/20/x3) Combat Modifier: Point Blank Shot(+1 to hit/damage w/in 30'), Deadly Aim(-3 to hit/+6 damage), Pinpoint Targeting(single shot/no move-no armor, no shield, no natural armor), Precise Shot(no penalty for firing into melee), Improved Precise Shot(no cover or concealment unless total), Weapon Focus(+1 composite longbow, included) -------------------- STATISTICS -------------------- Str 10, Dex 20, Con 10, Int 16, Wis 11, Cha 14 Base Atk +10; CMB +10; CMD 25 Feats Point Blank Shot, Weapon Finesse, Combat Style: Precise Shot, Rapid Shot, Endurance, Deadly Aim, CSF:Improved Precise Shot, Clustered Shots, Weapon Focus (composite longbow), CSF: Pinpoint Targeting Traits Charming-do not use, Younger Sibling: Shalelu Languages Taldane, Elven, Sylvan, Varisian, Tian, Halfling, Skald SQ Enemies: Human (+4 bonus), Outsider(Native +4 bonus), Undead (+2 bonus), Favored Terrain: Cold +4, Forest +2, Tracking +5, Trapfinding +5, Wild Empathy +12 (Ex), Woodland Stride, Evasion --------------------
Traps: #uses:5, Extraordinary: -2 DC, 1day/lvl, Supernatural: 1hr/lvl
Launch Trap: At 10th level, a trapper can affix a magical ranger trap to an arrow, crossbow bolt, or thrown weapon, allowing her to set the trap remotely or use it as a direct attack. Attaching the trap to the projectile is part of the full-round action of creating a new trap. The trapped projectile is fired or thrown in the normal manner. If fired at a square, the trap is treated as if the ranger had set the trap in that square, except the DC is 5 lower than normal. If fired at a creature, the target takes damage from the ranged weapon and is treated as if it had triggered the trap (saving throw applies, if any). The attack has a maximum range of 60 feet, and range increments apply to the attack roll. The duration of the trapped projectile starts from when it is created, not from when it is used. Traits:
Skills:
Skills Acrobatics +15, Appraise +3, Bluff +8(+1 relationship incl, +1 if attracted not included), Climb +6, Craft (boyer/fletcher) +10(masterwork tools +2 included), Craft (wood working) +9(masterwork tools +2 included), Diplomacy +13(+1 relationship incl, +1 more if attracted), Disable Device +28(+5 Trapper, +2 masterwork tools, +5 Goggles of Minute Seeing, included), Disguise +8(+1 relationship incl, +2 disguise kit included), Escape Artist +5, Fly +5, Handle Animal +9(+1 relationship incl), Heal +4, Intimidate +3(+1 relationship incl), Knowledge: Architecture/Engineering +4, Dungeon +7, Geography +7, History +4, Local +4, Nature +7, Religion +4(+2 more vs Undead), Linguistics +6, Perception +13(+5 more vs traps), Perform: Dance +13(+1 relationship incl), Profession: Chef +4, Ride +9, Sense Motive +10, Sleight of Hand +6, Stealth +23(Shokozu of the Night Wind+5incl), Survival +13(+4 tracking not included), Swim +4 Skill Modifiers +5 tracking (Survival), +5 trapfinding (Perception to find traps/Disable Device); Charming (+1 Bluff/Diplomacy vs those who could be attracted to her); Relationship Bonus: +1 to all charisma based skill checks; Favored Enemy: Human +4, Outsider(evil) +4, Undead +2 not included; Favored Terrain: Cold(+4), Forest(+2) (Ex)[/b] (initiative, Know:Geography, Perception, Stealth, and Survival) cannot be tracked unless so chooses Equipment:
If leaving wagons: On Person: Efficient Quiver, 2 lbs +1 Composite Longbow of Seeking 3 lbs (quiver or held) longbow wand of Flame Arrow, 4 charges 1 lesser construct slaying arrow 7 mwk cold iron arrows 27 arrows 16 blunt arrows 0 thistle arrows with dose of Blue Whinnis poison 1 arrow with dose of Blue Whinnis poison 5 flight arrows 2 grappler arrows 1 light mace 1 Everburning torch Belt of Incredible Dexterity
Pack:
In wagon:
1 leather armor
to Caravan:
Claimed Loot Value:
Total: 33,233gp gp received: 11,187.2 1 ring of climbing (1,250gp)-Shalelu 1 long hair pin with red Pearl (200gp) 1 masterwork dagger 151gp 1 A gold-and-ivory fan depicting a gecko walking amid cherry blossoms, worth 80 gp (value doubles if cleaned)-Ameiko 1 cold iron masterwork wakizashi, wrapped in cloth, stowed in chest 185gp 4 sets matching jewelry 600gp(150each) necklace, anklets, bracelets, earrings-silver and gemstones emeralds/rubies/topaz/sapphire 1 Sovereign Glue, 1oz 1200gp 2 alchemists fire, 2 flasks 20gp 2 +2 evil outsider bane arrows 360gp-(1 Zaiobe),1 used 7 masterwork cold iron arrows 21.3gp 3 fugitive grenades 1125gp 2 potions of Vanish 50gp 4 doses Blue Whinnis poison 240gp 1 shinobi shokozu 25gp 1 amulet of natural armor +1 1000gp 1 scroll of magic circle against evil & powdered silver 207.5gp (used) 1 Shokozu of the Night Wind 6000gp 1 Bracers of Archery, Lesser 2500gp 1 Wand of Flame Arrow, 9 charges 1012.5 1 gold arm ring set with fresh water pearls 250gp 1 small +1 Breastplate (Reta) 5 tindertwigs, 2.5gp 1 lesser construct slaying arrow 1,141gp 1 Goggles of Minute Seeing, 1,250gp 1 Ornate ceremonial scabbard decorated with opals, 1,500gp Relationships:
Ameiko:..24 Koya:......20 Sandru:..17 Shalelu:..31: +1 to all charisma based skill checks. +2 trait bonus to Reflex saves, +2 morale bonus to all saves in Wilderness, +3 morale bonus to all saves in Forests Party:
+2 rations,
1 clw potion Map of the High Ice by Kargun Yeremchuk: (vellum scroll) +2 competence bonus on Survival Checks to avoid getting lost and to avoid hazards in the High Ice region of the Crown of the World, and a +5 bonus on Caravan Security checks made in that region (with the exception of checks made to avoid the effects of altitude, extreme cold, or severe weather Silmemir:
Moonlight Jewel: wolf silver fur, pale green eyes Stats: str:15, dex:17, con:15, int:3, wis:12, cha:6 BAB:4, CMB:6, CMD19 HD:6, hp:38 AC:20, base10,nat.armor(2+4),dex3,dodge1 touch:14, flat footed:16 SQ: scent(+8 smell perception) speed: 50' Initiative: 7 attack: bite: +6 to hit, 1d6+2+trip Saves: Fort:7, Ref:8, Will:3 Skills: Acrobatics: 8, Linguistics: 1, Perception: 5, Stealth: 7, Survival: 5 Feats/Special Abilities: Devotion: +4 morale bonus to Will saves vs. enchantment spells/effects Dodge: +1 AC, Evasion, Improved Initiative (init +4), Link Mobility (+4AC vs movement aoo) Tricks: possible:12+3 bonus available: (Attack(2), Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work) Language: Sylvan Notes:
Myri: hp:59 non-lethal damage taken: 0hp Silmemir:
Easy access arrows:
1,191gp,
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