Liquid Ice (5) used 1
Potion of cure light wounds
Scroll of Magic Aura, Invisibility, Disguise Self,
Wand of Cure Light Wounds (ch 27)
Wand of Speak with Animals (ch 50)
Ring of feather falling
Ring of sustenance
Backpack, masterwork (5 @ 16.5 lbs)
Belt pouch (9 @ 2 lbs)
Jewelry to match nobles outfit
Spell component pouch
Trail rations (2)
202 PP, 80 GP, 8 SP, 7 CP
Dagger - 0/1
Liquid Ice - 0/5
Feather Fall (Constant) - 0/0
Heavenly Fire (8/day) (Sp) - 0/8 used 1
Potion of cure light wounds - 0/1
Trail rations - 0/2
Tremor (CMB 8) (8/day) (Sp) - 0/8 used 2
Wand of Cure Light Wounds - 0/24 used 0
Wand of Speak with Animals - 0/49 used 0
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Celestial Summoned creatures gain DR 2/evil.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Heavenly Fire (8/day) (Sp) Ranged touch attack deals 1d4+2 divine damage/healing
Indomitable +1 to saves vs. enchantment spells and effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of Magic Aura, Invisibility, Disguise Self, Levitate, Forced Quiet, Forced Quiet Add this item to create a scroll with spells on it.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Tremor (CMB +8) (8/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb
6: spell mon sum 3, detect poison or spark, switch mon sum 2 for mirror image
7: improved spell focus conjuration, bloodline extend spell, bonus spell magic circle against evil, spell fly, detect thoughts, silent image or obscuring mist
8: spell mon sum 4, read magic, switch mon sum 3 for rain of frogs
9: bouncing spell OR persistent spell, bonus spell remove curse, spell 4,3,2
10: spell 5,0
11: improved eldritch heritage, rock seer (gives tremorsense and x-ray), bonus spell flame strike, spell 5,4,3,2
12: spell 6
...House Thrune's Favor, +3 dipl vs Thrune, Chelish gov, or hellknight order (perm)
Exiles of Winter, Shades of Ice Part III
...Dragon Killer, +1d6 dam vs dragon x1
...Nemisis of the Aspis, force Aspis reroll d20 x1
Race for the Rune Carved Key
...Magnimarian Debt, half cost raise x1
...Formidible Renoun, +2 intim vs Lissala (perm)
...Translator - Ancient Osirion, Azlanti, Thassilonian
Way of the Kirin
...True Ally of the Lantern Lodge, increase for skill bonus bought with prestige in Tian Xai or Goka
Year of the Risen Rune
...Hon Ambassador (Andoran), dipl neg reaction if fail by 7 instead of 5