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Mr. Swagger's page

1,083 posts. Alias of concerro.


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This kind of fell apart so what I am willing to do is put up a website, and host the maps. If any mapmakers are interested let me know.

While I doubt the OP's technical expertise for too many reasons to mention and the way he spoke I do agree that the site could use an update. I don't know if occasional traffic spikes warrant a new server though.

1 person marked this as a favorite.

This thread is treason. Someone was going to say it. :)

instead of having main hand, off hand, alternate weapon you probably should have just a few blank slots for weapons like most character sheets do.

Quiet a few people tend to have their main weapon, a backup, a dagger, and a ranged weapon, and that is before we get into two weapon fighter builds.

The sheet does look nice, but you will probably have to build some functionality into it, such as having it autocalculate before most people consider donating, or you can be like Necros and have an autocalculate version, and a version that does not do that.

He used adobe in-design IIRC.

None of my relatives who can make this happen are willing to just give me their money. They could at least give me 999990. I can find a way to make the last 10.

I noticed this a few months ago, and I don't know if it has been reported, but when a book is updated in the FAQ the date of that update is shown. However for the CRB there is no date at all.

If this has already been mentioned then carry on. :)

What are the map folios for AP's like?

Are they an overview of the nation/region the AP takes place in?

Are they reprints of rooms that fights take place in?

Are they just for decoration(to hang on a wall, but no practical use)?

I just saw this online. :(

You would have to create your own black dragon, giant, and so on, not just convert someone else's. You may not even convert images in the community use package. You may only redistribute them "as is".

Mr. Swagger wrote:
This is really nice from what I saw just on the login. You probably could have money with this. I will see how these work in an actual game and get back to you.

I just realized these were remakes, so no selling allowed, but still, it looks nice.

edit: and now I see Chris's post.

This is really nice from what I saw just on the login. You probably could have money with this. I will see how these work in an actual game and get back to you.

It is not finished, but it is good enough to add files.

Way of the Wicked
If you want to add something make a request from the page so I can give you permission.

I had to change the folders to only have them by chapters.

Not a bad idea. I am setting up to run this. I will put any final NPC's here.

Omni prophet of everbligh wrote:
That is my primary issue: She asked the crowd politely to go home.... then stood their as they got slaughtered- she didn't even comment about the oracle helping them out.

It seems convincing a party member would be easier. Did the player of the paladin just think the oracle player would not listen so he gave up trying? I just find it easier to calm my friends down most of the time, than it is to calm a stranger so I wonder if this is an ooc issue, or the player really just not being fit to play a paladin.

I know what the code says, but it is not a straight jacket, or it should not be anyway. That leads to bad situations for paladins. It could lead him into suicidal situations, and that was not the intent of the code. If he is of more help by trying to bring the queen down then him dying right then is actually him helping less. That is why even paladins have to choose their battles.

Seran Mi'tila wrote:

The paladin is devoted to Serenrae, and she has the general code of conduct (as described in the core rules).

Earlier in the game a man attempted to surrender to her, and she promptly beheaded him, which I considered.... extreme.

Swagger, you don't think she should have at least TRIED to stop them?

Thanks for speedy responses.

IIRC Sarenrae is about forgiveness, so assuming you are using the book with the specific codes in it, I think he should have taken the surrender. <---This would be a problem assuming my memory is correct. This could be a player disconnect issue. I am assuming the character would know it was against the ethos of his deity so I would have told him ooc, that his deity would not approve. If he did it anyway, than that is the character deciding he does not care, and the powers would be gone most likely, but that is only due to Sarenrae. A more martial deity might not care as much.

Back to the bloodvale situation: He should have tried talking them(grey maidens and the oracle) out of it, or tried to make the crowd go home, but entering combat is a bad idea.

2 people marked this as a favorite.

No. A paladin that is dead can not protect anyone and they know that so fighting against bad odds would not make sense.

What I as the character would do is pull the oracle aside and let him know that such actions will not be condoned again, and RP a more focused effort on getting rid of the queen, to make sure this does not happen again.

PS: I would never punish a paladin for being in a no-win situation.
As a player I would have my paladin atone and ask for forgiveness. <---You can suggest that to the the player.

I try not to use the "typical" barbarian, fighter, etc. I avoid this with my background and I explain how he came to be whatever class it has. I also put 1 or 2 goals in the story.

In addition I will give his personality it's own paragraph, and I would have a "what I bring to the party" section. If two background stories are similar then being able to mesh with preselected members might get you over.

I skipped a few post but you may need to list a time and time zone. Your night may be someone else's morning. :)

That is all I have. Happy gaming.

I have had friends with the problem. In these situations they made sure to make time for the wife and kids, even so much as to plan vacations, and the wives never bothered them if they did any other activity. It was only the gaming, which took place once a week, or once every 2 weeks.

