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Elvish Fighter

My PFS Lavode De'Morcaine's page

687 posts. Pathfinder Society character for Kydeem de'Morcaine.


1/2E Sorc, HP:50, AC:15, Touch:15, Flat Footed:14, with mage armor 8hrs


F:+7, R:+6, W:+11, Init:+1, Perc:+9

About My PFS Lavode De'Morcaine

Lavode de'Morcaine
Male Half-Elf Sorcerer 8
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +9
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 50 (8d6+16)
Fort +7, Ref +6, Will +11; +2 vs. enchantments, +1 trait bonus vs. enchantment spells & effects
Immune sleep; Resist acid 5, cold 5
Speed 30 ft.
Melee dagger +3 (1d4-1/19-20)
Special Attacks bloodline arcana: celestial, heavenly fire, tremor
Sorcerer Spells Known (CL 8th; concentration +16):
4th (4/day)—summon monster iv
3rd (6/day)—haste, magic circle against evil, paragon surge, spiked pit (DC 20)
2nd (8/day)—fleshcurdle (DC 18), glitterdust (DC 19), mirror image, resist energy
1st (8/day)—bless, burning hands (DC 17), grease, liberating command, mage armor, polypurpose panacea, vanish (DC 11)
0 (at will)—acid splash, dancing lights, detect magic, ghost sound (DC 16), mage hand, mending, open/close (DC 16), prestidigitation
Str 8, Dex 12, Con 14, Int 12, Wis 10, Cha 23
Base Atk +4; CMB +3; CMD 14
Feats Augment Summoning, Eldritch Heritage, Eschew Materials, Iron Will, Skill Focus (Knowledge [dungeoneering]), Spell Focus (conjuration), Superior Summoning
Traits focused mind, indomitable
Appraise +5
Bluff +11
Diplomacy +7
Fly +5
Handle Animal +7
Heal +4
Intimidate +11
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Linguistics +6
Perception +9
Spellcraft +6
Use Magic Device +15
Racial Modifiers +2 Perception
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Terran
SQ arcane training, bloodlines (celestial), elf blood
oil of daylight
potion of cure light wounds
potion of fox's cunning (2)
potion of neutralize poison
potion of owl's wisdom (2)
scroll of disguise self
magic aura
scroll of forced quiet
forced quiet
scroll of remove disease, remove paralysis
scroll of restoration, lesser
wand of cure light wounds (24 charges)
wand of speak with animals (48 charges)
wayfinder of revelation
air crystal
alchemical grease
liquid ice (5)
cloak of resistance +3
handy haversack
headband of alluring charisma +2
page of spell knowledge (vanish)
ring of feather falling
ring of sustenance
belt pouch
candle (2)
ink, black
jewelry to match nobles outfit (worth 150 gp, 0.5 lb)
noble's outfit
sewing needle
signal whistle
spell component pouch
trail rations (2)
light horse (combat trained), feed (per day), military saddle, saddlebags
33 pp, 7 gp, 3 sp, 4 cp
Alchemical grease - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Dagger - 0/1
Feather Fall (Constant) - 0/0
Heavenly Fire (9/day) (Sp) - 0/9
Light (2x radius) (At will) - 0/0
Liquid ice - 0/5
Oil of daylight - 0/1
Potion of cure light wounds - 0/1
Potion of fox's cunning - 0/2
Potion of neutralize poison - 0/1
Potion of owl's wisdom - 0/2
Trail rations - 0/2
Tremor (CMB +12) (9/day) (Sp) - 0/9
Wand of cure light wounds (24 charges) - 0/24
Wand of speak with animals (48 charges) - 0/48
Wayfinder of revelation (empty) (1/day) - 0/1
Special Abilities
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 4/evil (doesn't stack with other DR).
Celestial Summoned creatures gain DR 4/evil.
Deep Earth +1 spell DC if you and your target are underground.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Heavenly Fire (9/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Indomitable +1 to saves vs. enchantment spells and effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Page of spell knowledge (vanish) This page is covered in densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane or divine spell (chosen by the creator when the item is crafted). If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. A page of spell knowledge is priced based on the spell's cleric or sorcerer/wizard spell level, unless the spell doesn't appear on either of those spell lists, in which case it is based on the highest spell level as it appears on any other spell list. For example, a spell that is on the 4th-level inquisitor list and the 2nd-level paladin list is priced as a 4th-level spell.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of disguise self, invisibility, levitate, magic aura Add this item to create a scroll with spells on it.
Scroll of forced quiet, forced quiet Add this item to create a scroll with spells on it.
Scroll of remove disease, remove paralysis Add this item to create a scroll with spells on it.
Scroll of restoration, lesser Add this item to create a scroll with spells on it.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Tremor (CMB +12) (9/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb
Wand of cure light wounds (24 charges)
Wand of speak with animals (48 charges)


9: bouncing spell OR persistent spell, bonus spell remove curse, spell 4,3,2
10: spell 5,0
11: improved eldritch heritage, rock seer (gives tremorsense and x-ray), bonus spell flame strike, spell 5,4,3,2
12: spell 6

The Disappeared
...House Thrune's Favor, +3 dipl vs Thrune, Chelish gov, or hellknight order (perm)
Exiles of Winter, Shades of Ice Part III
...Dragon Killer, +1d6 dam vs dragon x1
Severing Ties
...Nemisis of the Aspis, force Aspis reroll d20 x1
Race for the Rune Carved Key
...Magnimarian Debt, half cost raise x1
...Formidible Renoun, +2 intim vs Lissala (perm)
CincyCon 2013
...Translator - Ancient Osirion, Azlanti, Thassilonian
Way of the Kirin
...True Ally of the Lantern Lodge, increase for skill bonus bought with prestige in Tian Xai or Goka
Year of the Risen Rune
...Hon Ambassador (Andoran), dipl neg reaction if fail by 7 instead of 5

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