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Cayden Cailean

Mug's page

Pathfinder Society Member. 137 posts (7,359 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 12 aliases.


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Hey GM, what are your thoughts on a Cavalier? Especially in relation to a mount being available in this AP?

If a mount isn't possible until a ways into the AP, I'd still be interested in playing one, but if a mount is totally unrealistic for the duration then I'll need to revise my planning.

Thoughts?

PS. I thought a Beast Rider could be especially well crafted to this type of AP, plus fun to play. :) My favorite Archetype is Honor Guard however.


As one of the 4 already chosen, I think (or I'm gonna sound like a real a-hole right now), I'd like to say woohoo for Serpents Skull! and I'm mucho excited for the game.

For my character, which has yet to be created, I'm thinking an Oracle, cleric, or some such healy type.

Since the illustrious GM Brayden said the players would be choosing the last member of the group (or two) then I've decided to give you full disclosure of what's important to me and what I'll be asking myself about every submission. You can use or ignore this information as you see fit, as I'm just one cog in the machine and will have a limited say on who fills the final slots.

Full Disclosure:
After a couple years on these boards, my number ONE priority for PbP games has become 'How regular, reliable and consistent is this potential party member in his/her posting?' Quality is of course important to me, but I'd rather play with someone who posts daily but has terrible grammar, no punctuation, little creative writing skills, and little-to-no grasp of the rules, than someone who composes an award winning novela once a week.

Interesting, deep characters and novel-like backstories are fun and a blast to read, but what happens when the initial excitement of a new pbp wears off? How regular does your posting become when combat's been dragging on for a day or three? What's your longest running game? Have you disappeared from a game before and left a group wondering what happened? Is waning interest a trend for this person? Or do they usually post regularly and in their games for the long-haul?

Two caveats:
1) I know people get busy and life happens. No one is perfect and I don't expect that from anyone. Heck I disappeared from the boards for nearly a month one time when things got too crazy IRL (and it was a dang jerky thing of me to do). But I came back and hopefully learned my lesson. What I'm referring to is a trend of suspect behavior.

2) People have got to start somewhere. If you're new to the boards or haven't gotten into a game yet, or you did but it died quickly, etc... That stuff doesn't really concern me. Everyone needs to be given a break sometime, or none of us would ever get into these games!

If you're reading this and thinking, "Oh shiz sounds a little like me..." then don't panic and give up. Just calmly explain why it might look that way, and then tell me why I'm wrong, why things will be different from here on out. That sort of thing.


--------------------

Ok, that's pretty much it. Scared yet? Good! >:) Good luck and happy submission-ing...


GM Niles wrote:
I'd love to play in a WOTR so I'm kinda hesitant to run it. ...

I can relate to that. :)


Skorn wrote:
...I am in a number of games now, and enjoy all of them but would love to get into an AP that would progress a little faster than a book a year...

Gasp! I'm cut to the quick. ;)


Hey Niles.

I've been hankering to play a Skull and Shackles game for the pirate open-sea adventure vibe it gives off.

Also Wrath of the Righteous has recently caught my eye.

Mostly though I just want GMs/potential GMs to pick whatever they love best, as my near-primary goal for pbp games has become to see them through to the end, whether I'm GMing or PCing. :)


This is a very interesting idea. I'd really like to see how it's implemented before I toss my hat in. But gotta say the idea sounds really cool.


awful! Dandy!


Personally I'm wondering how a collaborative GM effort would do if we do use APs from a logistical standpoint (IE: Loot, leveling, etc..). It makes my head whirl a little bit to imagine. Assuming we run them simultaneously, concurrently would be easier, I think, but we'd lose a lot of potential collaborative fun in a concurrent-AP's scenario.

Tobaris wrote:
Mr. Mug how would you go about the collaborative effort, in fact what parts of collaborative effort interest all of you?

From a logistical standpoint we'd each have our own game, similarly named but of course unique in some way. We'd put links to the other games/regions/APs in the campaign thread and we'd assign one (or two) GMs to a group of 4-6 (or however many). I think we'd need to abandon XP, and just level folks when we felt they were ready, to keep things consistent and prevent some folks/groups from leveling very differently from others.

Unless we only borrow heavily from some APs, rather than use them without deviation, it seems we need to homebrew. The GM's involved would of course need to craft the overall world (or their assigned portion of it) and we'd need to report on/check up on each others games regularly.

<<IDEA BING>>
#1
What if we ran APs (or portions of them) as offshoots of a 'main' storyline/AP. For example, what if the group(s) are travelers or something -maybe they could be doing the Kingmaker campaign- and the quests available to them are actually parts from other APs? I've played enough to Kingmaker to know there's quests available at Olegs, and minor things available while exploring, and these side quests could actually be sections from other APs? Having multiple groups in a Kingmaker AP type world make sense as the end-goal is actually a kingdom with subjects and nobles and people in positions of power.

#2
What if we did S&S or Kingmaker and treated it like PvP without the combat? I know in Kingmaker there's multiple groups or factions exploring/kingmaking mentioned in the Players Guide, essentially in competition with each other. What if we each ran a group, started in different areas of the map, and let them loose? It'd take effort to coordinate them, and (now that I think about it) the pbp medium would not be kind to different groups posting rates etc... So maybe this idea isn't plausible.

What do you think of these ideas?

I think we need to decide if we want this to be pvp or coop?


Having GM responsibilities split by campaign seems difficult due to level disparity, although if players are often switching from one campaign to another -that seems more plausible. Then it'd just be a matter of taking sections from campaigns and smooshing them together in a way that makes sense.


I've toyed around with an idea like this for some time. At least the collaborative effort and less about different campaigns or regions, but it's close enough to intrigue me. Color me interested, at least open to the idea of discussion(s) and seeing what we can come up with.


Quick question, what does running a game have to do with you being out of your mind?