Every situation is different, but many times, it is because they can't relate so they don't understand the value of it.

As long as she is getting to spend time with you as a couple I would say keep gaming. This may be one of those "test" such as when your gf waits until the game(sports) comes on to talk to you just to see if you will choose her over the game. They(some women( see it as a matter of reassurance, not knowing how the game(tv or rpg) is not really close to being as important as them.

PS:I have heard this come directly from women so I am not theorycrafting.. :)

So is this like the qinggong monk version of a fighter?<--Not a bad thing

Thanks..I will download the new version. I also need to review since I have had it for over 2 years..

So he is posting to let everyone know he will not post anymore?

PathfinderFan64 wrote:
Sounds good but the price is too much for just a pdf. I might buy it if it ever includes a print copy along with a pdf.

I am thinking the same thing. Way of the Wicked is only 10.00, and it has 100 pages.

Before I even consider paying 10.00 dollars for another 42 pages I would need some very good reviews. Maybe a subscription option or a pdf bundle for a lower price might work.

1 person marked this as FAQ candidate.

I was a player. Flesh to Stone says the spell restores the victim to life, and it removes the condition, but with a fort save.

The blood of the basilisk only turns the stone to flesh. It says nothing about restoring them to life, so either way the PC would have been dead.

basilisk wrote:
Gaze (Ex) Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.
Stone to Flesh wrote:
This spell restores a petrified creature to its normal state, restoring life and goods.

10 Board Lurker/10 Nice Guy/

I thought about going after the gears for the shield, but none of us have disable device, that I know of anyway. With the country being LG finding a rogue willing to help might be difficult, but we could gather information on any current adventurers in town to see if there are any that are more about money, than doing the right thing.

I don't like the disguise ideas for reasons already mentioned.

Dismissing the dwarves could work if we could find out who is capable of such an authorization. I guess we could do a gather information on that. I would word it as "Who signs offs/decides on work done to the keep?" or something similar.

Finding out about the disgraced priest is also a good idea. We still have a decent amount of time to make this work.

Down Comforter has a good point. The adamantine weapon is more likely to be useful than the scarab. Finding such a weapon is the issue however. Hopefully we dont have to get it made. That would take forever.

10 Board Lurker/10 Nice Guy/
Khantin wrote:
theres an error on the advanced naval combat page under the ramming section of attacks. The paragraph ends mid sentence and then resumes mid sentence in the middle of a paragraph a little later on.

If fixed that page.

10 Board Lurker/10 Nice Guy/

Thanks Khantin. I will look at it.

Since Gauss said we could make up our own sign language. I was going to put a rank in linguistics at this level. Is everyone else willing to do it?

10 Board Lurker/10 Nice Guy/

It seems someone already fixed it. :)

10 Board Lurker/10 Nice Guy/

Thanks. I did not see this post. I will check it out.

I like this idea.

10 Board Lurker/10 Nice Guy/
Down Comforter wrote:
20pfsrd does:

I do have the authority to edit d20pfsrd so I can fix most errors. I should be around more so feel free to let me know about them.

The Greater Barghest has "mass enlarge" as an SLA. Mass enlarge is not a spell.

10 Board Lurker/10 Nice Guy/

I sent the character sheet and token..

10 Board Lurker/10 Nice Guy/

DC what is everyone else playing. If we have no true front liner I vote for the barbarian, but if we do have one I will most likely vote for the cleric. A well played cleric can be versatile..

10 Board Lurker/10 Nice Guy/
Gauss wrote:

To everyone:

Please email me the link, or the character sheet, to your final version. Also include the token you plan on using for that character. If your token is on Roll20 the token name should be sufficient for me to find it for you. Finally, include your storyline.

I want this all in one email please. This way I have it in one ready source.

Assuming no objections we will begin next Wednesday, December 5th.

I have assigned to each of you a Character profile. Please write whatever you wish there. If you have a link to your PDF please place the link in that profile. If you wish, I will host your character sheet on my mediafire account and I will link it for you.

Crunch time folks, lets finish getting ready.

- Gauss

I had forgotten about the icon/token...I will go ahead and look for that now...

10 Board Lurker/10 Nice Guy/

I mean I will not be in melee if I can help it. :)

Sorry about the delay..I was having technical issues.

Here is the crunch. I will think of a name later.

