Initiate of Flame

Mus'ad's page

662 posts. Alias of Mark Sweetman.


Full Name

Mus'ad

Race

Dwarf (Pahmet)

Classes/Levels

Ranger (Warden / Trapper) 2

Gender

Male

Size

Medium

Alignment

LN

Deity

Anubis, Osiris, Nephthys, Selket and Bastet

Strength 15
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Mus'ad

Dwarf (Pahmet)
Ranger (Warden) 2

DEFENSE
AC 19, touch 12, flat-footed 15 (10 +5 Armor +2 Shield +2 Dex)
CMD: 15 (10 +1 BAB +2 Str +2 Dex)
Hit Points: 19 (10 +2 +5 +2)
Fortitude: +5 (3 +2 Con)
Reflex: +5 (3 +2 Dex)
Will: +2 (0 +2 Wis)

OFFENSE
Speed: 20 ft
Melee: +4 (2 +2 Str) for 1d10+2 (2 Str)
CMB: +4 (2 +2 Str)

Feats:
Point Blank Shot: +1 to attack and damage within 30 ft

Traits:
Devotee of the Old Gods: +1 trait bonus on Knowledge (history) and Knowledge (religion) checks, and Knowledge (history) is always a class skill for you. In addition, your faith in the old gods of Osirion grants you a +1 trait bonus on saving throws against divine magic.
Deathkeeper: +1 trait bonus on saving throws against the supernatural abilities of undead creatures.

Racial Traits:
+2 Constitution, +2 Wisdom, –2 Charisma
Medium: receive no bonuses or penalties due to their size.
Slow and Steady: base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: 60ft
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
Lorekeeper: +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies.
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: +4 racial bonus to CMD when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Languages: Common, Dwarven, and Giant.

Skills: (6 + Int)
Climb (Str): 7 (2 +3 Class +2 Str)
Disable Device (Dex): 8 (2 +3 Class +2 Dex +1 Trapfind)
Knowledge (Geography-Int): 6 (2 +3 Class +1 Int)
Knowledge (History-Int): 7 (2 +3 Class +1 Int +1 Trait)
Perception (Wis): 7 (2 +3 Class +2 Wis)
Stealth (Dex): 7 (2 +3 Class +2 Dex)
Survival (Wis): 7 (2 +3 Class +2 Wis)

Class Abilities:
Weapon and Armor Proficiency: all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Master of Terrain (Ex): gain favored terrain at 1st and 3rd level.
Trapfinding: adds 1/2 ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). Can use Disable Device to disarm magic traps.
Track (Ex): adds half level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy (Ex): can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person.
Live in Comfort (Ex): can take 10 on any Survival check involving any of his favored terrains, even when in immediate danger and distracted. If the warden is not in immediate danger and distracted, he can take 20 even if the check has a penalty for failure.

Favored Terrains:
Desert: +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

Gear:
Dwarven Waraxe: 1d10, x3, S, 8lb
Warhammer: 1d8, x3, B, 5lb
Longbow: 1d8, x3, 90ft, 2lb
40 x Arrows

Heavy Wooden Shield: +2 Shield, -2 ACP, 10lb
Horn Lamellar Armor: +5 Armor, +3 Max Dex, -4 ACP, 30lb

Ranger’s Kit (backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.)

Common Thieves Tools

Leftover: 35 gp