He's going to be more the castor cleric.

Going for young, awkward, weakling-ish, ignorant, cloistered type young man.

Got the details and creating the alias now.


Bugsby here.

Hey just popping in to say hello and get my character finished up. Indeed I will be playing a cleric.

@Rhyno, and then I run in and revive you! ;)


You still looking for interest here?


Wow -I take the fam on a hike and then to the pool and the world goes crazy.

It's with a heavy heart that I say this, for the little time I've spent on this thread has been wonderful. I hereby relinquish my position as Recruiter Helper, and instead accept the opportunity to actually bring Brom into the campaign. Teehee. Glad to be here and excited to play with some or all of you!

As for the style/methodology we decide on, at this point I'm just hoping for what we decide to go the distance. So with that in mind, whatever is easiest on the GM seems the most important... But putting that fearful/defeatest attitude aside, there are some really exciting possibilities.

GM, if we want to save the huge, and experimental, method for another day I would be willing to GM one of the groups. The only problem there is I don't have the books needed to run the AP. I offer this option as a last-resort type thing, because while I could do it, life circumstances suggest that I not -at the moment.

(Also, I need to populate the profile now! Get this ugly 'Mug' outa here)


You're quite welcome. I only knew because I asked that very question earlier.


GM Captain Trips wrote:


I'll probably recruit through the weekend, and make a final choice either Monday or Tuesday of next week. I'll ramp things up with the chosen that week and we will begin the following Monday most likely.

The suspense! :-D


Castor I had to sit on my hands to keep from doing it... I'm glad you didn't let me down! :)


Gavmania wrote:
Mug wrote:

Great minds Castor, great minds think alike. :)

.... Although, by the same logic, stupid minds probably think alike as well. Hmmm. ;)

The phrase is "...Fools seldom differ."

I've been hearing the first half of that quote my entire three plus decades of life. I have never felt the least bit curious if there were more to it. Thanks! I got to learn something today. Which is awesome!


No love for the PRD? :(

I have the thing perma-open, I'm in there so often.


Looking for some competition are you? :)


I don't know... My strength is high, maybe the muscle has squirshed my brain so much it's forced it into a psionic wavelength between you and I?


10... yikes. Not looking good for us.


Great minds Castor, great minds think alike. :)

.... Although, by the same logic, stupid minds probably think alike as well. Hmmm. ;)


Updated List of Applicants

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid (Menhir Savant)
Norean Medvyed - Human Enchanter
Dareon Lebeda - Human Wizard (transmuter)
Winifred Lebeda - Dotting
WhtKnt - Half-Orc Paladin (Shining Knight)
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
Will Thatcher - Human Bard
Artos Melena - Human Bard
Keldrianne - Human Ranger
Hadin Cassoren - Human Paladin

-------------
Brief and imperfect overview of what's been submitted thus far, acknowledging that a lot of this has to do with player preference.

Front
Monk
Paladin x3
Cavalier
Barbarian x2
Fighter
Ranger (melee)

Range
Ranger x2

Skills
Rogue x2
Bard x3

Divine
Cleric
Druid

Arcane
Enchanter
Witch
Wizard

Undecided
3


Updated List of Applicants

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid
Norean Medvyed - Human Enchanter
Dareon Lebeda - Human Wizard (transmuter)
Dylos - Dotting
WhtKnt - Half-Orc Paladin (Shining Knight)
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
Will Thatcher - Human Bard
Artos Melena - Human Bard

-------------
Brief and imperfect overview of what's been submitted thus far, acknowlwedging that a lot of this has to do with player preference.

Front
Monk
Paladin x2
Cavalier
Barbarian x2
Fighter
Ranger (melee)

Range
Ranger

Skills
Rogue x2
Bard x3

Divine
Cleric
Druid

Arcane
Enchanter
Witch
Wizard

Undecided
3

**Edited with leinathan's character update**


Hordshyrd wrote:
Oh crud I forgot to put witch on there, sorry trying to make things up at work doesn't work great.

It's all good! Luckily Castor is here with the observant eye to keep things straight.


Aha! I scanned for class clues, but failed to notice the hex.

EDIT: Fixed on the last update. (just got it done before the hour) :)


Fixed on the last update. :)


@GM - Woohoo! I wasn't actually wanting to be in the game, my ultimate goal was to be a recruiting helper. lol.

Updated List of Applicants

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid
Norean Medvyed - Human Enchanter
leinathan - Dotting
Dylos - Dotting
WhtKnt - Dotting
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
-------------
Brief and imperfect overview of what's been submitted thus far, acknowlwedging that a lot of this has to do with player preference.

Front
Monk
Paladin
Cavalier
Barbarian x2
Fighter
Ranger (melee)

Range
Ranger

Skills
Rogue x2
Bard

Holy
Cleric
Druid

Arcane
Enchanter
Witch

Undecided
5


I like to do this for games I'm very excited about.

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Dotted
Nidoran Duran - Dotted (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid
Norean Medvyed - Human Enchanter
leinathan - Dotting
Dylos - Dotting
WhtKnt - Dotting
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)

-------------
Brief and imperfect overview of what's been submitted thus far, acknowledging that a lot of this has to do with player preference/style.

Front
Monk | Paladin | Cavalier | Barbarian x2 | Fighter

Range
Ranger

Skills
Rogue | Bard

Holy
Cleric | Druid

Arcane
Enchanter

Undecided
5

If you don't like where your character's been placed, re-post with the correction, or keep it to yourself. I don't know how many times someone says, "Hey my character will not be played that way!", like once it's been written it MUST be true! And I roll my eyes and tell them what I'm telling you now. :) Ok, mini-rant over. Also if I forget someone I apologize. I always forget someone! :O


Hey just out of curiosity, as I didn't see it in the opening post, is there a time frame of when recruitment will close and when you're hoping to get the gameplay started? I'm sure we're all curious. :)


GM Captain Trips wrote:
Very nice! I'm typically not a big fan of barbarians, as they tend to be all about the smash and less about what happens in between, but I can definitely see Brom carving out a space in the Greenway for himself and showing the small men exactly how its done.