Orc Witch:

Orc Witch
Orc Witch (Scarred Witch Doctor) 1
LE Medium Humanoid (orc)
Init +4; Senses darkvision; Perception +2
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +3, Ref +2, Will +3
Defensive Abilities ferocity, scarshield +1 (1 minutes/day)
Speed 30 ft.
Special Attacks hexes (slumber [dc 13])
Witch (Scarred Witch Doctor) Spells Prepared (CL 1):
1 (2/day) Mage Armor, Charm Person (DC 14)
0 (at will) Read Magic, Detect Magic, Guidance
Str 11, Dex 14, Con 16, Int 12, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting
Traits Reactionary
Skills Disguise +1, Perception +2, Spellcraft +5, Use Magic Device +4
Languages Common, Goblin, Orc
SQ dayrunner, fetish mask, hex scar, patron spells (time)
Other Gear 150 GP
Special Abilities
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dayrunner -2 penalty on ranged attack rolls.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask.
Hex Scar You must scar your flesh for every hex you learn.
Scarshield +1 (1 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.
Slumber (1 rounds) (DC 13) (Su) Target falls asleep.
Crime(Heresy):You receive a +1 trait bonus on all saving
throws against divine spells.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo
Publishing, LLC®, and are used under license.

I will be using the form fillable character sheets from my end. I will save it to my mediafire account, and post a link here.

PS:The character will have a name soon.

10 Board Lurker/10 Nice Guy/

No I will not be in melee DC, if I can help it. Due to the hexes I will be in charging distance though, but hopefully I can make keep charges from taking place. I don't intend to ever be in melee with a low BAB character.

10 Board Lurker/10 Nice Guy/
Gauss wrote:

I still have not heard back if people are ok playing December 26th and January 2nd. If you are not and we cannot find an alternate day to play those weeks I may wait until after new years to start the game.

- Gauss

I can also do the 2nd, but not the 26th...As of now any other day after the 26th should be ok.

I should also be posting my witch tomorrow, the mechanics anyway. The backstory should come a day or two later.

10 Board Lurker/10 Nice Guy/
The Tinkerer wrote:
What's the link to join your campaign? I haven't been able to find it =(

link to the game

10 Board Lurker/10 Nice Guy/

I just logged in.

10 Board Lurker/10 Nice Guy/

I think I can mitigate it. :)

The mask is not required to wear so I won't wear it at first. It will come into play later on though, when I can make use craft wondrous item to make it work like a hat of disguise.

10 Board Lurker/10 Nice Guy/
Gauss wrote:

I knew about the RAW/RAI, I just wanted to make sure we are on the same page (it is socially better to ask a question than to assume you did not know).

As long as you understand the problems, yes, you can take an Orc Scarred Witch Doctor. I may assign a circumstance penalty to disguise due to the scarification. It will depend on the situation.

- Gauss

I think there is a half-orc racial trait that has scars so them(others) not knowing if I am a half-orc or orc would be ok*. He will have average(at worst) mental stats so speaking in a civilized manner won't be an issue.

*When I am disguised, which would be as much as possible.

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

10 Board Lurker/10 Nice Guy/

RAW and RAI the archetype is only available to orcs not half-orcs. If you would allow it with a half-orc I would accept that. I know I will have to take disguise as a skill if I use an orc. I am willing to do so. I wanted to make sure the idea was ok before I made plans to work around the issue though.

I will do that later tonight, and if I think I can pull it off I will stay with the witch doctor, otherwise I will most likely just use a normal witch.

10 Board Lurker/10 Nice Guy/
Mr. Swagger wrote:

I am looking at the Scarred Witch Doctor(orc-racial archetype) as my first choice.

Let me know what you think.

The base class is the witch. :)

10 Board Lurker/10 Nice Guy/

I am looking at the Scarred Witch Doctor(orc-racial archetype) as my first choice.
Let me know what you think.

10 Board Lurker/10 Nice Guy/
Gauss wrote:

Unless there is a developer comment or FAQ I am unaware of you can only select the advanced talent 'Feat' once. Archaeologists follow all rules that rogues follow when it comes to Talents and Advanced Talents except for how often they get them.

- Gauss

I will ask. It has always been assumed by many to mean it can replace a rogue talent, but the way it is written makes it look like "feat" is a talent. Hopefully SKR checks in.

Edit:After checking around it seems it is a talent...

Now I have to decide which arcane caster I want. I will get back to you when I decide.

10 Board Lurker/10 Nice Guy/

I am thinking of a bard archaeologist.

They get rogue talents to eventually include the advanced rogue talents. The rogue's rules say you can trade the advanced ones for a feat.
Depending on how you read it, that may or may not apply to the bard.

I need your interpretation Gauss.

I am also thinking of a sorcerer, witch, or wizard.

10 Board Lurker/10 Nice Guy/

What is everyone playing?

10 Board Lurker/10 Nice Guy/
Down Comforter wrote:
If anyone here uses Hero Lab, I'm almost done creating a data set with all the crime traits.

I normally just do it manually, but if you have a data set I will take that also. :)

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