Demon

Mr Glass's page

7 posts (11 including aliases). No reviews. 1 list. No wishlists. 2 aliases.


RSS


I just finished up my mount.

Dhec
N Warhorse, Kuur's mount
Int +3; Perception +3, Low-Light Vision, Scent
----------------------------------------
Defense
Defense: 13
Armor DR: 12/magic (+6 AC, +6 natural armor)
Critical Defense Check Bonus: +15
HP: 30
Fort +5, Ref +5, Will +2
Special Defense: Evasion
----------------------------------------
Offense
Speed: (unarmored) 40ft, (armored) 50ft
Melee: Bite +5(1d4+3), Hooves +5(1d6+3)
----------------------------------------
Statistics
Str 17(+3), Dex 14(+2), Con 15(+2), Int 2, Wis 12(+1), Cha 6
Base ATK +2; CMB ; CMD
Feats: Skill Focus (Acrobatics), Run
Skills: Acrobatics +3, Perception +3, Swim +0
Primary Gear: Steel Lamellar, war saddle, 2 saddle bags, Banner displaying Kuur's noble familial icon
----------------------------------------
Special Abilities
Evasion: a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Tricks: Heel, Stay, Work; Combat Trained & Riding
----------------------------------------
Feats Explained
Run: you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.


Well here is my character: Kuur, hobgoblin samurai. I can flesh out a background once more info for the world is given.

Kuur
Hobgoblin Samurai 3 (Ultimate Combat)
LN Medium humanoid (goblinoid)
Init +3; Senses Perception + , Darkvision 60ft
---------------
Defense
Defense: 13
Armor DR: 8/magic
Critical Defense Check Bonus: +11
HP: 39 (3d10+9)
Fort +6, Ref +4, Will +2
---------------
Offense
Speed: (unarmored) 30ft, (armored) 20ft
Melee: Katana +5(1d8+3, 18-20/x2, Deadly)/wakasashi +5(1d6+3, 18-20/x2, Deadly); katana* +7(1d8+4, 18-20/x2, Deadly); wakasashi* +7(1d6+3, 18-20/x2, Deadly); Naginata +6(1d8+4, x4, Reach); Daikyu +6(1d8+3 – 110ft)
Special Attacks: Braggart, Challenge, Resolve 2/day
---------------
Statistics
Str 16(+3), Dex 16(+3), Con 16(+3), Int 10, Wis 13(+1), Cha 14(+2)
Base ATK +3; CMB +6; CMD 19
Feats: Two-Weapon Fighting, Double Slice, Dazzling Display (Bonus Feat – Order ability)
Traits: Killer, Rich Parents (Nobility), Imposing Scion; Drawback: Pride
Skills: Climb +9, Craft (Calligraphy) +6, Handle Animal +8, Intimidate +9, Ride +9, Stealth +2
Languages: Common, Goblin
SQ: Weapon Expertise (Katana), Mount (warhorse), Resolve
Primary Gear: 77gp; masterwork o-yori (w/ horned helmet & mask), masterwork katana, masterwork wakasashi, naginata, daikyu (composite longbow, STR +3), Steel Lamellar Barding (for mount)
-------------------
Special Abilities
Braggart: can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.
Challenge: 1/day; +1 melee dmg vs target of challenge, lasts until target of challenger is defeated (DM determines when that occurs)
Resolve: 2/day, after defeating target of challenge, gain 1 of the following effects:
1.Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
2.Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
3.Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.
Weapon Expertise: can draw the Katana as a free action as if he had the Quick Draw feat. In addition, whenever he threatens a critical hit with the Katana, he gains a +2 bonus on the confirmation roll. Finally, his samurai levels count as fighter levels and stack with any fighter levels he possesses for the purposes of meeting the prerequisites for feats that specifically select the Katana, such as Weapon Specialization.
-----------------------
Feats Explained
Dazzling Display (augmented by Braggart): Make an Intimidate check to demoralize all foes within 30 feet who can see your display
Double-Slice: Add your Strength bonus to damage rolls made with your off-hand weapon.
Two-Weapon Fighting: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light
----------------------
Traits & Drawbacks Explained
Imposing Scion: You gain a +1 trait bonus on Intimidate checks.
Killer: You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus
Rich Parents: starting wealth increases to 900 gp.
Pride: When someone threatens, accuses, or challenges you, you take a —2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
---------------------
Other Gear
signal horn
common Backpack (holds: 5 caltrops; block & tackle, 50ft silk rope, scroll case, sealing wax, mirror, ink, inkpen, week's worth of rations, coin purse)

Riding kit: includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days' worth of feed for a mount. The weight can be lightened 10 pounds by discarding the feed.

Campsite kit: four bundles of gear, designed so four individuals can share the load. It consists of four bedrolls, four blankets, a day's worth of firewood, a flint and steel, a tindertwig, four mess kits, a cooking kit, and 8 days of trail rations (with the expectation that adventurers will supplement the rations with a little hunting as they travel). Adventurers expecting inclement weather should also purchase one or more tents.


Ok so I have tried to submit my character but it is not as nice as how Gallahad did it.
So first off, this is my first time trying out this kind of forum. Pointers would be helpful


Crayfish Hora wrote:

Oho, look at the Chess! He's got an idea! Witness him! Jokes aside, yes, you can be any race that's not an aberration. Which so far, is drider. Probably others, but I hardly look in that section. Just think, that super cool, Drow Noble booty...or this short little dark-gnome thing. Whatever floats your boat.

I love the Master Summoner, why would I ever ban it? Synthesist summoner is fine, if you like the one-man army feel. If you're in to that.

Templates are still no. But don't you worry, you'll probably get them. Just not in the way you'll want them. Doesn't that sound like fun? Don't drop your weapons kids. I am just too funny today.

Hobgoblin Samurai? Sounds neat. I think I was playing with a hobgoblin samurai-esque character in one of my adventures recently. But my old DM guy doesn't know how to write stories for non-human-like characters apparently. Give him a gnoll and he's like, "What is this strange beast? Does it want to adventure? Or does it just want to eat dead things and enslave short people?" Answer is, it's always both.

Since the GM approves, I will submit my character shortly.

Which brings up my next question: how do you want me to submit my character?


Ok so I got a character concept: Hobgoblin Samurai, goes by the moniker of "Kuur".

After serving in his homeland as an errant-samurai, he feels a strange pull to these strange and foreign lands.
He believes he might finally find his own "truth" out here, where uncertainty and madness threaten to engulf all things...


You said that this is the Renaissance.
Well, is it possible for me to play a Swashbuckler?
This class was introduced the "Advanced Class Guide".
Here is the reference document link for it:
http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classes/swashbuckler. html

Even if you do not allow the class, the setting seems to be pretty cool. I am a history major so this kind of setting always interested me.


Is this a play-by-post game?
If it is, you got my interest.