I can definitely see that. But that seems mostly like a players choice rather than a limitation on the class, imo. If he get's in, he'll show you what I mean.


About Brom Wolven:

About Brom Wolven (Still working on the accent, rather than sound unintelligent, I want him to be more like Santa in Rise of the Guardians.)

"Brom hates zhe magic and zhe Tycho. But make good friend to friends, and terrible enemy to enemies. You have enemy to kill, or a bully zhat don't go away, just get Brom and zhe problem will be gone away like a gopher vizh head smashed into hole. Brom's hopes? Vell Brom hopes to lead men, not like leader of Zhe People, but like zhe little men. Vith marching and turning and shouting togezher. Brom has fought against zhe small men who fight zhis vay, and has seen it be good. Good as rain on hot day. Let me show you, and I vill find greatness! For me, and zhose smart enough to be close to me."

He's a barbarian who's trying to be smart like the 'small men' (basically everyone who's not a barbarian) and knows that he must try to integrate himself into their society if he ever hopes to learn and be as powerful as the small men have learned to be. He's lost many men when attacking the small men, never able to understand how the tribe would lose against smaller, weaker foes. To gain this knowledge, which he believes will make him powerful, powerful enough to one day rule the tribes, he has forsaken the traditions of his people to remake himself -and this Remaking has led him to Brevoy.

Bearing a number of scars riddled accross his body, scars which he believs give him power and focus. It is interesting to note he seems to enjoy bestowing these badges of honor upon himself, or when others give them to him in battle, often taking steps to ensure the scars remain, even if the deeper wounds are healed. Referring to "Krasa" often, his huge Earthbreaker, he has a love of the weapon rivaled only by his love of the scars upon his body.

Stat Sheet:

-----------------------------------------------------------------------
Basic Information

Character Name : Brom Wolven
Player Name : Jordan
Character Race : Human
Alignment : Neutral
Deity : None (Athiest)
Total Level : 1
Height : 6',4"
Weight : 225 lbs
Eyes : Brown
Hair : Black
Age : 33
Size : Medium
Speed : 30'
-----------------------------------------------------------------------
Character Class Information

Class and Level : Barbarian (Scarred Rager) 1
Class and Level :

Favored Class(es) : Barbarian
Favored Class Bonus : +1 hit point or +1 skill point
-----------------------------------------------------------------------
Ability Scores

Strength : 18 (+4) 10
Dexterity : 15 (+2) 7
Constitution : 14 (+2) 5
Intelligence : 10 (+0) 0
Wisdom : 13 (+1) 3
Charisma : 10 (+0) 0

Maximum Load : 25/300 lbs.
Lift Overhead : 300 lbs. (equal to Maximum Load)
Lift : 600 lbs. (equal to Maximum Load x2)
Drag or Push : 1500 lbs. (equal to Maximum Load x5)
-----------------------------------------------------------------------
Combat Statistics

Hit Points : (17) 17
Base Attack (BAB) : (+1)
Initiative : (+2) 2 Dex + 0 misc

Base Melee : (+5) 1 BAB + 4 Str + 0 size + 0 misc
Base Ranged : (+3) 1 BAB + 2 Dex + 0 misc

Combat Maneuver : (+5) 1 BAB + 4 Str + 0 misc + 0 size <- CMB
Maneuver Defense : (+17) 10 + 1 BAB + 4 Str + 2 Dex + 0 misc + 0 size <- CMD

Armor Class : (16) 10 base + 4 armor + 0 shield + 2 Dex + 0 misc + 0 size
Touch AC : (12) 10 base + 2 Dex + 0 misc + 0 size
Flat-Footed AC : (14) 10 base + 4 armor + 0 shield + 0 misc + 0 size
-----------------------------------------------------------------------
Saving Throws

Fortitude : (+4) 2 base + 2 Con + 0 misc
Reflex : (+2) 0 base + 2 Dex + 0 misc
Will : (+0) 0 base + 0 Cha + 0 misc

Conditional Bonuses and Penalties :
-----------------------------------------------------------------------
Racial Abilities and Features
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

----------------------------------------------------------------------
Class Abilities and Features

Scarred Rager
Some barbarians wear marks of prowess and savagery upon their bodies. The scarred rager believes each wound tells the tales of her prowess and bravery. She augments these ragged trophies with brands and tattoos in order to win the notice and favor of her gods, ancestors, or totem spirits. The scarred rager's gnarled and exotic appearance terrifies civilized onlookers, but is awe-inspiring to her savage kin.

Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, and shields (except tower shields).

Terrifying Visage (Ex): A scarred rager adds 1/2 her barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Tolerance (Ex): At 2nd level, a scarred rager who fails a save against an effect that causes her to become nauseated, sickened, fatigued, or exhausted can make a second save to negate the effect on the start of her next turn. Only one additional save is allowed. If the effect does not allow a saving throw, its duration is halved instead (minimum of 1 round). This ability replaces uncanny dodge.

Scarification (Ex): At 3rd level, a scarred rager can ignore 1 point of bleed damage per round. This amount increases by 1 every three levels beyond 3rd. At 15th level, a scarred rager can ignore 1 bleed effect each round. This ability replaces trap sense.

Improved Tolerance (Ex): At 5th level, a scarred rager's tolerance ability also applies to effects that would cause her to become dazed, frightened, shaken, or stunned. This replaces improved uncanny dodge.

Damage Reduction (Ex): At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Greater Rage (Ex): At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.

Indomitable Will (Ex): While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

Tireless Rage (Ex): Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.

Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.

Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.

-----------------------------------------------------------------------
*Rage Powers*
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Auspicious Mark (Su): The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits' favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

[spoiler=Some good Rage Power options]
Body Bludgeon (Ex): While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.

Come and Get Me (Ex): While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. A barbarian must be at least 12th level to select this rage power.

Increased Damage Reduction (Ex): The barbarian's damage reduction increases by 1/—. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level before selecting this rage power.

Internal Fortitude (Ex): While raging, the barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level before selecting this rage power.

Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.

Raging Climber (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.

Raging Leaper (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Acrobatics skill checks made to jump. When making a jump in this way, the barbarian is always considered to have a running start.

Raging Swimmer (Ex): When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks.

Regenerative Vigor (Ex): After using her renewed vigor rage power until her current rage ends, the barbarian gains fast healing 1 for every 6 barbarian levels she has (maximum fast healing 3). She regains hit points from fast healing at the start of each of her turns. A barbarian must have the renewed vigor rage power and be at least 6th level before selecting this rage power.

Renewed Life (Ex): While raging, the barbarian ignores the effect of one temporary negative level per four barbarian levels she has (maximum 5). Once per day, when a barbarian with temporary negative levels ends her rage, she can attempt saving throws to remove a number of negative levels equal to the number of levels she could ignore while raging. A barbarian must have the renewed vitality rage power and be at least 6th level before selecting this rage power.

Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.

Roused Anger (Ex): The barbarian may enter a rage even if fatigued. While raging after using this ability, the barbarian is immune to the fatigued condition. Once this rage ends, the barbarian is exhausted for 10 minutes per round spent raging.

Terrifying Howl (Ex): The barbarian unleashes a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus terrifying howl (successful or not), it is immune to this power for 24 hours. A barbarian must have the intimidating glare rage power to select this rage power. A barbarian must be at least 8th level before selecting this power.

Skills and Feats:

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Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.

Skill Ranks per Level: 4 + Int modifier.

*Acrobatics (Dex) - 0r+2a+0c-2acp = (0)
*Bluff (Cha) - 0r+0a = (1) & +1t vs brigands, thieves, bandits
*Climb (Str) - 1r+4a+3c-2acp = (6)
*Craft (Int) - (0)
*Diplomacy (Cha) - 0r+0a+0c = (1) +1/2 level vs barbarians & +1t vs brigands, thieves, bandits
*Handle Animal (Cha) - (0)
*Intimidate (Cha) - 1r+0a+3c+1t = (5) +1/2 level vs non barbarians & +1t vs brigands, thieves, bandits
*Kn(Nature) (Int) - 0r+0a+3c = (0)
*Perception (Wis) - 1r+1a+3c = (5)
*Ride (Dex) - 0r+2a+3c-2acp = (0)
*Sense Motive (Wis) - 0r+1a = (2) & +1t vs brigands, thieves, bandits
*Survival (Wis) - 0r+1a+3c = (1)
*Swim (Str) - 1r+4a+3c-2acp = (6)

Languages: Common
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Traits and Feats

1) Brigand: You hail from the more lawless reaches of Brevoy. Life has been hard for you, but not particularly harder than any other life of one of the People. You know how to ambush travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you’ve run into some trouble, not with the law or with other bandits, but rather an internal struggle for understanding. You’re looking to get away to somewhere no one would ever think to look for you, and where you can gain this understanding you seek. An expedition into the rugged wilderness seems like a perfect way to gain the trust of those you wish to study. You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.

2) Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Feats:
Level 1 #1: Power Attack - You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Level 1 #2: Cleave - As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

-----------------------------------------------------------------------
*Temporary Bonuses and Conditions*

Equipment:

-----------------------------------------------------------------------
Money and Equipment

Armor : Chain Shirt (+4 AC, +4 MaxDex, -2 ACP, 25 lbs)
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield : Buckler (+1 AC, - MaxDex, -1 ACP, 5 lbs) *currently wears it on his back*
Shoulders :
Wrists :

Weapon : Earth Breaker (2d6+4, x3, B, 14 lbs)
Weapon : Throwing Axe x2 (1d6+4, x2, S, 10', 2 lbs)

Other Equipment :
Backpack 1 lbs
Blanket (winter) 2 lbs
Oil (flask) 1 lbs
Belt Pouch x2 1 lbs
Rations x4 1 lbs
Waterskin 1 lbs
Torch x3 3 lbs
Travelers Outfit 1 lbs

Equipment Weight : 47 lbs

Money :
32 GP
0 SP
0 CP

Combat rolls:

HP 17/17, AC16 Conditions: none

Earth Breaker, Attack & Damage: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (1, 2) + 4 = 7
Throwing Axe, Range Attack & Damage: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 4 ⇒ (5) + 4 = 9
Throwing Axe, Melee Attack & Damage: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 4 ⇒ (6) + 4 = 10

----------
Rage Stats - 6 rounds per day
+4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice.
HP 19/17, AC14/16 T10/12 F12/14, F+6 R+2 W+2, Conditions: Raging

Earth Breaker, Attack & Damage: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 6 ⇒ (5, 5) + 6 = 16
Throwing Axe, Range Attack & Damage: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 6 ⇒ (4) + 6 = 10
Throwing Axe, Melee Attack & Damage: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 6 ⇒ (2) + 6 = 8

Longish Entrance Story:

Entrance story
As he jogged through the beautiful forest trees, Brom thought back on his most recent encounter with the small men. It'd been days and days, and tens of miles since he'd seen a living soul, but as he ran he saw the signs of civilization more frequently, rising smoke to the east, a plowed fields a few leagues away, the sound of a tree being chopped by an axe. He avoided this placed for now, sensing that when it was time to make contact with a small man, his spirit would know it.

