Guard Captain Blacklock

Muchorak "Windstriker"'s page

1,043 posts. Alias of Azoun The Sage.


Full Name

Muchorak of the Tamiir-Quah

Race

Human

Classes/Levels

Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Gender

Male

Size

M- 6'3" 190lbs

Age

30

Special Abilities

Favored Enemy*, Track, Wild Empathy (+13), Combat Style (two-weapon)

Alignment

CG

Deity

Totem Guides, Spirits

Location

Varisia

Languages

Shoanti, Common

Strength 19
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 12
Charisma 16

About Muchorak "Windstriker"

Muchorak or "Windstriker" in the common tongue is a member of the Tamiir-Quah tribe and one of the few members to actually have long hair. Though he wears it loosely when at ease, during times of purpose he ties it back into a single braid. Muchorak has no visible tattoo's, except when he removes his upper garmets. Muchorak has a unique tribal design covering his entire right and left arm. The tribal's at the hands seem to resemble talons (like those found on a bird of prey) and as the tribal reaches the shoulder it extends to his back shoulder blades resembling wings.

Muchorak is quiet, somber, and often refuses to show any emotion feeling that it weakens one stance in the wild. Though fulfilling the role of tracker/hunter for his clan he is often selected for visits into the varisian camps for other such supplies.

Muchorak has reached a stage in his life like others in the clan where they must go where the wind goes. To his tribe it is almost a second "rite" of passage...normally only taken by the hunters of the clan and often not too many return, either be lost in the wilds or taken from this life. Those that do return more wise about the lands around their tribes and never return alone...

And so now Muchorak is on his search for his Totem guide, the Totem guide that will guide him in spirit and in the physical world.

Base Attack: +10/+5

Initiative: +3 (+7 Forest; +5 Mountain)

Hit Points: 109 109 Current
SAVES

Spoiler:

Fort: +7 +3 +2= +12
Ref: +7 +3 +2= +12
Will: +3 +1 +2= +6

Skills:

Spoiler:

Climb 8+5(Str)+3(Class)= +16
Craft (Bowyer Fletcher)
Handle Animal 10+3(Cha)+3(Class)= +16
Heal 6+1(Wis)+3(Class)= +10
Intimidate
Knowledge (Dungeoneering) 3+1(Int)+3(Class)= +7
Knowledge (Geography) 9+1(Int)+3(Class)= +13 (+17 Forest; +15 Mountain)
Knowledge (Nature) 10+1(Int)+3(Class)= +14
Perception 10+1(Wis)+3(Class)= +14 (+18 Forest; +16 Mountain)
Profession (Hunter)
Ride
Spellcraft
Stealth 10+3(Dex)+3(Class)= +16 (+20 Forest; +18 Mountain)
Survival 10+1(Wis)+3(Class)= +16 (+20 Forest; +18 Mountain) (+21 or +25 F/+23 M tracking)
Swim 6+5(Str)+3(Class)= +14

FEATS/Class Abilities:

Spoiler:

Totem Spirit (+5 Move, +2 Jump)
Combat Reflexes
Dodge
Two-Weapon Fighting (Combat Style Feat)
Endurance (Class)
Favored Terrain (Forest; The ranger gains a +4 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).)
Two-Weapon Defense
Hunter's Bond (Companion)
Boon Companion
Improved Two Weapon Fighting (Combat Style)
Woodland Stride
Wild Empathy (LVL+Cha mod; dealing with animals)
Track (+ Half LVL to Tracking checks)
Power Attack -2 Attack w/ main hand +4 dmg and/or -2 Attack +2 dmg
Swift Tracker
2nd Favored Terrain (Mountain; The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Evasion
Combat Style Feat Two-Weapon Rend If you hit an opponent with both your primary hand and your off-hand weapon, you deal an additional 1d10 points of damage plus 1-1/2 times your Strength modifier. You can only deal this additional damage once each round.

