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Elvish Fighter

My PFS Lavode De'Morcaine's page

279 posts. Pathfinder Society character for Kydeem de'Morcaine.


Full Name

Lavode de'Morcaine

Race

Half-Elf, brown hair, but shaves his scalp and green eyes

Classes/Levels

Sorcerer of the Celestial bloodline / level 2

Gender

Male

Size

Medium, 5' 8" and 145 lbs

Age

25

Special Abilities

Spells

Alignment

Chaotic Good

Deity

Desna (but not paticularly devout)

Location

Riddleport

Languages

Common, Elvish, & Draconic

Strength 8
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 10
Charisma 19

About My PFS Lavode De'Morcaine

Basics:

Lavode de'Morcaine
Sorcerer of the Celestial bloodline level 2
Alignment: Chaotic Good
Worship: Desna (but not particularly devout)
Faction: Andoran
Race: Half-Elf
Str: 8, Dex: 12, Con: 14, Int: 12, Wis: 10, Cha 19
Languages: Common, Elf, Draconic

Defense:

AC 11, touch 11, flat footed 10
HP: 14 (6+2 and 4+2)
Fort: +2 (base +0, con +2)
Refl: +1 (base +0, dex +1)
Will: +3 (base +3, wis +0)

Offense:

BAB: +1, Melee: +0, Missile: +2, Initiative: +1, Speed: 30'
lt xbow: atk +2, dam d8, crit 19-20/x2
morning star: atk +0, dam d8-1, crit 20/x2
dagger: atk +0, dam d4-1, crit 19-20/x2

Race, Class, Traits, & Feats:

Half-Elf: +2 to one ability score (charisma)
Half-Elf: low light vision
Half-Elf: free skill focus feat
Half-Elf: Elf blood
Half-Elf: Elf immunities, immune to sleep and +2 save vs. enchantment
Half-Elf: keen senses, +2 to perception checks
Half-Elf: arcane training, +1 caster level for spell completion or trigger items (from ARG)
Trait: andoran indomitable (+1 save vs. enchantment)
Trait: focused mind (+2 concentration checks)
Sorcerer: eschew materials
Celestial: arcana, summons have DR (1/2Lv) / Evil
Celestial: power, heavenly fire (sp) 3+(cha mod) each day, 30' range touch touch attack d4+(1/2Lv) damages evil and heals good, can only heal a given individual once each day
feat: skill focus, know(dung) +3 (free as half-elf)
feat: spell focus, conjuration DC +1

Skills:
favored class bonus to skills
+1 = acrobatics (ranks 0, dex +1, acp 0)
+5 = appraise (ranks 1, int +1, class +3)
+8 = bluff (ranks 1, cha +4, class +3)
-1 = climb (ranks 0, str -1, acp 0)
+1 = craft (ranks 0, int +1)
+4 = diplomacy (ranks 0, cha +4)
+4 = disguise (ranks 0, cha +4)
+1 = escape artist (ranks 0, dex +1)
+1 = fly (ranks 0, dex +1, acp 0, class 0)
+4 = heal (ranks 1, wis +0, class +3)
+8 = intimidate (ranks 1, cha +4, class +3)
+5 = know arcana (ranks 1, int +1, class +3)
+8 = know dung (ranks 1, int +1, class +3, sf+3)
+2 = perception (ranks 0, wis +0, elf +2)
+4 = perform (ranks 0, cha +4)
+1 = ride (ranks 0, dex +1, acp 0)
+0 = sense motive (ranks 0, wis +0)
+5 = spellcraft (ranks 1, int +1, class +3)
+1 = stealth (ranks 0, dex +1, acp 0)
+0 = survival (ranks 0, wis +0)
0 = swim (ranks 0, str 0, acp 0)
+8 = use magic device (ranks 1, cha +4, class +3)

Spells:

Lv 0: inf each day, DC 14
Acid Splash, Detect Magic, Dancing Lights, Ghost Sound, and Prestidigitation
Lv 1: 4 each day, DC 15
Grease (DC 16) and Mage Armor

Equipment:
light crossbow
bolts x10
bolts, silvered x2
morning star
dagger
Po: Cure Light Wounds
Vial: Alchemist's Fire
Wand: Cure Light Wounds (ch 40)
Scroll: Levitate
Scroll: Burning Hands
Scroll: Color Spray
backpack
candle x2
chalk x4
inkpen
parchment x2
vial of ink
sewing needle
signal whistle
rations, trail x2
waterskin
spell component pouch

Plans:

6: spell mon sum 3, detect poison or spark, switch mon sum 2 for mirror image
7: improved spell focus conjuration, bloodline extend spell, bonus spell magic circle against evil, spell fly, detect thoughts, silent image or obscuring mist
8: spell mon sum 4, read magic, switch mon sum 3 for rain of frogs
9: bouncing spell OR persistent spell, bonus spell remove curse, spell 4,3,2
10: spell 5,0
11: improved eldritch heritage, rock seer (gives tremorsense and x-ray), bonus spell flame strike, spell 5,4,3,2
12: spell 6

Scenarios:

Scenario: The Cyphermage Dilemma (played up and failed)
Potion of Cure Moderate Wounds (300 gps)
+2 Studded Leather (4175 gps)
Potion of Cure Serious Wounds (750 gps)
Potion of Invisibility (300 gps)

Scenario: #3-05, Tide of Twilight
Litheria Blossum (limit 1, 1400 gps)
Scroll of Barkskin (150 gps)
Scroll of Grove of Respite, APG (700 gps)
Wand of Eagle Eye, APG (9 charges, limit 1, 810 gps)

Scenario: #49 Among the Dead
Scroll of Lesser Restoration (150 gps)

Scenario: #06, Black Waters
Ring of Feather Falling (2200 gps)
Ring of Sustenance (2500 gps)



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