Then a surprisingly nearby sound came from off to his left, a mans death-scream, just on the other side of a small rocky ridge. He'd heard many men scream on the fields of battle, whether the screams small men or the People, and this was definitely a death-scream. Almost involuntarily his quietly running feet turned towards the ridge, his steps becoming softer and slower, until he approached the edge at a bear crawl, smoothly adjusting Krasa so the huge hammer would not scrape against the earth. Finally at the edge, he peered over, noting just two small men tucked in the relative shelter of the ridge. Lucky for Brom, the sun was at his face and not his back, so his shadow would not be seen breaking the ridgeline by the small men below. It was a bloody scene, the coppery scent of blood rising to his nose.

One small man, plainly dressed in nonmilitant small men garb -blood soaking those garments thoroughly, was lying on the ground as his lifeblood seeped out of him. The other man held a long and bloodied dagger in one hand, dressed darkly, and with armor showing at the edges of his clothing. He was rifling through the dying mans pack and clothes, ignoring the injured fellows weak attempts to push his hands away and stop the dark flowing blood. Brom shook his head, confused at the sight, it did not seem an honorable death, but the barbarian could not reason out the happenings, and so began easing himself up to crawl away and carry on with his business. But as he glanced down one last time, he saw the dying mans eyes were fixed on his, a mere 15' separating them. Blood was bubbling at his lips as he moved them silently, whatever words he was speaking to Brom forever remaining unheard. What made him stay however, was the appeal and honesty in the dying mans eyes. Something touched deep inside the Barbarian, and he knew what he must do. Remaining quiet, the tall barbarian stood and took a hold of Krasa in two calloused hands, and then leaped down the distance to the floor of the ridge. Landing heavily, but balanced, Brom lifted Krasa high overhead, even as the knife-wielding man froze and started to turn towards the unexpected sound. He'd never see his attacker, as the full weight and fury of Krasa crashed onto his small man head, obliterating it and crashing the dead bandit into the ground.

Brom sniffed and let Krasa fall to the ground, moving to the nearly-dead adventurer, checking his grievous wound without hope. The man, who'd never removed his eyes from Brom, managed a bloody smile, and reached a trembling hand into his jacket pocket. He removed a carefully folded sheet of paper, remarkably free of blood, and held it out to Brom with failing strength. He coughed a painful, blood-filled cough, and managed a few last words, "Take this Charter... head... Head west -- Oleg's Trading! Pharasma be praised." and died in the big mans arms. Brom sighs regretfully, the small man had seemed nice enough... for a small man.

Standing and moving to the very-dead bandit, not that Brom knew what he was at the time, he removed one of his axes from his belt with his right hand, and placed his left hand on the bandits chest. Taking a deep, excited breath, he drew the sharp edge of the axe across his forearm, drawing a bright bead of his own blood. He let his head fall back and held his arms out to his sides, basking in the self-inflicted pain. Then he turned and hawked into the dirt at his side, mixing spit and dirt into a tiny muddy puddle. Next he scooped up a glob onto his finger, and pressed the mixture into the fresh wound of his forearm, causing it to string with fresh pain. The barbarian then ignored that pain, and set about covering the first dead small man with rocks, not having a shovel to bury him. Once this was done he looked at the dark-garbed dead small man, and sniffed. Satisfied with his work he turned and headed due west, the folded piece of paper secured in his pack.

As for my posting frequency, as you'll no doubt check I'm on quite a bit as I am online for work and sometimes have too much time on my hands. I've been looking for a fast-posting game and am excited by the prospect of playing with you (and other like-minded folks).

Thanks for the consideration and I hope you don't mind Human Barbarians. :)

One thing I could add is that Brom is essentially a re-hash of a character. I've always wanted to take a Barbarian on a long and true adventure, there just seems like there'd be so many fun story-telling possibilities. So while he's a re-hash, I've never been able to really explore the character, thus he's hoping to get into this game and Go The Distance! Like Hercules. ;)


Black Tom:
Hey Tom,

I woke up this morning half thinking to find a consistent pbp game with a solid GM, hopefully with a good pbp track record, and find a way to join his or her game. Then I saw the post for this Kingmaker recruitment and who was running it and knew I needed to at least try to get in, despite this being the final hour. Anyways, it'd be great to play with and for someone who's interested in a constant and stable game. Now without further gilding the lily.

Lunder - Human Barbarian

About Lunder:

"Myrdul hates the magic and the Tycho. Myrdul makes good friend to friends, and terrible enemy to his enemies. You have an enemy to stomp, or a bully that don't go away, just get Myrdul and the problem will be gone away like a gopher smashed into his hole. Myrdul's hopes? Well Myrdul hopes to lead men one day, not like the tribes, but like the little men. With marching and turning and shouting together. Myrdul has fought against the small men who fight this way, and has seen it be good. Good as rain on hot day. Give Myrdul a chance, and Myrdul will achieve greatness! For Myrdul, and those smart enough to be close to to Myrdul."

He's a barbarian who's trying to be smart like the 'small men' (basically everyone who's not a barbarian) and knows that he must try to integrate himself into their society if he ever hopes to learn and be as powerful as the small men have learned to be. He's lost many men when attacking the small men, never able to understand how the tribe would lose against smaller, weaker foes. To gain this knowledge, which he believes will make him powerful, powerful enough to one day rule the tribes, he has forsaken the traditions of his people to remake himself -and this Remaking has led him to Brevoy.

Bugsby Featherfoot - Gnome Sorcerer

About Bugsby Featherfoot:

Small, young and distracted... three words a stranger would use to describe Bugsby Featherfoot. But to those in the community, he's so much more. A friend, entertainer, intensely loyal, and quick to smile. Bugsby has worked hard, and been a friend to those who know him, entertaining at several upscale taverns. He can often be found where he shouldn't be, but rarely does things that he shouldn't. He's been seen in trees watching the baby Robins hatch, or deep in a thick patch of bushes, apparently studying 'ant patterns' or some such.

