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Elvish Fighter

My PFS Lavode De'Morcaine's page

597 posts. Pathfinder Society character for Kydeem de'Morcaine.


Race

1/2E Sorc, HP:32, AC:15, Touch:15, Flat Footed:14, 5hrs

Classes/Levels

F:+3, R:+2, W:+4, Init:+1, Perc:+5

About My PFS Lavode De'Morcaine

spent 200 on liquid ice

Lavode de'Morcaine
Male Half-Elf Sorcerer 5, brown hair, but shaves his scalp and green eyes
CG Medium Humanoid (elf, human)
Init +1; Senses low-light vision; Perception +5
--------------------
Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex) {all +4 since mage armor active}
hp 32 (5d6+10)
Fort +3, Ref +2, Will +4; +2 vs. enchantments, +1 trait bonus vs. enchantment spells & effects
Immune magic sleep; Resist acid 5, cold 5, elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +1 (1d4-1/19-20/x2)
Special Attacks heavenly fire (8/day), tremor (cmb 8) (8/day)
Sorcerer Spells Known (CL 5):
2 (5/day) Summon Monster II, Resist Energy, Glitterdust (DC 18) cast 2
1 (8/day) Mage Armor, Bless, Grease (DC 17), Burning Hands (DC 16), Polypurpose Panacea - cast 6
0 (at will) Acid Splash, Mage Hand, Prestidigitation (DC 15), Ghost Sound (DC 15), Detect Magic, Dancing Lights
--------------------
Statistics
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Str 8, Dex 12, Con 14, Int 12, Wis 10, Cha 20
Base Atk +2; CMB +1; CMD 12
Feats Augment Summoning, Eldritch Heritage, Eschew Materials, Skill Focus (Knowledge [dungeoneering]), Spell Focus (Conjuration)
Traits Focused Mind, Indomitable
Skills:
Appraise +5
Bluff +10
Diplomacy +6
Handle Animal +6
Heal +4
Intimidate +10
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Linguistics +2
Perception +5
Spellcraft +5
Use Magic Device +13

Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ arcane training, bloodlines (celestial), elf blood

Gear:
Liquid Ice (5) used 1
Potion of cure light wounds
Scroll of Magic Aura, Invisibility, Disguise Self,
Wand of Cure Light Wounds (ch 27)
Wand of Speak with Animals (ch 50)
Dagger
Ring of feather falling
Ring of sustenance
Backpack, masterwork (5 @ 16.5 lbs)
Belt pouch (9 @ 2 lbs)
Candle (2)
Chalk
Ink, black
Inkpen
Jewelry to match nobles outfit
Noble's outfit
Parchment
Sewing needle
Signal whistle
Spell component pouch
Trail rations (2)
Waterskin
202 PP, 80 GP, 8 SP, 7 CP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Liquid Ice - 0/5
Feather Fall (Constant) - 0/0
Heavenly Fire (8/day) (Sp) - 0/8 used 1
Potion of cure light wounds - 0/1
Trail rations - 0/2
Tremor (CMB 8) (8/day) (Sp) - 0/8 used 2
Wand of Cure Light Wounds - 0/24 used 0
Wand of Speak with Animals - 0/49 used 0
--------------------
Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Celestial Summoned creatures gain DR 2/evil.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Heavenly Fire (8/day) (Sp) Ranged touch attack deals 1d4+2 divine damage/healing
Indomitable +1 to saves vs. enchantment spells and effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of Magic Aura, Invisibility, Disguise Self, Levitate, Forced Quiet, Forced Quiet Add this item to create a scroll with spells on it.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Tremor (CMB +8) (8/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb

Plans:

6: spell mon sum 3, detect poison or spark, switch mon sum 2 for mirror image
7: improved spell focus conjuration, bloodline extend spell, bonus spell magic circle against evil, spell fly, detect thoughts, silent image or obscuring mist
8: spell mon sum 4, read magic, switch mon sum 3 for rain of frogs
9: bouncing spell OR persistent spell, bonus spell remove curse, spell 4,3,2
10: spell 5,0
11: improved eldritch heritage, rock seer (gives tremorsense and x-ray), bonus spell flame strike, spell 5,4,3,2
12: spell 6

boons:
The Disappeared
...House Thrune's Favor, +3 dipl vs Thrune, Chelish gov, or hellknight order (perm)
Exiles of Winter, Shades of Ice Part III
...Dragon Killer, +1d6 dam vs dragon x1
Severing Ties
...Nemisis of the Aspis, force Aspis reroll d20 x1
Race for the Rune Carved Key
...Magnimarian Debt, half cost raise x1
...Formidible Renoun, +2 intim vs Lissala (perm)
CincyCon 2013
...Translator - Ancient Osirion, Azlanti, Thassilonian
Way of the Kirin
...True Ally of the Lantern Lodge, increase for skill bonus bought with prestige in Tian Xai or Goka
Year of the Risen Rune
...Hon Ambassador (Andoran), dipl neg reaction if fail by 7 instead of 5


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