Tomorrow I am going out of town on a short business trip. Should be back next monday the 9th. I will be shooting some news on another state for a foreign TV channel, not sure how much internet access or avaible time I will have these next few days. I will try to keep up with my posting but please bot Mugambi if needed.
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
The map does not seem to work for me. It just opens in a blank page.
Mugambi nods and pats Iolana's shoulder as they walk down to the wrecked ship. When she calls for an attack his hand moves instinctively to the empty scabbard at his belt where his dagger used to be. F#%€!!! He quickly ducks behind the ship's hull for total cover.
Think so, but one never knows with da other races. Mugambi whispers back to Garborn while looking at the elf and dwarf maids. Or maybe Mugambi just feels old myself. That too, curse dis island.
Its hard ta lose home, but I found new one. It was good, life was good at da ships. Now Jenivere is wreck. Crew dead, friend Alton dead... captain dead. Eve dead. Everything gone. Mugambi has to start over for third time and leg still hurt. Makes one feels old. The tribesman says a little lost in his own memories.
Suppose I should check it out. The tribesman thinks while looking at the waters with concern. He strips off his armor and leaving i with Garborn and enters the river trying his best not to drown.
After a while he manages to get to the butle and climbs it thanks to his magic shoes. I think I am getting good at this sort of stuff, curse this island. He looks around the stones.
K. Religion: 1d20 + 7 ⇒ (18) + 7 = 25
I am a litle confused, cant find the last map. I thought there was an enemy at the shore with Syndlara in the north of the map, is he dead already? If he is not thats the one I attack. Ortherwise I will ready the attk to hit the first enemy to come near me.
Mugambi punches the lizard-man attacking Syndlara connecting his cestus with the monster's jaw.
Mugambi curses under his breath for the hundredth time for not have bought a ranged weapon when in Sargava. Drawing a dagger from his belt he steps forward and throws it at the injured lizard-man Gatherine just shot.
Ons beter gaan met hulle nou of ons kan hê om dit te doen later met die heks help hulle.
We better deal with them now or we may have to do so later with the witch helping them.
Init: 1d20 + 2 ⇒ (1) + 2 = 3
Most of the party is out of spells? Maybe its better to rest around the standing stones and keep a watch before pushing to the mountain.
Gather around people. Mugambi says, when everyone is close by he channels.
On our way to da red mountain we should check unholy place far rituals in bluff near by. Four standing stones tilted inward in bluff that splits da river. Mugambi saw painting in other rooms wall with da snake-folk using missing "table" object dere.
Not that I am aware of. We would have to investigate the premisses, maybe try tracking her trail. (Man, this AP makes me regret dumping WIS all the fricking time...) But on one of the other room's wall paintings Mugambi saw a ritual being performed with the missing "table" at a stonehenge near this cave. Its worth checking out too.
Edited for grammar.
Mugambi tries not to look at Gatherine's nakedness and settles for a discreet side glance. While people get ready to leave he does a quick prayer for the souls of those that died here and uses his cape to gather and store in his backpack Eve's ashes and remains. This cursed cave would not do as her final resting place.
With a nod he asks Syndlara.
I think maybe we can push to the red mountain directly. Or would you guys prefer to rest?
I want you to carefully remember these words next time we meet that Tendriculous...:P
DM Blood, can I assume somebody was carrying he shield or should I wit until we get back to camp?
EDIT: Edited my post before this one.
Ok, I will keep the mask stored, it can be usefull in the future, if anyone finds a use for it just ask. You can copy/past the wood armor from my inventory. I would only suggest once we get to civilization replace it with a chainshirt and sell it. It has the same armor bonus and the wooden one is a +2 magical bonus, it will sell for a lot of money.
I would like the cestus, could use it with the heavy shield we found at the camp to greatly improve Mugambi's AC. But I do not mind to pass on it if someone have a better use for it.
May I suggest the brindlefur bodysuit to Truk, it will help against those pesky grapple/swallow hole checks in the future. And its almost a slotless iten.
Belt of tumbling seens good for anyone who uses acrobatics a lot, Syndlara ot Truk?
Not sure about the amulet, its good for everyone lol.
DM Bloodgargler wrote:
Yes I noted you like to personalize the magic itens DM Blood. :PNo problem, the ones we have found so far have a lot of flavor.
Garborn I have a magical wooden armor +1 with me that is not being used. It has a small arcane check penality thou. Would you be interested in it? Its in Mugambi's equipment tab, check it out.
Ya, ancient dark god of da serpent-man. Mugambi answers absent minded while staring at the body of Eve. Should have seen it, should have seen it... He feels tired, very tired and older than his years. Getting close to her body he retrives the skull mask and closes her eyes on what is left of her face.
After a minute he joins the girls in silence checking the magic itens.
Spellcraft Cestus: 1d20 + 4 ⇒ (19) + 4 = 23
The tribesman charges attacking the dark priestess.
Mugambi limps forward as fast as he can into the room where his friends are.
Before leaving the room Mugambi asks Eve while pointing at the painted scene on the wall.
Have ya seen dose standing stones before? Do ya know where they are?
Making a rough guess, is the small pyramid in the picture the same size of the object missing from this room?
Mugambi follows the others after receiving the islander's answer.
K. Religion: 1d20 + 7 ⇒ (16) + 7 = 23
Hmmm. I have wondered how da druidess managed to curse da whole island and kept dat burning until dis day. Dats powerfull magik indeed. Maybe da curse was not her children. She just fueled dormant old evil. One dat she already knew about. Dis one.
Chair in temple? Not chest maybe?
Would a knowledge history or spellcraft help with a posible translation?
Perception: 1d20 - 2 ⇒ (10) - 2 = 8
Have heard dose words before, from ghost at Tears of Grog wrecked ships. But THAT spirit we put to rest. Dis place older.
What Garborn read, is it carved in stone or written on top of the tables?