He has entertained using a budding, inherent ability with magic, one that didn't manifest itself (according to Bugsby) until after he had left Sanos to seek his fortune. This growing ability, and a desire to learn the truth of the ever changing world around him, has driven the flighty gnome to periods of deep meditation contrasted with a distinct lack of ability to focus for very long on any one thing. He doesn't want to leave his friends, and that is what has kept him in Sandpoint for so long, but he watches those passing through to foreign lands with a wistful eye, and any who know him well, easily see his innermost desires to understand the whole world.

Standing at only 3',2" and a mere 35 lbs, Bugsby is not much of a physical specimen, but either in his bearing or his demeanor, there is something cold and hard beneath the slight, smiling exterior. His hair has been shorn close to his head around the sides, and he wears a fitted cap with a wide circle cut from the top. The purple hair on the top of his head stands up through the gap in the hat, and shoots out at all angles from there. If you happen to see the gnome at a certain angle you might notice a small string of characters circling his neck and disappearing down his shirt.

Benton Fisk - Half Elf Oracle (Life)

About Benton Fisk:
Born the bastard child of a elvish sailor and his gullible human mother; he grew up an outcast in his own home, and the small hamlet community was even worse. The other kids called him names and he always seemed to be fighting to protect his mother from names which had no meaning to him, but the way the others said them was enough to start a fight. As soon as he was able he joined the town militia, and though he was still ridiculed, it was to a much lesser extent. He was part of something, his mother was safer with him gone, and he was learning something worthwhile. He was assigned to the medical core, and he excelled in the various trainings.

He served faithfully for many years, until one day an Orc raid all but wiped out the small community. He wandered then, town to town, eventually coming to Diamond Lake. He had a small Medical cart and patched up dock workers to earn enough coin to survive. All he wanted was to be left alone and allowed to quietly drink the memories away now and again.

Benton didn't speak of the injury which lamed his leg, but the rumors around town are that it happened in the same battle which destroyed his home. For his part, the man seems to ignore his infirmity and the pain it causes him, using his medical cart to lean on when the pain becomes too much. In his heart of hearts the half-elf believes his lame leg, and the daily pain it causes him, is the price demanded of him by whatever gods spared his life when so many others lost theirs. Sometimes he imagines that exacting revenge on the Orc tribe who took all that he knew, and loved in his own warped way, will alleviate the pain, unfortunately that would require him to be a man of action, which is just one more thing the orcs took from him all those years ago.

Sorry for the late submissions, just very interested in getting into the game and didn't see the thread till this morning, thus the hail-mary/shotgun effort. Good luck people!


*raises hand up high* oooh! Peek please. My group just started Trial of the Beast and I'd love to see your map.

I have used Dundjinni as well, and was impressed. As I mostly run AP's I don't have many occassions to create from scratch, I just copy and past existing maps into Google Draw. However, Dundjinni seemed a very good map creation tool.


cartmanbeck wrote:
Conshey wrote:
I see you forgot Half-Orc Ranger, seeing as this is my current favorite build, I'd like to see your take on this combination.
Added. No clue how I missed it. Do you have any specific builds that work really well that I can suggest?

Half Orcs are very good in the Switch Hitter Ranger build as well, as found in Treatmonks Guide to Rangers

Also, loving the guide. Thank you so much for your efforts!


I sometimes use Pyromancer

http://pyromancers.com/dungeon-painter-online/

But usually I use pyromancer to make a new map, then copy and paste it into Google Draw, which gives more flexibility and accessibility for a tabletop, if that's what you're looking for.

Good luck!


Yeah, just apply to those that interest you, any maybe one or two more. ;) It took awhile for me to get accepted into one, and then all of a sudden I was practically in too many. Aziza gave great advice, and I second it. Just mention to GMs your time zone when you apply to their game, so they don't think you're just a nopo (non-poster). Good luck and be persistent and I'm confident you'll get into a game soon!


What about the truly important things?

1) I want to play my Halo.

2) I might be able to pretend the Kinect (and accompanying 'Kinect' friendly games) will be good for helping my kids be of the more-active couch potato variety. This will drastically improve the odds of me getting a Next-gen console of any kind.

3) The once/24 hour internet connection rule is lame, but I do have an internet connection... so I'm going to classify this as a non-issue. Selfish, I know! Those 27% (or whatever) folks without an internet connected xbone will never experience the joy of killing me at Halo... or anyone for that matter.

4) I don't really have a #4, 3 just seemed like too few points.

It really doesn't seem like xbone is pitching to the types of folks who are concerned the DDR3 isn't performing as well as GDD5. Am I right? It seems their strategy has significantly shifted to... internet connected TV watchers who enjoy playing games now and again. Just spit-balling here. EDIT: Oh! And those who have always wanted to talk to their TV's like grown up Michael J Fox in Back to the Future... II?

---
I'm already formulating the conversation with my wife in my mind.
Me: See honey, the kids games help them move around and improves tactile reasoning. (Is that a thing?)
Wife: I'm not so sure. You just want it so you can play your shoot-em-up games.
Me: Well I might want to get a game for myself at some point honey, but look, you can watch your netflix shows, your recently purchased blueray of Downtown Abbey Season 2, and record them too!
Wife: Well, that would be nice...
Me: Yes! Yes it would! And all this can be yours at the low low price of 599.99 pounds! I think in dollars that's like $300 bucks hon, no biggy.
Wife: Oh honey, you're such a dear to think of me by buying this xbone. I love you.

I really think I'm on to something here.


Personally, I'm excited for the Xbox One. None of the points of the naysayers seem all that big a deal to me. Now the truly impossible task? Convincing my wife that it's a good idea for me to own one. *sigh*


Interested. I'm assuming you'll be using a star wars rule system? I've heard of such, but never participated in one -if that's the case.


