I was a player. Flesh to Stone says the spell restores the victim to life, and it removes the condition, but with a fort save.
The blood of the basilisk only turns the stone to flesh. It says nothing about restoring them to life, so either way the PC would have been dead.
Gaze (Ex) Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.
Stone to Flesh wrote:
This spell restores a petrified creature to its normal state, restoring life and goods.
I thought about going after the gears for the shield, but none of us have disable device, that I know of anyway. With the country being LG finding a rogue willing to help might be difficult, but we could gather information on any current adventurers in town to see if there are any that are more about money, than doing the right thing.
I don't like the disguise ideas for reasons already mentioned.
Dismissing the dwarves could work if we could find out who is capable of such an authorization. I guess we could do a gather information on that. I would word it as "Who signs offs/decides on work done to the keep?" or something similar.
Finding out about the disgraced priest is also a good idea. We still have a decent amount of time to make this work.
Down Comforter has a good point. The adamantine weapon is more likely to be useful than the scarab. Finding such a weapon is the issue however. Hopefully we dont have to get it made. That would take forever.
I had forgotten about the icon/token...I will go ahead and look for that now...
I mean I will not be in melee if I can help it. :)
Sorry about the delay..I was having technical issues.
Here is the crunch. I will think of a name later.
Orc Witch (Scarred Witch Doctor) 1
LE Medium Humanoid (orc)
Init +4; Senses darkvision; Perception +2
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +3, Ref +2, Will +3
Defensive Abilities ferocity, scarshield +1 (1 minutes/day)
Speed 30 ft.
Special Attacks hexes (slumber [dc 13])
Witch (Scarred Witch Doctor) Spells Prepared (CL 1):
1 (2/day) Mage Armor, Charm Person (DC 14)
0 (at will) Read Magic, Detect Magic, Guidance
Str 11, Dex 14, Con 16, Int 12, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting
Skills Disguise +1, Perception +2, Spellcraft +5, Use Magic Device +4
Languages Common, Goblin, Orc
SQ dayrunner, fetish mask, hex scar, patron spells (time)
Other Gear 150 GP
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dayrunner -2 penalty on ranged attack rolls.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask.
Hex Scar You must scar your flesh for every hex you learn.
Scarshield +1 (1 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.
Slumber (1 rounds) (DC 13) (Su) Target falls asleep.
Crime(Heresy):You receive a +1 trait bonus on all saving
throws against divine spells.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
I will be using the form fillable character sheets from my end. I will save it to my mediafire account, and post a link here.
PS:The character will have a name soon.
I can also do the 2nd, but not the 26th...As of now any other day after the 26th should be ok.
I should also be posting my witch tomorrow, the mechanics anyway. The backstory should come a day or two later.
I think there is a half-orc racial trait that has scars so them(others) not knowing if I am a half-orc or orc would be ok*. He will have average(at worst) mental stats so speaking in a civilized manner won't be an issue.
*When I am disguised, which would be as much as possible.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
RAW and RAI the archetype is only available to orcs not half-orcs. If you would allow it with a half-orc I would accept that. I know I will have to take disguise as a skill if I use an orc. I am willing to do so. I wanted to make sure the idea was ok before I made plans to work around the issue though.
I will do that later tonight, and if I think I can pull it off I will stay with the witch doctor, otherwise I will most likely just use a normal witch.
I will ask. It has always been assumed by many to mean it can replace a rogue talent, but the way it is written makes it look like "feat" is a talent. Hopefully SKR checks in.
Edit:After checking around it seems it is a talent...
Now I have to decide which arcane caster I want. I will get back to you when I decide.
I am thinking of a bard archaeologist.
They get rogue talents to eventually include the advanced rogue talents. The rogue's rules say you can trade the advanced ones for a feat.
I need your interpretation Gauss.
I am also thinking of a sorcerer, witch, or wizard.
