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Organized Play Member. 28 posts. No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.




Martial characters could be Eagle Knights, Hellknights, Risen Guard, Lion Blades, or a number of other thematically interesting options. Clerics, paladins, and sorcerers also have cool in-world themes they can play off of, but the thematic options for wizards have always seemed a bit bland to me.

You can pick a school to specialize in, but that has always seemed a pretty abstract thing to me. There are a number of different arcane universities in Golarion that your character could hail from, but I don't have a good sense of how a wizard from Absalom, for instance, would seem different than a wizard from Quantium. Are arcane universities common enough in the world that I could safely make one up and be consistent with canon?

I'm looking for ideas for interesting wizard character concepts, whether that involves actual game mechanics (local traits, feats, etc) or not. Anyone have some ideas that could be interesting?


I'd like to know what kind of reaction a character should expect when casting a spell in a public place, specifically the streets of Absalom. In my understanding, casting any spell with a V component should draw attention at least from the people immediately around you:

Quote:
To provide a verbal component, you must be able to speak in a strong voice

I can't find it now, but I remember reading that the rules intend that there is no way to cast inconspicuously or quietly (without using metamagic). Maybe this is a memory from 3.5, but that's still how I interpret spellcasting.

Even if the spell has no immediate flashy or harmful effect, would people around the caster still be spooked? Enough to clear the street? Enough to call guards?


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Elf Lore Warden 12:

Traits:
Observant (+1 perception, perception is a class skill)
Magical Talent (detect magic 1/day)

Feats:
1: Weapon Finesse, Agile Maneuvers*
2: Combat Expertise**, Improved Trip*
3: Weapon Focus (Elven curve blade)
4: Weapon Specialization* (Elven curve blade)
5: Dodge
6: Greater Trip*
7: Mobility
8: Greater Weapon Focus* (Elven curve blade)
9: Critical Focus
10: Spring Attack*
11: Whirlwind Attack
12: Greater Weapon Specialization* (Elven curve blade)

* - fighter bonus feat
** - LW bonus feat

Ability scores (PFS 20 point buy)
Str: 12 (2)
Dex: 16 (10) + 2(race) +2 (level)
Con: 14 (5) - 2(race)
Int: 14 (5) + 2(race)
Wis: 12 (2)
Cha: 7 (-4) +1 (level)

Attack Bonus (before items):
+12 (BAB) + 5 (Dex) + 2 (weapon training) +2 (weapon focus, greater WF)

CMB Bonus (before items):
+12 (BAB) + 5 (Dex) + 6 (Maneuver Mastery)

I just got the PFS Field guide, and I'm really interested in making a Lore Warden character for PFS play. Most of the builds I've looked at seem to be strength-based LWs, but I would be worried about having poor AC with that kind of build, considering you have to wear light armor with this archetype. Elf seemed like the natural choice here, having +Dex will help in combat and +Int is helpful when you get every Int skill as class skill.

This character will be a member of the Grand Lodge faction, I wanted the Magical Talent (detect magic) feat so I could have another use for the spellcraft skill (which is a class skill for LW, very cool, IMO, and I like how it fits the Pathfinder character concept).

At low levels, damage won't be that great until I can save up for an agile weapon, so I will probably focus more on tripping and other situational combat maneuvers (taking an opp. attack for not having the feat isn't so bad sometimes). Once I have the agile weapon, I'll start going down the Whirlwind attack path and focus more on damage output.

Do you think this build can work well? Is the Whirlwind attack chain worthwhile for me, or should I spend feats on getting more maneuvers to use my class bonus on? Any items I should definitely pick up?


I'm contemplating making a new halfling cavalier character to play in PFS. I'm trying to read through the rules and figure out how mounted combat and mounted combat feats work, but from the rules forum posts there seems to be enough ambiguity to cause a lot of confusion and argument over how they work. My question for this board is how can I handle these issues at the PFS table - I'd like to be able to present a clear and consistent case to each DM I play with so that the way I play my character doesn't have to vary from session to session, but I don't want to be "that guy" who spends 10 minutes rules lawyering in the middle of combat. Maybe there is a concise summary of how charging on a mount works somewhere that I could print and discuss with the DM before play? There doesn't seem to be a lot about this on the official FAQ (other than something about pounce, which certainly won't be an issue for a 1st level character).

Thanks for your help - I don't want the discussion here to be about the rules themselves (there are enough posts on this on the rules forum) but a meta-rules discussion about how to have things handled consistently when I'm playing!