Strom's 2 small items:

1. A short twine necklace with small and crude wood carvings threaded onto it. The carvings could be fish and a seal, or a face, they're too rough to hold any detail, but clearly the necklace is dear to Strom, who never removes it.

2. On the Murky Gull, he did have fellow sailor who he shared some camaraderie with - Borgun. While in a port who's name Strom can't recall, Borgun was testing a coin given him in trade. He put it between his teeth and pulled down on the rest, bending the coin easily. Borgun jumped the merchant and gave him a sound beating, Strom obliged to take care of the two 'toughs' the merchant hired as protection. Borgun gave the worthless coin to Strom, and the barbarian kept the item as a reminder of the harsh and treacherous nature of those who's company he kept. When suspecting treachery, he'd often bring out the coin and run his fingers over it unconsciously, remembering past lessons.


Here are the rolls for Strom the SeaReaver, lets see how he does.

4d6 ⇒ (2, 1, 3, 2) = 8 > 7
4d6 ⇒ (6, 6, 2, 2) = 16 > 14
4d6 ⇒ (1, 4, 1, 1) = 7 > 6
4d6 ⇒ (4, 3, 5, 4) = 16 > 13
4d6 ⇒ (3, 2, 4, 6) = 15 > 13
4d6 ⇒ (3, 2, 3, 3) = 11 > 9

Yikes - I believe that's a 1 point buy. I shall try this again!

4d6 ⇒ (1, 6, 1, 6) = 14 > 13
4d6 ⇒ (5, 3, 3, 3) = 14 > 11
4d6 ⇒ (6, 5, 5, 6) = 22 > 17
4d6 ⇒ (4, 2, 4, 6) = 16 > 14
4d6 ⇒ (6, 1, 1, 6) = 14 > 13
4d6 ⇒ (2, 2, 4, 5) = 13 > 11

That's better, I'll take the 2nd roll for a 26 point buy. :)

Stroms new ability scores - they're slightly improved from what they were initially.

Ability Scores:

Strength : 17 (+3)
Dexterity : 14 (+2)
Constitution : 13 (+1)
Intelligence : 11 (+0)
Wisdom : 15 (+2) (13+2 racial)
Charisma : 11 (+0)


Well I think you're off to a smart start by choosing an AP, be sure to (if you need) refer to the PRD frequently as it's just a great and quick resource. Set a firm and realistic expectation for posting frequency, just to get things off on the right foot. This includes your commitment as GM as well, you may sometimes have to drive things ahead as the GM, so plan accordingly.

As for popular AP's, it seems Skull & Shackles gets the most interest lately, but a glance at the Recruitment board shows people want to play pretty much anything. :)

I am running a Carrion Crown game myself at the moment, and I don't know much about Second Darkness, and I'd be extra interested in a S&S game. Anyways, good on you for flexing your GM muscles and I'll most likely be submitting a character depending on what you decide!


Well I got the crunch done I believe. Let me know if something isn't adding up. Thanks!

Roland Clive crunch - Ranger (Infiltrator):

Roland Clive "Rolley"
Male Human Expert 1 Ranger 1
NG Medium Humanoid (human)
Init +2; Senses Perception +8/+10 vs fav enemy
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+3 Studded Leather Armor, +2 Dex, +1 dodge)
hp 14 (8,5+1)
Fort +2, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Brass Knuckles +2 (1d3+1/x2) vs fav enemy +4 (1d3+3/x2)
Ranged Starknife +3 (1d4+1/x2) vs fav enemy +5 (1d4+3/x3)

--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +2; CMD 13
Feats Dodge, Point-Blank Shot
Traits Courageous, Suspicious
Skills Acrobatics +2, Bluff +2, Climb +1, Diplomacy +5, Heal +7, Intimidate +4, Knowledge (local) +5/+7, Perception +8, Profession (herbalist) +8, Ride +2, Sense Motive +11, Stealth +8, Survival +8,12/13/15 (regular,urban,tracking,fav enemy)
Languages Common
SQ Favored Enemy (Humans)
Combat Gear: Belt Pouch, Rations x1, Waterskin, Travelers Outfit, Journal(notepad), Ink & Inkpen, Mirror, Magnifying Glass. 83 GP, 9 SP
--------------------
Special Abilities
--------------------
Favored Enemy +2 Bluff, Knowledge, Perception, Sense Motive, and Survival. +2 attack and damage. May make Knowledge skill checks untrained when attempting to identify these creatures.
Level 1: Humanoid (Humans)


I'd like to submit Detective Roland Clive.
Human Ranger (Infiltrator).

He's no Sherlock, instead putting himself in his targets shoes, trying to understand and even mimic them in order to take them down.

I understand Archetypes are considered, and I can easily drop the Infiltrator, I just loved the idea of a detective putting himself in the minds of killers to achieve justice. Sort of a 'Criminal Minds' approach.

Background & Motivations:

Roland trudged on in the drizzle of the cold night, squinting up through the light droplets to see the partially obscured moon through some rooftops. He tries to squeeze against the building to take advantage of the slight overhead above and get a reprieve, but the droplets there just fell slower and fatter. After several futile seconds, he cursed under his breath and continued moving down the dark street. Four murders, he thought, and his inner voice lapsed into silence as he hopped an expanding puddle. He'd been on the case for some time, and knew he shouldn't be out alone, despite the preference of the madman to kill only women... it just wasn't safe. But he needed the reward, like everyone else, but Roland (Rolly to his friends) thought he had a better chance than all of them.

