”I’m sorry, Rory. It just doesn’t work for some reason. Maybe I’m doing it wrong.”
Mukluk listens in, but declines to offer anything lest he get murdert. Oysters. Fresh river oysters. That’ll fix that problem. That’s what ma’dad used to do.
Mukluk follows after Rory, thinking the double doors are the way to go.
”Oh Moose is gunna love this when I tell him about this! HAW! HAW! HAW!“ Mukluk guffaws joyously. ”That’s good Durgan. You stand back and regain your breath. I’ll get in there and show them how it’s done.”
Mukluk moves up to attack green.
Melee: Trepanator:1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4 to hit (bless);
1d6 ⇒ 6 cold iron piercing damage
Muk Around, Find Out:
Melee:
[ dice=Trepanator]1d20+1[/dice] to hit;
[ dice=]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+2[/dice] touch to hit;
[ dice=Divine]1d4[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+2[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
Adhesive Spittle-2 to attacks, -4 to dex for 2d4 ⇒ (3, 1) = 4 rounds. DC 16 Reflex to avoid being stuck to the ground DC16 str to break free.
"Okay now and y'all, keep Moose in mind as we fight these big birdies! Moose believes in you! Moose knows you can do it!" Mukluk offers encouragingly.
+1 to attacks and fear saves, you know the deal.
”You all should move back a bit. If it moves up it might squawk up a storm. Best to make it really move up, I tells you.”Get out of fireball formation peeps.
”Oh, that sound like a mo’bat! Much different than a less bat, I’ll tell you what,” Mukluk mutters as s!&* starts to get real. ”Ayep, he’s what I know…”
”Alright, let’s get settled. There are probably more of them,” Mukluk says, looking around the area where the corbies were hanging out. Anything of interest?
Mukluk grins back. "Why thank you! Don't mind if I do," Mukluk scrounges for some empty potion bottles or wineskins to take 2 (or 3?) holy water flask equivalents.
"Seems like this might come in handy. Thank you, and may the Great Dreamer know of your generosity. I'll certainly tell Moose, that's for sure," Mukluk will claim (and offer around) the holy water and then be ready to move on.
Happy to go to castle or the other side of the bay. Lead on, someone.
”Oh! We should ask if Ameiko’s sickness is related to the castle!? Or if we can find Ameiko’s cure within the castle! That would be helpful, wouldn’t it?” Mukluk looks to his friends for confirmation, knowing Moose would agree already.
Mukluk looks over to the castle, then looks back to Spivey.
"Nice to meet you, Spivey. I'm Mukluk, and if you see a very good mule around, that's Moose. He's a friend, but he should be back with our caravan watching over Ameiko, so you tell him to get back and do that, okay?" Mukluk explains things to Spivey.
Mukluk waits for the answer to Rory's question and then will follow up with his own.
"You've been quite kind to us, Spivey. Is there anything we can do to repay you?" he asks.
"Oh yeah, them be corbies, the dire kind, not the kind that are kind, you see?" Mukluk says, thinking about what the not-fae has told them. "They are nasty things, black feathers, hunters with big old beaks. But Moose isn't afraid of them and neither am I. But they are nasty buggers, for sure." He will answer other questions if people have them.
He nods to the not-fae.
"Well, we mean to go in there to help our not-mule friend, Ameiko. Is there anything else you can tell us about who or what is in there? Or goes in and out of there?"
"Ameiko isn't the mule. That's Moose, I was trying to talk about Moose here. And we're just passing through to the Castle. Don't suppose you want to tell me what's in there, do you?" Mukluk asks.
Mukluk is about to tick off the reasons that Moose might be the best mule ever, but then holds off on those important facts until the nice fae can answer Rory’s questions.
Mukluk rubs the back of his neck and starts to explain.
"Well, last time I was passing through here, my best mule, Moose, found a really good patch of frollicking ivy, I think it was over yonder that way," Mukluk points to where he thinks the good patch was. "You probably know it well, but that's not the important thing. The important thing is that Moose is a good mule who enjoys a good frollick..."
Mukluk continues the story, rambling until stopped.
"...and so me and Moose started selling more and more of the Stew of Three Sisters, which is pretty good. It's made of corn and squash and beans, it's powerful good, you see? And we're trading up and down the coast of Varisia..."
Mukluk continues the story, rambling until stopped.
"...and Moose was pretty annoyed that went for a second hunt in the swamp, but I fed him a bunch of nuts and that seemed to pacify him a bit and so I only got bit a few times. Still a good mule, you see? And then we went back to Sandpoint..."
Mukluk continues the story, rambling until stopped.
”Oh hey, that isn’t Moose! I think it’s a different type of friend,” Mukluk points over to the tombstone where he definitely possibly maybe saw something.
1d20 - 1 ⇒ (19) - 1 = 18 Diplomacy
”Hey, we’re not going to hurt you. We’re Desna friends,” Mukluk offers to the thing he saw, surprising in its gentleness and tenderness. ”Me and Moose have always been kind to the Desnans, and they have been kind to us. Heck we even share our fires and stews with our friends. We’re just passing through and don’t mean to bother you if you don’t want to talk.”
Mukluk looks around for Desna, and is thankful not to see her because he's pretty sure that Moose would have a hard time pulling off a trick like that.
"Ceci n'est pas une pipe," Mukluk responds in dwarven.
Mukluk begins to laugh. "Oh, that could be Moose. Moose loves a good prank! HAW! HAW! HAW!!" He looks around. "Moose? You out there?! You got her good, you done did! Good job Moosey! This was a good one! HAW HAW HAW!!"
Mukluk waits for Moose to reveal himself, the jackass.