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Elvish Fighter

My PFS Lavode De'Morcaine's page

1,076 posts. Pathfinder Society character for Kydeem de'Morcaine.


1/2E Sorc, HP:44 of 62, AC:15, Touch:15, Flat Footed:14, with mage armor 11hrs


F:+9, R:+8, W:+13, Init:+1, Perc:+17

About My PFS Lavode De'Morcaine

Stats assume mage armor and ant haul active.

Lavode de'Morcaine:

Male half-elf sorcerer 11
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +17
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 68 (11d6+22)
Fort +9, Ref +8, Will +13; +2 vs. enchantments, +1 trait bonus vs. enchantment spells & effects
Immune sleep; Resist acid 10, cold 10
Speed 30 ft.
Melee dagger +4 (1d4-1/19-20)
Special Attacks tremor
Bloodline Spell-Like Abilities (CL 11th; concentration +20)
. . 10/day—heavenly fire (1d4+5 divine energy)
Sorcerer Spells Known (CL 11th; concentration +20)
. . 5th (5/day)—flame strike (DC 22), icy prison[UM] (DC 22), summon monster V cast 3 today
. . 4th (7/day)—black tentacles, dimension door, lesser globe of invulnerability, greater invisibility, communal protection from energy[UC], remove curse cast 4 today
. . 3rd (8/day)—dispel magic, haste, magic circle against evil, paragon surge[ARG], spiked pit[APG] (DC 21), suggestion (DC 20) cast 5 today
. . 2nd (8/day)—fleshcurdle (DC 19), glitterdust (DC 20), mirror image, pilfering hand[UC], resist energy cast 1 today
. . 1st (8/day)—ant haul[APG] (DC 11), bless, burning hands (DC 18), grease, liberating command[UC], mage armor, polypurpose panacea[UM], vanish[APG] (DC 11) cast 4 today
. . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, ghost sound (DC 17), mage hand, mending, open/close (DC 17), prestidigitation
. . Bloodline Celestial, Deep earth
Str 8, Dex 12, Con 14, Int 12, Wis 10, Cha 25
Base Atk +5; CMB +4; CMD 15
Feats Alertness, Augment Summoning, Eldritch Heritage[UM], Eschew Materials, Iron Will, Persistent Spell[APG], Skill Focus (Knowledge [dungeoneering]), Spell Focus (conjuration), Spell Penetration, Superior Summoning[UM]
Traits focused mind, indomitable
Skills Appraise +5
Bluff +12
Diplomacy +8
Fly +6
Handle Animal +8
Heal +4
Intimidate +12
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Linguistics +8
Perception +17,
Sense Motive +2
Spellcraft +7
Use Magic Device +17
b] Racial Modifiers [/b]+2 Perception,
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Terran
SQ arcane training, bloodline arcana (summoned creatures gain DR 4/evil), elf blood, wings of heaven (11 minutes/day)
oil of daylight
potion of air bubble
potion of cure serious wounds
potion of darkvision
potion of fox's cunning (2)
potion of neutralize poison
scroll of breath of life
scroll of disguise self, levitate, magic aura
scroll of heal
scroll of lesser restoration
scroll of remove disease, remove paralysis
scroll of water breathing, water breathing used 1
wand of cure light wounds (3 charges)
wand of cure light wounds (50 charges)
wand of shield (50 charges)
wand of speak with animals (45 charges)
wayfinder of revelation
air crystal (3)
alchemical grease
antiplague (2)
antitoxin (4)
liquid ice (5)
dark blue rhomboid ioun stone
bag of holding i
cloak of resistance +4
handy haversack
headband of alluring charisma +4
page of spell knowledge (ant haul)
page of spell knowledge (vanish)
ring of feather falling
ring of sustenance
belt pouch
candle (2)
ink, black
jewelry to match nobles outfit (worth 150 gp, 0.5 lb), noble's outfit
sewing needle
signal whistle
spell component pouch
swim fins
trail rations (2)
wrist sheath
spring loaded
light horse (combat trained), feed (per day), military saddle, saddlebags
shadow lodge signet: +4 disguise as member (worth 150 gp, 0.1 lb)
1,672 pp, 1 gp, 7 sp, 4 cp
Tracked Resources
Alchemical grease - 0/1
Antiplague - 0/2
Antitoxin - 0/4
Dagger - 0/1
Feather Fall (Constant) - 0/0
Heavenly Fire (1d4+5 divine energy, 10/day) (Sp) - 0/10 cast 0 today
Liquid ice - 0/5
Oil of daylight - 0/1
Potion of air bubble - 0/1
Potion of cure serious wounds - 0/1
Potion of darkvision - 0/1
Potion of fox's cunning - 0/2
Potion of neutralize poison - 0/1
Trail rations - 0/2
Tremor (CMB +16, 10/day) (Sp) - 0/10
Wand of cure light wounds (4 charges) - 0/4
Wand of cure light wounds (50 charges) - 0/50
Wand of shield (50 charges) - 0/50
Wand of speak with animals (45 charges) - 0/45
Wayfinder of revelation (1 @ 0 lbs, 1/day) - 0/1
Wings of Heaven (11 minutes/day) (Su) - 0/11 used 0 minute of wings today
Special Abilities
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 5/evil (doesn't stack with other DR).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Heavenly Fire (1d4+5 divine energy, 10/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Indomitable +1 to saves vs. enchantment spells and effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Superior Summoning When summoning more than one creature, summon an extra one
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Tremor (CMB +16, 10/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb
Wings of Heaven (11 minutes/day) (Su) Can sprout wings and gain a 60' Fly speed with good maneuverability.
Carries the Scroll BoL in hand during fights
The Disappeared
...House Thrune's Favor, +3 dipl vs Thrune, Chelish gov, or hellknight order (perm)
Exiles of Winter, Shades of Ice Part III
...Dragon Killer, +1d6 dam vs dragon x1
Severing Ties
...Nemesis of the Aspis, force Aspis reroll d20 x1
Race for the Rune Carved Key
...Magnimarian Debt, half cost raise x1
...Formidible Renoun, +2 intim vs Lissala (perm)
CincyCon 2013
...Translator - Ancient Osirion, Azlanti, Thassilonian
Way of the Kirin
...True Ally of the Lantern Lodge, increase for skill bonus bought with prestige in Tian Xai or Goka
Year of the Risen Rune
...Hon Ambassador (Andoran), dipl neg reaction if fail by 7 instead of 5

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