There were few people out that night, people scarcely seemed to leave their homes these days, especially at night. But there they were, hustling to some destination or another. Not like Rolly though, he was out for a different reason. He was hunting. Coming to a cross street he heard them, a couple of female voices speaking quietly in night. Almost without thought Roland melted back into the street and into a narrow, litter-filled alley. He kicked a bottle which cut through the sound of rain to clanked loudly on the empty street. He could hear the woman stop talking suddenly, hearing the sound of the bottle. Roland could sense their alarm, their growing apprehension and fear, even from this distance. He kept still and quiet, not moving as drips of water slipped off his cap and into his collar. After what seemed like hours, the woman started up again, dismissing the noise as a stray dog or cat. They walked right past his hiding spot, heads close together under a scanty umbrella, and continued past him, oblivious. Careful of his feet now, Roland eased himself onto the walkway behind them, and started after them, treading softly. They were too far for him to overhear, but he maintained his distance and watched them in fascination --how they walked and moved, how they huddled close together for comfort from the fear. Perfect.

Finally, one of them turned around, and saw his dark silhouette trailing after them. With a sudden and horrified scream she bolted, leaving her companion behind. The remaining woman turned more slowly, and Roland stopped, keeping his features in shadow. They stood there for several seconds, regarding one another, Roland watching the woman's every move. She seemed too frightened to do or say much, and Roland soaked it in, watching and feeling his blood start pounding in a weird anticipation. Then, he took a single heavy step her direction, and that was enough. She screamed and ran, her umbrella forgotten, and Roland ran after her. Can't leave a trail he though as he scooped up her umbrella and folded it in a smooth motion, hardly breaking stride as he chased the wide-eyed woman. Her dress interfered with her legs, he noted impassively, and realized he was gaining very quickly. Coming to the next cross street the woman stumbled to the left, not looking where she was going, too much attention on him and his closing proximity, They really should watch where they're going he thought. She screamed once more, and looked around, the street perfectly deserted, and tripped and fell into a puddle.

Roland stopped running ten paces away, chest heaving on his wiry 6' frame. He stalked closer to her, one arm holding the umbrella behind him, the other reaching out for her. She was too scared to even scream now, he saw, and wondered why no one had emerged to help her. Standing over her he stooped suddenly, and the woman closed her eyes at the sudden motion, certain this was the end. When nothing happened after a second she opened one eye, to see an open hand, palm up, hovering before her. "Sorry to give you such a fright ma'am, let me help you." Extending a shaking hand she reached out and Roland lifted her quickly to her feet, handing back her umbrella, opening it and placing it firmly into the woman's shaking grasp. "Detective Clive, ma'am, you and your friend seemed to need some looking after, the madman still loose and all. Just doing a quick patrol and then I'll be on my way. Let me take you to your door." Only able to nod a dazed acceptance of his offer, Roland walked her the 5 minutes to her door, removing his hand and ducking his head as the still-dazed woman practically fell inside, chuckling as the door slammed shut with a bang.

Replacing his hat he moved to an overhang and removed a pad of paper from a rain-proof packet, and a pencil. He spoke the words aloud as he wrote them, a bad habit from childhood, "Killer feels excitement and thrill during chase. Groups display no sense of loyalty during moments of intense surprise and fear. Woman unable to move quickly due to clothing...." He taps the pencil against his lower lip, and then raps his own head lightly as he remembers something, "Killer probably very light on feet and good at hiding." Pleased at all he'd learned and experienced tonight Roland placed his notes away carefully, not wanting to damage the precious paper in the rain. He started trudging back to his small flat, from which he ran his modestly successful sleuth business for many years. He wasn't rich, but that wasn't why he did it. He loved the thrill of discovery, as he better understood his opponents, he was able to then anticipate and predict certain patterns. Using this technique he'd brought many a criminal to justice. Tonight's experiment may have terrified a couple innocent women, but they'd proven invaluable as he tried to understand this 'Leather Apron' or whoever he was.

He entered his cluttered home, gave his customary sigh of regret he didn't have a female companion around to help keep the place clean... among other important tasks. He sat at his large desk, the best piece of furniture in the place, and transferred the notes from his smaller pad to a larger one, adding in a few more details as he recalled the whole experience. Tomorrow night he thought, tomorrow night I'll try again. He knew he was getting close, he could feel it. The sensations of the hunt came quickly and easily to his searching mind. It sometimes frightened him, how much he enjoyed putting himself in the shoes of evil men, thinking like them... But so far he'd been able to stop himself from crossing the line, from getting in too deep. Granted on the tough nights he scarcely slept... but it was a price he was willing to pay.

Base Stats:
I just put these here so they'd help me with the concept. Not a genius, but relying on his empathy to understand his targets.

Ability Scores 15

Strength : 12 (1) 02 point buy + 0 racial + 0 level + 0 misc
Dexterity : 14 (2) 05 point buy + 0 racial + 0 level + 0 misc
Constitution : 10 (0) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 12 (1) 02 point buy + 0 racial + 0 level + 0 misc
Wisdom : 16 (3) 05 point buy + 2 racial + 0 level + 0 misc
Charisma : 11 (0) 01 point buy + 0 racial + 0 level + 0 misc


Looks like fun. How would you like HP handled?


I like fairness and try to keep things like honor and chivalry in my mind. I'm a nerd but stay active in sports and things. So something not too tough, but a fighter and standing for something. I can be outgoing but don't seek out chances to be so....

Maybe a Cavalier of the sword or cockatrice... but those orders are both so 'one way or the other' I guess I lean towards the Sword, or like to think I do. I could also maybe classify myself as a ranger or wrestler type, but I better keep it to one concept at a time. :) Maybe I can multiclass later. :)

Half-Elf Cavalier (Order of the Sword)
NG
16, 14, 12, 8, 12, 13 (plus +2 racial to Charisma probably)


Welcome to the boards and I'll be submitting a character soon. Sadly I'm unable to download the players guide while at work... I mean at the place I currently am... at. But for sure I can d/l it tonight and get something on this thread post-haste!

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