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About MugambiMwangi Human
COMBAT STATS
DEFENSE
OFFENSE
TRAITS
FEATS
SKILLS
REVELATIONS:
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier. Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
CURSES:
Haunted: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. (This cursed will not evolve with character advancement) Lame:One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. (Getting the next step of the curse at 5th lvl) SPELLS:
Know Orisons: Stabilize
1st LVL: Cure Light Wounds
Spells per Day 1st lvl spells: 3/6
EQUIPMENT:
Four-mirror armor (+6/+2/-5), 45gp, 45 lbs Light Wooden Shield (+1/-1), 3gp, 5 lbs Morningstar (B and P), 1D8 dmg, crit x2, 8gp, 6 lbs Dagger (P or S), 1D4 dmg, crit 19-20 x2, 2gp, 1 lbs Backpack, 2gp, 2 lbs Bedroll, 0.01gp, 5 lbs Flint and Steel, 1gp, - lbs 49 Grappling Hook, 1gp, 4 lbs 5x Oil (1 pint flask), 0.05gp, 5 lbs Belt Pouch, 1gp, 1/2 lbs Hemp Rope (50ft.), 1 gp, 10 lbs 68 Waterskin, 1gp, 4 lbs Healer's Kit, 50gp, 1 lbs Wooden Holy Symbol of Gozreh , 1gp, - lbs Wooden Holy Symbol of Pharasma, 1gp, - lbs Wooden Holy Symbol of Sarenrae, 1gp, - lbs Explorer's Outfit, 10gp, 8 lbs 133.16 Spell component pouch, 5gp, 2 lbs 3x Trail Rations, 0.15gp, 3 lbs 2x Doses of Viper Neddle Berries (helps against disease) Money spent:$133.16 Money left:$86gp $84sp Total equipment weight: 101,05 lbs Equipment carried on his body: 67 lbs Equipment carried on backpack: 34.05 lbs Averin's Backpack:
Greatsword: --2d6, 19-20/x2, 8 lbs Dagger (2x): --1d4, 18-20/x2, 1 lb each Longbow: --1d8, x3, 3 lbs --x20 arrows, 3 lbs Backpack, 2 lbs Bedroll, 5 lbs Flint and Steel 5x Rations, 5 lbs Rope, hemp, 10 lbs Waterskin, 4 lbs 81gp 9sp BACKSTORY:
The cheliaxian women have finally found her cabin. Busy with the door knob and all her luggage she failed to noticed the big dark skinned man that has come, with a slight limp to his walk, to pick up some of her suitcases and help out. He has a easy smile, his hair is made of black dreads that come to shoulder length and with his sailor/peasant outfit he is wearing tribal ornaments made of feathers and small beads. Hello Ma! Welcome aboard da Jenivere. My name is Mugambi and I am da ship's doctor. If ya need anything just let me know but lets hope we only got to meet socially during da trip.Hum? All the day shift sailors are sited in a broken circle in the ship's hold drinking and singing. They are celebrating one more leg of the trip safely done, even though the ship is only arriving at port the next day. The captain's indisposition, thanks to the cook's food, is probably the reason behind such blatant indiscipline, but everybody seems happy and the sailors are looking pretty drunk. As the varisian scholar approaches the whole group falls silent. Among the man the ship's doctor seems to finally notice his presence. Hey chief! Over here, come, come. Have sit and a drink, hum. As he sits the singing and drinking starts again. What? Sure I can put ya in touch with my friend Tombo. Ya wont find better guide in da hole Sargava. Dont mind what the white man tell ya, if ya want to survive da jungle ya bettar hire a Mwangi guide. Tombo and Mugambi go back a long time. He help mi out when I first come to Sargava.
At this point the tribesman realizes he is speaking too loud of things better left unsaid but amid the singing nobody seems to have noticed. He lower his voice to a whisper before continuing. But if ya have any luck ya never going to see Mzali. Very religious my people and Walkena, da Dead Child-God, don't take well to outsiders. Da shamans would love to fed your guts to da dogs while ya watch. Yae, they would. The doctor's eyes seem lost in the distant past, clouded by the drunken stupor, his body rocks back and forward for a couple of moments. Still whispering he resumes his tale. One night...I dreamt of waterfalls. I was on da bottom of a ravine surrounded by three waterfalls. No more dan a kid I was, so small, and da waterfalls wore so tall, so impossible tall they touched the sky. They talked to me, whispered their secrets to Mugambi and I feel whole, at peace. Next day, I heal da sick! Moist starts to form on the doctor's eyes, he smiles to himself remembering a cherish memory before continuing. But the Dead Child-God, he don't like competition, no chief, he don't. So da shamans come for me. They want to stake out Mugambi in da desert and give me da death of the seven angry suns. I runned but they caught me, they hurt me, hurt me good, break me leg. But dam me father come, Mitabu, he is big warrior, lots of friends, important, killed a lot of white man. So he talks to da shamans and tell dan to say I escape, so I escape. I come to Sargava because da jungle is small and da enemy of my enemy me friend. Like ya chief, Mugambi never going to see Mzali either, shamans still have da seven angry suns waiting for me there. The tribesman fall silent for a minute. But what was ya question again? Yae, Yae, ya can trust da Mwangi alright. Ya da good by us and we da good by ya. |
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