GM Odea wrote:
My after 3pm will vary from day to day. The latest I get home is 830pm, which is 530 pm PST I am assuming. Some days I am off by 1pm however which is 10am PST. Yeah I have a crazy schedule.
I did not read the entire thread so I do apologize if this has been mentioned by someone else.
Under my "Concerro" account, which is the main account if I click on the campaign tab I get the following:
Please contact email@example.com if you continue to have difficulties."
If I go to one of my aliases which only has the campaigns I am running games for then the campaign tabs for that alias show up.
I just found it strange that my main account is the one where the tab was not working.
I have GM'd a magus at the lower(below 9) levels and spell recall was nice to have.
From a usefulness point of of view the spellblade seems to be in last place.
I would either go with the base magus or the spire defender, but I don't know how you view your character.
With that said you should go with whatever fits your concept. :)
That is true, but it won't happen overnight. Programming takes time. Even if they delayed the start of Gamespace you would still be adding to maptool or fantasy grounds or some other VTT so the position would be the same.
What I would do if GameSpace is not too difficult to use is to start slowing moving things over. Another idea is to put any new NPC into both VTT's. That will cause the migration, assuming you wish to do so, to be less painful.
I agree that roll20 does a lot less than maptools and other VTT's, but much like Gamespace it is relatively new. I figure in 2 or 3 years roll20 will be a lot better assuming it is still around. Personally I think not making sure it worked with IE and Firefox as well as it does with Chrome out of the box was not a good idea, but I think they will get past it.
Many people don't care for trying to learn Maptools. Now if Gamespace is as easy to learn as Roll20(browser based), and it can overcome the minor issues that roll20 has that I am all in. The only reason I am not giving roll20 my money is that it doesn't play well with Firefox or Linux.
I am going ranger, then two levels of archaeologist bard. Then I plan to go ranger all the way. I will also have ranks in disable device and perception.
As for skills I am looking at
climb, swim, linguistics will share the last skill rank
I might drop acrobatics also, but I don't know what I will replace it with.
I see this is still going. I had to rush the last 2 paragraphs due to work so I will rewrite it.
last paragraph rewrite:
Over the years they did quiet well, and they decided to retire, but a challenge was announced, along with a very tempting prize of 100,000 gold pieces. The Fangs of Gruthzak(teeth made into longswords), which came from a terrible red dragon reported to have died many years ago, and which were rumored to have magical powers, were the target. Rumor has it that his lair was trapped, and all who entered died before ever meeting the dragon. So in addition to the prize a dragon's hoard was free for the taking. Everyone was reminded that there was to be no violence, and in the spirit of competition, or to be honest to make sure everyone behaved, the king sent his own team in. Well into the the dragon's den, but long before the first trap was found 2 swords make of bone were found, not by Kyrul however or his father. Well the rules said no killing, but they said nothing about no stealing. Kyrul waited until it was night, and attempted to acquire the swords, but it seemed someone else had beaten him to it. He tracked the individual, caught up with him, and tackled him. In the struggle the thief's hood was removed, and it was his father. They both grinned, and decided to move on before they were found.
They did not know that they did not get away as cleanly as they had thought. Upon reentry into the city they were searched, and a crossbow bolt was put into his Therovin's head. One of the men was those assigned to make sure no violence occurred. Not knowing if the plot was sanctioned by the kingdom or not Kyrul ran. It was then said that he killed his father because he did not want to share the gold. Kyrul knew the punishment for murder was harsh, and he had no intention of being imprisoned for a crime he did not commit. He wrote letters to several people he knew, thinking someone might be able to help him. They advised him to stand for his crime, and let justice be decided by the courts. That was not the answer he was looking for. It seemed to him as though corruption was seeping into the ranks of the higher officials, and he intended to stop it. His plan did not get very far before he was caught however. Now, not only was he facing the court for the crime of a murder he did not commit. He was in court for one he did commit. He was found guilty of High Treason.
My character's sin is pride.