Base Movement: 35

Armor Class: Studded Leather Armor +1 10 +4 (Armor) +3 (dex) +1 (Ring of Protection +1), Dodge +1= 19(20 when wielding two weapons) or (21 with Shield Other from Marak)

Weapons:

Spoiler:

Long Sword (Adamantite +1) +15/+10 Hit d8+6 dmg (19-20/X2)
+1 Keen Short Sword +15/+10 Hit d6+6 dmg (17-20/X2)
Dagger +15/+10 Hit d4+5 dmg (19-20/X2)
Short Bow +14/+9 Hit d6 dmg (X3)
40 Arrows
Longbow Composite Str (+3) +14/+9 D8+3 dmg 20 Arrows

Two Weapon Fighting- Adamantite Long Sword & Masterwork Short Sword

Spoiler:

+13 Hit Long Sword, Adamantite +1 d8+6 dmg
+13 Hit +1 Keen Short Sword d6+6 dmg
+8 Hit Longsword, Adamantite +1 D8+6 dmg
+8 Hit +1 Keen Short Sword d6+6 dmg

*Favored Enemy

Spoiler:
Vs. Humanoid (Goblinoid) +2 Attack and dmg as well as Bluff, Knowledge, Perception, Sense Motive and Survival. Vs Humanoid (Giant) +6 Attack and Dmg as well as Bluff, Knowledge, Perception, Sense Motive and Survival. Vs Outsider (Evil) +4 Attack and Dmg as well as Bluff, Knowledge, Perception, Sense Motive and Survival.

Spells 3 1st Lvl/2 2nd lvl/0 3rd lvl

Spoiler:

[b]First Level

Magic Fang x3

Second Level
Protection From Energy (48pts) x2

Third Level

Animal Companion Ursus

Spoiler:
Bear Size Medium, Speed 40 ft, AC +8 Natural Armor +2 Dex, +1 Dodge= 21, Attack Bite D8+7, 2 Claws D8+7
Str: 24 +7
Dex: 16 +3
Con: 16 +3
Int: 2
Wis: 12 +1
Cha: 6
Special Qualities: Scent, Lowlight vision

HD 9D8 84HP 84 Current
BAB +6

Attacks: Bite +13, or Multiattack Bite +13, Claw +11, and Claw +11

Fort +6+3= +9
Ref +6+3=+9
Will +3+1= +4
Devotion +4 vs Enchantment spells and effects

Skills:
Perception Wis 5+3+1=+9
Survival Wis 4+3+1=+8

Feats: Toughness, Improved Natural Attack (Claw), Multiattack, Improved Natural Attack (Bite), Dodge

Bonus Tricks: Attack, Guard, Defend, Work, Stay, Heel, Down, Come, Get Help

Special: Link, Share Spells, Evasion, Ability Increase, Devotion

Gear: Collar of Strength (+2)

Combat Stats:

Muchorak
HP 109
AC 19 or 20 (w/Two Weapons Fighting) and/or 20/21 (w/Shield Other)
Fort +12 or +13 (w/Shield Other)
Ref +12 or +13 (w/Shield Other)
Will +5 or +6 (w/Shield Other)

Two Weapon Fighting
+1 Adamantite Longsword +13 hit d8+6 dmg (19-20)
+1 Keen Shortsword +13 hit d6+6 dmg (17-20)
+1 Adamantite Longsword +8 hit d8+6 dmg (19-20)
+1 Keen Shortsword +8 hit d6+6 dmg (17-20)

vs Goblinoids +2 Hit/Dmg or vs Giants +6 Hit/Dmg or vs Evil Outsiders +4 Hit/Dmg

Ursus
HP 84
AC 15
Fort +9
Ref +8
Will +6 (+5 vs Enchantment Spells and Effects)

Full Attack
Bite +13 hit dmg d8+7
Claw +11 hit dmg d8+7
Claw +11 hit dmg d8+7

Equipment:

Spoiler:

Efficent Quiver
Backpack
Chalk (4 pieces)
Flint and Steel
Mirror, Small Steel
Oil (4 Pints)
Belt Pouch
Trail Rats (2days)
Rope 50'
Torch (4)
Waterskin (2)
Whetstone
Explorers Outfit
Shortsword
Ring of Protection +1
Potion of Cure Light Wounds
Longsword Adamantite +1
+1 Keen Shortsword
Studded Leather +1
Ancestral Buffalo Shirt - Worn under armour this 'ghost shirt' acts like a cloak of resistance +2 it is an intelligent Magical item (Int 11 Ego 3) and will cast Cure light wounds (1D8+?) on the wearer 3/day when it "thinks" you require it. It will also tell you when the ancestors approve or disapprove of your actions.
Potion of Haste
Belt of Strength +2 (From 'Spike')

Wealth:
CP- 5
SP- 10+5
GP- 137
PP- 3

Wolf Spirit's Coin

Spoiler:
5sp 157gp 3pp